Week 9
- Cypher rolls 3-4, landing on Nomopoly General Store
- Cypher loses 5 health and slides to Draven Corp.
- Cypher loses 5 health and slides to Draven Corp., paying $101 to Draven and gaining 2 health
- Cypher rolls 6-4, landing on Madison Cube Garden
- Cypher loses 5 health and slides to Old New York paying $384 to ChocolateChip and gaining 3 health
- Woll rolls a 51, landing on Square #13, paying $39 to Jamie
- Square #53 and Square #54 have been added to the board
- Woll loses 1 health and passes the Hot Potato to Draven
- Woll rolls an 80, landing on Nomopoly General Store
- Square #55 and Square #56 have been added to the board
- Woll's monkey goes insane and blows up the Monkey-Driven Rocket Sled
- The Founder rolls a 121, landing on Square #40, with option to buy
- Square #57, Square #58, Square #59, and Square #60 have been added to the board
- The Founder takes out a Poison Donut
- The Founder's monkey goes insane and blows up the Monkey-Driven Rocket Sled
- The Founder rolls 6-5, landing on Square #51, with option to buy
- ChocolateChip rolls 1-2, landing on Draven Corp., paying $420 to The Founder and gaining 3 health
- ChocolateChip rolls 3-1, landing on Nomopoly General Store
- Draven rolls 1-4, landing on Chili Mart, gaining 2 health
- Draven loses 1 health and passes the Hot Potato to Cypher
- Draven rolls 4-5, landing on Square #33, paying $198 to Woll and gaining 2 health
- Jamie rolls 2-2, landing on Chili Mart, paying $144 to Draven and gaining 2 health
- Jamie rolls 1-3, landing on Square #28, with option to buy
- Jamie rolls 1-6, landing on Draven Corp., paying $420 to The Founder and gaining 3 health
- Wonder rolls 5-3, landing on Square #44, with option to buy
- Wonder rolls 5-1, landing on Square #50, with option to buy
- Wonder takes out a Lucky Donut
- Cypher loses 5 health due to holding the Hot Potato
- Jamie buys Square #28
- Jamie donates to the Fountain of Wealth
- Jamie buys 3 Lottery Tickets
- Jamie paints Slurm Factory purple
- Jamie paints Purple People Eater purple
- Cypher uses a First Aid Kit
- Cypher buys a First Aid Kit, a can of Red Paint, and 3 Lottery Tickets
- Cypher puts on Clogs
- Cypher uses the YBC Bus to drive to Square #38
- Draven buys Roller Skates and Clogs, but does not put either of them on
- Wonder puts on Clogs
- Wonder buys 3 Lottery Tickets and a can of Red Paint
- Wonder cashes in a Lucky Donut
- Wonder donates to the Fountain of Health
- Wonder buys Square #44
- ChocolateChip buys Clogs, a Paint Gun, a can of Red Paint, a can of Brown Paint, and 3 Lottery Tickets
- ChocolateChip puts on Clogs
- ChocolateChip donates to the Fountain of Wealth
- The Founder donates to the Fountain of Wealth
- The Founder buys 3 Lottery Tickets
- The Founder buys Square #40
- The Founder buys Square #51
- Wonder gives co-ownership of Square #44 to Cypher in exchange for co-ownership of University of Manitoba
- Cypher rolls a 2 at the Fountain of Health and a 2 at the Fountain of Wealth, losing 10 health and $50
- Woll rolls a 1 at the Fountain of Health and a 5 at the Fountain of Wealth, losing 10 health
- The Founder rolls a 3 at the Fountain of Health and a 6 at the Fountain of Wealth, losing 10 health and gaining $30
- ChocolateChip rolls a 3 at the Fountain of Health and a 3 at the Fountain of Wealth, losing 10 health
- Draven rolls a 6 at the Fountain of Health and a 4 at the Fountain of Wealth
- Jamie rolls a 2 at the Fountain of Health and a 5 at the Fountain of Wealth, losing 10 health and gaining $30
- Wonder rolls a 6 at the Fountain of Health and a 1 at the Fountain of Wealth, gaining 10 health and losing $50
- Cypher paints University of Manitoba yellow
- Cypher gives Wonder a can of Yellow Paint
- The Founder buys Clogs, a can of Yellow Paint, a can of Red Paint, and a First Aid Kit
- The Founder paints Anchored Down By... Oh Wait, Wrong Version yellow
- The Founder dumps a can of Red Paint on himself
- ChocolateChip buys a can of Red Paint
- ChocolateChip attempts to fire Red Paint at Woll, but the gun backfires and paints ChocolateChip red
- Draven buys 3 Lottery Tickets
- The Founder gives co-ownership of Anchored Down By... Oh Wait, Wrong Version to Jamie in exchange for co-ownership of Square #28
- Draven gives co-ownership of Draven Corp. to Wonder in exchange for co-ownership of Lucky!!
- Wonder paints Square #44 yellow
- Cypher and Wonder are each fined $600 for not voting
- Wonder has won the Lottery, receiving $4200
- Proposal #82
- Accepted by a vote of 4-2. Modified rule 4 and added rule 5 to section XXVII.
- Proposed by ChocolateChip
A player may at any time pay $1200 to create a Wormhole on a square he currently owns. The newly created Wormhole will function exactly the same as the existing Wormhole on Square #22, other than the fact that a player can own it.
Also, to avoid ambigiuty when multiple Wormholes exist, when a player exits Parallel Universe he will be placed on the Wormhole that he used to enter Parallel Universe. If for some reason that particular Wormhole does not exist at the time the player exits, the player will be placed on Square #1.
- Comments: See, this whole Parallel Universe thing isn't going to confuse anyone :-P
- Proposal #83
- Accepted by a vote of 5-1. Modified rule 3 of section XVII.
- Proposed by Draven
I propose that gifts become an item in the Nomopoly General Store. The gifts have no effect in gameplay or players and have no useful value. The different gifts that are available are: A rose, a chocolate bar, and a Big Mac. Each gift will cost $10 and can be given to any player as a sign of good will.
- Comments: I'll have my Big Mac as the meal, supersized with a Coke.
- Proposal #84
- Accepted by a vote of 3-2. Added a new section XXX to the rules.
- Proposed by ChocolateChip
There now exists a character in the game known as the Dirty Bubble. Once this rule passes, the Dirty Bubble will begin the game on Square #1, and will make two "moves" each week, after all players have moved. One "move" for the dirty bubble will consist of rolling two 6-sided dice, one at a time. The first roll will determine how many squares to the right the Dirty Bubble will move, and the second roll will determine how many squares up it will move, ignoring any special effects such as grease. If the Dirty Bubble goes off the top of the board, its move will wrap around to the bottom, and if it goes off the right side of the board, its move will wrap around to the left side. Example: The Dirty Bubble is on Square #45 and rolls 3-4. The Dirty Bubble will move 3 squares right to Square #48, and 4 squares up to Square #28. Also, the Dirty Bubble is said to leave its original square and land on the final square of its move, but not pass over any squares.
If at any time the Dirty Bubble lands on a square containing a player, that player will become "trapped" in the Dirty Bubble (if the square contains more than one player, one of them is selected at random) and the player will be painted the same color as the Dirty Bubble (if it has a color). A player who is trapped in the Dirty Bubble will not make his normal moves for his turn. Instead, the player will move along with the Dirty Bubble, being trapped inside it.
Only one player can be inside the Dirty Bubble at a time. Before the Dirty Bubble captures a player, the player currently inside the Dirty Bubble is removed from it and placed on the Dirty Bubble's current square.
A player can exit the Dirty Bubble in one of two ways: 1) wait for the Dirty Bubble to capture someone else, as in the previous paragraph. 2) if you have a paint gun and a can of paint, you can fire paint at the Dirty Bubble. After firing paint at the Dirty Bubble, it will eject you, sending you flying up into the air, and consequently you will land on a random square on the board. The Dirty Bubble will also become painted the same color as the paint fired at it. 3) if you have a donut with sprinkles, you can feed it to the Dirty Bubble, causing it to peacefully set you free on its current square.
- Comments: Go Spongebob! Go Spongebob!
- Proposal #85
- Accepted by a vote of 4-2. Modified rule 5 of section XXVIII.
- Proposed by The Founder
Modify rule XXVIII. 5 concerning maximum co-ownerships to read: Each player may have at most 2 co-ownership agreements with each other player.
- Comments: The co-ownership rule is driving me insane. But I had a feeling I'd go insane when I agreed to run this game.
- Proposal #86
- Accepted by a vote of 4-2. Added rule 9 to section V of the rules.
- Proposed by Draven
The maximum amount of squares on the board cannot exceed 100. Once 100 squares is reached, no more squares will be added, and all rules pertaining to adding squares will not take effect.
- Comments: OK, I will personally smack anyone who tries to grease the whole board.
- Proposal #87
- Accepted by a vote of 6-0. Modified rule 1 of section X.
- Proposed by The Founder
Modify rule X.1 concerning purchase of squares to read: If you land on an unowned square, you may purchase it at the price of 10 times the number of the square.
- Comments: Congratulations, all proposals passed this week. Well, there were only 6 proposals and only 5 people voted...
Week 10