(A table enabling comparisons of the benefits and responsibilities
of various DocNomic officers. Up to date as of date shown at bottom.)
Officer |
Duties |
Salary |
Powers |
Restrictions |
Doc |
Runs the game |
None |
Omnipotent |
None |
Pharmacist |
Handles Pharmacy transactions; makes pills; adjusts pill prices |
75 C weekly |
None |
None |
Mad Scientist's Assistant |
Animates Zombies, adjusts Zombies for depreciation |
None |
2 BP -> 1 SP |
None |
Nurse |
Oversees Doc elections; distributes ex-Players' pills if no addict; performs blood tests; maintains Blood Bank; surges the Surgeon; handles communicable disease transmission; designates Addict; handles Migraine; treats Sniffles |
45 C / 1 G / 1 SP weekly; 20% of fees for surgery |
Has keys to Padded Room |
None |
Epidemiologist |
Keeps track of diseases; dispenses one-of-a-kind treatments; handles new disease infection |
1 R / 1 Y weekly; 2 SP for treatments |
3 BP -> 1 SP; 25% chance to avoid communicable disease; 15 SP -> infect another Player (5 SP if Ep. misspelled) |
None |
Psychiatrist |
Handles general therapy, specific counselling, electroshock |
50% of treatment fees |
Administer relapse; has keys to Padded Room |
Must work in Psychiatric Ward |
Surgeon |
Keeps track of injuries and physical diseases; cures injuries; administers injuries and physical diseases |
100 C / 1 R / 1 B weekly |
2 SP -> 1 BP |
Must work in Trauma Center |
Hospital Building Engineer |
Tracks locations |
1 Y / 1 P weekly |
None |
None |