201.
Quorum for a proposed rule change is defined
to be 20% of Voters at the beginning of
the prescribed voting period for that
proposal
202.
All players begin a new game with 0 points.
Points may not be gained, lost, or traded
except as explicitly stated in the rules.
Amended by 338.
203.
The winner is the first Voter to achieve
100 (positive) points. If more than one
Voter achieves this condition simultaneously,
all such Voters win. When a game ends
in this manner:
- If
there is only one winner, that Voter
becomes the Speaker, and the old Speaker
becomes a Voter.
- If
there is more than one winner, the Speaker
randomly selects one of the winners,
who becomes the new Speaker, and the
old Speaker becomes a Voter.
- All
players' scores are reset to 0. A new
game is begun.
All
rules and proposed rule changes retain
the status they had at the end of the
old game.
204.
A proposal shall be made by submitting
it to the Speaker. Only Voters may
make proposals. All Players including
Voters and the Speaker may make proposals.
As soon as possible after receiving a
proposal, the Speaker shall assign the
proposal a number and distribute the proposal
along with its number to all players.
Amended by 310.
205.
The prescribed voting period for a proposal
shall be one week, beginning at the time
the Speaker distributes the proposal to
all players.
206.
Each Voter has exactly one vote. The Speaker
may not vote.
207.
Voters may vote either for or against
any proposal within its prescribed voting
period. In order to be legally cast, the
vote must be received by the Speaker by
the end of the prescribed voting period.
The Speaker may not reveal any votes until
the end of the prescribed voting period.
Any Voter who does not legally vote within
the prescribed voting period shall be
deemed to have abstained.
208.
At the end of the prescribed voting period
on a proposal, the Speaker shall reveal
all votes legally cast on that proposal.
If the Speaker's consent may be required
for a proposal to be adopted, then the
Speaker should indicate at that time whether
or not e gives eir consent. If the Speaker
does not explicitly indicate that e refuses
to consent to the proposal, it shall be
assumed that e consents.
209.
The required votes for a proposal to be
adopted is as follows: For a proposal
which would directly alter the actions
which are required of and/or forbidden
to the Speaker: a) a simple majority of
all votes legally cast, if the Speaker
consents; b) b) a 2/3 majority of all
votes legally cast, if the Speaker does
not consent; For all other proposals,
a simple majority of votes legally cast.
This rule defers to rules which set the
required number of votes for proposals
which propose to transmute a rule.
210.
An adopted rule change takes full effect
at the moment of the completion of the
vote that adopted it.
211.
Voters who voted against proposals which
are adopted receive 10 points apiece.
Players whose proposals are adopted shall
receive 10 points plus a random number
of points in the range 1-10 inclusive.
Players whose proposals are not adopted
shall lose 10 points. Amended by 315.
4/16/2000.
212.
If two or more mutable rules conflict
with one another, or if two or more immutable
rules conflict with one another, then
the rule with the lowest ordinal number
takes precedence. If at least one of the
rules in conflict explicitly says of itself
that it defers to another rule (or type
of rule) or takes precedence over another
rule (or type of rule), then such provisions
shall supersede the numerical method for
determining precedence. If two or more
rules claim to take precedence over one
another or defer to one another, then
the numerical method again governs.
213.
If players disagree about the legality
of a move or the interpretation or application
of a rule, then a player may invoke judgement
by submitting a statement for judgement
to the Speaker. Disagreement, for the
purposes of this rule, may be created
by the insistence of any player. When
judgement is invoked, the Speaker must,
as soon as possible, select a Judge as
described in the Rules. The Speaker must
then distribute the statement to be judged,
along with the identity of the Judge,
to all players.
214.
If judgement was invoked by a Voter, then
the first Judge to be selected to judge
that statement shall be the Speaker. If
judgement was invoked by the Speaker,
the first Judge to be selected shall be
a randomly selected Voter. In all cases,
if a Judge beyond the first must be selected
to judge a statement, it shall be a randomly
selected Voter. The Voter thus selected
may not be the player most recently selected
as Judge for that statement, nor may e
be the player who invoked judgement.
215.
After the Speaker has distributed the
statement to be judged and the identity
of the Judge, the Judge has one week in
which to deliver a legal judgement. If
the Judge fails to deliver a judgement
within this time, e is penalized 10 points
and a new Judge is selected. A judgement
is delivered by submitting that judgement
to the Speaker, who must then distribute
that judgement to all players as soon
as possible.
216.
A legal judgement is either TRUE, FALSE,
or UNDECIDED. The judgement may be accompanied
by reasons and arguments, but such reasons
and arguments form no part of the judgement
itself. If a judgement is accompanied
by reasons and arguments, the Speaker
must distribute the reasons and arguments
along with the judgement.
217.
All judgements must be in accordance with
the rules; however, if the rules are silent,
inconsistent, or unclear on the statement
to be judged, then the Judge shall consider
game custom and the spirit of the game
before applying other standards.
218.
In addition to duties which may be listed
elsewhere in the rules, the Speaker shall
have the following duties:
- register
new players
maintain
a list of all players and their current
scores, and make such a list available
to all players
maintain
a complete list of the current rules,
and make such a list available to all
players
- make
a random determination whenever such
determination is required by the rules
facilitate discussion via the dicussion
email list
Amended
by 307.
3/14/2000.
219.
If a player believes that the rules are
such that further play is impossible,
or that the legality of a move cannot
be determined with finality, or that a
move appears equally legal and illegal,
then the player may invoke judgement on
a statement to that effect. If the statement
is judged TRUE, then the player who invoked
judgement shall be declared the winner
of that game, and the game ends, with
no provision for starting another game.
This rule takes precedence over every
other rule determining the winner of the
game.
301.
"THE HEAD NEEDS A BODY" It should be recognized
that in the infancy of our game, we are
governing without having anyone to govern.
Therefore, let there be the creation of
a city-state, 'Nomicsylvania', by which
all future laws and amendments will have
influence over, and we, the governing
players, shall rule over like kings, damn-hell-ass
kings! Adopted March 7th, 2000. In Favor:
JH, MK, DJ. Opposed: SM, SC.
303.
At any time a proposal may be submitted
to all members of the on_discussion mailing
list for debate before submission to the
speaker for voting. A proposal submitted
for the purpose of debate must be e-mailed
to all members of the on_discussion mailing
list and have the following as the first
line of the body of the e-mail:
PROPOSITION
($$$PROP#) FOR DEBATE
where $$$ represents the author's initials
and # represents the number of propositions
submitted by this author. (e.g. DRJPROP3)
A proposition submitted for debate in
this manner will be protected in that
no player may officially submit for voting
the same proposal, or a differently worded
proposal that causes the same result as
the proposition originally posted for
debate for a period of 7 days from the
time the original proposition was posted
for debate in the appropriate manner.
If the proposal is not officially submitted
for voting within the 7 day period, no
player may repost for debate the same
proposition, or a differently worded proposition
that causes the same result as the proposition
originally posted for a period of 7 days.
In either case, the Speaker will be the
sole judge of whether any proposal submitted
for voting or debate causes the same result
as a proposition previously submitted
for debate. Adopted March 8th, 2000. In
Favor: JH, SC, DJ. Opposed: SM, MK.
304.
"CHUCK THE WEB GNOME" Whereas it is of
vital importance that there be accurate
records available to all players on the
current status of the game, and whereas
Chuck has been kind enough to provide
a web site to provide this information,
let there be the creation of the position
of Historian. This title shall initially
be conferred upon Chuck. As Historian,
it will be eis duty to maintain the web
site and serve as list moderator for the
discussion list serve. Furthermore, all
proposals submitted must henceforth be
simultaneously submitted to both the designated
Speaker and Historian in order to maintain
continuity. At any time the current Historian
may relinquish eis title and name a successor
amongst any willing players. Adopted March
13th, 2000. In Favor: JH, MK, SC, LH.
Opposed: SM, DJ. Speaker Consent Withheld.
Amended by 313.
306.
"PUNISHMENT BY BROWBEATING" If a player
violates one of the accepted rules, and
it is brought to the attention to the
List, the other players may send messages
to that player with the phrase "BROWBEAT"
in the body. Adopted March 13th, 2000.
In Favor: DJ, MK, SC, LH. Opposed: SM,
JH.
307.
The Speaker shall do no more than facilitate
discussion and fulfill duties mentioned
in rule 218, with the exception of maintaining
player lists, scores, and rules. All sections
of rule 218 pertaining to maintenance
will be fulfilled by the position of Historian.
The Historian for the first game is Chuck
Henry. Adopted March 13th, 2000. In Favor:
DJ, MK, SC, LH, JH. Opposed: SM.
309.
There will be a prestige points system
in use to track player participation.
Each player in addition to the game points
that determine winner, will have a sum
of prestige points (PPs) assigned. The
points will be awarded to represent participation
only and will not aid in winning.
A
voter will receive 10 PPs for every proposal
submitted to the speaker, regardless of
whether or not the proposal is adopted.
A voter will receive 5 PPs for voting
on any proposals. The Speaker will receive
2 PPs for every voter that votes on a
proposal.
Other
rules may create circumstances in which
PPs are created and awarded. The Speaker
can grant PPs to any voter for service
“above and beyond” the ruleset. The speaker
shall not, however, assign more than 20
PPs to one voter within one month. PPs
are non-tradable and non transferable.
Adopted March 13th, 2000. In Favor: DJ,
SC, JH, SM. Opposed: MK, LH.
310.
"THE SPEAKER SPEAKS" Whereas rule 204
states that 'Only Voters may make proposals',
this line would be omitted and be replaced
by the following: 'All Players including
Voters and the Speaker may make proposals'
Adopted March 23th, 2000. Passed Unanimously.
313.
"HISTORIAN REDEFINED" Amend proposal 304
as follows:
- Replace
the word "forevermore" with "initially".
- Replace
the word "Chuck's" with "eis"
- Add
the following sentence: "At any time
the current Historian may relinquish
eis title and name a successor amongst
any willing players."
Adopted
March 28th, 2000. Passed Unanimously.
314.
"THE FLIP-FLOP PROPOSAL" A proponent has
the right to withdraw eis proposal anytime
within the designated voting period. Furthermore,
a voter may change eis vote on any proposal
as long as it is within the set voting
period. Adopted March 28th, 2000. In Favor:
JH, MK, DJ. Opposed: SM.
315.
"JUST REWARD" Whereas rule 211 states
"Players whose proposals are adopted shall
receive a random number of points in the
range 1-10 inclusive."
The
rule should be reworded to read "Players
whose proposals are adopted shall receive
10 points plus a random number of points
in the range 1-10 inclusive." Adopted
April 16th, 2000. Passed Unanimously.
316.
"HELLO OPERATOR?" To spawn a more invigorating
environment, an Internet Relay Chat (IRC)
chat room will be active 2 nights per
week beginning at 8pm and ending at the
moderator's discretion with a minimum
time of 2 hours. The moderators for the
first game will be Devon Jacobs and _______________________.
The current chat days, chat room name
and IRCServer location of the chat room
will be Posted on the official OUR NOMIC
website, initially the chatroom name will
be OURNOMIC and the IRCServer will be
_____________. The moderator has all powers
entitled to em pursuant to the IRC rules
governing chat room moderators. Adopted
April 16th, 2000. In Favor: DJ, SM. Opposed:
MK Suspended October 17th, 2000 by 325.
317.
"YOU MAY CALL ME… TIM" Devon Jacobs shall
hereby be know to all of Nomicsylvania
as 'Devon Jacobs the Grand Silly Kniggit'.
Matthew Keppel shall hereby be know to
all of Nomicsylvania as 'Matthew Keppel
the Lesser Silly Kniggit'. And for eis
total lack of cooperation and participation,
Steven Colabufo, will be known as 'Steven
Colabufo, The Poor Bastard.'
The
first player to reach 100 prestige points
shall gain the title "Grand Silly Kniggit".
The second player to reach 100 prestige
points shall gain the title "Lesser Silly
Kniggit". At the time of the granting
of "Lesser Silly Kniggit," the player
with the lowest prestige point total is
granted the title "Poor Bastard".
At
the time of the granting of the title
"Poor Bastard" the first paragraph is
automatically replaced by the following
sentences: "__Name of recipient #1__ shall
hereby be know to all of Nomicsylvania
as '__Name of recipient__ the Grand Silly
Kniggit'. __Name of recipient #2__ shall
hereby be know to all of Nomicsylvania
as '__Name of recipient__ the Lesser Silly
Kniggit'. And for eis total lack of cooperation
and participation, __Name of recipient
#3__, will be known as '__Name of recipient
#3__, The Poor Bastard.' " At the time
of the granting of the title "Poor Bastard"
this paragraph is automatically deleted.
These
titles are honorific only. They denote
nothing beyond bragging rights within
our humble nomic. No rules may be created
to extend their function beyond the stated
purpose. Adopted April 24th, 2000. In
Favor: DJ, SM, MK, LH. Opposed: JH. Self
Modified on February 4th, 2001.
319.
"SCHOOL'S OUT… FOREVER!" Whereas we the
members of Our Nomic and the sovereignty
of Nomicsylvania are professionals in
the real world of varying schedules and
lifestyles….
Whereas
we the member of Our Nomic live in climates
where 10 months of the year the weather
forces us to live with our faces pressed
against our monitors….
Whereas
we love Our Nomic and do not wish to see
it fail due to the good weather or our
schedules….
It
is stated that any player may declare
on any open Nomic approved communication
forum that "I move for a recess." Then
time period of that recess is then stated
being any time from 1 week to 3 months.
This motion must receive a second and
third motion from other players within
24 hours of the declaration or be scrapped.
Within one week of this motion, 2/3 of
the active registered voters must respond
to any open forum either in support or
opposition to the motion. If 2/3 of the
active registered voters do not respond
then the motion is scrapped. If a majority
of voters who responded to the motion
are in support then Our Nomic is considered
in recess.
During
this period of recess, the forums of discussion
continue to operate upon the discretion
of the moderator of that forum. However,
no new proposals can be submitted or acted
upon until the recess ends. Any proposals
in the Hopper shall be acted upon on the
date that was assigned to them, by the
Speaker, regardless of the recess.
Upon
the date stated as the end of the recess,
all functions of Our Nomic shall return
to pre-recess status. Adopted May 13th,
2000. Passed Unanimously.
320.
PUBLIC INFORMATION ACT Each nomic player
is endowed with the certain rights set
forth in the current ruleset of Nomicsylvania,
and as an active member thereof has the
privilege of amending said ruleset in
accordance with current laws. The amendment
of the Nomicsylvania ruleset affects all
players, and therefore the course of events
leading to any change in law or custom
is deemed to be the concern of all members
of the body, whether or not they choose
to actively participate. Therefore any
information, discussion, debate, or other
communication that takes place in any
type of open forum (including nomic run
IRC channels as set forth in R-316), public
postings, or nomic governed mail list
is hereby considered public information
and must be made available to all members
of Nomicsylvania. Adopted May 13th, 2000.
Passed Unanimously.
321.
IS THERE ANYBODY OUT THERE? There shall
be an entity known as "voter status".
Every player will have a voter status.
The possible voter statuses are: active,
inactive, excused.
Definitions
Voter
status: active means the player has participated
by voting in any of the last 5 consecutive
proposal votes or has made a call for
judgment in the last calendar month. This
player counts towards quorum under the
definition under rule 201.
Voter
status: inactive means that the player
has not participated by voting in any
of the last 5 consecutive proposal votes
or has not particapted in a call for judgment
in the last calendar month. This player
counts towards quorum under the definition
under rule 201.
Voter
status: excused means that the player
has voluntarily removed himself from the
voting and proposal submission.
Changing
voter status
All
players at the time of the adoption of
this proposal will be considered active
voters.
Any
active player's status that has not voted
in the last 5 consecutive proposal votes
shall acquire the inactive voter status.
In addition, this player will receive
a PPs penalty of 10 points.
Any
inactive player may contact the Speaker
and ask to be switched back to active
voter status. The Speaker will comply
within 24 hours.
Any
player may contact the Speaker and request
their status be changed to excused. The
Speaker will comply within 24 hours. When
a player is excused, no penalties shall
be applied to that player due to missed
votes or missed calls for judgment.
Any
excused player may contct the Speaker
and request their status be changed to
active. Adopted May 13th, 2000. Passed
Unanimously.
322.
"BE ALL THAT YOU CAN BE..."
Our Nomic's survival is dependent upon
having players to continue the game. In
order to assure that the game continues
let a reward stand for any player that
can recruit new players.
A
recruiter may be any player who has participated
in at least 6 consecutive votes. The Speaker
may not recruit and be rewarded.
A
recruiter that wishes to claim a potential
player must submit a formal claim to the
Speaker's Office before the potential
player contacts the Speaker about membership.
The potential player must also announce
the recruiter in that initial contact.
If these conditions are not met, then
the recruiter will not receive points.
The
recruiter will receive 20 points as a
reward for the recruitment only after
the new player has participated in 5 consecutive
votes. Participation is defined as voting
for or against any proposal as an active
player. The new player may change player
statuses as normal without affecting the
recruiter's points. The Speaker's Office
will award the points. If the new player
lapses into inactive status, the recruiter
will not receive points. If the 5 consecutive
votes span the end of one game and the
beginning of another, the new Speaker
will honor the recruiter's claim as if
no change in Speakers had occurred.
To
combat recruitment fraud, the Speaker
reserves the right to request proof of
existence from the new player. The method
of determining existence is at the discretion
of the Speaker. If the Speaker finds a
case of fraud then the recruiter will
be fined 20 points. Adopted August 25th,
2000. In Favor: SM, MK, JH. Absent: LH,
SC. Excused: DJ
324.
"WHAT THE HELL AM I SUPPOSED TO DO?"
Understanding that joining Our Nomic and
becoming a full functioning and confident
player is a difficult task, let us help
to make entry into our game as easy as
possible. Let stand a reward to any player
that supports a new player as a mentor.
After
a new player has be admitted and the announcement
has been made in the official forums,
the Speaker's Office will accept offers
for mentoring. Offers must be submitted
within 3 calendar days of the admission
announcement. If more than one person
wishes to mentor the new player, then
a player will be randomly selected from
the volunteers. If there are no volunteers
then the Speaker shall randomly select
a player to be the Mentor. The Mentor
will be notified by the Speaker's Office
upon the selection.
The
Mentorship will last for a period of 3
calendar weeks from the announcement of
the Mentor. Upon the end of the Mentorship,
the new player will be asked if the Mentor
was helpful and to what degree. If the
response was favorable, in the judgment
of the Speaker, then the mentor is awarded
15 points. Adopted August 25th, 2000.
In Favor: SM, JH. Opposed: MK. Absent:
LH, SC. Excused: DJ
325.
SUSPENSION OF NOMIRC This proposal hereby
suspends rule 316:the NomIRC system. This
temporary suspension is brought about
by general lack of interest and / or participants
in this particular medium. The suspension
will be automatically lifted when Our
Nomic Membership exceeds 20 players, at
which time rule 316 will return to active
status as originally written. Adopted
October 17th, 2000. In Favor: DJ, JH,
LH. Opposed: SM. Absent: JB, MK, SC.
326.
HOLY HAND GRENADE OF ANTIOCH Let
there be an artifact known as the Holy
Hand Grenade of Antioch. This artifact
is a sub game of Our Nomic. The grenade
has a timer set to 10. Every time the
grenade is passed from player to player
the timer looses one number. When the
number reaches zero, it explodes! When
it explodes it subtracts 5 prestige points
and 1 score point from the player that
has it in ies possession.
The
hand grenade is an email that containing
the text of this rule and a cheesy ascii
drawing of a grenade. This is email is
passed from player to player by the last
recipient forwarding this email to the
next recipient. The timer listed on the
email should be reduced by one.
The
grenade, due the fact that it is timed
by the passing of the grenade, has no
calendar or time sensitive timer. This
means that a player could hold on to the
grenade indefinitely. This would then
would halt the sub game. This is of no
consequence. However, if a player has
the grenade in eis possession then that
player must sign any nomic related email
with eis name and "The Holder of the Holy
Hand Grenade of Antioch". If the holder
does not announce eisself then the grenade
instantly self destructs damaging the
holder.
After
the hand grenade has exploded, this rule
is repealed.
The
first holder shall be Chuck Henry. Adopted
December 19th, 2000. In Favor: DJ, JH,
LH, SM, MK. Absent: JB,SC. Excused: JoH.
328.
OUR WHAT? WHAT KIND OF NAME IS THAT? To
aid in the recruitment of new members
and to increase pride in one's nomic,
there should be created a task force to
create a new more marketable name for
Our Nomic. The Name Task Force (NTF) should
have the following 4 goals; first the
NTF must create a list of viable names
for Our Nomic. These names should be easily
remembered and pronounced. These names
should be unique in the nomic world. These
names should create an image of Our Nomic
that is positive. Secondly, NTF should
narrow the list of candidates to one name.
The NTF may use any method of narrowing
the choices that is appropriate. Third,
the NTF should write and submit the proposal
that would change the name of the nomic
officially. The proposal may be submitted
by the NTF as a group. Any prestige points
or point bonuses or penalties incurred
by the NTF will be distributed amongst
the members of the NTF in accordance with
the NTF regulations. Lastly, the NTF should
review the ruleset in total for instances
of the old name and write proposal(s)
to change the name throughout the ruleset.
The
NTF may create whatever regulations and
procedures it requires to complete the
above stated goals. However, these regulations
and procedures affect only the players
who are members of the NTF. Further, these
regulations and procedures cannot affect
the status, prestige points or points
of the members outside of the methods
stated above under goal three. These regulations
and procedures cannot contradict the rules
stated in this proposal.
The
NTF reports to the Speaker. At any time
the Speaker can make requests of the NTF
and receive a fulfillment of that request
within 3 calendar days. If the request
is not fulfilled in the 3 day period,
the Speaker then may suspend operations
of the NTF until the request is filled.
The
NTF is to be made up of at least 3 Our
Nomic Voters. Any player that is interested
in participating in the NTF should submit
a letter of intent to the Speaker within
3 days of the adoption of this proposal.
The first respondent will be given the
title "Head of Name Task Force". This
person will act as the liaison between
the Speaker and the NTF. This person will
also serve in a leadership role in the
task force. If there are no respondents,
or not enough respondents, the Speaker
will randomly choose a person to be the
"Head of Name Task Force". That person
then will have the authority to draft
players into the NTF to bring the membership
to 3. Adding new members and resigning
from membership procedures shall be governed
by the NTF's regulations and procedures.
The
NTF will be in existence until it decides,
through its' regulations and procedures,
that it is has accomplished all of the
above stated goals. If any player feels
that the NTF has quit prematurely or has
already accomplished its' goals, the player
may make a Call For Judgment. This Call
will state whether or not the NTF should
continue its' work. The NTF must abide
by the decision of the judge. If the NTF
has been found to quit prematurely then
it must continue until the goals have
be completed. If the NTF has been found
to no longer serving a function then it
is disbanded. Upon the dissolution of
the NTF, this proposal repeals itself
leaving behind any changes made by the
NTF. Adopted January 14th, 2001. In Favor:
JH,SM. Opposed: MK. Absent: JB, SC, DJ,
LH. Excused: JoH, KM.
331.
IS IT "NOMM-IC" OR "NOME-IC"? , NEITHER!
IT'S NOMIC In
an effort to eliminate any confusion,
as well as any pansy-ass pronunciation
of the title of our game, making it sound
like some wacko saying it through a mouth
full of tapioca pudding, any future reference
to nomic will hereby be pronounced Nomic.
That's No, as in NO! you can't say it
any other way, and mic, sounding like
stick, as in if you don't like it you
can stick it where the sun don't shine!
Adopted January 28th, 2001. In favor:
DJ, Joh, SM. Absent: JH, LH, SC, JB, MK.
Excused: KM.
332.SUPPORT
YOUR LOCAL LOBBYIST Any
proposal submitted directly
to the speaker for voting (including those
of submitted by the speaker) under rule
204 must be accompanied by at least two
(2) letters of support written by lobbyists,
defined as separate players (including
the speaker) other than the author, to
qualify for voting. These letters must
forwarded in their entirety to the speaker
by the author at the same time the text
of the proposal is submitted. The e-mail
headers of support letters must be maintained
as it is passed from the lobbyist, to
the author, and finally to the speaker,
to ensure that the comments were made
from lobbyists and not merely by the author.
The lobbyist must include in eis support
letter, a copy of the text of the proposal
as it was written by the author when e
decided to support it. Any proposals not
meeting these conditions will be rejected
by the speaker. These letters of support
must be submitted to the speaker in the
same manner as a proposal would be.
This support must be gained through direct
e-mail communication with other players.
The on_discussion mailing list may not
be used to lobby for support of a proposal
that will be submitted directly to the
speaker for voting. When posting the proposal
to the web pages for voting, the speaker
shall include with the proposal the initials
of any and all players (lobbyists) whose
letters were submitted in support of said
proposal. The speaker shall keep for reference,
in electronic or hard copy format, any
and all support letters submitted to the
speaker regarding any proposal submitted
for a period of thirty (30) days after
the vote for that proposal. Players submitting
letters of support on the behalf of the
author of a proposal are in no way obligated
to vote in favor of that proposal. Any
proposal submitted to all members of the
on_discussion mailing list for debate
before submission to the speaker for voting
under rule 303 is exempt from this rule.
Any proposals rejected by the speaker
for not meeting the conditions of this
rule may be resubmitted in their original
text under rule 303.
Adopted February 8th, 2001. In favor:
DJ, JH, JoH, LH, MK, SO. Absent: SM, SC.
Excused: JB, KM. Amended by 337
on 3/14/2001.
333.
WHAT'S THE POINT IF YOU CAN'T BLOW THINGS
UP? If the possesor of the Holy Hand Grenade
should ever become an inactive member,
possesion of said hand grenade shall revert
back to the previous owner. The timer
decrease by one, as it does with all transfers.
Adopted February 11th, 2001. In favor:
DJ, JH, JoH, LH, MK, SM. Absent: SC, SM.
Excused: JB, KM.
334.
I AM HALLMARK'S LITTLE PATSY Let there
exist, in the land of Nomicsylvania, national
holidays equal to the birthdays of each
active player. On any given holiday, players
may celebrate by sending holiday greetings
to the person whose birthday falls on
said holiday. For that one day, the birthday
person has power to distribute 10PP's
to whomever submits the best greeting.
Adopted February 11th, 2001. In favor:
DJ, JH, JoH, LH, MK, SM. Absent: SC, SM.
Excused: JB, KM.
337.
The following amendments will be made
to rule 332:(ADDITIONS
IN BLUE, DELETIONS
IN RED)
Any
proposal submitted directly
to the speaker for voting (including those
of submitted by the speaker) under rule
204 must be accompanied by at least two
(2) letters of support written by lobbyists,
defined as separate players (including
the speaker) other than the author,
to qualify for voting. These
letters must forwarded in their entirety
to the speaker by the author at the same
time the text of the proposal is submitted.
The e-mail headers of support letters
must be maintained as it is passed from
the lobbyist, to the author, and finally
to the speaker, to ensure that the comments
were made from lobbyists and not merely
by the author. The lobbyist must include
in eis support letter, a copy of the text
of the proposal as it was written by the
author when e decided to support it.
Any proposals not meeting these conditions
will be rejected by the speaker. These
letters of support must be submitted to
the speaker in the same manner as a proposal
would be. This support must
be gained through direct e-mail
communication with other players. The
on_discussion mailing list may not be
used to lobby for support of a proposal
that will be submitted directly to the
speaker for voting. When
posting the proposal to the web pages
for voting, the speaker shall include
with the proposal the initials of any
and all players (lobbyists) whose letters
were submitted in support of said proposal.
The speaker shall keep for reference,
in electronic or hard copy format, any
and all support letters submitted to the
speaker regarding any proposal submitted
for a period of thirty (30) days after
the vote for that proposal. Players
submitting letters of support on the behalf
of the author of a proposal are in no
way obligated to vote in favor of that
proposal. Any proposal submitted to all
members of the on_discussion mailing list
for debate before submission to the speaker
for voting under rule 303 is exempt from
this rule. Any proposals rejected by the
speaker for not meeting the conditions
of this rule may be resubmitted in their
original text under rule 303.
338.
SUCKS TO BE YOU! VER. 2.1 Understanding
that it is very hard to join a game already
in progress, let us offer new players
incentive to join Our Nomic. Hence forth,
when a new player is admitted the player
will receive a number of points equal
to five points less than the average of
all the current points of all the players
rounded to the nearest whole point (minimum
0 points). In addition, new players will
receive 10 Prestiege points for taking
the challenge of joining our fair nomic.
A current player cannot quit and rejoin
to receive the point adjustment. If a
new game is started, all players in the
previous game are not considered new players.
This rule also amends rule 202 to read:
202.
All players begin a new game
with 0 points. Points may not be gained,
lost, or traded except as explicitly
stated in the rules.
Adopted
April 5th, 2001. In Favor: AN, DJ, JH,
JoH. Opposed: None. Absent: JB, LH, MK,
SM, SC, SO. Excused: AB,JB, KM.
340.
BABY PLEASE DON'T GO! If
at any time the Speaker leaves the game,
a new Speaker must be named using the
following process: 1. The position is
offered to the Active Voter with the highest
Prestige Points. This should be the person
most active in the game. 2. If the Voter
turns down the position, it is offered
to the Active Voter with the next highest
Prestige Point Total. 3. If all Active
Voters turn down the position of Speaker
(or there are no Active Voters) the position
will be given to the Voter with the highest
Point Total. This person may not turn
down the position. 4. When a new speaker
is chosen, any Voters that turned down
the position, that have a higher Prestige
Point total than the new speaker, shall
have their Prestige Point total reduced
to one (1) point less than the Speakers
total.
Adopted
May 16th, 2001. In Favor: BL, CH, CAH,
FA, JE, JH, LH, MR. Opposed: JoH, SM.
Abstain: AN, JB, MK, SO. Excused: AH,
JC, JR.
341.
DISCUSSION SUBMISSION PATCH. Changes
in red:
303.
At any time a proposal may be submitted
to all members of the on_discussion
mailing list for debate before submission
to the speaker for voting. A proposal
submitted for the purpose of debate
must be e-mailed to all members of the
on_discussion mailing list and have
the following as the first line of the
body of the e-mail:
PROPOSITION
($$$PROP#) FOR DEBATE
where
$$$ represents the author's initials
and # represents the number of propositions
submitted by this author. (e.g. DRJPROP3)
A proposition submitted for debate in
this manner will be protected in that
no player may officially submit for
voting the same proposal, or a differently
worded proposal that causes the same
result as the proposition originally
posted for debate for a period of 7
days from the time the original proposition
was posted for debate in the appropriate
manner. The proposal
may not be officially submitted to the
speaker for voting until the end of
the debate period. If the proposal
is not officially submitted for voting
within 24 hours
of the end of the the 7 day period,
no player may repost for debate, or
submit to the speaker for voting
the same proposition, or a differently
worded proposition that causes the same
result as the proposition originally
posted for a period of 7 days. In either
case, the Speaker will be the sole judge
of whether any proposal submitted for
voting or debate causes the same result
as a proposition previously submitted
for debate.
Adopted
May 16th, 2001. In Favor: BL, CH, CAH,
FA, JH, LH, SM. Opposed: JE, JoH, MR.
Abstain: AN, JB, MK, SO. Excused: AH,
JC, JR.