THE RULES OF ACKANOMIC
- 100's general, rule conflicts, proposals
- 200's scoring, judgement, joining and leaving the game
- 300's rules and proposals, voting, name uniqueness, hearings, e-mail
- 400's offices
- 500's entities (generic), ackadollars, gadgets
- 600's winning a cycle, handling end of cycle
- 700's criminal justice
- 800's locations
- 900's specific entities
- 1000's organizations
- 1100's harf
- 1200's sub-games (see also rule suites)
- 1300's religion, physics, and nature
- 2000's on up uncategorized rules
- Party Chess
- Otzma Cards
- Games & Contests
Main Ruleset |
Rules by Category |
Repealed Rules