Voting on a nweek's Ballot opens at the start of the eighth day of that nweek, and closes at the end of the tenth day of that nweek.0. Initial Rules adopted, 02 Oct 2000 00:00:00
Each Player is eligible to vote on each issue on any given Ballot for the duration of the voting for which the Ballot was issued. Other Agents may be eligible voters, if allowed by the Rules.0. Initial Rules adopted, 02 Oct 2000 00:00:00
The passage ratio for a Proposal or Motion shall be defined as the ratio of favorable votes to non-neutral votes received during voting on the Proposal or Motion.0. Initial Rules adopted, 02 Oct 2000 00:00:00
The Administrator shall, at least 48 hours prior to the close of voting each nweek, distribute to all Players the Ballot for that nweek. On the Ballot shall be a list of the following:0. Initial Rules adopted, 02 Oct 2000 00:00:00
i. Approvable Motions which were at the time when voting began both live and not awaiting consent.
ii. Candidates to fill Elected Offices which are vacant or for which the current Officer's term will expire at the end of the nweek.
Each eligible voter may cast exactly one vote on each issue on any given Ballot, unless otherwise provided for in the Rules.0. Initial Rules adopted, 02 Oct 2000 00:00:00
Only votes equivalent to "yes" or "no" are counted toward adoption of Approvable Motions. Abstentions and other non-committal votes are considered neutral. Only votes cast during voting are counted for voting purposes. The Administrator shall, in a timely fashion after its closure, tally the votes and make known the results of voting.0. Initial Rules adopted, 02 Oct 2000 00:00:00
To cast a vote, a Player must submit eir vote to the Administrator. Votes which are not known publicly shall not be revealed by the Administrator until voting ends.0. Initial Rules adopted, 02 Oct 2000 00:00:00
Quorum is the minimum number of eligible Agents needed to cast votes on an issue during a single voting period in order for the results of voting to have effect.0. Initial Rules adopted, 02 Oct 2000 00:00:00
Motions for which quorum is not met remain alive, but are not adopted. Elections for which quorum is not met are held again in the next nweek, and the term of the current Officer is extended by one nweek.
Motions for which quorum has been met become dead at the close of voting, regardless of their adoption.
The Officer charged with maintaining the Roster may, at any time prior the start of a nweek's voting, declare that nweek's voting to be a Quorum Vote. No other Agent may declare Quorum Votes, nor may a Quorum Vote be called during a voting period.0. Rule 309/0 created by Proposal 332/0, 11 Nov 2000 00:00:00
If a Quorum Vote is declared for a voting period, quorum is then set at the number of Agents voting in that period. Establishing quorum precedes the determination of the passage or failure of any issues on the Ballot. Quorum may be changed only through the results of a Quorum Vote.
Extra Votes are objects. The owner of one or more Extra Votes may transfer any or all of those Extra Votes to another legal owner by posting to the public Forum.0. Rule 320/0 created by Proposal 348/0, 01 Dec 2000 00:00:00
The Owner of an Extra Vote may use the Extra Vote to cast one vote on any ballot item, provided that e is a legal voter, by posting to the public forum. This use also transfers ownership of that Extra Vote to the Bank. A voter may not use more than one Extra Vote on a single ballot item.
There are five extra votes. Initially, all Extra Votes are owned by the Bank.
An agent having a score of greater than or equal to 100 points may purchase an Extra Vote by posting to the Public Forum. This transfers 100 points from that player to the Bank, and the Administrator shall then, within a reasonable amount of time, order the transfer of one Extra Vote from the Bank to that player, provided that the Bank owns at least one Extra Vote.
There exists an entity known as the Thug. The Thug may be used only by its employer, and only once per nweek, to reverse a single vote case by a Voter, such that "yes" vote becomes a "no" vote, and any other vote (or lack thereof) remains unchanged. To use the Thug, its employer shall, when casting eir Ballot, indicate at which Voter and Ballot Issue the Thug is directed.0. Rule 344/0 created by P386/0, 20 Jan 2001 00:00:00
Following the conclusion of each voting period in which the Thug has been used, or whenever the Thug has no empoyer, the Bean Counter shall randomly select the Thug's new employer from among those Players who voted during the previous nweek.
A Motion or Proposal may not make use of the information in its own voting tally (the information specifying who voted which way on the Motion or Proposal). Only the vote totals are accessible to it. If the Motion or Proposal makes use of voting tallies in general [[like the Opposed Minority Award does]], then its own tally is seen to it as everyone abstaining.0. Rule 382/0 created by P437/0, 21 Mar 2001 00:00:00
The Voting Bonus is a variable associated with this game. The value of the Voting Bonus may never exceed 20 nor may it ever be less than 0. Initially the Voting Bonus is equal to 2.0. Rule 392/0 created by P452/0, 21 Mar 2001 00:00:00
Once per nweek, but not during the voting period, the Banker may set the Voting Bonus to a new legal value.
At the conclusion of each voting period the Bank owes one Voting Bonus in points to each Agent who voted in favor of at least one ballot item.