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initial rules
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Nomopoly I
Nomopoly II
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- Administration
- The position of "the admin" is held by me (Joel Ricker,
joejava@dragoncat.net)
- The admin is responsible for maintaining and publishing:
a history of player submissions and their moves; the
status of the board and the dice; and the ruleset
and its consequences.
- The admin owns and rolls as many fair six-sided dice
as required.
- The admin may edit player's submissions to make them
suitable for publishing as long as their meaning is
preserved. Such changes can include adding HTML tags
and correcting typos.
- The decision of the admin is final.
- Order of the Admins Day
- Each day, the admin shall perform actions in the following
order.
- Process property buy orders.
- Judge proposals.
- Execute player game turns
- Perform all other buys, sells, trades, upgrades,
renames and other miscellaneous actions submitted
by players.
- Modify the rules as directed by the accepted
proposals
- Players
- Anyone may join the game and become a player by informing
the admin.
- Each player must have a unique e-mail address and
a unique name that will not confuse or annoy the game's
community.
- The admin is not considered to be a player.
- Ending The Game
- The game will end at the day that one and only one
player achieves one and only of the following victory
conditions.
- Owning a block of 4 or more properties. A
block is defined as a linearly connected set
of properties where all of the properties
share either the same rank or file (using
the common English meaning)
- owning a set of four or more properties which
are diagonally adjacent in the topology of
the board.
- The game will end immediately (and perhaps drastically)
should the admin ever receive serious and unreconcilable
legal threats from the manufacturer of a board game.
- The Board
- The game shall include a collection of numbered, ordered
squares and a collection of unordered, unnumbered
circles known as the board."
- Each player occupies either exactly one square or
exactly one circle.
- Players will be moved from one square to another during
the game. A move from one square to the next sequential
square shall be known as "advancing", a move from
one square to the previous sequential square shall
be known as "retreating"; all other moves are "jumps".
- The Universe
- The universe is a bounded hyper-dimensional space
which contains the board and all other game entities.
Should squares be added to the board for any reason,
the universe shall expand to accommodate them. Should
squares be removed, the universe shall shrink. The
size of the universe is measured in "verses" and is
equal to the current number of squares.
- Should the universe ever expand to encompass infinite
verses or shrink to a size of zero verses, the universe
shall be said to have ended.
- If a player's movement causes her to come to rest
in an occupied square, and if the number of verses
in the Universe is strictly greater than the number
of players, then that player will automatically continue
movement in the current direction until reaching the
next unoccupied square.
- The universe may have squares added in the following
ways.
- By direct action of a proposal which requires
a new named square to exist. In all cases,
an existing unowned square should be used
before a new square is added, even if the
proposal attempts to specify a number.
- A player may spend three (3) Real Estate Guides
to allow the Universe to annex unused land,
growing in size by one square which is added
to the end of the board, and is initially
unnamed and unowned
- Turns
- The number of dice thrown defaults to 2 unless modified
by other rules.
- When a player on a square takes a turn the admin rolls
the number of dice thrown and advances the player
once for each pip shown on the dice. Other rules may
change the direction of movement from advance to retreat
and those rules take precedence.
- If the dice thrown are more then 2, then the amount
of the move shall be the highest pair of dice. Any
pair of doubles is considered to be higher than any
non doubled pair.
- If the dice thrown are more than 2 and all of the
dice are identical, then the player shall gain money
equal to the number of dice times the number shown
on one of the dice as a bonus.
- If the pair used for movement is a set of doubles,
then the player earns another turn to be taken immediately.
- Origon
- The first square shall be known as Origon.
- All new players begin the game on Origon.
- If a player on the last square is required to advance,
that player immediately moves to Origon; that move
is still considered an advance.
- Shape of the Board
- Create a new section of rules describing the shape
of the board:
- The first square, Origon, is in the northwest
corner of the Horizon of the Universe.
- Origon's successor is directly east of Origon.
- The direction and distance one travels to
get from a square's predecessor to that square
is the same what one travels to get from that
square to its successor, with the following
exceptions:
- If a square is located due east of
Origon and its predecessor is not,
then its successor is immediately
east.
- If a square is located due east of
Origon and its predecessor is as well,
then its successor is immediately
southwest.
- If a square is located due south of
Origon and its predecessor is not,
then its successor is immediately
south.
- If a square is locate due south of
Origon and its predecessor is as well,
then its successor is immediately
northeast.
- Here is a diagram of how this section would shape
a board with 14 squares:
1 2 6 7
3 5 8 14
4 9 13
10 12
11
- Proposals
- Players may submit proposals to add new rules or change
the existing rules of the game by sending said proposals
to the admin.
- If a player submits a proposal while another proposal
of hers is still undecided, the later proposal will
wholly replace the earlier one.
- The admin will judge all proposals submitted within
a given 24-hour day at the same time. A 24-hour day
is from 00:00:00 GMT on one real day until 23:59:59
on that same real day inclusive.
- The admin will judge all properly submitted proposals,
either accepting or rejecting them outright, or accepting
them in part. If any parts of a proposal are accepted,
the admin will then alter the game state to implement
the appropriate changes.
- After all proposals have been judged by the admin
and their results posted, each player who submitted
a proposal to the admin for judging shall take a turn
in the order in which their proposal was received
by the admin. The results of all of these turns will
be posted en-masse by the admin.
- When a player has a proposal accepted their dice thrown
shall be increased by one for that turn. When a player
has a proposal rejected their dice thrown shall be
decreased by one for that turn and cause them to retreat
rather than advance during their turn. Other rules
may increase or decrease the dice thrown. If a players
dice thrown is reduced to 0 or below, that player
shall move retreat one square.
- Payday
- Every time a player advances past or ends an advance
on a square numbered with a power of two [1,2,4,8,16,32,etc.]
they get an amount of case equal to that number.
- Property Values
- A Player may purchase any unowned square they are
on
for by spending one Real Estate Guide
and an amount of cash equal to the square's number.
When a square is first purchased, the player buying
it may name it.
- Players may buy Upgrades for a Square they own, each
Upgrade costing an amount of Cash equal to the current
number of other players. The following Upgrades are
available:-
- Drain
Whenever a Player lands on a Square with a
Drain that is owned by another Player, they
must pay the Square's owner Cash equal to
the number of Drains on it, or all of their
money, whichever is less.
- Brick
A Player may only move to or through a Square
containing a Brick if the number on any of
the dice they rolled that turn is equal to
or greater than the number of Bricks on that
Square.
If a Square contains more than six Bricks,
excess Bricks are automatically destroyed
until it contains only six.
- Warp Gate - The owner of the square may set
the price of usage of the Warp Gate when bought,
and may change it at any time via notifying
the admin. Any player on a square with a Warp
Gate may pay the owner of the Gate the usage
cost, and the owner of any other Warp Gate
that usage cost, to travel instantly to the
square containing the second Warp Gate. This
counts as landing on the square for purposes
of other Upgrades [Drains, for example]. Warp
Gates cannot be used more than once in one
turn.
- Savings and Loan - The owner of a square may
open a Savings and Loan branch on their square.
Any player may use a Savings and Loan branch
on their current square by paying the owner
of the square 1$. A square containing a Savings
and Loan branch shall be black.
- Disruptor - If a Square has a Disruptor on
it, further Upgrades may not be played onto
that Square, nor onto the Squares immediately
before and after it.
- Whenever a player makes a proposal, she loses any
Real Estate Guides in her possession. Whenever a player
has a proposal accepted, she is given one Real Estate
Guide.
- A Player may sell a square they own - upon doing so,
they gain cash equal to one less than its number,
as well as a Real Estate Guide. The square keeps its
name, but all of its Upgrades are lost.
- Ye Olde Poorbox
- There shall be an entity known as "Ye Olde Poorbox"
located at square 6.
- Whenever a property is invested in, $1 shall be placed
in Ye Olde Poorbox. Whenever a player is forced to
pay or is fined an amount greater than their current
money, they shall receive half the contents of Ye
Old Poorbox the next time they make a proposal. Money
in the bank will be used to pay fees or fines after
money in the characters possession and is considered
to be part of the players current money.
- If at any time, a player is obliged to accept money
from "Ye Olde Poorbox", they shall be considered a
poor wretch and unable to voluntarily spend that money
on the turn on which they received it.
- Ye Olde Poorbox shall be green.
- Banking
- There exists an abstract concept known as a bank.
The bank may only be interacted with via a Savings
and Loan branch. Each player has a vault in the bank
associated with them.
- The following interactions are possible at the bank.
- Depositing any items in the players possession
into the bank vault associated with that player.
- Withdrawing any items it the vault associated
with that player into their possession.
- Faith
- At any time, a player may create a faith by becoming
its first member. A faith has the following characteristics:
- A name ending in "ism"
- A god. This must be an entity in the game
- At least one member.
- Any faith that does not fulfill any of these characteristics
at any time shall be immediately disbanded.
- Any player who is not a member of any faith shall
be considered an atheist.
- Trades
- Players may trade properties, real estate deals, cash,
or anything else owned that is not explicitly forbidden
to trade.
- All players involved in a trade must e-mail the admin
within a reasonable timespan with the details of the
trade. If all emails agree, the trade goes forth as
detailed. If any of the emails do not agree on any
aspect of the trade, nothing is traded.
- If a square is traded, all upgrades are included
in the trade.
- Tyrethali's Inferno
- Tyrethali's Inferno is a circle. The Admin felt the
need for such a place in case the infamous 'Warp Factor
10' loophole was uncovered. Players may be put there
by the Admin for exploiting loopholes or for any reason
deemed so by the Admin. Players may be sentenced there
for up to three game days or may post bail in the
amount of $20 * the number of days sentenced. That
money goes to Ye Olde Poorbox. After release from
Tyrethali's Inferno, players return to the square
they were located at previously. Returning to that
square is not considered to be landed on for the purposes
of other rules
- Tyrethali's Inferno is directly below Origon.
- Heaven
- There is a circle known as Heaven. Any player who
is a member of a faith may jump to Heaven by spending
an amount of cash equal to the current number of verses
in the universe. Heaven may not be owned and upgrades
may not be built there. Any player who is a member
of a faith may jump to "Heaven" by donating (spending)
an amount of cash equal to the current number of verses
in the universe.
- Heaven is directly above Origon.
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