THE RULES OF ACKANOMIC: 100's



Rule 42/0
Revenge of Life, the Universe, and Everything
Robert Sevin (Mitchell Harding)

If at any time this rule's number is not 42, this rule changes its number to 42. This rule takes precedence over any other rule which would try to set or change this rule's number.

[Original Author: Joseph DeVincentis aka devjoe, Proposal 582]


Rule 101/3
The Game of Ackanomic

Ackanomic is a self-modifying game of rules. All players must always abide by all the rules then in effect, in the form in which they are then in effect, and interpreted in accordance with current game custom. The term "rules", as used in the rules, means the rules of Ackanomic.

The rules and the game state may only be changed as described in the rules. Actions described in the rules may only be performed, and shall only have those effects, as specified by the rules. Whatever is not explicitly prohibited or regulated by the rules, however, is permitted and unregulated. Game custom, spirit of the game, and linguistic interpretation are external concepts and are not regulated or part of the game state.

The game consists of a sequence of "Cycles". Cycles end when specified by the Rules. At most one Cycle is in progress at any one time. A voting player may only win a Cycle by achieving a winning condition that is defined by the Rules. Non-voting players may not win Cycles of Ackanomic. A player may not win the Game of Ackanomic. A player always has the option to leave the Game of Ackanomic.

This rule has precedence over all other rules.


Rule 102/7
Resolving Conflicts

Two or more rules may conflict with each other about a point of Ackanomic law. In such a situation, if the rules other than this one specify a single, coherent, unambiguous method for resolving the conflict then that method is applied to determine which rule or rules take precedence with regard to that particular point of law. Otherwise, the rule with the lowest rule number takes precedence.

If two statements in the same rule conflict with each other, and the rule doesn't define a way to resolve the conflict, then the statement which appears later in the rule takes precedence.

If two rules have different base numbers, use the base number to determine which is lowest. Among rules with the same base number, use the sub rule numbers to determine which rule has the lowest number, treating a rule without a sub rule number as if the sub rule number was zero.


Rule 103/11
Retroactive Effects

No rule may generate any effect that applies retroactively to a time before the generation of the effect.


Rule 104/7
Proposals

A Voting player may submit a proposal by sending its text to the Promoter, who shall then post it publicly to be voted on.

All proposals shall be voted on, unless they are retracted or deemed invalid in accordance with the Rules. In these cases, they are removed from consideration, and are considered to be neither accepted or rejected.

As soon as possible after a proposal's prescribed voting period ends, the votes on that proposal shall be posted publicly. The proposal is then accepted if a quorum has been achieved and the required number of YES votes were cast on the proposal.

If a proposal is accepted, one of two things happen. If the proposal consisted of a list of one-time effects, such as changes to the rules, then those effects shall be applied, one at a time, in the order in which they appear in the proposal. (Ambiguous, retroactive, and/or meaningless effects are ignored.)

Otherwise, the proposal itself changes from a proposal to a rule. [It is assigned a title and number as described in Rules 301 and 303.]


Rule 106/13
Voting on Proposals

Voting Players may vote either YES, NO, or PRESENT on each proposal, by sending their vote to the Tabulator. Votes must be unambiguous and unconditional. A Voting Player may also choose not to vote on a proposal, which is called abstaining. Voting Players who do not vote within the prescribed voting period shall be deemed to have abstained. Voting Players may change their vote up until the end of the prescribed voting period, but in any case are limited to one vote per proposal.

A Voting Player (hereafter referred to as Player A) may authorize another Voting Player (hereafter referred to as their Proxy) to vote in their stead, provided that Player A has no default vote specified. To do this, Player A must send a message to the Tabulator stating who will be their Proxy. A Voting Player may cease to authorize another Voting Player from voting in their stead. To do this, a Voting Player must send a message to the Tabulator stating that they no longer want a Proxy.

At the instant before the end of the voting period of a proposal, all Voting Players that have not cast a vote on the proposal, and have a Proxy, will cast a vote identical to the vote cast by their Proxy (if their Proxy cast a vote) on the proposal. If a player's Proxy has abstained, then that player will cast a PRESENT vote on the proposal.

The required number of YES votes for a proposal to be accepted is three-fifths of the total number of YES and NO votes legally cast within the prescribed voting period. If that value is 0, however, the required number of YES votes for acceptance is 1.

The prescribed voting period on a proposal is seven days, starting from the moment that the proposal is publicly distributed as specified by the rules.

Entities may vote only as specified by the rules. Non-entities may not vote.


Rule 107/6
Quorum and Active Players

If the number of players who voted on a proposal is equal to or greater than the number of abstaining Active players at the time the results are posted, the proposal meets quorum; otherwise it does not meet quorum.



Acka Rules Menu HTML 3.2 Checked!