'A Nomic' shall refer to the specific instance of Nomic game which possesses the body of rules containing this definition, unless it is made clear, whether explicitly or via the context, that 'A Nomic' refers to something else. Only the permutation of letter case which has both the initial A and the initial N of the second word capitalised may be take in this context, since the name in any other permutation case may be ambiguous.0. Initial Rules adopted, 02 Oct 2000 00:00:00
All game entities must always abide by all the Rules then in effect, in the form in which they are then in effect. This Rule takes precedence over all other Rules.0. Initial Rules adopted, 02 Oct 2000 00:00:00
The Ruleset is the collective body of current Rule versions. The Ruleset may be altered only as provided therein. Rules are revisiable.0. Initial Rules adopted, 02 Oct 2000 00:00:00
Every Rule must have a unique Rule number. The base Rule number is 300.
Any change to the game state is a State Change.0. Initial Rules adopted, 02 Oct 2000 00:00:00
A Rule Change is the enactment, repeal, or amendment of a rule. Rule Changes are a type of State Change.
In the event of a Win being awarded, the Administrator shall reset all Scores to their initial value. If possible, play continues normally; otherwise, play ceases.0. Initial Rules adopted, 02 Oct 2000 00:00:00
In the event that further play becomes impossible, or if the legality of an action cannot be determined with finality, then the Administrator shall credit with a Win the Agent who took the action.0. Initial Rules adopted, 02 Oct 2000 00:00:00