The Rules of Ackanomic: 300s


Rule 301/11
Proposal and Rule Titles
Wayne (Wayne Sheppard)

Rules and Proposals are named, unownable entities. The names of Rules and Proposals are referred to as their titles.

The titles of Rules and Proposals are not required to be unique, with respect to each other or with respect to any other entity. (This paragraph takes precedence over Rule 348.)

The following characters:

":;()

[i.e., double-quote, backquote, colon, semicolon, and parentheses] are legal name characters when they appear in the titles of Proposals and Rules. Proposals and Rules may have titles of up to one hundred forty name characters. (This paragraph takes precedence over Rule 500.1.)

When a Proposal is accepted that creates a new Rule, the new Rule shall have the title indicated by the Proposal, or, if no valid title is specified, the new Rule shall have the same title as the Proposal.


Rule 303/20
Proposal and Rule Numbering

I. Each rule has an effective ordinal number, hereafter referred to simply as the rule's number. Rule numbers and proposal numbers are unownable entities. A valid rule number is one or two positive integers. The first is called the base rule number, and the second, if present, is called the sub rule number and is separated from the base rule number by a period.

II. When a new rule is created as a result of the acceptance of a proposal, it is numbered as follows:

1. If the proposal specifies a valid rule number for the new rule, and that number is not already the number of another rule, then the new rule is assigned that number. [Proposals should specify rule numbers for any rules they create so that the new rule(s) are numbered into the appropriate section of the rules.]

2. Otherwise, if the proposal specifies that the new rule is to be a member of a Rule Suite, and a Head of a Rule Suite rule exists for that Rule Suite, then that new rule has the base rule number of the Head of the Rule Suite, and the least sub rule number greater than all other sub rule numbers in that Rule Suite. [New rules in Rule Suites default to going at the end.]

3. Otherwise, the new rule is created as a member of the Miscellaneous Rule Suite, as per above.

III. When a new rule is created by another rule, or by some entity (besides a proposal) granted the power to create rules by some rule, it is numbered as follows:

1. If the entity creating the rule declares it to be a member of a Rule Suite, as in II.2. above, then it is numbered as in II.2. above.

2. Otherwise, if the rule or entity creating the new rule assigns it a valid rule number which is not already the number of another rule, then the new rule is uses that number.

3. If neither 1 nor 2 above numbers the rule, then the rule is numbered with the least positive integer greater than all existing base rule numbers.


Rule 309/4
Substantially Similar Proposals
Malenkai (Randy Hall)

If two Proposals, A and B, have identical text, or if (in the judgement of a judge) the game effect that would occur if Proposal A was adopted is substantially similar to that of Proposal B, and furthermore if both of the following are true:

a) Proposal A was distributed after Proposal B;
b) Proposal B is still under voting consideration;

then Proposal A is invalid.


Rule 311/5
Rule Suites
Malenkai (Randy Hall)

1) A rule is a Head of Rule Suite if and only if all of the following lettered items are true of it:

a) Its rule number is a single integer (i.e. without the . (dot)).

b) Its title consists of a word or phrase followed by the words "Rule Suite", and no other rule has the same title.

c) Its text contains an overview of the content or purpose of the Rule Suite. This overview may be in notes brackets.

d) Its text contains a phrase or sentence in notes brackets which can serve as a link to the Rules in the Rule Suite.

2) A Head of a Rule Suite may contain other material which shall be interpreted normally. If, for a particular Head of a Rule Suite, represents the word or phrase described in section 1b, then that Rule can be referred to as the Head of the Rule Suite.

3) A rule is a member of a certain Rule Suite if and only if its number is X.Y, where X is the number of the Head of that Rule Suite, and Y is a positive integer.

4) [It is a privilege of the Rule-Harfer to move rules which are members of Rule Suites out of the main rules document into separate physical documents, and to establish and maintain a link from the link phrase (section 1 d)) to these documents.]

5) Each Rule Suite (being the collection of all rules X.Y for some fixed integer X which satisfy the above conditions) may have exactly one Office as its Custodian. It is a privilege of an Office to issue a CSR which only modifies rules in the Rule Suite or Rule Suites of which that Office is Custodian.


Rule 313/12
Proposal Bribery
/dev/joe (Joseph DeVincentis)

I. The Right to Fair Voting

A proposal is invalid if it calls for one or more effects that discriminate in any way between players based on their voting actions on that proposal, or any other specific proposal or proposals identified in the proposal. Effects that depend on the way players vote are allowed if they apply to all proposals, or to all proposals in one or more classes previously defined by the rules. [This would be modest proposals, harfy proposals, etc.] This section defers to section IV of this rule.

II. Voting Actions

The following are voting actions:

A. Casting a legal vote as defined by rule 106.
B. Bribing Tammany by rule 315.
C. Being part of a political party that gets a unity vote.
D. Using a Bonus Vote by rule 317.

Other actions may be designated by the rules to be voting actions.

III. Effects Triggered on Changing the Triggering Rules

If a proposal adds, changes, or repeals rules that generate effects or cause some entity to generate effects (including but not limited to score changes) based on the way players vote, then those rules generate no effects based on the way players vote on that particular proposal. This section of this rule takes precedence over all other rules which generate effects based on the way players vote on proposals, but defers to the following paragraph.

IV. Bribes

A. Bribes which violates any of the rules regarding Bribes are invalid.

B. A proposal may include a Bribe section, which must be in a separate paragraph in preface to the main text of the proposal in a proposal, beginning with the word "Bribe", a colon, the vote being bribed for, a comma, and the bribe. [as in "Bribe: YES, A$1"].

C. Each proposal may contain one and only one bribe section and the text of the bribe must be formatted as described above.

D. Bribes may only cause the transfer of tradeable entities from the author of the proposal to players who voted the way the Bribe specified on the proposal; a Bribe need not specify that the entities come from the author of the proposal, since it is assumed.

E. If a proposal does not specify a condition for receiving its Bribe, then every player who voted the appropriate way on the proposal is eligible to receive the Bribe. A Bribe may specify further conditions, and may offer different amounts to different players, or based on different conditions [I.e., extra bribes can be given to players whose parties generate unity votes], but any conditions in the Bribe must be determinable when the voting results are posted.

V. Processing Bribes

A. When the voting results for a proposal containing a Bribe section are posted, if the amount(s) specified by the Bribe cannot be transferred from the proposal's author to all eligible players, based on the conditions stated in the Bribe, the Bribe is invalid.

B. The required number of YES votes for a proposal containing an invalid bribe to be accepted is one more than the total number of YES and NO votes legally cast within the prescribed voting period. This paragraph takes precedence over rule 106.

C. When the voting results for a proposal containing an invalid Bribe are posted, the author of that proposal loses 15 points, and no other rules that generate score changes or other effects when a proposal is rejected trigger any effects for that proposal; this takes precedence over any such rules.

D. When the voting results for a proposal containing a valid Bribe are posted, the amount(s) specified by the Bribe are transferred from the proposal's author to all eligible players, based on the conditions stated in the Bribe.


Rule 315/15
Tammany
pTang1001001sos (Mark Nau)

Tammany is a unique entity capable of casting one vote on each Proposal. Tammany only votes on Proposals as specified by this Rule.

A statement sent to the Tabulator is a Tammany Bribe if, and only if, it conveys the following information:

a) the Proposal number of a Proposal that has not yet come to resolution.
b) an amount of currency in the range of A$ 25 to A$ 100 (inclusive)
c) a Desired Vote of either YES, NO, or SILENT.
d) the intent of the sender of the message to bribe Tammany the amount specified, in order to vote in the manner specified on the Proposal specified.

It is the Duty of the Tabulator to ensure that each Tammany Bribe remains secret until the end of the voting period of the Proposal to which it applies. The Tabulator shall not intentionally examine the text of any Tammany Bribe until this rule makes it eir Duty to do so. If he should inadvertently do so, he should, as a matter of ethics, avoid allowing this foreknowledge to influence his game actions in any way.

Each voting player may submit a maximum of one valid Tammany Bribe per Proposal. Should more than one Tammany Bribe be submitted by a Player for a given Proposal, the Tammany Bribe received most recently by the Tabulator shall be deemed the sole valid Tammany Bribe by the Player for that Proposal, with all others being disregarded.

Before the voting results for a given Proposal are announced, the Tabulator has the Duty of determining whether and how Tammany will vote on this Proposal, based upon the valid Tammany Bribes for that Proposal and the specifications below in this Rule. Tammany's vote and all Tammany Bribes pertaining to a Proposal shall be reported along with the voting results for the Proposal.

Each Player who submitted a Tammany Bribe on a Proposal which is about to be resolved shall have the designated amount of currency deducted from his account and placed in the Treasury. If this would result in a negative currency balance for the player, his entire Bribe is disregarded and no currency is deducted.

Tammany shall vote YES on a Proposal if and only if the total amount of currency associated with Tammany Bribes that had a Desired Vote of YES is greater than the total amount of currency associated with Tammany Bribes that had a Desired Vote of NO plus twice the total amount of currency associated with Bribes that had a Desired Vote of SILENT.

Tammany shall vote NO on a Proposal if and only if the total amount of currency associated with Tammany Bribes that had a Desired Vote of NO is greater than the total amount of currency associated with Tammany Bribes that had a Desired Vote of YES plus twice the total amount of currency associated with Bribes that had a Desired Vote of SILENT.


Rule 317/9
Bonus Votes
Niccolo Flychuck (Uri Bruck)

1. Bonus Votes are tradeable entities.

2. A player can own at most five Bonus Votes at an given time. If a Player who already owns five Bonus Votes receives an additional Bonus Vote, by any means, the additional Bonus Vote is destroyed.

3. Bonus Votes are used in the following manner - A player sends a message to the Tabulator that e is casting eir Bonus Vote on a specific proposal, and the legal type of Vote that Bonus Vote represents. The Bonus Vote shall then be counted as a vote on that proposal. When the results of that proposal are released by the Tabulator, the Bonus Vote is destroyed.

4. A Player can only cast a Bonus Vote e owns. A particular Bonus Vote can only be cast once. Any attempt to cast a Bonus Vote fails if it does not meet these restrictions.

5. A voting player can use at most one Bonus Vote per proposal. A voting Player can use at most one Bonus Vote on any string of three consecutive proposals. On any single proposal, at most four Bonus Votes are counted. If more than four Bonus Votes were sent to the Tabulator on a single proposal, only the last four valid Bonus Votes to have arrived before the end of the voting are counted, the rest are destroyed. Only voting players may use Bonus Votes.

6. Other rules may specify means by which Bonus Votes are acquired or destroyed, subject to the restrictions in this rule.

7. A voting player may pay $A150 to the Treasury to declare any one proposal in the voting queue to be a Guarded Proposal. Bonus Votes may not used on a Guarded Proposal. Bonus Votes already cast on that proposal are not counted, and any player who cast a Bonus Vote that was nullified in this manner is given one Bonus Vote as compensation.


Rule 319/2
Unanimity Is Lovely (although not so lovely as it used to be)
Robert Sevin (Mitchell Harding)

When a non-modest proposal passes, and had no votes other than YES votes cast, the President shall publicly congratulate the author by giving a formal speech. Also in celebration of this joyous occasion, the player with the lowest score shall have their score increased by 2 points. If more than one player is tied for lowest score, all of their scores change to 2. If this would cause a player to lose points, that player will instead have their score increased by 3 points.


Rule 320/2
Governments Rule Suite
Mr. Tambourine Man (Tom Walmsley)

There exists a type of unownable, named entities called Government Types. All Government Types are either Active or Dormant. At most one government type may be Active at any one time; if the rules cause one to become Active and there is already an Active Government Type then the latter will become Dormant an infinitesimal ammount of time before the former becomes Active. If no Government Type is Active then the Government Type Anarchy (if it exists) becomes Active. The Active Government Type is known as The Current Government of Ackanomia.

All existing Government Types are defined by rules within this rule suite, and then only by rules with a name "Government Type: X" where X is replaced by a legal Ackanomic name. The name of the Government Type as specified in that rule shall then be X (as used above). Such rules, and only such rules, are known as Governmental Rules.

Governmental Rules should specify who is eligible to vote on proposals (if it fails then all active voting players may vote), and may also specify any deviations from the normal rules and conditions under which that Government Type may become active, other than those listed below. It may also specify conditions other than those listed below under which a Revolution may start while that Government type is Active. Such deviations apply only when the Government Type described in the rule is The Current Government of Ackanomia [examples would include things like "the Illuminatus receives a salary as if it were a functional office", "rule 1029 does not apply", "Senators may not make proposals", etc.]

All players have a rebeliousness characteristic which may either be "on" or "off" (the default value is off). A player may freely change the value of this characteristic by publicly stating that they are doing so, and what they are changing it too.

If ever over 50% of all player have a rebeliousnees characteristic of "on" and any player points this out publicly then a Revolution shall begin. During a Revolution the folloing events will happen:

1. The Government Type "Anarchy" shall become Active.

2. All players have their rebeliousness characteristic changed to "off".

3. The OiCoRT should pick a Random Government Type other than Anarchy and the type of Government imediately before the Revolution. If that Government Type specifies any other random determinations are to be made at this point then e should do that too. This Government Type then be known as the Proto-Government.

4. Exactly one week after the Revolution started the Proto-Government shall become Active.

5. The Revolution shall end.

It is considered good form for the Scare Monger to be particularly active during a Revolution.

All rules in this rulesuite take precedence over all other rules. This rule takes precedence over all other rules in this rulesuite.

[Link to the governments]


Rule 330/15
Retractions
Wayne (Wayne Sheppard)

A player may retract his own proposal as a public action. This action will fail if the results of that proposal have already been announced at the time that the action is attempted. All votes cast on a retracted proposal shall be ignored. A player who retracts his own proposal in this manner loses 2 points.

A player may retract his own CFJ as a public action. This action will fail if a verdict on the CFJ has already been delivered. The player retracting the CFJ does not lose any points unless the CFJ was a paradox win CFJ or a cycle win CFJ in which case e loses 3 points.

A player may retract his own Miscellaneous Submission as a public action. This action will fail if a decision on the acceptance or rejection of the submission is already publically knowable. The player retracting the submission loses 1 point. This section takes precedence over any rule which would prevent retraction of these entities. Instances of following, and nothing else, are Miscellaneous Submissions:

a) Impeachment Papers
b) Common Sense Reports
c) New Games and Contest submissions as described by Rule 1250.1
d) Discoveries (retracted Discoveries are Debunked).

Newbies shall not lose points as a result of this rule.


Rule 340/12
Conventions
Malenkai (Randy Hall)

The following conventions apply to all Ackanomic text, except where a specific type of text (e.g. rules), is specified.

I. The meaning of a word which is unambiguously misspelled will be the same as if the word had been spelled correctly.

II. Numbers shall be considered misspelled words for the purposes of the rules when it can be determined beyond reasonable doubt that a particular number is in error, and what the intended number is. The intended number is considered the correct spelling in this case.

III. When text is specified as delimited, the end of the document in question serves as an ending delimiter if an ending delimiter is otherwise missing. Delimiters do not nest, except when the double quote character is used as a delimiter. Text delimited by double quotes is known as a string.

IV. Except in Public Messages, text delimited by square brackets [e.g. this] is a note. Notes have no semantic meaning.

V. Text delimited by double curly braces, e.g. {{this}} is self-deleting text, except in this sentence. Self-deleting text is applied once, in the order it appear in the document, then it is deleted. Rules whose text section consists of nothing but self-deleting text, whitespace, and furniture are called "Self-Deleting Rules", and such rules are repealed after their self-deleting text is applied.

VI. Whenever division is performed in Ackanomic, and the denominator of that division evaluates to 0, then the result of that entire division shall be 0.

VII. Alphabetical ordering shall be determined by a word-by-word comparison, each word compared letter-by-letter. For these purposes: A word is considered to be delimited by whitespace; an initial word 'The' or 'the' is ignored; a single string of digits is considered equivalent to a letter; digital 'letters' precede alphabetical letters; and non-alphanumeric characters are ignored (excluding whitespace used for the purpose of delimiting words, which counts only for this purpose); and case is ignored. All else failing, two words that are otherwise equivalent shall be sorted in ASCII collation order.

VIII. When any Rule requires a public message contain a fixed piece of text in order to satisfy some condition, then, that Rule notwithstanding, any piece of text in a public message which is unambiguously a close approximation to the text in question, such that the intent of the text in the message is unambiguously to satisfy the condition laid down in the Rule, shall be considered, for the purposes of that Rule, to be equivalent to the fixed piece of text.

IX. The following pairs of words are considered to be both semantically and lexically equivalent: "grey", "gray"; "honour", "honor"


Rule 342/16
Spelling Bee
Malenkai (Randy Hall)

1) The Spelling Bee is an unownable entity. Its purpose is to fly through Stingable Entities and sting out misspelled or mistyped words. It may not fly through, or sting, any other entities.

2) Its flight may be initiated by a player privileged to do so, as a public action.

3) The Stingable Entities are:

a) The Rules and the Official Rules Document
b) The CFJ Archive
c) The Literature List

4) A player initiates its flight by posting a public message with either the word "Spelling" or the word "Pneumonoultramicroscopicsilicovolcanoconiosis" in its subject line. Its flight consists of, in that post, a listing of all changes being made, clearly identified by title, number, or document as appropriate, old word, and replacement word. These changes are called "stingings" and must be made in accordance with the rules below. Words in titles and headers of Rules and CFJs may be stung. No one may initiate a flight which is illegal, or contains illegal stingings.

5a) Permissible Stingings:

a) Replacing a misspelled word with its correctly spelled equivalent.
b) Changing the capitalization of the first letter of a word.
c) Replacing correctly spelled words with the word that was intended. Ie, replacing "an" with "and" in the following example from R 214: "A Judgement may be accompanied by reasons an arguments".
d) Replacing proper nouns with their proper spelling when the proper spelling is generally known and accepted.
e) Adding a period at the end of a sentence when it is missing.
f) Correcting the labels (numbers or letters) of a set of numbered or lettered sections when there are skipped or repeated labels, and at the same time, changing any reference in any rules to any of the relabeled sections so that they refer to the intended sections.

5b) Impermissible stingings. This list takes precedence over 5a) where there is conflict:

a) Replacing a creative or made up word, such as "Torkola".
b) Replacing British, American, or archaic spellings with their American, British, or non-archaic equivalent.
c) Replacing a foreign word with its Anglicized equivalent.
d) Replacing Spivak pronouns with other pronouns, or replacing non-gender neutral language with gender neutral language, or replacing any pronoun or phrase with a Spivak pronoun.
e) Replacing words in quotes or words followed by [sic].
f) Replacing slang or colloquial words, or spellings thereof.
g) Changing the word, such as replacing "superceeds" with "takes precedence over", or "computer" with "machine", even if the word being replaced is misspelled.
h) Fixing grammar errors, except what is allowed by 5a).
i) Replacing abbreviations and acronyms.
j) Making any change that violates the "spirit" of what was intended in the writing being edited.

6) Upon the flight being announced, the legal changes are applied to the rules.

7) Changes made by the Spelling Bee are not noted below the appropriate entity, as is customary for other changes. This clause takes precedence over any rule which would require such notation.

8) Where there is doubt, correct spellings are adjudicated by the Official Dictionary.


Rule 343/5
Spellbooks
Alfvaen (Aaron Humphrey)

Shimmering Spellbooks and Dull Spellbooks exist. Both are nontradeable entities. If a player ever owns more than one of either type, all but one are destroyed. If ever a player owns one of each type, then the Dull Spellbook is destroyed.

Any player with either kind of Spellbook is permitted to initiate a flight of the Spelling Bee, as in Rule 342.

In addition, a player with a Shimmering Spellbook may grant a Dull Spellbook to another player, or destroy another player's Dull Spellbook.

To grant a Shimmering Spellbook to another player, or destroy one, requires an action of the entire set of players with Shimmering Spellbooks. Such an action occurs as if that set were an Organization, and it were an Organizational Action.

Some Offices may include possession of Shimmering Spellbooks among their privileges; in this case, if ever the holder of such an Office does not possess a Shimmering Spellbook, one is created in eir possession. If ever a player leaves such an office through any means then their Shimmering Spellbook is destroyed and a Dull Spellbook is created in their possession.


Rule 346/1
The Ackanomic Lexicon
Veal Fan (Aaron Humphrey)

There exists a document called the Ackanomic Lexicon, which contains a list of words which are considered to be in the Official Dictionary, in addition to any other words that other Rules may specify to be there.

The Ackanomic Lexicon may only be modified by use of Proposals or CSRs. Any Player may author a CSR which modifies only the Ackanomic Lexicon. No player may be considered to "control" the Lexicon, although it may be the duty of one or more players to maintain an copy of it.


Rule 348/12
" "
mr cwm (Eric Murray)
[Web-Harfer's note: The name of this rule is a single space character.]

No two named entities may have names that match.

No named entity may have a name that matches a former name of any current or former player, except that a player may have a name e previously held.

An attempt to do anything that requires a name to be chosen [such as creating a Trinket or Organization] fails if the chosen name matches a name already in use.

Two names match if and only if their primitive forms are the same. The primitive form of a name is found by removing all articles ("a", "an", and "the") from the name, then removing all characters except letters and numbers, then converting all uppercase letters to lowercase. ["Bronze Torch" and "Bron, the Zet oRch" have the same primitive form: bronzetorch.]

If two names are found to match in conflict with the first paragraph of this rule, the CSRR Officer shall change one or both of the names in such a way as to fix the problem. All Ackanomic business besides Rules that referred to such an entity by name shall be changed to indicate the new name, and all Rules which refer to the entity by its old name shall still refer to that entity, even though the name has changed. The CSRR Officer should try to make such changes so that entities whose names appear in the Rules are not renamed, if possible.


Rule 360/13
Hearings
Mohammed (Jason Orendorff)

A Rule may specify circumstances under which a Hearing is called. When this happens, the Hearing Harfer shall announce in a public message that a Hearing has been called, naming the type of Hearing, describing the circumstances that brought it about, and listing the valid responses [and other pertinent details]. As of this announcement, the Hearing is in session.

Count Tabula shall be the Hearing Harfer unless the rules specify someone else for that duty for a particular Hearing. The Hearing Harfer is considered an officer with respect to clauses in the rules regulating officer efficiency.

While a Hearing is in session, each Player may send his or her response to that Hearing to the Hearing Harfer for that Hearing privately. The Hearing Harfer shall record each response that matches one of the valid responses for the Hearing. If a Player who has already responded sends another valid response, the Hearing Harfer shall discard the previous response and record the new one. If a non-player entity is authorised by the Rules to state one or more responses on a particular Hearing, then the Hearing Harfer shall also record these responses. Any response contained in a post that does not unambiguously identify the Hearing it is in response to, even if only one Hearing is in progress, is invalid. Non-voting players may not vote in hearings, unless a rule says otherwise for a specific type of hearing.

The Hearing shall end when it has been in session for three days, unless another rule defines a longer period of time for a particular Hearing. When it ends, it ceases to be in session.

Once a Hearing has ended, it has a verdict. The verdict of the Hearing is whichever valid response was given by the most Players, and other entities capable of voting in hearings, in response to the Hearing, if exactly one valid response holds this distinction. Otherwise, if there is a tie among two or more responses, or there were no responses, the result of the Hearing is said to be inconclusive. If exactly one Good Ballot Stuffer attempts to shut Evil Ballot Stuffers out of a hearing, then no responses from Evil Ballot Stuffers shall be counted in determining the verdict.

A Hearing is Serious if and only if there exists one or more verdicts for that particular Hearing that would lead to a modification of the ruleset. Attempts by entities other than voting players to respond in Serious Hearings automatically fail, and if such attempting entity is a mechanical Gadget, it breaks.

If exactly one of the verdicts of a Serious Hearing would lead to a modification of the ruleset, that verdict requires at least the same percentage of responses cast in its favor as the percentage of YES votes needed to accept a proposal as defined in rule 106. In this case, if this particular response received less than that percentage, but received the most responses, the response that received the second most responses is the verdict of the Hearing.

When the results of a Hearing are inconclusive, the Hearing Harfer shall recount the votes, discounting any cast by a non-Player Entity. If the result is still inconclusive, the result is whichever of the tied responses appears first in the Rule defining them, unless the Rule for a particular hearing defines an alternative way to resolve the inconclusive hearing.

A hearing may be retracted, provided it is in session, by the Hearing Harfer for that Hearing. A retracted Hearing has no verdict, and its conclusion has no effect on the Rules unless the Rules explicitly apply to retracted hearings.


Rule 362/12
Crisis Resolution
The Governor (Dan Marsh)

1) The Speaker, and only the Speaker, may declare a State of Crisis at any time via public announcement, provided the game is not in a State of Crisis. Upon such declaration being legally made, the game is said to be in a State of Crisis until the State of Crisis is lifted as specified by the rules.

2) When, and only when, the game is in a State of Crisis the following officers have the following powers:

a) The Speaker may declare the State of Crisis lifted.
b) The President may publically issue a State of Crisis Resolution Document detailing a list of changes to be made in the ruleset. These changes will be applied three days after the issuance of that document, or at the end of a failed challenge (whichever is later) unless it has been challenged and defeated. The President may retract a State of Crisis Resolution Document before it is applied, if there is no challenge hearing pending.

3) Any voting player may publically challenge the State of Crisis Resolution Document within three days of its issuance, provided that document has not been previously challenged. If such a challenge is lodged, a Hearing is called. The valid responses in this Hearing are "The President is scamming us", and "This will patch the crisis". If the verdict of the Hearing shows that the President is scamming us, the document is defeated, and an Impeachment Paper is immediately filed against the President. Otherwise, the challenge is said to have failed.

This rule takes precedence over any rule with which it conflicts.


Rule 370/7
No E-mail, No Game
/dev/joe (Joseph DeVincentis)

All persons participating in Ackanomic must have a valid e-mail address reachable from the official mailing list at the time they join, or else they may not join or participate.

An active player who is not subscribed to at least one form of the official mailing list is committing the Crime of Disinterest. A voting player who is not subscribed to at least one form of the official voting mailing list is committing the Crime of the Vermillion Stripe.

Any person subscribed to any public forum who is not a player is considered to be an observer.

If a message is sent to a mailing list named in the Postal Code, then it is a public message if and only if the Postal Code indicates that mailing list is a public forum, and any actions attempted in the message obey the restrictions outlined in the Postal Code for that list.

A message not sent via a mailing list named in the Postal Code is a public message if and only if it is sent to all active players.

[It is strongly encouraged that the subject line of public messages contain either "Ackanomic:" or "Acka:"; see Rule 422.]

A private message qualifies as being "from" a certain Player if and only if the recipient is satisfied that the sender of the message was in fact the Player in question. An officer who receives private messages in the course of his Duties may set a reasonable protocol in place for verifying the authorship of such messages.

All participants in Ackanomic should configure their e-mail software to correctly report the current time for the time zone specified.


Rule 370.1/0
Postal Code
breadbox (Brian Raiter)

The Postal Code is an official document maintained by the Postmaster.

The Postal Code must always define which mailing list is the official mailing list, and which is the official voting mailing list. The Postal Code shall also indicate which mailing lists are public fora, and what actions, if any, are restricted on each. For the purposes of this rule and the restrictions in the Postal Code, an action is a statement that the player is doing something regulated by the rules, or a public post required by the rules. [Only actions are regulated; discussion can take place anywhere, though players should try to post to appropriate lists.]

There may be multiple forms of a given mailing list (such as a regular list and a digest list).


Rule 371/2
Timing
ThinMan (John Bollinger)

Posts that are sent through any mailing list maintained by the Postmaster are deemed to have occurred at the time that they are received by the list server. Posts that are not sent through such a mailing list and for which the Speaker is one of the designated recipients are deemed to have occurred at the time that they are received by the Speaker's mail server. Other posts not sent through any of the Postmaster's mailing lists are deemed to have occurred at the earliest time that they are received by the mail server of any of the Players, other than the sender, designated as recipients. If a Player posts a message only to himself, then that post is deemed to have occurred at the time that it was sent.

(The term "mail server" is intentionally left open to some interpretation. It is intended to indicate the actual computer used for e-mail by the relevant player if that computer has a full-time internet -- or other form of e-mail -- connection; otherwise it is intended to mean that computer from which the relevant player downloads his mail.)

Players are encouraged to use an appropriate Postmaster-maintained mailing list if available. If the times of two posts are compared and (i) only one of them went through one of the Postmaster's lists and (ii) their times are otherwise within three minutes of each other, then the post sent through the Postmaster's list is deemed to have occurred first.

This rule defers to any rule which specifies an alternative method for determining the times or relative times of posts.


Rule 373/2
Public Actions
Mohammed (Jason Orendorff)

This rule defers to all other rules.

Each attempt to perform an action either succeeds or fails. To perform an action entails two things: first, to attempt the action; and second, for the attempt to succeed. Referring to information contained in other documents or data sources does not constitute including that information in the message.

The rules may specify that certain possible courses of play are public actions. Any active player may attempt any public action available to him or her simply by sending a public message specifying the action to be taken. However, if any information that is necessary to specify the action fully and unambiguously is left out of that message, then the attempt fails. [An attempt may also fail for other reasons.]

If the rules specify that a certain course of play is available to a player or organization, but do not specify how that course of play is to be taken, then that course of play is a public action, and it is taken as described above.


Rule 374/7
Politeness Moon
Mitchell Harding

Any Player sending a public message should avoid deliberate rudeness and/or ad hominem attacks, where deliberate rudeness is characterized by not furthering game play or discussion and/or doing so in such a way as to unnecessarily offend or alienate players from the game of Ackanomic. Any Player may call a Hearing on the matter of whether a certain public message from another Player was polite.

The valid responses to a Politeness Moon Hearing are "Yes, it was polite." and "No, it was not polite.". If the verdict of the Hearing shows that the message was not polite, the Player who sent it loses 3 points. If it shows that it was polite, its author gets the nickname Jazz JackRabbit for the next 3 days, and the player who called the hearing loses 2 points.


Rule 380/3
Time Zone
Malenkai (Randy Hall)

A day in Acka starts when the day starts in New York City, USA, and ends when the day ends there. This is called the Acka Day. [That is to say, the official time zone is EDT(-0400)/EST(-0500).]

Whenever a day of the week, day of the month, or time of day is specified, in the rules or other official document, and it is not qualified with a time zone, it shall be said to occur, if it is a time of day, when that time of day occurs in the Acka Day, and if a day or date, it shall begin and end when the corresponding Acka Day begins and ends.

When a day of the week or a day of the month is specified, and no time of day is specified, then the action is said to occur at 12:00, noon on that day.

When the term "calendar week" is used, it is interpreted to mean a 7-day period from the beginning of a Sunday to the end of the next Saturday.


Rule 399/0
Remembrance Day
else...if (Henry Towsner)

July 31st is an Ackanomic holiday known as Remembrance Day, commemorating the day the last unchanged rule from the original ruleset was repealed. Regardless of bribes, on Remembrance Day Tammany will vote FOR all proposals which repeal at least one rule. This paragraph takes precedence over rule 315.


Timestamp: Fri 02 Oct 1998 08:13 EDT


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