Week 3
- Cypher rolls 2-4, landing on Square #18, with option to buy
- Cypher rolls 5-1, landing on Square #4, with option to buy
- Draven rolls 5-5, landing on Fifnem
- Draven takes out a Lucky Donut.
- Draven rolls 2-4, landing on Square #16, with option to buy
- Draven rolls 4-1, landing on Lucky!!
- Jamie rolls 5-1, landing on Square #16, with option to buy if Draven does not
- Jamie rolls 2-6, landing on Square #4, with option to buy if Cypher does not
- Penelope rolls 5-2, landing on Square #8, with option to buy
- Penelope rolls 6-3, landing on Square #17, with option to buy
- ChocolateChip rolls 6-5, landing on Square #11, with option to buy
- ChocolateChip rolls 5-1, landing on Square #17, with option to buy if Penelope does not
- The Founder rolls 2-3, landing on Lucky!!
- The Founder rolls 4-3, landing on Square #8, with option to buy if Penelope does not
- Woll rolls 2-6, landing on Square #2, with option to buy
- Woll rolls 6-4, landing on Thermodynamic Hell
- Cypher buys Square #18 and names it Square #4
- Cypher buys Square #4 and names it Square #18
- Draven buys Square #16 and names it Draven Corp.
- Woll buys Square #2
- ChocolateChip buys Square #11 and names it Robot Arms Apartments
- ChocolateChip buys Square #17 and names it Planet Express
- The Founder buys Square #8
- Proposal #14
- Rejected by a vote of 3-3.
- Proposed by Jamie
I propose that every time someone lands on a square owned by someone, they should be charged a tax. tax will be equal to the number of the square (e.g. square 9 charges $9, square 20 charges $20.) tax money goes to owner of the square. if you land on your own square, you're tax money goes to admin.
- Comments: Sorry, we already had a rent rule this week.
- Proposal #15
- Accepted by a vote of 5-1. Modified rule 2 of section XII.
- Proposed by Woll
I propose to amend the ruile XII. I want to change that the player does not get to choose which donut they want when they land on the apprpriate squares, but that a donut is randomly chosen for the players. This way it will be more fair and interesting.
- Comments: Most players thought it was random already.
- Proposal #16
- Rejected by a vote of 3-3.
- Proposed by Draven
I propose that the number of squares on the board grows by 10% every turn. The new squares will be added after the highest numbered square on the board.
- Comments: Is there an echo in the building?
- Proposal #17
- Accepted by a vote of 5-1. Added a new section XIII to the rules.
- Proposed by The Founder
If a player has less than $1, that player is said to be bankrupt. A player who is bankrupt may not propose rules, vote, or make any choices based on options resulting from their moves.
At any time, any player has the option of resetting their user, and starting the game at square one (the player is said to land on this square after their user resets). This option is not a result of the player's move, and as such bankrupt players may still choose to reset their user.
- Comments: I have also added a new section "XIV: Resetting Your User" to the rules now that it is referenced twice.
- Proposal #18
- Accepted by a vote of 4-2. Added a new section XV to the rules.
- Proposed by Woll
Fountains of Wealth and Health: At the end of each player's turn he/she will have the option to donate $10 nomopoly dollars to only one of the fountains(this is the maximum amount) If the player chooses to donate to the fountain of health a six-sided dice with be rolled if a 1, 2 or 3 is rolled the players health remains the same if a 4, 5, or 6 is rolled the players health is improved by 10(if possible, can't go over 100) If the player chooses to donate to the fountain of wealth if a 1,2, or 3 is rolled the player's money remains the same if a 4, 5 or 6 is rolled the players wealth is increased by $30 nomopoly dollars. A player may also choose not to donate to either fountain in these scenario for the fountain of health if a player rolls a 1, 2 or 3 they will lose 10 health;if a 4, 5 or 6 is rolled the player's health remains the same. If a player chooses not to donate to the fountain of wealth a roll of 1, 2, or 3 will result in a loss of $50 nomopoly dollars and a roll of 4, 5 or 6 will keep the player's wealth the same. The following above scenario applies to the fountain the player did not donate to or both because a player can only donate to one fountain each week. The fountains will affect all players every week, it is only option whether to donate and which fountain to donate too. When I refer to the term same amount of money that the player has this is referring to after the player has made their donation if they have chosen to. This statement the same also applies to health. The fountains of health and wealth will come into effect as the player turn is almost completed, so all turns will be taken first.(in other words after donuts are completed if it applies)
- Comments: Each player can let me know of their choice of fountain (if any) for the week during the proposal period.
- Proposal #19
- Accepted by a vote of 5-1. Added rule 3 to section X of the rules.
- Proposed by Draven
If you land on a square owned by another indvidual in the game, you must pay the owner of the square 3 times the number of the square, in Nomopoly dollars.
- Comments: New word: Renterific.
- Proposal #20
- Rejected by a vote of 4-2.
- Proposed by Cypher
Every "crossover" the board makes (as depicted by http://home.cc.umanitoba.ca/~umyakelj/nomopoly/board.html ) there exists a "warp" allowing players to jump across 20 squares after paying 10 times the price of the warp point. For instance, the current board with 20 squares would only have one warp. When a player is on square one, they could pay $10 and warp directly to square 20. If there were 40 squares, a player on square 20 could pay $200 and warp directly to square 40. When a player warps to another square, it is as if that player had landed on the square during the same turn. So it is therefore possible for a player to make multiple warps during a single turn, permited they have enough cash available.
- Comments: I think this one didn't get passed because there was some confusion among the players as to what exactly a "crossover" is.
- Proposal #21
- Accepted by a vote of 5-1. Added rule 8 to section V of the rules.
- Proposed by Cypher
Every time a player goes past the end of the bored (and presumably to square #1 unless modified by another rule), the size of the board will increase by 2 squares.
- Comments: Finally, the town has a chance to grow. More real estate for all!
- Proposal #22
- Accepted by a vote of 4-2. Added rule 4 to section X of the rules.
- Proposed by Penelope
Players may "trade" land, if one player would like another players land then you may offer to "trade" this will be worked out through Jeff and the players just write one simple e-mail saying I would like "blah blah land" and ask if the other player will trade if they say no, then they say no, if they say yes then Jeff may complete the trade.
- Comments: If anyone wants to offer a trade, email me and I will send the trade request to the target player, and if the player accepts, the trade will be made. If, on the other hand, two players have already worked out a trade privately, both players could email me with the trade description in order to speed up the process.
- Proposal #23
- Rejected by a vote of 4-2.
- Proposed by ChocolateChip
The board is too small. Let's add 40 more squares to the end of the board, thereby putting more squares on the board for everyone to buy.
- Comments: I guess this one got overshadowed by the other board-growing rules this week.
- Proposal #24
- Accepted by a vote of 4-2. Modified rule 1 of section X.
- Proposed by Jamie
I propose that if a player rolls doubles, they should only be allowed to buy the last square landed on.
- Comments: Sounds fair, now a player can't get 5 squares in one turn just by being lucky with the dice.
- Proposal #25
- Accepted by a vote of 4-1. Added a new section XVI to the rules.
- Proposed by The Founder
A player may offer "transportation services" at a fee (the "transportation fee") set by themselves by informing the admin they wish to do so, as well as the amount of the fee(in N.D.). Whether or not a player is offering transportation sevices, along with the transportation fee, shall be posted for public viewing. Players may choose to start or stop offering transportation services, and may change their transportation fee at any time by informing the admin (changes will take effect at the beginning of the next turn).
Any player (the "transported") landing on a square owned by a different player on their last move of the current turn, may pay the owner of that square (the "transporter") the transportation fee. If the transported chooses to do so, an amount of money equal to the transportation fee is deducted from the transported's cash total, and added to the transporter's cash total. The transported then jumps to another square owned by the "transporter", of the transported's choice (to be specified when choosing to be "delivered"). This does not count as a move.
If the transporter purchases a square during that week, the newly purchased square is unavailable as a destination until the beginning of the next week.
Players must specify whether or not they wish to be delivered by the proposal deadline of that turn (the admin shall notify players if they have the option of being delivered, as well as possible destination squares, and the transportation fee, when they receive their moves).
In essence: A player landing on another player's square may pay the owner of that square to jump to another square owned by the same player, but only after all moves for that turn have occured.
- Comments: As with all other optional decisions, just email me if you would like to set your transportation fees or use another player's transportation.
- Proposal #26
- Accepted by a vote of 4-2. Added new sections XVII and XVIII to the rules.
- Proposed by ChocolateChip
Square #19 will be named "Nomopoly General Store". No player may own this square. Any time you land on or pass by this square, you may purchase as many items as you like from the store.
Currently the Nomopoly General Store sells one item: paint. For $400, you may buy a can of paint in one of six colors: red, blue, yellow, green, orange, or purple.
A can of paint has three uses: 1) you can dump the paint on the square that you currently occupy, thereby making the square that color. 2) you can dump the paint on yourself, making yourself that color. 3) if you occupy the same square as another player, you can dump the paint on that player, coloring that player.
A player or square may only have one color at a time, so if a player/square is recolored, it takes on the new color and its old one is disregarded.
A single can of paint can only be used once, so once you use a can of paint, the can of paint is gone. However, you may have as many cans of paint in your posession as you want at any time.
- Comments: Sounds a little racist to define players by colors, but whatever...
Week 4