Note: This is the final ruleset for the Round 1, not the ruleset for the current round. 0. Ruleset and Gamestate The Game of DocNomic shall be played according to the current Ruleset. Each Rule shall begin with a unique, finite, nonnegative integer number and a brief descriptive name. Certain information reflecting the state of the game is known as the Gamestate. The Ruleset and Gamestate may not be altered except as specified in the Rules. 1. Doc A person shall hold the office of Doc. The identity of Doc is part of the Gamestate. At the outset of the Game, Doc is the person variously known as Doctroid, Rich Holmes, or rsholmes. Doc maintains the DocNomic Web Site at <http://www.richholmes.net/games/nomic/DocNomic/index.html> and the DocNomic Mailing List at <http://groups.yahoo.com/group/DocNomic>. In the event that Doc is absent from the game for a period of more than
three weeks without making arrangements for his return, the active players
may choose a new Doc. They register their preference by election, each
active player having one vote each. The Nurse oversees the process, and
appoints as the new Doc the active player receiving the most votes. In
the event of a tie, the Nurse may appoint one of those receiving the
highest number of votes. The active player so appointed must immediately
remove themselves from the game and take on the role of Doc.
2. Players A person becomes a Player at the submission of their first Proposal or Point of Order. Doc may not be a Player. The list of Players is part of the Gamestate. A player may at any time remove themselves from the game by stating their intent to do so by sending an email to the mailing list. Their name and all status information shall be removed from the gamestate and any rules where it might be listed. Their Soul Points, Body Points, and Cash Points shall be distributed evenly to all Players (remainders shall be thrown away). All pills shall be immediately transferred to the Player who has the Addiction disease. If no Player has this disease, then they shall be handed out by the Nurse to whomever e wishes. No player may rejoin the game within 3 weeks of voluntary removal. A living player is defined as a player who is not dead. An active
player is defined as a living player who does not have the coma
disease.
3. Proposals Active players may submit Proposals by sending them to the DocNomic Mailing List. A Proposal thus submitted becomes Pending. A Proposal consists of one or more new proposed Rules, and/or one or more amendments to existing Rules, and/or one or more proposed repeals of existing Rules. Only one proposal is allowed per email message. If more than one proposal is included in an email message, all proposals in that message will be ignored. Each proposal must have in its Subject line the text: "Proposal: " followed by a label describing the intent of the proposal or it shall be ignored. Every pending proposal must have a unique label. If more than one pending proposal has the same label, every proposal with that same label will be ignored, except for the first one. Doc may ignore any Proposal whose intent has already been addressed by another (pending or otherwise) Proposal or Proclamation, if in eir judgment the Player who proposed it was likely to be unaware at the time of the other Proposal or Proclamation. Doc will judge all Pending Proposals, in the order in which they were proposed, and accept, reject or ignore them. To ignore a Proposal, the condition by which it is ignored must be explicit somewhere in the ruleset. Once a Proposal has been judged, it ceases to be Pending. Doc may rewrite a Pending Proposal to clarify its meaning, correct errors, or for any other reason, as long as the rewriting does not alter the meaning. Doc may, at any time, modify or remove any existing Rule or enact new
Rules, or modify the Gamestate, by the publication of a Proclamation. In
addition, Doc may, at any time, publish a Directive calling for Proposals
in a certain area.
4. Publication Doc must publish all Proposal and Point of Order judgements, and all Proclamations and Directives, to the DocNomic Mailing List. No Proposal or Point of Order judgement, Proclamation, or Directive, shall have any effect until it is so published. Doc must publish the current Ruleset at
<http://www.richholmes.net/games/nomic/DocNomic/doc_ruleset.html>
No change to the Ruleset shall be considered to have occurred until
and unless it
is so published.
Doc must publish parts of the current Gamestate at
<http://www.richholmes.net/games/nomic/DocNomic/doc_gamestate.html>.
Other aspects of the Gamestate may be stored on the Player
Details page at
<http://uncertain.org/~kevan/cgi-bin/DocNomic.cgi>
and/or in one or more Yahoo! Groups databases at
<http://groups.yahoo.com/database/DocNomic>
5. Appeals Mechanism Any player may, at any time, submit a Point of Order to raise any
issue relevant to the Game by sending it to the DocNomic Mailing List.
A Point of Order thus submitted becomes Pending.
Each Point of Order must have in its Subject line the text: "Point of
Order:" followed by a label of the Proposal or Rule in reference or it
shall be ignored. Each Proclamation shall follow a similar format at the
Doc's discretion.
Doc will consider each Pending Point of Order and, if in Doc's
judgement the Point of Order is upheld, publish one or more
Proclamations to address the issue. Once a Point of Order has been
judged, it ceases to be Pending.
6. Precedence When two or more rules conflict, precedence as specified explicitly
by the rules is applied first. Where there is no non-conflicting
explicit precedence, the rule with the lower number takes
precedence.
7. Winning The Game is divided into Rounds. When the Game begins, the Round Number is 1. The Round Number is part of the Gamestate. When one (and only one) Player achieves the title of The
Winner of Round n, where n is the Round
Number, the Round ends. The Round Number increases by 1 and the Game
continues. The identity of The Winner of each Round
is part of the Gamestate.
8. Pills Medication is an important part of DocNomic, and is given in the form of varyingly-coloured Pills. The quantity and colour of Pills possessed by each Player is part of the gamestate. When a Player joins the game, they have no Pills. Pill colors are limited to red, green, yellow, purple, and blue. A Player may take or discard a Pill they possess, at any time, via the Player Details page. Whenever a Player takes a Pill, a percentage success rating for each Pill is given in the Change Log; this should be used to determine the Pill's success in whatever effects are specified. (For example, if a Green Pill has a 30% chance of curing a Player of Nasty Cough, a success rating of 30% or less for a Green Pill means that the Player is cured.) In addition to any other effects that pills may have on players, they also affect Body and Health as follows:
9. Pharmacist An active player shall hold the office of Pharmacist. The identity of the Pharmacist shall be part of the gamestate. The Pharmacist tracks the inventory and pricing of items in the Pharmacy. All required information must be stored in one or more Yahoo! Groups databases. As compensation for such duties, the Pharmacist receives 75 cash points during their Office Hours. If the Pharmacist is unable to update the Yahoo! Groups database(s) at least once in between their Office Hours, they will be declared unfit for office and Doc must replace them immediately. During the Pharmacist's Office Hours, the Pharmacist must take the following actions in this order:
When making pills, the Pharmacist produces a number of pills of each color, determined by the following equations. The pills are immediately added to the Pharmacy's inventory.
The Pharmacist must use the following equation to set the prices for pills: ( 50 / (x+1) ) * pp is the base price for players buying or selling pills, detailed in the following table. x is the current number of pills in stock of that color. Any fractions are rounded mathematically to the nearest integer.
10. Mad Scientist (and his assistant) Article 1: Animation. The Mad Scientist has the ability to animate corpses in the Morgue and assign their actions to a Player. An animated corpse, defined as a "Zombie", is still treated as a Player, except that it is allowed to have a negative Soul. If the Zombie's Soul ever becomes positive, it is immediately set to -1 and all control of the Zombie is lost. During the Mad Scientist's Office Hours, each Zombie's Soul is divided by two (rounding toward 0), and each Zombie loses 5 Body. When a Zombie's Body reaches 0, it decomposes and is removed from play. A Player (including the Mad Scientist themselves) may, no more than once per day, petition the Mad Scientist to re-animate a specific dead person, or take control of a specific Zombie. These petitions are detailed below.
Reanimation is self-service - the Player should process all rolls and effects, before announcing the results to the mailing list. Controlling the undead is a harrowing business - any Player may deduct 2 Soul Points from the controller of a given Zombie, unless its controller has already had such a deduction applied that day. A Zombie controller may surrender control of a Zombie by declaring this intention to the mailing list, at any time. Items may be given to zombies, but zombies may not give items to other players. Zombies are not players. [[Upon administration of this Proposal, the previous Mad Scientist's Assistant shall become the Mad Scientist.]] Article 2: Actions. A Zombie may only take the following Actions, and only one Action per day. If the Zombie is under a Player's control, that Player may issue an Action for the Zombie making all target selections. If the Zombie is uncontrolled, any Player may use the PDP to determine a random Action, followed by a random target (player/ room/pill colour) if appropriate, before issuing the consequences.
[[Upon acceptance of this rule dead player Mark will be removed from the gamestate. A new object "Zombie Mark" will be created as a Zombie with icky rot, zero cash, and 1 green pill (only). E will be given a soul of -1, body of 100, and placed in the Hallway of Death. This paragraph will then be placed in comments.]] 11. Body, Soul, and Cash Each Player has a number of Body Points, Soul Points and Cash Points, adjusted by various events in the game. These Points are part of the Gamestate. Whenever a new Player joins the game, Doc shall give them a hundred Body Points, a thousand Cash Points, and Soul Points equal to the average Soul Points of all other living Players (rounded down). Any Player may collect their Wages if they have not already done so since Doc's most recent Office Hours. Upon doing so, that Player may gain 240 Cash, via the Player Details page. Body Points and Soul Points have a defined range. If either is less than zero for any Player, it is set to zero. If either is above 120, it is set to 120. If a Player's Body Points or Soul Points are zero, that Player is Dead and may take no further part in the current Round. This paragraph takes precedence over all other Rules. 12. Perks Whenever a proposal passes, Doc gives the proposer one (1) pill of any color. If, in the opinion of Doc, the proposal makes the game more interesting, Doc gives the proposer one (1) additional pill of any color. If, in the opinion of Doc, the proposal is the most creative proposal passed to date, Doc gives the proposer three (3) additional pills of any color. Perks may be augmented or reduced if Doc finds sufficient reason to do so. 13. Officers The various office holders of the game must hold individual Office Hours at a time of their choosing every Thursday. The Office Hours for an individual office holder last for as long as it takes for that office holder to process every action required for that Office Hours. Each office holder may, by announcement to the mailing list, delay their office hours for up to six days, or cancel them completely if they are too busy. With the exception of Doc, if any Office Holder misses their Office Hours without sending a cancellation notice, or cancels their Office Hours for three weeks in a row, that office holder must be replaced immediately by an active player of Doc's choosing. At any time, any office holder may choose to vacate their office by sending their resignation to the mailing list. That office must be filled by an active player of Doc's choosing before Doc's next Office Hours. 14. Attack! A Player may Attack another Player at any time, provided they share a Room. An Attack involves paying 5 Soul and 5 Body, and rolling a 100-sided die (in the PDP). According to the result of this roll:
Zombies may be "attacked" by players, and suffer all penalties of injuries it receives from being attacked. A Player attacking a Zombie receives a penalty of -15 added to eir roll. A Zombie attacking a Player receives a bonus of +15 added to its roll. The results of any Attack should be announced to the mailing list. 15. [Repealed] 16. Nurse An active player shall hold the office of Nurse. The identity of the Nurse shall be part of the gamestate. The Nurse assists the Doc in running the hospital. As compensation for such duties, the Nurse receives one green pill, one soul point, and 45 cash during eir office hours. 17. Deliberate contagion An active Player with an Airborne Disease may, at any time, pay 5 Soul and 5 Body Points to attempt to give that Disease to another active Player. Both players must be in the same room. There is a 75% chance of the disease being transmitted. 18. Epidemiologist An active player shall hold the office of Epidemiologist. The identity of the Epidemiologist shall be part of the gamestate. An Epidemiologist studies Diseases and their effects. This study is call Epidemiology. The Epidemiologist keeps track of current diseases. Diseases will be listed as a database on the Yahoo! Groups web site. The Epidemiologist will be responsible for making sure this database properly reflects diseases described in the rules. As compensation for such duties, the Epidemiologist shall receive 1 red pill and 1 yellow pill each week during office hours. Epidemiologist are very healthy because they know all about diseases and special treatments, and usually walk around wearing a mask. Because of this health they may trade body points for soul points on a 3:1 basis. Because of their good health, whenever an Epidemiologist would normally contract any communicable disease, e gets one additional 25% change to NOT catch the disease. Epidemiologists are also bitter because everyone always mispronounces their name or gets them mixed up with Entomologist. Because of this bitterness and their familarity with diseases the Epidemiologist may spend 15 soul points and infect any active player with any communicable disease. The Epidemiologist may do this no more than twice each office hours. If someone posts a message to the official mailing list that misspells "Epidemiologist" or "Epidemiology" then the Epidemiologist may chose to infect them with a disease for only 5 soul points. The Epidemiologist also rarely imports special one-of-a-kind formulas to treat diseases. During their Office Hours e may cure ONE and only ONE disease that any active player has if e so wishes. The player must be either in the lab OR in the same room as the Epidemiologist to be cured. There is a 75% chance of success. Upon administering the cure the Epidemiologist will update the PDP with the random roll and results of the cure. The Epidemiologist gets 2 soul points for performing a sucessful cure. If no player has indicated to the Epidemiologist that e wishes to attempt a cure for a disease, then the Epidemiologist may attempt to cure emself. If any other player has made a request, the Epidemiologist may not attempt to cure emself (whether or not e chose to cure the other player). The Doc may appoint a new Epidemiologist at any time. 19. Winning Methods All methods defining how a player may be named "The Winner of Round 1" shall be contained within this rule. Any method not thusly listed herein shall be ignored. Each method must be numbered incrementally starting with one and have a unique label for clarification. A player will be named "The Winner of Round 1" by only one of the following methods: If at any time 1 and only 1 player is not "Dead", that player will be declared the "Winner" of round 1. If at any time 1 and only 1 player has more that 199 pills, more than 100 soul points, more than 100 body points, and more than 10,000 cash, and has no diseases, that player shall be declared the "Winner" of round 1. 20. Psychiatrist An active player shall hold the office of Psychiatrist. The identity of the Psychiatrist shall be part of the gamestate. Psychiatrist deals with the diagnosis, treatment, and prevention of mental and emotional disorders, and is able, through counselling, to treat the Psychoses of other Players. The Psychiatrist performs his or her work in the Psychiatric Ward. If a Player is in the Psychiatric Ward and the Psychiatrist is also there, he or she may have the following procedures performed at the following costs (half of the cost goes to the Hospital, half is given to the Psychiatrist):-
If the Psychiatrist's Soul Points drop below thirty, Doc must reassign the role elsewhere. 21. [Repealed] 22. [Repealed] 23. Blood Test A blood test may be performed on an active player at the request of that player or any officer. The blood test costs 1 body point and 5 cash points if requested by the player and is free when requested by an officer. The blood test shall check for any communicable diseases. The disease shall be randomly chosen from diseases not already inflicting the player. The chance of the discovery of a new infection is X percent where X is equal to 100 minus the dividend of the player's body points divided by 2 ( 100 - ( B.P. / 2 )). There must be one Nurse's Office Hours between each blood test for a particular player. The Nurse performs all blood tests during the Nurse's Office Hours by request in an email sent to the mailing list with a subject: "Blood Test:" followed by the player's name. After the discovery of an infection, the player has 24 hours to receive a vaccine against the infection. If they receive the vaccination, they are immediately cured of the infection, as well as receiving whatever effects the vaccine gives them. 24. Pharmacy The Pharmacy sells pharmaceutical items to players for cash. Any player may, at any time, buy items available from the Pharmacy, if the Pharmacy has the item in stock. The Pharmacy can never have a negative quantity of an item in stock. Players may also sell unused items in their possession back to the Pharmacy for cash. Any such transaction must be sent to the mailing list. The Pharmacist will then update the PDP and adjust the Pharmacy's stocks as appropriate. The Pharmacy redeems pill coupons and will exchange a player's coupon for the exact quantity and color of pills as listed on the coupon, if the Pharmacy has the required items in stock. The Pharmacy purchases and sells the following items:
In the interests of public health and safety, a single player may not purchase more than 3 pills of each type from the Pharmacy or sell more than 3 pills of each type to the Pharmacy in one day. The price for purchasing and sellng pills is part of the gamestate, maintained by the Pharmacist, and stored in a Yahoo! Groups database. The quantities of pills are limited. The quantity of each pill remaining is part of the gamestate, maintained by the Pharmacist, and stored in an Yahoo! Groups database. Pamphlets are printed to order. Pills are made only in the pharmacy, and may not be created by any other means. All pills given to players provided through the action of any other rule, must therefore be withdrawn from the Pharmacy stocks. If the Pharmacy has insufficient stocks to give out for a particular rule action, the player will instead receive a pill coupon listing the exact quantity and color of pills they are to receive. This paragraph takes precedence over every rule that gives pills to players. Each player's inventory of coupons and what is listed on them is part of the gamestate, maintained by the Pharmacist, and stored in a Yahoo! Groups database. 25. [Repealed] 26. Blood Bank The Blood Bank stores blood collected from the players to be used for medical procedures (surgeries, etc) and to increase one's health. The Blood Bank is part of the gamestate and shall have its status stored in a Yahoo! Groups database at <http://groups.yahoo.com/database/DocNomic>. The Blood Bank is maintained by the Nurse and is open for donations or purchases during the Nurse's Office Hours. During Doc's Office Hours, any players, except those who joined the game within the previous 28 days, who have not donated blood to the blood bank at least once since the fourth previous Doc's Office Hours shall lose 10 body points. The players' last date of donation shall be part of the gamestate. A player must have had a Blood Test during the previous Nurse's Office Hours prior to donating resulting in no new infection by that player. Only one pint of blood may be donated for each Blood Test. A player may not have any communicable disease at the time of blood donation. As compensation for donation, a player shall gain 100 cash points, gain 5 Soul points, and lose 3 Body points. If a player needs blood or wishes to buy blood, they may do so by notifying the Nurse concerning how many pints they wish to buy. The purchase shall decrement the player's cash points by 200, and increase their body points by 5. This is in addition to any other costs that may be required for medical procedures (surgeries, etc) and must be arranged before any medical procedure requiring blood takes place. 27. Trading Post A player may give another player cash, pills, or pamphlets at any time, as long as the player has the item in their possession to give. The players involved in any transaction must be in the same room at the time the transaction takes place. A player may never give another player body points or soul points. 28. The Player Details Page The Player Details page (PDP) tracks various aspects of the Gamestate, and is updated and moderated by the Players. Whenever a Rule requires that a relevant piece of the Gamestate be altered, any Player may make that alteration via the PDP (unless a particular Player is specified to make the change, in which case only he or she may do so). All alterations are logged - if any Player feels that an alteration goes against the Rules of DocNomic (as they were at the time of the alteration), he or she may undo the effects of that alteration (unless it was made more than five days ago). If such an undoing is disputed, a Point of Order should be raised. Doc may choose to impose fines of up to 500 Cash, or beatings of up to 120 Body Points damage, for any PDP alterations which are against the Rules. The data presented by the PDP shall be considered to be a legal record of the relevant aspects of the Gamestate, although any corrections to it shall take effect with as much retroactivity as Doc feels appropriate. 29. Vaccination An active player may buy a vaccination at a cost of 100 cash points. The player is responsibility for immediately updating the PDP for such an action, and determining any side effects (i.e. Horrid Rash). The vaccine is considered "given" as soon as the message is sent to the mailing list. When a player has been vaccinated, their chance of contracting a communicable disease by any means is reduced by 40% while the vaccine is in effect. The effects commence immediately the vaccine has been given, and end at the start of the second Nurse's Office Hours after the vaccination is received. On each occasion that a vaccine is taken, there is a 10% chance of an adverse reaction, which manifests itself as a Horrid Rash. 30. Surgeon An active player shall hold the office of Surgeon . The identity of the Surgeon shall be part of the gamestate. The Surgeon is in charge of operations and physical wounds. His primary duty is to deal with all diseases of type "Injury" or "Physical". The Surgeon is responsible for hosting a database at <http://groups.yahoo.com/database/DocNomic> to hold all diseases of type "Injury" and "Physical" and eir cure(s) if any. If a Player is in the Trauma Center and the Surgeon is also there, the Surgeon may operate on the Player's Injuries or Physical illnesses as specified in the rules. The Surgeon is bound by the rules of Office Hours as stated in Rule 13. During eir Office Hours the Surgeon performs the following actions:
The Surgeon may not perform surgery on emself. Doc or the Nurse may perform surgery on the Surgeon at the Surgeon's request. This surgery takes place in the Trauma Center. Because of their knowlege of the physical body they can trade 2 soul for 1 body at any time. The surgeon, or the nurse where the nurse is able to perform the procedure concerned, shall take 20% of the fees for each operation e performs. The Surgeon position can be assigned or reassigned by Doc at any time. 31. Hospital Building Engineer An active player shall hold the office of Hospital Building Engineer. The identity of the Hospital Building Engineer shall be part of the gamestate. The Hospital Building Engineer tracks all information regarding the various rooms and locations of the Hospital. All required information must be stored in one or more databases at the Yahoo! Groups web site. As compensation for such duties, the Hospital Building Engineer receives one yellow pill and one purple pill during their Office Hours. If the Hospital Building Engineer is unable to update the Yahoo! Groups database(s) at least once in between their Office Hours, they will be declared unfit for office and Doc must replace them immediately. During the Hospital Building Engineer's Office Hours, e may move without restriction to one room in the hospital of their choice. This takes precedence over all rules restricting movement. The Hospital Building Engineer holds the keys to the Hospital Entrance and the Toilets. E can lock or unlock either room, preventing or allowing any player moving to the Outside World from the Hospital Entrance and vice/versa, and moving to the Toilets from the Hospital Entrance and vice/versa. 32. Hospital Rooms There exist a number of rooms in the Hospital, as detailed in this rule. Each player must always occupy one and only one room in the hospital. The location of each player in the hospital shall be part of the gamestate, and maintained by the Hospital Building Engineer. Each room in the hospital shall have a name, a list of rooms that it connects to, and a description of the room. Players may move from one room to another, provided that the room they are in connects to the room they wish to move to, and if that specific move is not disallowed by the rules. Players make such a move by posting it to the mailing list. A player may only make one move in this fashion once per day. When announced, the player moves immediately to the new room, regardless of how long it takes the Hospital Building Engineer to update the Yahoo! Groups database. Doc may, at any time, use the PA System to call a member of Staff to any room inside the hospital, by posting such a message to the mailing list. Upon doing so, that Staff member is moved directly to that room, unless they would be unable to reach that room through normal means.
1000. Diseases A number of Diseases exist, as detailed in this Rule. Each Player may suffer from any number of Diseases; the Disease status of each Player shall be part of the Gamestate. All diseases must have a Name, a Type, Symptoms, and a Cure. If a Player would catch a Disease that he or she already has, it is not contracted. During each Office Hours, the Nurse shall pick two active Players at random. Any communicable disease borne by the first shall be contracted by the second. During the Office Hours, for each Airborne Disease, the Epidemiologist will select two active Players at random. There is a 25% chance each Player will contract the Airborne Disease. During the Office Hours, the Epidemiologist will randomly select one player and randomly select one non-airborne disease. The player will contract this disease. Diseases have the following types:
Some Diseases are operable by certain staff, for a given cost. A Player may request such an operation from a relevant staff member, if he or she can afford the operation; upon such a request being publicly acknowledged, the Player is cured of the Disease and loses Cash equal to the cost.
Last modified: Thu Jul 5 17:22:12 EDT 2001 |