Week 4
- Cypher rolls 6-5, landing on Baltic Avenue, paying $36 to Silver Car
- ChocolateChip rolls 2-6, landing on Square #24, with option to buy
- TheCasey rolls 5-3, landing on Square #14, with option to buy
- Silver Car rolls 3-6, landing on Square #21, with option to buy
- Cari rolls 2-3, landing on Blackjack, paying $21 to ChinDoGu
- Ghost rolls 1-4, landing on The name must not be more than 100 characters long, paying $39 to Kwyjibo
- ChinDoGu rolls 2-6, landing on Square #18, with option to buy
- THE CHEESE rolls 4-4, landing on Square #28, with option to buy
- THE CHEESE rolls 3-5, landing on Square #36, with option to buy
- Kwyjibo rolls 1-2, landing on The owner of an unnamed square may give the square a name
- ChocolateChip rolls 5-4, landing on Square #33, with option to buy
- TheCasey rolls 6-2, landing on Square #22, with option to buy
- Cypher rolls 2-3, landing on identical to any other square name on the board, paying $51 to Kwyjibo
- Cari rolls 5-6, landing on Jail, paying $54 to ChinDoGu
- Ghost rolls 4-4, landing on Oriental Avenue, paying $63 to Silver Car
- Ghost rolls 1-5, landing on Square #27, with option to buy
- Kwyjibo rolls 2-6, landing on Square #14, with option to buy
- Silver Car rolls 3-2, landing on Square #26, with option to buy
- ChinDoGu rolls 4-2, landing on THE CHEESE, paying $72 to ChocolateChip
- THE CHEESE rolls 6-4, landing on Square #46, with option to buy
- Proposal #12
- Proposed by THE CHEESE
- Accepted by a vote of 5-1. Added section 4 to rule VIII.
Add to rule VIII-4: Whenever a proposal is accepted, all players who voted "Yes" on the proposal each receive a card.
* This implies that the player who makes an accepted proposal will receive a total of 2 cards (assuming he voted yes on his own proposal).
- Comments: Great, now I have to keep track of who votes yes on what proposals :-(
- Proposal #13
- Proposed by Silver Car
- Accepted by a vote of 4-2. Added a new rule XVII to the rules.
A player may build a "railroad" on any square he owns at a cost of $25. A single square may not contain more than one railroad.
If a player occupies a square containing a railroad, he has the choice to immediately move to any bordering square that also contains a railroad by paying $5 to the owner of the target square. There is no limit to how many times this may be done in a turn, so railroads may form paths around the board that players may use, paying $5 for each move. Example: if squares 7, 8, 13, and 12 all have railroads on them, a player may move from square 7 to square 12 by paying $5 each to the owners of squares 8, 13, and 12.
"Bordering" for this rule means any square that is directly above, below, left, or right of the square in question.
When a player decides to move via railroad in this manner, he is not considered to have "landed" on the destination square, and therefore does not pay rent and is not subject to any of the other effects of landing on a square.
- Comments: Easy movement... Only a matter of time until someone allows it...
- Proposal #14
- Proposed by Ghost
- Accepted by a vote of 5-1. Added a new rule XVIII to the rules.
Each week, a lottery will be held. A player may trade in a card with value between 2 and 10 inclusive, which will give the player a lottery ticket with a number of "lines" (explained below) equal to the value of the card (ie. a 4 will give the player a ticket with 4 lines). Additionally the player may optionally trade in a face card or ace along with the above card to receive a "bonus number" for his ticket (again, explained below).
If the ticket does not contain a "bonus number", each line on the ticket will contain 6 randomly selected integers between 1 and 20. If the ticket does contain a "bonus number", each line on the ticket will contain 7 randomly selected integers between 1 and 20.
The lottery draw will be held at the end of the week. The lottery draw will consist of the admin drawing 7 random integers between 1 and 20. Each line of all player's tickets are compared against the numbers drawn, ignoring order.
The winning combinations and corresponding prizes are as follows:
- All 7 numbers match: Player receives all of the money in the Admin Bank Account, immunity from paying rent for the following week, two votes on all proposals the following week, and the ability to take over or eliminate any player of his choice (explained below).
- Any 6 numbers match: Player receives two votes on all proposals the following week and the ability to take over or eliminate any player of his choice.
- Any 5 numbers match: Player receives a choice of eliminating or taking over another player of his choice, or two votes on all proposals the following week.
- Any 4 numbers match: Player receives immunity from paying rent for his next roll.
* "Eliminating" a player means the target player is removed from the game. "Taking over" a player means all of the target player's squares are given to the player who is taking that player over.
- Comments: Well, I'm quite surprised this rule got in after that whole lottery issue in Nomopoly I. But this rule should work fine since the probabilities of winning are quite a bit lower.
- Proposal #15
- Proposed by ChocolateChip
- Accepted by a vote of 5-1. Added a new rule XIX to the rules.
Square #51 (a newly created square at the end of this board once this proposal passes) will be named "The Zoo". No player may own or purchase this square.
Whenever a player lands on the Zoo, the player has the option to select a "creature" to be spawned. The creature chosen must not already exist on the board. If all possible creatures are already on the board, no creature is chosen. The chosen creature will then appear on the Zoo square (but will not be considered to have landed there).
All of the creatures start with 100 health, and may have their health affected in any way that a human player may. When a creature reaches 0 or less health, it is removed from the board (and may be spawned again in the future).
The following creatures are available:
Gorilla: The Gorilla will make one move per week during the Sunday update, after all players have moved. The Gorilla's move consists of rolling one 10-sided die, and moving ahead on the board normally. After moving, there is a 50% chance that the gorilla will drop a Banana Peel on his current square. Any player or creature (including the Gorilla!) landing on a square containing a banana peel will slip on it, causing the player/creature to lose 10 health and jump to a random square on the board. After a player/creature slips on a banana peel, the banana peel is gone.
Elephant: The Elephant will make one move per week during the Sunday update, after all players have moved. The elephant's move consisting of rolling one 4-sided die. A roll of 1 makes the elephant move one square north, a 2 makes it move one square south, a 3 makes it move one square east, and a 4 makes it move one square west, with North, South, East, and West being used in their traditional sense, ignoring the actual numeric order of the squares. If the Elephant tries to make a move that is not possible (ie. off the board), it will roll again. If the elephant lands on a player or another creature, it will trample the player/creature, causing the trampled player/creature to lose 15 health.
MTS Bison: The MTS Bison will move once per update, after all other players have moved. The MTS Bison's move will consist of rolling two 6 sided dice, and moving ahead on the board normally. If the MTS Bison lands on a square containing a player, the player may hop on the MTS Bison and select any square on the board. The MTS Bison and the player will then jump to that square. A player may only use the MTS Bison's services once per update.
Notes:
When multiple creatures exist at one time, they will move in order from oldest to newest, in terms of when they were spawned.
If this rule is accepted, feel free to add new creatures in the future by means of rule proposals.
- Comments: Wow. Some neat rules this week.
- Proposal #16
- Proposed by ChinDoGu
- Accepted by a vote of 6-0. Added section 11 to rule VI.
Whenever any player has moved through both the last square of the board and immediatly following that the first square of the board in a single turn, at the end of that turn, that player recieves $1000
- Comments: Yeah, it was only a matter of time before everyone runs out of money.
- Proposal #17
- Proposed by Kwyjibo
- Accepted by a vote of 4-2. Modified section 3 of rule VIII.
Failure to submit a vote on a proposal will result in a $100 fine for each proposal you did not vote on. Abstaining is considered voting for this purpose.
- Comments: I'd give the usual warning about actively taking part in the game, but the inactive players are the ones who probably aren't reading this anyway.