THE RULES OF Otzma Cards



Rule 1240.1/11
Definition of Otzma Cards
Niccolo Flychuck (Uri Bruck)

I.
1. Otzma Cards are Protected
2. Otzma Cards can be created only according to the rules.
3. The optional office of RuneMaker exists.

II.
1. At any given time the number of Otzma Cards in existence may not exceed 100

2. Any single player may not own more than six Otzma Cards simultaneously.

3. Otzma Cards are tradable.

4. If a player already owns the maximum number of Otzma Cards and receives or acquires an additional Otzma Card, e must destroy, as soon as possible, either the new Otzma Card, or one of eir existing Otzma Cards.

5. If a player receives or acquires an Otzma Card, that cannot be owned by that player simultaneously with other cards owned by that player, then the player must destroy as soon as possible one or more Otzma Cards, until the Otzma Cards e owns meet all the restrictions placed on Otzma Cards.

6. In either of the cases described in the above subsection 4,5. The Player cannot use any Otzma Cards until the Otzma Cards e owns meet all the restrictions laid down by the rules.

III.
1. The RuneMaker can only create Otzma Cards on Otzma-Days. Other methods for creating Otzma Cards may be defined by other rules, as long as the maximum number of Cards created in any period of 7 consecutive days is 14.

2. The following entities may declare an Otzma-Day: the President, the RuneMaker, any Institution, or any Rule.

3. Otzma-Days must be declared at least three-days in advance, unless it has been declared by a rule. An Otzma-Day lasts for three days or until the RuneMaker has declared the end of the Otzma-Day, whichever comes first. Once an Otzma-Day is over, at least 10 days must pass before the next Otzma-Day can start; this sentence has precedence over section VI of this rule.

4. When an Otzma-Day starts the RuneMaker determines values of the following:

a. LSAP - Longest String of Accepted Proposals, since the beginning of the previous Otzma-Day. On the first Otzma Day, the LSAP is calculated from the beginning of the game of Ackanomic.

b. MaxCard - the maximum number of cards allowed for given type of Otzma Card, for which a maximum is defined

c. LiveCard - the number of cards of a given type of Otzma Cards in existence

d. CrIndex -- creation index for a given type of Otzma Card. CrIndex is defined as MaxCard-LiveCard. If MaxCard is not defined for a specific type of Otzma Card, then CrIndex is defined as the average of the CrIndexes of all the other types of Otzma Cards. If MaxCard is not defined for any type of Otzma card, then CrIndex for each type is 15.

e. TCrIndex - The total of all CrIndex for Otzma Card types.

f. Other rules may dictate ways in which CrIndex may be increased or decreased subject to the following restrictions:

(i)Such rules can only specify a method that increases or decreases a CrIndex by an integer value. They do not specify an absolute CrIndex value.

(ii) Changes to CrIndex specified by other rules are calculated after individual CrIndex values for all Otzma Card types have been calculated and before TCrIndex has been calculated.

(iii) Changes specified by other rules have no effect on Otzma Card types for which a value of zero has been calculated by section III 4 d of this rule.

(iv)When more two or more rules change the same CrIndex, the changes are applied on rule at a time, by order of the ordinal numbers of the rules, the rule with the lowest ordinal number is applied first.

(v) After all changes have been applied the following adjustments are made: Any negative CrIndex is changed to zero. A CrIndex which is greater than MaxCard for that type is changed to MaxCard. (For this purpose only, the MaxCard value for a type that has no MaxCard defined shall be the highest MaxCard for any type. If no values of Maxcard are defined, then for this purpose only, MaxCard for all types will be 100.)

The maximum number of Otzma Cards that the RuneMaker may create on an Otzma-Day is equal to the smallest integer equal to or greater than (LSAP-1)/2. If LSAP is equal to or greater than 10, then the RuneMaker must create at least 1 Otzma Card, provided that the number of Cards created does not bring the total number of Cards in existence over 100. If no Otzma Cards types are defined, or if the restriction on the types which are defined make it illegal to create Cards of that type, then the RuneMaker does not create any Otzma Cards, instead e posts a message to the effect that it's too bad e can't create any Otzma Cards.

6. Creating Otzma Cards:
a. There are two method for creating Otzma Cards: Deterministic and Probabilistic. The first Card created on an Otzma day may be created using either the Probabilistic or Deterministic method . Any Other Card Created by the RuneMaker on an Otzma-Day must be created using the Probabilistic method. If all cards are created using the Probabilistic method, then e receives 9 probability points. Each Probability point can be used by the RuneMaker to increase or decrease CrIndex of any Otzma Card type by one, as long as decreasing a CrIndex doesn't bring it down to zero. The RuneMaker must publically announce the method used to create the Otzma-Cards. The RuneMaker does not have to use all 9 probability points,if they are used, then TCrIndex must be updated accordingly.

b. The Deterministic method - The RuneMaker selects an Otzma-Card type among the legal Otzma Card types and creates it.

c. The Probabilistic method -
The RuneMaker determines the type of the new Otzma Card by randomly selecting a type among the legal Otzma Card types. The probability for a given type is equal to the CrIndex for that type divided by TCrIndex. If more than one Otzma Card is created by the RuneMaker, then after each Card is created, the CrIndex for that type is decremented by one and the TCrIndex is decremented by one.

d. The RuneMaker gives each card a unique Otzma Card ID (OCID). The OCID is the smallest integer which larger than the OCID of the previous Otzma Card created. Each Otzma Card retains its OCID for the entire duration of its existence.
The OCID of the first Otzma Card created is 101.

e. At the end of the Otzma-Day the RuneMaker announces publically the following information about each Otzma Card created that day: OCID, Otzma Card type.
E also initiates an Auction (public or private at eir discretion) for each group of Otzma Cards, where the cards are grouped by distinct type. Auctions are conducted as specified by Rule 516.

IV. Otzma Card Types.
1. Otzma Card types may be defined by other rules which explicitly claim that they are defining Otzma Card Types, and belong to the Otzma Card Rule Suite. This rule takes precedence over any rule which defines an Otzma Card type

If ever the number of Otzma Cards of a given type exceeds a limit set by the rule which defines that type of Otzma Card, one randomly selected Otzma Card of that type shall be destroyed. This shall be repeated until the number of Otzma Cards of that type does not exceed the aforementioned limit.

V.
1. Otzma Cards may only be used according to the rules.

2. Each Otzma Card can only be used once. Once it has been used, it is destroyed.

3. A Player uses an Otzma Card by notifying the appropriate Officer that e is using an Otzma Card, and which Card e is using, depending on the type of Card. If the Otzma Card definition does not define a specific Officer, context, or forum in which the Card can be used, then its use must be announced in the public forum. In any case, the use of Otzma Cards must be reported to the RuneMaker.

4. All transaction involving Otzma Cards must be reported to the RuneMaker.

5. When a player uses an Otzma Card on a proposal, and the proposal is retracted, the Otzma Card is destroyed.

6. The results of using an Otzma Card are published by the appropriate Officer, along with the name of the Player who used the Card, and the manner of its use.

7. The RuneMaker keeps tracks of all transactions and uses involving Otzma Cards, and of all Otzma Cards in existence.

8. A Player can only use an Otzma Card that e owns.

9. A player may use at most one Otzma Card per proposal.

10. When a player has used an Otzma Card in a public forum, e may not use another Otzma Card in a public forum for three days. This section has no effect on Otzma Cards used on proposals.

11.
a. An Otzma Card which is used in the public forum takes effect immediately if and only if there a Counter-Action defined for a Card of that type. If a Card is Countered within three days of its having been played in the public forum, then the Counter-Action is performed.

b. An Otzma Card which is used in the public forum and has no Counter-Action defined for its type, takes effect three days after its use has been announced, unless it is Countered within those three days. In the latter case the Countered Card has no effect at all.

c. An Otzma Card can only be Countered by an entity which is explicitly allowed by the rules to Counter an Otzma Card of that type.

d.An Otzma Card can be Countered at most once.


Rule 1240.2/3
Otzma Card Type Go Fish
Niccolo Flychuck (Uri Bruck)

1. This rule defines an Otzma Card type called 'Go Fish'

2. An Otzma Card of type 'Go Fish' can be used in the following ways:

a. In a public forum it can be used to Counter any other Otzma Card, in accordance with the rules. The player who plays the Go Fish Card plays the Card by announcing that e is playing it, and which Card it is being used on. The announcement must non-ambiguous.

b. When used on proposals. A player can use a Go Fish card on a proposal by sending a message to that effect to the tabulator. When a Go Fish Card is used on a proposal, all other Cards used on that proposal have no effect, but they are destroyed anyway. If more than one Go Fish Card is used on a proposal, then the effect is the same as if one Go Fish Card has been used on a proposal. When a Go Fish Card has been used on a proposal, the date of the end of the Voting on that Proposal is considered to the date it has been used.

c. A Go Fish Card can be used over another Go Fish Card only if the Go Fish Card it is used on has not been used on a Go Fish Card.

3. Counter-Action:
a. If the Go Fish Card was used on a Card that has no Counter-Action defined for it, then the Counter-Action is identical to the effect of the Card it was used on.

b. If the Go Fish Card was used on a Card that has a Counter-Action defined for it, then the Counter-Action is as follows: A new Card is created that is identical to the type of Card the Go Fish Card had been used to Counter, and it is given to the player who played the Card that was Countered by the Go Fish Card.

4. This rule takes precedence over all the rules in the Otzma Card Rule Suite.


Rule 1240.3/1
Otzma Card of type Map Shard
Malenkai (Randy Hall)

A Card of this type can only be played in the public forum.

A player who plays this Card shall announce the name of a Map Writer or Map Custodian, and name a Buried Treasure that has not yet been discovered, for which the named player is privy to its Map.

The named player shall, within 3 days of the Card taking effect, privately post any 10 consecutive words from the named Map to the player who played the Card. The passage chosen must contain at least one verb and one noun. If the Map contains no qualifying passage, however, the named player shall post this fact instead.

This rule has precedence over Rule 1217 where there is a conflict.

Its Counter-Action: The private post per above shall be posted publically as soon as humanly possible by either party who was privy to it. (Once posted by one player, the other player is not obligated to do so).


Rule 1240.4/1
Otzma Card of type Summon Tornado
Malenkai (Randy Hall)

A Card of this type can only be played in the public forum.

A Tornado shall sweep through Acka 4 days after this card takes effect [i.e., 7 days after it is played].

At any given time there may exist at most one Card of this type.


Rule 1240.5/1
Otzma Card of type Untouch Me
Niccolo Flychuck (Uri Bruck)

An Otzma Card of type Untouch Me can only be played in the public forum. When a card of this type is played it has the effect of rendering the player who played it Untouchable for a period of 7 days Its Counter-Action: The player who played this card ceases to be Untouchable.

At any given there can be at most 18 Cards of this type in existence.


Rule 1240.6/1
Otzma Card of type Share my Expenses
Niccolo Flychuck (Uri Bruck)

An Otzma Card of this type can only be played in the public forum. When a player who is about to pay any sum of money, plays a Card of this type e announces the name of another player, and an amount he wants that player to play, provided it is at most half what the former player has to pay. The player whose name was announced pays the names amount, and the player who played the card, pays the remainder.

Counter-Action: The player who played the card pays the player whose name e announce, the sum of money e originally named when e played the Card, plus 10 percent, the sum of both being rounded down to the nearest integer.

At any given time there may at most 10 Cards of this type in existence.


Rule 1240.7/1
Otzma Card of type Share your income
Niccolo Flychuck (Uri Bruck)

An Otzma Card of this type can only be played in the public forum. When a player plays this a Card of this type e also names another player, and a sum of money which is at most half of a sum the named player received in the preceding three days. The Named player transfers that same amount to the player who played the Card

Counter- Action: The player who played the card transfers the amount of money e named to the player e named, plus 10 percent, the sum of both being rounded down to the nearest integer.

At any given time there may at most 10 Cards of this type in existence.


Rule 1240.8/1
Otzma Card of type Swinging Sale
Niccolo Flychuck (Uri Bruck)

A Card of this type can only be played in the public forum. A player who plays this Card, can purchase a Capital-Swinger Office for half its normal price, provided that such purchase does not violate any restrictions on the purchase of Capital-Swinger Offices.

At any given time there may exist at most one Card of this type.


Rule 1240.9/1
Otzma Card Type Tactical Retreat
Guy Fawkes (Robert Shimmin)

1. This rule defines an Otzma Card type called "Tactical Retreat"

2. Once an Otzma card of type "Tactical Retreat" is played, Swingers have another type of Party Chess move available. They may, in their turn (but not on a special D-turn or special DD-turn) remove any single friendly Party Chess piece from the Party Board and add it to their collection of off-board pieces. Swingers may exercise this option using the syntax for a Move, with the phrase "off-board" replacing the destination square. This option will remain available until it is either exercised or the Tactical Retreat card which made it available is countered.

3. Counter-action: When a Tactical Retreat card is Countered, the Party Chess option made available by the Tactical Retreat Card is no longer available. If the option was not available when the Countering took place, the Counter-action has no further effect.

4. There may be at most 10 Otzma Cards of type "Tactical Retreat"


Rule 1240.10/1
Otzma Card Type Paratroop
Guy Fawkes (Robert Shimmin)

1. This rule defines an Otzma Card type called "Paratroop."

2. An Otzma Card of type Paratroop may be played only by a Swinger, and only in their turn. If the Swinger uses an Otzma card of type Paratroop, and before the end of his turn, places an off-board piece on the board, he may place that piece where it attacks one or more enemy pieces. This takes precedence over the usual conflicting restriction on placement plays.

3. Counter-action: the piece placed under the influence of the Paratroop card is removed from the board and placed in its owner's collection of off-board pieces.

4. There may be no more Paratroop cards in existence than 1.5 times the number of Offices of Swinger.


Rule 1240.11/3
Otzma Card Type Foul Fowl
Malenkai (Randy Hall)
Decision: Accepted

A Card of this type can only be played in the public forum, and may only be played when the Chartreuse Goose is Somewhere Else.

A player who plays this Card shall announce the name of an active player. Upon doing so, the Chartreuse Goose is transferred to the player named.

Its Counter-Action: The Chartreuse Goose is transferred to the player who played this card.

There may be at most 5 Otzma Cards of type "Foul Fowl".


Rule 1240.12/2
Otzma Card of type TruthSeeker
Malenkai (Randy Hall)

A Card of this type can only be played in the public forum, and its play must be accompanied with a payment (by the player playing it) to the Treasury of a quantity of A$ which is 10 times the square of a non-negative integer. This non-negative integer is referred to as "T" for the purposes of this rule.

This card has the power to reveal portions of the Machine that goes *ping*'s Truth. The number of words revealed is equal to T.

The Scholar of *ping* shall, within 3 days of the Card taking effect, privately post T words from the Machine's truth, undisguised, to the player who played the Card. Such post shall also unambiguously specify where each word is located in the Truth.

This card has no effect if there is no Scholar of *ping*, if the current Scholar of *ping* has not revealed the Machine's Truth, or if T exceeds the number of words in the Machine's Truth.

Its Counter-Action: The private post per above shall be posted publically as soon as humanly possible by either party who was privy to it. (Once posted by one player, the other player is not obligated to do so).


Rule 1240.13/1
Otzma Card Type Fix My Gadget
Guy Fawkes (Robert Shimmin)

1. This rule defines an Otzma Card type called "Fix My Gadget."

2. This card is played in the public forum. When a player plays this card, he unambiguously identifies a currently broken [as opposed to destroyed] Gadget. Upon the playing of this card, that Gadget is no longer broken.

3. Counter-Action: The Gadget that was repaired is once again broken.

4. At any time there may be no more than 5 "Fix My Gadget" cards.


Rule 1240.14/0
Otzma Card of type Scientist for a Day
Guy Fawkes (Robert Shimmin)

A Card of this type may be played only in the public forum. A player who does so pays A$20.

In the message in which a player states he is playing a card of this type, he may also include exactly one collection of text which he would like to see as a new Blueprint. This text becomes a new Brueprint in the Blueprint Archive; this Blueprint is said to be created by the player who played the Scientist for a Day Otzma Card.

If at least 5 active players, or 20% of the active players, whichever is greater, publically protest this Blueprint within 3 days of its creation, it is destroyed, and its creator loses 10 points.

Counter-Action: Any Blueprint created by the use of the countered Scientist for a Day Card is destroyed.


Rule 1240.15/0
Otzma Card of type Art Thief
Malenkai (Randy Hall)

A Card of this type can only be played in the public forum, and only when the Ackanomic Museum of Antiquities (Museum) contains one or more entities other than players.

A player who plays this Card shall unambiguously announce the name of an entity (other than a player) contained in the Museum. Upon doing so, the entity is removed from the Museum and transferred to the player, (and is no longer considered "on display" in the Museum).

Its Counter-Action: The player playing the card is deemed to have been "caught stealing" [and suffers the applicable penalties, qv R 850]. If the player still possesses the entity transferred as above, it is transferred back to the Museum as if it had never been removed (i.e., its donor and display status are restored).


Rule 1240.16/0
Otzma Card of type Skeleton Key
Alfvaen (Aaron Humphrey)

This card may only be played in the public forum.

By playing this card, a Player may do one of the following things:

1. Gain entrance to any location e would otherwise not be able to gain entrance to, if and only if e has already declared eir intention to enter.
2. Free emself, or another player, from a Gaol cell.

Counter-Action: The player is returned to the last location e was in before playing the Card, and cannot perform any action that would require leaving that location for the remainder of the day.

At any given time there may be at most 5 Cards of this type.



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