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Rule 105/0 : Agents
An Agent is an entity capable of action. The status of entities as Agents may be altered only as specified in the rules. An entity may cause emself to lose eir Agency, but may not, solely on eir own authority become an Agent.
0. Initial Rules adopted, 02 Oct 2000 00:00:00

Rule 204/2 : Identifying Agents
All Agents must have a unique name. The name of an Agent is eir real name if e is a person and did not supply any other unique name e would like to be known as.

An Agent may change eir name by sending a message to this effect to a public forum. Agents may change only eir own name. No name changes are possible during the voting period.

Agents should be identified by eir name, but may be identified by any other method as long as that method does not cause any ambiguity.

0. Initial Rules adopted, 02 Oct 2000 00:00:00
1. Rule 204/0 amended by Proposal 394/0, 09 Feb 2001 00:00:00
2. Rule 204/1 amended by Proposal 442/0, 21 Mar 2001 00:00:00

Rule 344/1 : The Thug and Its Uses
There exists an entity known as the Thug. The Thug may be used only by its employer, and only once per nweek, to reverse a single vote case by a Voter, such that "yes" vote becomes a "no" vote, and any other vote (or lack thereof) remains unchanged. To use the Thug, its employer shall, when casting eir Ballot, indicate at which Voter and Ballot Issue the Thug is directed.

Following the conclusion of each voting period in which the Thug has been used, or whenever the Thug has no empoyer, the Bean Counter shall randomly select the Thug's new employer from among those Players who voted during the previous nweek.

0. Rule 344/0 created by P386/0, 20 Jan 2001 00:00:00
1. Rule 344/0 amended by Proposal 434/0, 21 Mar 2001 00:00:00

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Tue 26 Jun 2001 17:19:15 UTC
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