Week 10
- Ghost rolls 3-3, landing on Square #58, with option to buy
- Ghost rolls 5-2, landing on Mediterranean Avenue, paying $15 to Silver Car
- ChinDoGu rolls 6-5, landing on Connecticut Avenue, paying $93 to Silver Car
- Silver Car rolls 2-6, landing on int swap (int *a, int *b) {*a ^= *b; *b ^= *a; *a ^= *b;}, paying $194 to THE CHEESE with $5 going to the Admin Bank Account
- ChocolateChip rolls 4-5, landing on Square #53
- Cari rolls 2-1, landing on hiiiiiiiiiiiiiiiiiii all!, paying $156 to Ghost
- Kwyjibo rolls 1-1, landing on int swap (int *a, int *b) {*a ^= *b; *b ^= *a; *a ^= *b;}, paying $194 to THE CHEESE with $5 going to the Admin Bank Account
- Kwyjibo rolls 3-3, landing on The House of Cards
- Kwyjibo rolls 1-4, landing on Kwyjibo due to glue, paying $1030 to ChocolateChip with $30 going to the Admin Bank Account
- THE CHEESE rolls 5-1, landing on Square #40, with option to buy
- The Skunk rolls 1-3, landing on Mediterranean Avenue. Ghost gets sprayed and passes out.
- The MTS Bison rolls 2-2, landing on Yes
- Kwyjibo places a 10 of Spades on No
- Kwyjibo places a 2 of Clubs on int swap (int *a, int *b) {*a ^= *b; *b ^= *a; *a ^= *b;}
- THE CHEESE buys Square #40 and names it void nop () {}
- THE CHEESE builds a railroad on void nop () {}
- THE CHEESE pays $5 to ChinDoGu and takes the railroad to The House of Cards
- THE CHEESE trades in a 6 of Spades and a 7 of Spades for a card remover
- THE CHEESE trades in a 2 of Clubs, a 2 of Clubs, and a 2 of Hearts for a Warp Bubble
- THE CHEESE trades in a 3 of Clubs, a 3 of Clubs, and a 3 of Diamonds for a Warp Bubble
- THE CHEESE trades in a 4 of Diamonds, a 4 of Spades, and a 4 of Spades for a Warp Bubble
- THE CHEESE trades in a 5 of Hearts, a 5 of Hearts, a 7 of Hearts, a 10 of Hearts, and a King of Hearts for a Glue
- THE CHEESE pays $5 to ChinDoGu and $5 to Silver Car and takes the railroad to max(int *x,int n){int i,max=0; for(i=1;i<n;i++) if(x[i]>x[max]) max=i; return max;}
- THE CHEESE uses a Card Remover to remove a 3 of Spades from max(int *x,int n){int i,max=0; for(i=1;i<n;i++) if(x[i]>x[max]) max=i; return max;}
- THE CHEESE places an Ace of Clubs on max(int *x,int n){int i,max=0; for(i=1;i<n;i++) if(x[i]>x[max]) max=i; return max;}
- THE CHEESE places Glue on max(int *x,int n){int i,max=0; for(i=1;i<n;i++) if(x[i]>x[max]) max=i; return max;}
- THE CHEESE pays $5 to ChinDoGu and takes the railroad to Casino
- Silver Car pays $5 to THE CHEESE and $5 to ChinDoGu and takes the railroad to Casino
- THE CHEESE rolls 4-3, landing on hiiiiiiiiiiiiiiiiiii all!, paying $156 to Ghost
- Ghost rolls 5-4, landing on Jail, paying $180 to ChinDoGu
- Silver Car rolls 2-1, landing on States Avenue
- ChinDoGu rolls 3-5, landing on max(int *x,int n){int i,max=0; for(i=1;i<n;i++) if(x[i]>x[max]) max=i; return max;} due to glue, paying $932 to THE CHEESE, with $27 going to the Admin Bank Account
- ChocolateChip rolls 4-6, landing on Square #1, paying $3 to Cari
- Kwyjibo rolls 3-2, landing on Silver Car, paying $147 to ChocolateChip
- Cari rolls 5-3, landing on Square #60, with option to buy
- The Skunk rolls 1-1, landing on Cypher. ChinDoGu and Kwyjibo have their locations swapped, 7 squares are added to the end of the board, and Kwyjibo receives ownership of Square #47
- The MTS Bison rolls 2-3, landing on hiiiiiiiiiiiiiiiiiii all!. THE CHEESE has the option to use The MTS Bison's services.
- Proposal #41
- Proposed by Silver Car
- Accepted by a vote of 4-1. Added section 6 to rule XXI.
New Block Type
A Government block consists of a single square and costs $750. Unlike other blocks, a Government block can not be destroyed, so once a square is made into a Government block, it stays that way for the rest of the game (unless the square itself gets destroyed). Buildings may not be built on a Government block by its owner, but are instead built by the Government (explained below).
Once per week, a randomly selected government block and a randomly selected allowable Government building are chosen. If the selected square does not contain the selected building, then the Government builds the building on the square, free of charge to the square's owner. If the selected square does contain the selected building, then a new square and building are chosen and the process repeated until either a building is built on a square in this fashion, or all Government squares on the board have all possible buildings.
The following buildings are allowed on Government squares:
1) House
2) Springboard
3) Hospital, with one exception. Any player may use a Government hospital when landing on it, not just the owner of the block.
4) Anti-Missile Battery
5) A Legislative Building, which allows any player landing on that square to receive an additional vote on all proposals during the next voting period.
- Comments: Lots of rules have been moved around and cleaned up, check the rules page for details.
- Proposal #42
- Proposed by Kwyjibo
- Accepted by a vote of 5-0. Modified section 4 of rule XXII.
Modify the following effects for Residential and Commercial buildings:
XXII: Buildings
The following buildings are available for squares in a Commercial block:
Hospital: Costs $250. Any player landing on a square which is part of a Commercial block that he owns at least one square in, and contains a Hospital, will gain 15 health.
Mall: Costs $500. Provides a weekly income to its owner equal to 15% of the rent for landing on it or $200 (which ever one is larger).
Store: Costs $600. A square with a store has its rent increased by 50% or $200 which ever results in the highest increase.
Corporate Headquarters: Costs $1000. Whenever a player other than the owner of the square lands on a square containing a Corporate Headquarters and pays rent, that square gains 1 point of "corporate power". Each point of corporate power on a square increases the rent of the sqaure by 1%. If the Corporate Headquarters is destroyed, the square loses all of its corporate power points. Also, the owner of the Corporate Headquarters receives $100 in corporate dues every week.
The following buildings are available for squares in a Residential or Commercial block:
Springboard: Costs $100. Any player landing on a square containing a Springboard will jump backward 7 squares.
House: Costs $300. A square with a house has its rent increased by 30% or $150 which ever results in the greatest increase.
When two or more effects modify the rent of a square, the percentages are added.Any dollar amounts applied to rent are applied after percentages
- Comments: Now that commercial block at the bottom of the board may actually be worth something.
- Proposal #43
- Proposed by ChocolateChip
- Accepted by a vote of 3-2. Added new rules XXVII and XXVIII to the rules.
I propose that a Bank of Nomopoly be placed on a random square. Any player who occupies the Bank of Nomopoly square may use the bank's services. The bank has the following services available:
- Deposit or withdraw money from your own personal bank account. Your bank account will accumulate interest at a rate of 2% per update. Your bank account balance may not be negative at any time, so you cannot withdraw money that is not there *cough* NOMOPOLY 1 *cough*
- Mortgage any square that you own that is not already mortgaged. When you mortgage a square, you receive an amount of money equal to 50% of the net worth of the square, where the net worth of a square is equal to the purchase price of the square plus the purchase price of any buildings on that square. No rent may be collected when someone lands on a mortgaged square.
- Un-mortgage a mortgaged square. To un-mortgage a square, you must pay the amount you received when you mortgaged the square plus 10%.
- Take out a Credit Card at no cost (explained below). A credit card is not considered to be an "item", so it cannot be traded and does not disappear after being used. A player may not have more than one credit card.
Whenever a player who owns a Credit Card makes a voluntary purchase using money, he may choose to place the purchase on his credit card. When a purchase is placed on a credit card, the player does not immediately pay the money, but instead the amount is added to that player's current credit card balance. Each player initially has a credit limit of $1000, and may not place additional purchases on his credit card if doing so would place his balance above his limit.
A player may make a payment towards his credit card balance at any time. Whenever you make a credit card payment, the amount you paid is deducted from your current money and from your credit card balance, and 10% of the amount of the payment is added to your credit limit.
If your credit card has a positive balance at the beginning of a week, your balance will increase by 10% (due to interest), and you must make a minimum payment sometime during that week of $50 or 5% of your balance, whichever is greater. If you fail to make a minimum payment, the bank will take the following actions:
- For your first infraction, you will receive a stern (and possibly threatening) warning from the Admin.
- For your second infraction, you will lose ownership of your lowest numbered square (if you have any) and 75% of the net worth of the square will be deducted from your credit card balance (with net worth defined the same as for mortgages above).
- For your third infraction, you will lose ownership of your highest numbered square (if you have any) and 75% of the net worth of the square will be deducted from your credit card balance.
- For your fourth infraction, you will lose ownership of all of your squares and 75% of the net worth of those squares will be deducted from your credit card balance.
- For your fifth infraction, your outstanding balance on your credit card is immediately deducted from your money and your credit card balance is cleared.
- For any infractions after the fifth, your outstanding balance on your credit card is immediately deducted from your money, your credit card balance is cleared, your credit card is taken away from you, and you are never again allowed to own a credit card.
- Comments: The Bank of Nomopoly has been placed on Square #30.
- Proposal #44
- Proposed by THE CHEESE
- Rejected by a vote of 3-2.
change rule XXI-7 concerning destruction of commercial blocks:
destroying a commercial block requires at least 3 out of 4 "votes", where each player in the block gets one "vote" for each square he/she owns in that block
- Comments: I know what the current rules for commercial blocks are, and I like them. Muahahahahaha!