Amend Rule 307/1 to say:0. relet made a Proposal [426], 01 Mar 2001 19:35:46
"Any Player may gain or lose the [Away] attribute by sending a message to this effect to a public forum. E may also specify a Date of Expected Return as an additional information.
Players that have not voted in the last three nweeks automatically gain the [Away] attribute without any Date of Expected Return, if they have already been Player during these nweeks. In that case the Administrator shall, within a reasonable amount of time, grant them the [Away] attribute by posting a message to that effect to the public forum. Players that are [Away] are not required to make any action if that action was imposed on them while they were [Away].
The Administrator cannot become [Away].
Players that are [Away] do not count when calculating the Quorum."
[[With the current ruleset, any newly created player would have been set [Away], as e did not vote the previous nweeks.]]
Amend Rule 314/2 to say:
"Any Agent qualified as a Player may cease to be one if a Motion to Remove naming em is adopted. Motions to Remove are Secondary Approvable Motions. A Motion to Remove is subject to
- 10days-unanimous consent if the player has not got the [Away] atribute.
- 30days-unanimous consent if the player is [Away].
If the Player specified a Date of Expected Return, no Motion to remove this player may be created before this date. [[This way, no player can be removed, if e checks the mailing list at least once per nweek, or during predictable periods of inactivity.]]
The Motive Order corresponding to an adopted Motion to Remove directs the Officer in charge of Roster maintainance to remove the named Agent from the Roster."
1. Amend R203 such that its text is the same as that of R213/1.0. Joel made a Proposal [427], 02 Mar 2001 02:25:50
2. Amend R213 such that its text reverts to its original version.
Amend rule 105 (Agents) to read:
"Any of the following are Agents:
1. Players,
2. Organizations,
3. Parties, if they have one or more representatives who may take actions on behalf of the Party."
Amend rule 106 (Players) by replacing "an Agent" with "a Person".
Create a new rule entitled "Organizations" with the following text:
"Organizations are game entities which may be created only by rules. Each organization has a unique name and one or more representatives who are responsible for taking actions on behalf of the organization. Only Players may become representatives.
The representatives must act on behalf of the organization in resposible way corresponding with the goals of the organization. They must also cause the organization to perform any actions it is required to perform in a timely fashion.
Organizations are never eligible voters."
Amend the first sentence of rule 317 (The Bank) to read:
"The Bank is an organization responsible for the management and distribution of Points."
Amend rule 318 (The Banker) as follows:
Replace the first paragraph with:
"The Office of the Banker is an Elective Office. The Banker is the representative of the Bank." [[ much simpler now :-) ]]
and remove the last paragraph of that rule. [[ Which basically says that the Banker must act responsibly, which is now already required by the organizations-rule. ]]
Amend rule 348 (Player Self-Creation) by replacing "An agent" with "A person".
Amend rule NO-NUMBER-YET (Parties) by replacing "is a type of object" with "is a game entity".
[[ That's because no entity may be both an agent and an object. I think it makes more sense if Parties are agents, not objects. ]]
Proposal 428/1 : Agents and Organizations
"Any of the following are Agents: 1. Players,
Amend rule 106 (Players) by replacing "an Agent" with "a Person".
Create a new rule entitled "Organizations" with the following text: "Organizations are game entities which may be created only by rules. Each organization has a unique name and one or more representatives who are responsible for taking actions on behalf of the organization. Only Players may become representatives. The representatives must act on behalf of the organization in resposible way corresponding with the goals of the organization. They must also cause the organization to perform any actions it is required to perform in a timely fashion. Organizations are never eligible voters."
Amend the first sentence of rule 317 (The Bank) to read: "The Bank is an organization responsible for the management and distribution of Points."
Amend rule 318 (The Banker) as follows: Replace the first paragraph with: "The Office of the Banker is an Elective Office. The Banker is the representative of the Bank." [[ much simpler now :-) ]] and remove the last paragraph of that rule. [[ Which basically says that the Banker must act responsibly, which is now already required by the organizations-rule. ]]
Amend rule 348 (Player Self-Creation) by replacing "An agent" with "A person".
Amend rule 352 (Parties) by replacing "is a type of object" with "is a game entity". Amend rule 210 (Motion to Add Players) by replacing "Any Agent" with "Any person" in the first sentence, and change "the named Agent" in the last sentence to "the new Player".
Replace the first sentence of rule 314 (Motion to Remove Players) with: "Any Player ceases to be one if a Motion to Remove naming em is adopted." and change "Agent" to "Player" in the last sentence [[ i.e. the Player, not the Agent, has to be removed from the Roster ]].
Items owned by the Bank may be purchased by agents if a purchase price is defined in the Rules. The act of purchasing transfers the purchase price in points from the purchaser to the Bank, and the item from the Bank to the purchaser. An agent may not purchase an an item from the Bank if e does not own the purchase price in points. 2. Create a new rule entitled "The Stamp of Failure" The Stamp of Failure is a transferable object. Initially it is owned by the Bank. If the Stamp of Failure is owned by the bank it may be purchased from the Bank at a price of 50 points. The owner of the Stamp of Failure, but not the Bank, may use it during the nweekly voting to Fail one ballot item. The effect is the same as if the ballot item had failed due to the number of votes cast against it. This use of the Stamp of Failure transfers ownership of the Stamp to the Bank. 3. Create a new rule entitled "The Stamp of Theft" The Stamp of Theft is a transferable object. Initially it is owned by the Bank. The Stamp of Theft has a purchase price of 60 points. The owner of the Stamp of Theft, but not the Bank, may Stamp one item in the posession of another agent, but not the bank, as an action takin in the Public Forum. Ownership of the Stamped object is transfered to the Stamper. This use of the Stamp tranfers ownership of it to the Bank. 4. Create a new rule entitled "The Stamp of Confusion" The Stamp of Confusion is a transferable object. Initially it is owned by the Bank. The Stamp of Confusion has a purchase price of 70 points. The owner of the Stamp of Confusion, but not the Bank, may use it during the nweekly voting to Stamp an eligible voter. That voters votes are determined randomly by the Administrator instead of by some other method. The stamped voter shall vote either for or against each ballot item, and there shall be a 50\% chance of each. This use of the Stamp returns ownership of it to the Bank. The Agent holding the office of Banker may never be nominated in an election for Tax Collector, nor may the Tax Collector ever be nominated in an election for Banker. Should the Offices of Tax Collector and Banker ever be held by the same agent the powers of those offices shall be subject to the following restrictions: 2. The holder of both offices may not approve any motion that requires the approval of the holder of both offices. Stones are objects. They can be created, destroyed, transferred, and otherwise manipulated only as allowed by the rules. Stones have three states: "Reserve", "In Play", and "Captured". Newly created Stones are always Reserve Stones. 2. Enact a new rule entitled "Stone Purchase" If a game of Political Go is in progress a player may, at any time, purchase a Stone from the bank. This purchase transfers the purchase cost of that stone in points to the bank, and creates a new Stone [[Reserve]] owned by that player. The purchase price is equal to 5 raise to the power of the number of stones already purchased by that player in that nweek. 3. Enact a new rule entitled "Reserve Stones" Ownership of Reserve Stones is transferable at will by the owner of the stone. 4. Enact a new rule entitled "Stones In Play" Stones In Play acquire the property "location". The location of an In Play stone is specified when it becomes In Play and may not change. 5. Enact a new rule entitled "Captured Stones" Captured Stones may be sold to the Bank for 1 point each. This sale destroys the stone and transfers 1 point from the Bank to the stone's owner. Proposal 431/1 : Go Stones
Stones are objects. They can be created, destroyed, transferred, and otherwise manipulated only as allowed by the rules. Stones have three states: "Reserve", "In Play", and "Captured". Newly created Stones are always Reserve Stones. 2. Enact a new rule entitled "Stone Purchase" If a game of Political Go is in progress a player may, at any time, purchase a Stone from the bank. This purchase transfers the purchase cost of that stone in points to the bank, and creates a new Stone [[Reserve]] owned by that player. The Purchase price of a Go Stone is equal to (5^n)-1, where n is the number of stones purchased previously by the purchasing agent in that nweek. 3. Enact a new rule entitled "Reserve Stones" Ownership of Reserve Stones is transferable at will by the owner of the stone. 4. Enact a new rule entitled "Stones In Play" Stones In Play acquire the property "location". The location of an In Play stone is specified when it becomes In Play and may not change. 5. Enact a new rule entitled "Captured Stones" Captured Stones may be sold to the Bank for 1 point each. This sale destroys the stone and transfers 1 point from the Bank to the stone's owner. Points will be distributed according to the following formula: (points allocated to a player) = ((total affirmative votes made by that player in the voting period just concluded) / (total affirmative votes made by all players in the voting period just concluded)) * (total points owned by the bank at the end of the voting period and after payments of the opposed minority awards, the failed proposal fines and the adopted proposal award - 250) 2) Anyone voting for this proposal shall receive a special one off peace dividend of 15 points, to be paid from the bank by the banker at the conclusion of the voting period where this proposal is voted on. At the beginning of each nweek, the score of the Bank shall be increased by five points for each player who voted in the previous nweek. [[ I want my MTV. ]] "Following the conclusion of each voting period in which the Thug has been used, or whenever the Thug has no empoyer, the Bean Counter shall randomly select the Thug's new employer from among those Players who voted during the previous nweek." Each time a new Player joins the game, five hundred points shall be created in the possession of the Bank. The Property Tax Rate is a variable associated with the Game. It can be changed only as described in the rules. At the end of each nweek each agent, but not the Bank, whose score is greater than 100 points, owes the Tax Rate times their score at the beginning of that nweek, rounded down, in points to the bank. If, at the end of an nweek, the score of that one or more agents as of the beginning of that nweek is not known, the Official Bean Counter is fined 20 points, and calculation of the taxation for that agent or agents is put off until such time as eir score is calculated. Proposal 436/1 : Tax the Rich!
The Property Tax Rate is a variable associated with the Game. It can be changed only as described in the rules. The Property Tax Rate may be neither greater than 0.1 nor less than 0. Upon Adoption of this rule set the Property Tax Rate to 0.03 and delete this paragraph. At the end of each nweek each agent, but not the Bank, whose score is greater than 100 points, owes the Tax Rate times their score at the beginning of that nweek, rounded down, in points to the bank. If, at the end of an nweek, the score of that one or more agents as of the beginning of that nweek is not known, the Official Bean Counter is fined 20 points, and calculation of the taxation for that agent or agents is put off until such time as eir score is calculated. 2. Enact a new rule entitled "Changing the Property Tax Rate" The Motion to Set the Property Tax Rate is a Unilateral Secondary Motion that takes effect only if the Banker and the Tax collector publicly announce their approval. If the offices of the Banker and the Tax Collector are held by the same person then it is an Approvable motion not subject to unanimous consent. The value specified by the Motion to Set the Property Tax Rate becomes the new Property Tax Rate when the motion takes effect. Upon the creation of a debt, the parties involved may specify a Debt Overdue Fee, to be paid to the owner of the debt by the debtor at the end of every nweek in which the debt is past due. Unless specified, this value is 0. 2. Enact a new rule titled "Bank Overdue Debts" with text as follows: For debts owed to the Bank the debt overdue fee is always 0.05 of the value of the debt. "Any Player who believes that another Player ought to be punished may = make an Attempt to Lynch. An Attempt to Lynch is a Primary Approvable Motion, subject to voting. It must name exactly one Player to be lynched (the victim), list the crimes which e has commited and state a fine which the victim shall pay. The fine shall shall be at least 10 Points and shall not exceed 50\% of the victim's score; if the victim's score is lower than 20 Points, the fine is always 10 Points. For any crime commited by a Player, only one Attempt to Lynch may be made. No Agent may make an Attempt to Lynch emself [[to prevent em from lynching emself with only a small fine when e knows e'll be lynched anyway]]. If the Attempt to Lynch is adopted, the victim owes the fine to the bank, and the bank owes (1/N * fine) + 1 Points to each Player who voted for the Attempt to Lynch, where N is the number of Players who voted for the Attempt to Lynch. All Players except the victim who voted against the Attempt to Lynch owe 5 Points to the bank [[as a punishment for trying to aid and abet a criminal]]. If the Attempt to Lynch fails, all Players who voted for the Attempt to Lynch owe 5 Points to the bank [[as a punishment for attempting to lynch an innocent]]. The bank owes one Point to all Players except the victim who voted against the Attempt to Lynch [[as a reward for protecting an innocent]]." Proposal 438/1 : Lynching
"Any Player who believes that another Player ought to be punished may make an Attempt to Lynch. An Attempt to Lynch is a Secondary Approvable Motion, subject to voting. It must name exactly one Player to be lynched (the victim), list the crimes which e has commited and state a fine which the victim shall pay. The fine shall shall be at least 10 Points and shall not exceed 50% of the victim's score; if the victim's score is lower than 20 Points, the fine is always 10 Points. For any crime commited by a Player, only one Attempt to Lynch may be made. No Agent may make an Attempt to Lynch emself [[to prevent em from lynching emself with only a small fine when e knows e'll be lynched anyway]]. If the Attempt to Lynch is adopted, the victim owes the fine to the bank. All scoring defined hereafter in this rule does not apply to the victim. If the Attempt to Lynch is adopted, the bank owes 1/N + 1 Points to each Players who voted for the Attempt to Lynch, and each Player who voted against the Attempt to Lynch owes 5 Points to the bank [[as a punishment for trying to aid and abet a criminal]]. If the Attempt to Lynch fails, its owner owes 5 Points to the bank, all other Player who voted for the Attempt to Lynch owe 5 Points to the bank [[as a punishment for attempting to lynch an innocent]], and the bank owes 2 Points to all other Players who voted against the Attempt to Lynch [[as a reward for protecting an innocent]]."
"There exists an entity known as the Very Small Black Hole. Whenever other game entities venture too near the Very Small Black Hole, they are sucked in and are added to its contents. The initial contents of the Very Small Black Hole are six otherwise unaccounted-for Points." "Principia Discordia, 1st through 4th editions, including introductions." A Motion or Proposal may not make use of the information in its own voting tally (the information specifying who voted which way on the Motion or Proposal). Only the vote totals are accessible to it. If the Motion or Proposal makes use of voting tallies in general [[like the Opposed Minority Award does]], then its own tally is seen to it as everyone abstaining. "All Agents must have a unique name. The name of an Agent is eir real name if e is a person and did not supply any other unique name e would like to be known as. An Agent may change eir name by sending a message to this effect to a public forum. Agents may change only eir own name. No name changes are possible during the voting period. Agents should be identified by eir name, but may be identified by any other method as long as that method does not cause any ambiguity." "The Satanic Bible, by Anton Szandor LaVey" "The Book of the SubGenius: The Sacred Teachings of J.R. "Bob" Dobbs, by The SubGenius Foundation" If a Rule contains instructions for an Agent to perform a task within a "reasonable amount of time" or similarly constructed time frame, and while the Agent does not have the [Away] attribute as specified in Rule 307/2, the agent has the duration of one nweek to perform the task. After this time has elapsed and the action has not been performed, any Player may request a Motion to Sack or Lynch the offending Player. If a Rule contains instructions for an Agent to perform a task "as soon as possible" or similarly known time frame, and while the Agent does not have the [Away] attribute set, the agent has the duration of one-half an nweek to perform the task. During this time, e may not create Proposals. After this time has elapsed and the action has not been performed, any Player may request a Motion to Sack or Lynch the offending Player. Once the [Away] attribute has been cleared, if it was previously set, the time to complete the above actions shall begin. Proposal 444/1 : Sack the lazy
If a Rule contains instructions for an Agent to perform a task within a "reasonable amount of time" or similarly constructed time frame, and while the Agent does not have the [Away] attribute as specified in Rule 307/2, the agent has the duration of one nweek to perform the task. After this time has elapsed and the action has not been performed, any Player may request a Motion to Sack or Lynch the offending Player. If a Rule contains instructions for an Agent to perform a task "as soon as possible" or similarly known time frame, and while the Agent does not have the [Away] attribute set, the agent has the duration of one-half an nweek to perform the task. All tasks of this type must be performed in the order they were assigned. While the task has not been performed, e may not submit Proposals or Vote. After the allowed time has elapsed and if the action has not been performed, any Player may request a Motion to Sack or Lynch the offending Player. Once the [Away] attribute has been cleared, if it was previously set, the time to complete the above actions shall begin. A Motion to Sack is a Unilateral Motion submitted by any one Player, known as the Sacker, that names the offending Player, known as the Sackee, the broken Rule or crime committed and the Penalty. Only one Motion to Sack may be submitted to a Player per broken Rule or crime. The Penalty may include the forced transfer of Objects, Points or Items from the Sackee to the Sacker with a total purchased value of no more than 30% the Sackee's Points or 3 Objects/Items, whichever has a greater value. The Sacker can choose the Penalty based on these guides. If the Sackee has the [Away] attribute set, this Rule will have no effect until the [Away] attribute is cleared. The Sackee has three days to comply with the broken rule or to otherwise make reparations for the crime without penalty. These reparations can include offerings of appeasement to the Sacker [[Points, votes, Objects, etc]] or to the game in general. After three days have passed, if the cause for the sack was a broken Rule and the Sackee complied with the Rule, then there is no penalty. If the cause for the sack was a crime and the Sacker is appeased by reparations, there is no penalty. If the Sacker does not feel appeased, e can submit an Approveable Primary Motion called 'Give Me Justice' to the game in order to receive his Penalty defined in the Motion to Sack. Upon passage of 'Give Me Justice' e must receive as soon as possible the Penalty from the Sackee minus a 20% fee to be transferred to the Bank. The Sackee can petition his case in a public forum before voting occurs on the Motion Give Me Justice.
Proposal 445/1 : for Sacking
A Motion to Sack is a Unilateral Motion submitted by any one Player, known as the Sacker, that names the offending Player, known as the Sackee, the broken Rule or crime committed and the Penalty. Only one Motion to Sack may be submitted to a Player per broken Rule or crime. The Penalty may include the forced transfer of Objects, Points or Items from the Sackee to the Sacker with a total value of no more than 30% the Sackee's Points or 2 Objects/Items, whichever has a lesser or equal value. Objects and Items with no set value shall be considered to count as 30% of the Sackee's Points. The Sacker can choose the Penalty based on these guides. If the Sackee has the [Away] attribute set, this Rule will have no effect until the [Away] attribute is cleared. The Sackee has three days to comply with the broken rule or to otherwise make reparations for the crime without penalty. These reparations can include offerings of appeasement to the Sacker [[Points, votes, Objects, etc]] or to any other Player. After three days have passed, if the cause for the sack was a broken Rule and the Sackee complied with the Rule, then there is no penalty. If the cause for the sack was a crime and the Sacker is appeased by reparations, there is no penalty. If the Sacker does not feel appeased, e can submit an Approveable Secondary Motion called 'Give Me Justice' to the game in order to receive his Penalty defined in the Motion to Sack. This Motion must be submitted within a reasonable time after the stated three days expires. Upon passage of 'Give Me Justice' e must receive as soon as possible the Penalty from the Sackee minus a 35% fee to be transferred evenly to the Players who voted in the affirmative or negative for the Motion [[so abstentions do not get rewarded]]. If 'Give Me Justice' fails, the Sacker must compensate for the emotional trauma of the Sackee by transferring 40% of the stated Penalty defined in the Motion to Sack from eimself to the Sackee as soon as possible. The Sackee can petition his case in a public forum before voting occurs on the Motion.
"The following are excluded from serving as Judges on a Request for Judgment: 1. the Plaintiff If these exclusions leave no Players eligible to serve as Judge, exclusions may be waived from highest-numbered to lowest until at least one Player becomes eligible." with the text: "The following are excluded from serving as Judges on a Request for Judgment: 1. the Plaintiff If these exclusions leave no Players eligible to serve as Judge, exclusions may be waived from highest-numbered to lowest until at least one Player becomes eligible." "To cast a vote, a Player must submit the vote to a public forum. E may also vote privately if e desires by submitting the vote to the Officer responsible for counting the votes using another method. The Officer shall reveal such private votes at the end of the voting period, but no Player except the voter is allowed to reveal them before." [[by voting in a non-public forum, the voter reveals the votes emself, which is now legal]] Proposal 447/1 : How to vote
"To cast a vote, a Player must submit eir vote to the Administrator. Votes which are not known publicly shall not be revealed by the Administrator until voting ends." The Tribune is meant to be the protector of liberty in this game of nomic. The Tribune holds the power of veto, once per nweek the Tribune may Veto a proposal by posting such action to a public forum. A Proposal Vetoed by the Tribune fails even if would have otherwise been approved. This paragraph overrides rule R229 [[adoption of motions]] There exist objects in the game known as Cards. Cards are only transferrable under conditions stated by the rules. Each Card has 3 properties that distinguish it from all other Cards in the game: Suit, Rank, and Back. The possible Suits are Hearts, Diamonds, Clubs, and Spades. The possible Ranks are Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, and King. The possible Backs are described elsewhere. 2. Create a rule entitled "Cards: The Packs" with the following text: A Pack of Cards is a set of 52 Cards which all have the same Back. The 52 Cards represent every possible combination of Suit and Rank. The following Packs of Cards are in play: * The Red Pack 4. Create a rule entitled "Cards: The Dealer" with the following text: The Dealer is the player who owns all the cards in the Deck and is responsible for taking the necessary actions to Deal a card to a Player. The Dealer is an Elected Officer. The original Dealer is PurpleBob. 5. Create a rule entitled "Cards: Dealing" with the following text: On certain occasions the Dealer will be required to Deal a Card to a Player. The Dealer does this by assigning a unique number from 1 to 52*(the number of Packs) to each Card, and asking the Nomic's dice server to roll one die with that many sides. If the number returned is the number of a Card that is not currently in the Deck, the Dealer keeps rolling until e gets the number of a Card that is in the Deck. The Dealer then transfers this Card from the Deck to the Hand of the player who should recieve the card, and notifies that Player of what the Card is. The Player is then considered to own that Card. However, if the Deck contains no Cards, the Dealer cannot Deal a Card. This takes precedence over rules that state when a Card should be Dealt. The method used to assign numbers to cards is this: The packs are numbered from 0 to (N-1), where N is the number of packs, in the order which they are originally described. The suits are numbered as such: Diamonds = 0, Spades = 1, Hearts = 2. Clubs 3. The ranks are numbered as such: Ace = 1, Jack = 11, Queen = 12, King = 13, and all other ranks are numbered as themselves. The number of a card is: (pack number)*52 + (suit number)*13 + (rank number) 6. Create a rule entitled "Cards: Hands" with the following text: A Hand is the collection of all cards which a player besides the Dealer owns. 7. Create a rule entitled "Cards: The Deck" with the following text: The Deck is the collection of all cards which are owned by the Dealer. Originally, all the Cards in all the Packs that are in play are in the Deck. 8. Create a rule entitled "Cards: Dealer's Report" with the following text: Each nweek, the Dealer make a report of who recieved Cards in that nweek, and what the Back of each Card was. No other information about the Cards should be given by the Dealer. 9. Create a rule entitled "Cards for Votes" with the following text: At the beginning of each nweek, the Dealer deals a Card to each Player who voted in the previous nweek.
[[These conflict with our other Banking rules.]] 2. Amend R303 to read as follows: "Motions to Amend Trivially are Secondary Approvable Motions which may be made only by Players, are adoptable only through two-day unanimous consent, and fail if it is not granted. A Motion to Amend Trivially, when submitted, must consist of one potential Legislative Order that would unsubstantially amend a Rule if adopted. Motions to Amend Trivially may never become issues on a Ballot. The Legislative Order corresponding to an adopted Motion to Amend Trivially directs the Administrator to make appropriate changes to the Rules." 3. Amend the first sentence of R117 to read: "Proposals are Primary Approvable Motions which are not subject to unanimous consent, and may be made only by Players." [[These are the provisions of my prior "Only Players May Change the Rules" Proposal.]] 4. Retitle R346 to "Motion Dependency" and amend it to read as follows: "The owner of an Approvable Motion may specify a condition for its adoption in addition to the standard conditions required by the Rules. Whenever an Approvable Motion would be adopted in the absence of a condition added by its owner, and it is no longer possible for that condition to be met, the Motion fails by dependence. No scoring may occur due to failure by dependence." 5. Amend the first sentence of R229 to read: "An Approvable Motion is adopted iff it is subject to and receives consent or at the close of voting on it its passage ratio exceeds one-half, and all other adoption conditions applying to it are met." And add as the last sentence of the first paragraph: "An Approvable Motion fails when its adoption becomes impossible." [[These are the provisions of my prior "Proposal Dependency" Proposal. The current Prop Dependency Rule is horribly broken.]]Amend rule 105 (Agents) to read:
0. Joerg made a Proposal [428], 02 Mar 2001 17:30:39
2. Organizations,
3. Parties, if they have one or more representatives who may take actions on behalf of the Party."
[[ That's because no entity may be both an agent and an object. I think it makes more sense if Parties are agents, not objects. ]]
0. Administrator recognized Proposal 428/0, 03 Mar 2001 01:14:32
1. Joerg revised Proposal 428, 03 Mar 2001 19:17:55
1. Administrator recognized Proposal 428/1, 07 Mar 2001 22:59:38
1. Proposal 428/1 failed (4-7-1-7), 11 Mar 2001 00:00:00
Proposal 429/0 : Rubber Stamps
1. Create a new rule entitled "Item Purchase"
0. Poulenc made a Proposal [429], 03 Mar 2001 20:01:48
0. Administrator recognized Proposal 429/0, 07 Mar 2001 22:59:38
0. Proposal 429/0 passed (9-2-1-7), 11 Mar 2001 00:00:00
Proposal 430/0 : Against a monopoly of power
1. Enact a new rule entitled "Banker/Tax Collector division of powers" with text as follows:
0. Poulenc made a Proposal [430], 08 Mar 2001 00:02:09
1. All variable awards adjustable by the Banker or Tax Collector from voting, all salaries, and all fines or payments resulting from voting or the proposal process, shall be immediately set to zero, and shall remain at zero until such time as the duties of the two offices are no longer to be performed by the same agent.
0. Administrator recognized Proposal 430/0, 10 Mar 2001 19:29:18
0. Proposal 430/0 passed (10-2-0-6), 21 Mar 2001 00:00:00
Proposal 431/0 : Go Stones
1. Enact a new rule entitled "Stones" with text as follows:
1. Enact a new rule entitled "Stones" with text as follows:
0. Poulenc made a Proposal [431], 08 Mar 2001 14:19:49
0. Administrator recognized Proposal 431/0, 10 Mar 2001 19:29:18
1. Poulenc revised Proposal 431, 17 Mar 2001 04:29:16
1. Administrator recognized Proposal 431/1, 18 Mar 2001 01:07:46
1. Proposal 431/1 passed (9-3-0-6), 21 Mar 2001 00:00:00
Proposal 432/0 : let's vote ourselves rich
1) At the conclusion of every voting period (except for the voting period during which this proposal is voted on), after payments of the opposed minority awards, the failed proposal fines and the adopted proposal award, if the bank is in posession more than 250 points, the banker shall distribute all points in excess of 250 amongst all players who voted in the affirmative for at least one proposal in the voting period just concluded.
0. jonno made a Proposal [432], 09 Mar 2001 11:57:09
0. Administrator recognized Proposal 432/0, 10 Mar 2001 19:29:18
0. Proposal 432/0 failed (3-9-0-6), 21 Mar 2001 00:00:00
Proposal 433/0 : Money for Nothing
Create a rule called "Money for Nothing" with the following text:
0. PurpleBob made a Proposal [433], 09 Mar 2001 21:33:04
0. Administrator recognized Proposal 433/0, 10 Mar 2001 19:29:18
0. Proposal 433/0 passed (8-3-1-6), 21 Mar 2001 00:00:00
Proposal 434/0 : Thug Fix
Amend the last paragraph of R344 to read as follows:
0. Joel made a Proposal [434], 10 Mar 2001 01:08:53
0. Administrator recognized Proposal 434/0, 10 Mar 2001 19:29:18
0. Proposal 434/0 passed (11-1-0-6), 21 Mar 2001 00:00:00
Proposal 435/0 : Just Because It's A Bank, Doesn't Mean It Should Be Bankrupt
Create a new rule with the following text:
0. Dave made a Proposal [435], 10 Mar 2001 05:00:26
0. Administrator recognized Proposal 435/0, 10 Mar 2001 19:29:18
0. Proposal 435/0 passed (8-4-0-6), 21 Mar 2001 00:00:00
Proposal 436/0 : Tax the Rich!
1. Enact a new rule entitled "Taxation" with text as follows:
1. Enact a new rule entitled "Taxation" with text as follows:
0. Poulenc made a Proposal [436], 10 Mar 2001 07:17:11
0. Administrator recognized Proposal 436/0, 10 Mar 2001 19:29:18
1. Poulenc revised Proposal 436, 10 Mar 2001 22:09:14
1. Administrator recognized Proposal 436/1, 11 Mar 2001 19:33:01
1. Proposal 436/1 passed (6-5-1-6), 21 Mar 2001 00:00:00
Proposal 437/0 : Debt Overdue Charges
1. Enact a new rule entitled "Overdue Debts" with text as follows:
0. Poulenc made a Proposal [437], 10 Mar 2001 07:17:11
0. Administrator recognized Proposal 437/0, 10 Mar 2001 19:29:18
0. Proposal 437/0 failed (6-6-0-6), 21 Mar 2001 00:00:00
Proposal 438/0 : Lynching
Create a new rule entitled "Lynching" with the following text:
Create a new rule entitled "Lynching" with the following text:
0. Joerg made a Proposal [438], 10 Mar 2001 19:38:49
0. Administrator recognized Proposal 438/0, 10 Mar 2001 20:00:29
1. Joerg revised Proposal 438, 16 Mar 2001 16:47:24
1. Administrator recognized Proposal 438/1, 18 Mar 2001 01:07:46
1. Proposal 438/1 failed (5-7-0-6), 21 Mar 2001 00:00:00
Proposal 439/0 : The Very Small Black Hole
Create a Rule entitled "The Very Small Black Hole" with the following text:
0. Joel made a Proposal [439], 11 Mar 2001 22:56:04
0. Administrator recognized Proposal 439/0, 14 Mar 2001 00:24:16
0. Proposal 439/0 failed (4-7-1-6), 21 Mar 2001 00:00:00
Proposal 440/0 : Hail Eris!
Append the following quoted string to rule 302/0, Subliminal Religious Indoctrination:
0. Blest Lax Monk Pal made a Proposal [440], 12 Mar 2001 23:01:49
0. Administrator recognized Proposal 440/0, 14 Mar 2001 00:24:16
0. Proposal 440/0 failed (4-8-0-6), 21 Mar 2001 00:00:00
Proposal 441/0 : Prevention of Voting Manipulation
Create a rule entitled "Prevention of Voting Manipulation" with the following text:
0. PurpleBob made a Proposal [441], 13 Mar 2001 02:54:24
0. Administrator recognized Proposal 441/0, 14 Mar 2001 00:24:16
0. Proposal 441/0 passed (8-4-0-6), 21 Mar 2001 00:00:00
Proposal 442/0 : Names of Agents
Amend rule 204 by changing its title to "Identifying Agents" and amend the text to read:
0. Joerg made a Proposal [442], 13 Mar 2001 13:18:32
0. Administrator recognized Proposal 442/0, 14 Mar 2001 00:24:16
0. Proposal 442/0 passed (7-5-0-6), 21 Mar 2001 00:00:00
Proposal 443/0 : A Little Heresy
Append the following quoted strings to rule 302/0, Subliminal Religious Indoctrination:
0. Dave made a Proposal [443], 13 Mar 2001 15:35:10
0. Administrator recognized Proposal 443/0, 14 Mar 2001 00:24:16
0. Proposal 443/0 failed (4-7-0-7), 21 Mar 2001 00:00:00
Proposal 444/0 : Sack the lazy
Create a rule entitled, "Sack the lazy" with the following text:
Rename Rule 305/0 entitled "Required Actions" with "Sack the lazy" and replace the contents with the following text:
0. Jeff Schroeder made a Proposal [444], 13 Mar 2001 16:46:20
0. Administrator recognized Proposal 444/0, 14 Mar 2001 00:24:16
1. Jeff Schroeder revised Proposal 444, 14 Mar 2001 18:47:06
1. Administrator recognized Proposal 444/1, 15 Mar 2001 05:03:23
1. Proposal 444/1 failed (6-6-0-6), 21 Mar 2001 00:00:00
Proposal 445/0 : for Sacking
Create a rule entitled "for Sacking" with the text:
Create a rule entitled "Sacking" with the text:
0. Jeff Schroeder made a Proposal [445], 13 Mar 2001 16:46:20
0. Administrator recognized Proposal 445/0, 14 Mar 2001 00:24:16
1. Jeff Schroeder revised Proposal 445, 17 Mar 2001 21:11:57
1. Administrator recognized Proposal 445/1, 18 Mar 2001 01:07:46
1. Proposal 445/1 failed (4-8-0-6), 21 Mar 2001 00:00:00
Proposal 446/0 : Judge Selection
Modify Rule 236/0 to replace the text:
0. Jeff Schroeder made a Proposal [446], 13 Mar 2001 18:44:12
2. Judges previously recused from the Request
2. Judges previously recused from the Request
3. any one Player that the Plantiff requests be recused from the Request
0. Administrator recognized Proposal 446/0, 14 Mar 2001 00:24:16
0. Proposal 446/0 passed (11-1-0-6), 21 Mar 2001 00:00:00
Proposal 447/0 : How to vote
Amend rule 226 by changing the title to "Voting" and the text to:
Amend rule 226 by changing the title to "Voting" and the text to:
0. Joerg made a Proposal [447], 13 Mar 2001 22:58:22
0. Administrator recognized Proposal 447/0, 14 Mar 2001 00:24:16
1. Joerg revised Proposal 447, 14 Mar 2001 14:57:50
1. Administrator recognized Proposal 447/1, 15 Mar 2001 05:03:23
1. Proposal 447/1 passed (11-1-0-6), 21 Mar 2001 00:00:00
Proposal 448/0 : The Tribune
The office of The Tribune is an elective office. The term of office for the Tribune is one nweek. At the end of the Term of Office the current Tribune is not automatically nominated for election. A specific Player may not be nominated as Tribune more than once every five nweeks. If no player is nominated as Tribune the office is held vacant.
0. Zagarna made a Proposal [448], 14 Mar 2001 00:01:15
[[severe restrictions so that the Tribune's power is kept in check]]
0. Administrator recognized Proposal 448/0, 14 Mar 2001 00:24:16
0. Proposal 448/0 passed (7-5-0-6), 21 Mar 2001 00:00:00
Proposal 449/0 : cards
1. Create a rule entitled "Cards: Properties" with the following text:
0. PurpleBob made a Proposal [449], 14 Mar 2001 02:50:14
(The Backs of these cards are primarily Red. They are decorated with the traditional card design featuring the twisty lines surrounding circles which appear to contain cherubs on pogo sticks.)
* The Blue Pack
(The Backs of these cards are primarily Blue. Other than the color, they are decorated the same way as the Red Pack.)
* The Fish Pack
(The Backs of these cards contain colorful drawings of tropical fish.)
* The Corporate Pack
(The Backs of these cards contain a message urging you to fly the friendly skies with United.)
0. Administrator recognized Proposal 449/0, 14 Mar 2001 05:29:14
0. Proposal 449/0 passed (9-3-0-6), 21 Mar 2001 00:00:00
Proposal 450/0 : Omnibus Proposal
1. Strike the final two paragraphs of R121/3.
0. Joel made a Proposal [450], 15 Mar 2001 05:00:14
0. Administrator recognized Proposal 450/0, 15 Mar 2001 05:03:23
0. Proposal 450/0 passed (11-1-0-6), 21 Mar 2001 00:00:00