Action Type |
Player |
Action |
1. Proclamation |
TIE
7/16/98 |
The game of
Imperial Nomic 28 is (again!) hereby opened. All peoples of the Empire
may now submit proposed changes to the initial set of rules. |
2. Proposal |
JT
7/16/98
4:35:08 PM |
Title: Some Ground Rules
TEW shall be the player who first acquires
exactly 50 points. Every accepted proposal shall gain it's proposer 3
points. Every rejected proposal shall cause it's proposer to lose 2
points. Every ignored proposal shall cause it's proposer to neither
gain or lose points. Every player starts with 0 points.
Accepted. Welcome aboard JT. |
3. Proclamation |
TIE/THS
7/16/98
6:07:59 PM |
A mailing list has been added to this version of
ImpNom #28. To subscribe send a blank message to
impnom-subscribe@makelist.com. The rules have been updated to reflect
this (under Rights and Responsibilities).
|
4. Proposal |
Tivol
7/16/98
7:09:21 |
Title: It's Too Early For Me To Think Of A Theme
If this proposal is passed, every apostrophe in Rule 8 will be removed.
Accepted. The
first time I looked at this I couldn't see where the error was at.
Finally someone pointed it out to me. Welcome aboard Tivol. |
5. Proposal |
Dan Sanderson
7/16/98
9:17:12 PM |
There exists a game variable called "game
temperature", or simply "temperature". It is a non-negative rational
number with units of Kelvin (K). The game temperature is initially set
to 303K.
Accepted. A
little unprecedented but that's never stopped us before! Welcome
aboard, Dan. It's great to have a new face around. |
6. Proclamation |
TIE
7/16/98
9:20:20 PM |
So that we are all on the same page here, I create the following rule: "Any proposals not containing a title will be ignored."
|
7. Proposal |
Jim Huggins
7/18/98
10:54:55 AM |
Title: A Friendly Muggins
A player may raise a Point of Order to point out
a potential error in scoring. If a player points out an error in
scoring which benefits another player, the player whose score was
miscalculated will have the error fixed, and the player who pointed out
the error will receive a number of points equal to the error. A player
who points out an error in scoring affecting solely themselves will
have the error fixed but receive no extra points for pointing out the
error.
Accepted. Is this the start of a another rhyming rule scheme? (Huggins, Muggins, ?). |
8. Proposal |
Tivol
7/18/98
11:34:40 AM |
Title: Player Profiles
Every player has a Profile, most easily
represented as an integer between 0 and 65535, inclusive. While this
representation is useful, a Profile is actually trapezoidal plank whose
altitude measures 16cm and whose parallel sides measure cm and cm. This
plank is divided into sixteen trapezoidal sections, each with all four
sides parallel (perhaps coincident) to the plank's sides and each with
an altitude of 1cm. Each of these sections can be raised (5mm thick) or
depressed (3mm thick). TIE can figure out which integer represents a
Profile by placing the Profile on a piece of paper with its fat end on
the left, writing a "1" beneath each raised section, putting a "0"
beneath each depressed section, and then reading the sixteen digits as
a binary integer.
When TIE needed to issue a new Profile to a player, TIE will take a
fresh piece of wood from a breadfruit tree, slice it into its general
form, and lay it on a sheet of paper with its fat end on the left. TIE
will then take a player's email address, remove every non-alphabetic
character from that address, and proceed to write those letters beneath
the Profile's sections from left to right. (If TIE runs out of letters
before reaching the end, he begin again at the beginning of the email
address.) Then, with precision, TIE will carve each section to the
appropriate height: sections above consonants will be raised and
sections above vowels will be depressed. [As an example, a player with
the email address "tivol@mit.edu" will have an initial Profile
corresponding to 44373.]
Accepted. You are making me think about all those terms from geometry that I've trained my brain to forget. Shame on you! K |
9. Proposal |
Dan Sanderson
7/20/98
11:51:43 AM |
Title: The Game Profile
The Game Profile consists of the Player Profiles
are arranged from top to bottom in the order they are added to the
player list (earliest at the top). The first has the largest of its
parallel sides to the left, the second (just below the first) has the
largest of its parallel sides to the right, alternating down the list.
In this manner, the profiles stack to form either a large trapezoid (in
the case of an odd number of
players) or a large parallelogram (in the base of an even number of
players).
(Note that TIE and THS are considered two separate players, each with eir own profile.)
Accepted. |
10. Proposal |
JT
7/20/98
12:05:55 PM |
Title: A whole new math
If a player's integer profile representation
logically anded with the game temperature in Kelvin is ever equal to
the game temperature in Kelvin, the player gains 5 points and the game
temperature is raised (or lowered) a random amount in the range [-10 to
10] inclusive.
This is checked once per game day, and is applied to all
players meeting the criteria simultaneously. This effect is applied
after all other scoring effects for that game day.
Accepted. |
11. Point of Order |
Jim Huggins
7/20/98
12:14:05 PM |
By rule 6, the rule enacted by JT's Proposal 2 should have applied to Proposal 2 itself, thus earning JT 3 points.
Agreed. JT's points will be corrected and you get the points for the Muggins. |
12. Proposal |
Jim Huggins
7/20/98
12:17:38 PM |
Title: Over-The-Top Scoring
A player who has more than 50 points shall
receive and lose points in an opposite manner from that of players
under 50 points. (That is, if an act by a player under 50 points would
earn the player X points, a player over 50 points would lose X points,
and vice versa.)
Accepted. Not too bad. Helps to correct the score for a TEW win. |
13. Proposal |
Tivol
7/22/98
5:42:36 PM |
Title: Quantized Atomic Motion
In Rule 10, Section 1, there is a sentence which
reads "It is a non-negative rational number with units of Kelvin (K)."
If this proposal passes, the phrase "rational number" will be changed
to "integer".
In Rule 10, Section 2, there is a phrase which reads "a random
amount in the range [-10 to 10] inclusive". If this proposal passes,
the word "amount" will be changed to "integer".
Accepted. Sounds good to me. |
14. Proposal |
JT
7/22/98
11:24:24 AM |
Title: Boiling point
Whenever a proposal is accepted, the temperature
is of the game is increased by the number of proposals previously
accepted in an unbroken streak or by 10, whichever is smaller. Whenever
a proposal is rejected or ignored, the game temperature is reduced by
the number of proposals previously rejected in an unbroken streak or 5,
whichever is greater.
Accepted. IMHO,
this proposal starts the Streak here not from the earliest accepted
proposal as discussed on the group list. Until I am proven wrong, the
current streak is: [ Streak 1 / Temp: 304K ] |
15. Proposal |
Jim Huggins
7/22/98
5:31:02 PM |
Title: A Day In The Life
A game day begins at the moment the previous game
day ends. The length of a game day is 24 hours or the length of time
between consecutive announcements (proposal decisions, proclamations,
etc.) from TIE via THS, whichever is longer. (The beginning of the
first game day will be determined by TIE and may be any date and time
since the beginning of the game.)
Accepted with the
following, "TIE may announce a new game day has occured in the event
that e has no announcements or judgements to make.". The first game day
will be the beginning of ImpNom #28 and also, for those who are not
aware, game days should be approximately 2 days long, sometimes shorter
depending on my work schedule. [ Streak 2 / Temp: 306K ] |
16. Proposal |
Damian Coffey
7/22/98
5:51:48 PM |
Title: Temperature's Burning
Any accepted proposal shall increase the game
temperature by 5K. Any rejected proposal shall drop the game
temperature by 8K. Any ignored proposal shall raise the game
temperature by 2K.
Denied. Sorry JT beat you to it. [ Streak -1 / Temp: 301K ] |
17. Proposal |
Barnaby Brown
7/22/98
5:57:22 PM |
Title: My top is bigger than your top.
A player who reaches 50 points may only become
The Exalted Winner if the point-scoring action that causes him to reach
50 points raises him from a lower number of points. (Being on 53 points
and scoring -3 points does not cause a win. You need to be, for
example, on 47 points then scoring 3 points.)
Denied. We have enough variation on scoring rules for right now. [ Streak -2 / Temp: 296K ] |
18. Proposal |
Jim Huggins
7/23/98
7:12:40 PM |
Title: Accounting Cross-Verification
In order to assist with the verification of
scoring, THS shall make a public record of all changes made to players
scores, ordered chronologically by game dates or game events. (This
record may be incorporated into the published log of proposals, at THS'
discretion.)
Accepted. Ok all set up. [ Streak: 1 / Temp: 297 ] |
19. Proposal |
Jim Huggins
7/26/98
3:43:46 PM |
Title: Hold Harmless Rule
Amend rule 6i as follows: No player may be
penalized for failure to follow a rule which did not exist at the time
the offending action was performed.
Accepted. |
20. Proposal |
Tivol
7/26/98
3:48:57 PM |
Title: Profile Entropy
Profile Entropy measures the "randomness" in any
player's Profile. To calculate a player's Profile Entropy, count up the
number of raised and depressed sections, subtract the smaller from the
larger, and divide by two. (Or, alternately, add the binary digits of
the integer representation of the Profile, subtract 8, and take the
absolute value.)
Accepted. Watch out everyone, Tivol is trying something evil. [ Streak: 3 / Temp: 302K ] |
21. Proposal |
Dan Sanderson
7/26/98
4:00:47 PM |
Title: Overheating
Whenever the game temperature exceeds 330K, the
game will overheat, causing the game CPU to go all fritzy. If the
temperature increase was caused by a player action, the player is
awarded 100 points. If the temperature increase was caused by something
else, *every* player's score resets to 0 points. In any case, the heat
will vent and the game temperature will return to 303K.
Accepted. "Cool" proposal, Dan. [Streak: 4 / Temp: 306K ] |
22. Proposal |
JT
7/26/98
4:09:41 PM |
Title:
Amend rule 4, Automatic Queue System to read as follows:
A player may have at most 2 undecided proposals on the queue at any
given time. Additional proposals submitted by that player while they
already have two on the queue will be ignored with any attendant
penalties.
Ignored. Sorry JT, no Title. [ Streak 0 / Temp: 301K ] |
23. Proposal |
Tivol
7/27/98
7:35:31 AM |
Title: Not Quite Evil. Yet
Players may either be categorized as GP or FF;
initially all players are categorized as GP. GP players have their
personal Profiles connected to other players' as part of the Game
Profile. FF players have their personal Profiles free-floating in the
nebulous, heated soup of the game. On the score page, all GP players
will be listed above every FF player.
Any GP player may include in her proposal a request to become
an FF player. By making such a request, the player forfeits the right
to gain (or lose) points for having her proposal accepted. In order for
the change in Profile status to occur, each of the following conditions
must be true:
* The proposal must be accepted. *
When one adds the Game Temperature to the cube of the (post-proposal)
streak count and subtracts the player's Profile Entropy, one gets a
total not less than 300.
* The player making the request is not TIE or THS.
Accepted. Hmmm... [Streak 1 / Temp: 302K ] |
24. Proposal |
JT
7/27/98
7:44:20 AM |
Title: Queue que?
Amend rule 4, Automatic Queue System to read as follows:
A player may have at most 2 undecided proposals on the queue at any
given time. Additional proposals submitted by that player while they
already have two on the queue will be ignored with any attendant
penalties.
Accepted. [Streak: 2 / Temp: 304K ] |
25. Proposal |
Jim Huggins
7/28/98
4:29:30 PM |
Title: Player Of The Day
Each game day, a random player shall be selected
by TIE as "Player Of The Day". At the end of each game day, TIE shall
award one extra point to the player of the day. (This proposal shall
come into effect on the game day following its adoption.)
Accepted with the following addition, "TIE and THS are not eligible for this award." [Streak: 3 / Temp: 307K ] |
26. Proposal |
Jim Huggins
7/28/98
4:46:51 PM |
Title: The Bell Tower
There exists a Bell Tower with a beautiful set of
chimes. At end end of every game day, the chimes ring out to inform the
world (and the players) of the end of one day and the beginning of a
new day. Players subscribing to the public mailing list hear the chimes
via a brief text message sent by THS.
Accepted. [Streak 4 / Temp: 311K] |
27. Proposal |
Tivol
7/28/98
5:03:22 PM |
Title: Spare Wood and Glue
A player can request that THS retool a single
section of her Profile, either by gluing wood to a depressed section
thereby making it raised or by shaving off wood from a raised section,
thereby making it depressed.
If the proposal containing the request is accepted, then the player's
score will only change by two points (not three) and THS will change
her Profile as requested. If the proposal containing the request is
rejected, then the player's score will only change by one point (not
two) and THS will change her Profile by randomly altering one of the
other fifteen sections. A proposal that includes a request to change at
least two sections of a Profile will be ignored.
Accepted with the
following changes: the text reading: "player's score will only change
by two points (not three)" changed to "player's score will change by
one point less the usual proposal acceptance bonus" & the text
reading: "player's score will only change by one point (not two)"
changed to "player's score will only change by one point less the usual
proposal decline penalty" [Streak 5 / Temp: 316K] |
28. Proposal |
Tivol
7/28/98
5:26:32 PM |
Title: Nomie the Bug
Nomie the Bug lives on the Game Profile; he
currently lives on the largest section of THS's Profile. Nomie is being
hunted down by the evil SPYd3r 0f d00M, a creature who also lives on
the Game Profile; currently the SPYd3r 0f d00M lives on the largest
section of TIE's Profile.
If Nomie is ever on the same section
has his predator, Nomie will be eaten! If such a horrible event
happens, the game will end with no player earning the title of The
Exalted Winner.
Denied. I'm not
real clear on what is supposed to be "the largest section of x player's
profile". As the rules right now are, profiles are whole pieces of wood
so where is the largest area? Also, I don't want any rules that risk
not having a TEW this time. Since we didn't have a real TEW last time,
I definitely want one this time. Other than that, cute idea. I'd accept
it on a good rewrite. [Streak -1 / Temp: 311K] |
29. Proposal |
JT
7/30/98
3:49:27 PM |
Title: Global cooling
At the end of every game day, the game
temperature will automatically cool by a random integral number of
degrees selected from the interval [0..10] inclusive. If the Game
temperature ever reaches 0, then the last player to submit a proposal
which was accepted before the temperature reached 0
shall be TEW.
Accepted w/the following: "This occurs after Player Profiles have been ANDed with Game Temperature." [Streak 1 / Temp: 312K]
|
30. Proposal |
JT
7/30/98
3:58:42 PM |
Title: winning ranks.
When a player becomes TEW, all other players will
be ranked below him/her with the rankings being determined first
according to score with any ties being broken by player profile. If two
or more players have the same profile, a random ordering will determine
which receives the higher rank. [This is just to provide ordering for
the WINA scores]
Accepted. Yes,
this was definitely needed, especially to make sure you keep your World
Imperial Nomic Association Title, eh? hehe... [Streak: +2 / Temp: 314K] |
31. Proposal |
Dan Sanderson
7/30/98
4:06:03 PM |
Title: The Benefits of Freedom
If a player designated as FF (by rule 15) causes
the game temperature to drop below 290K (the game temperature was above
290K immediately before the player action and below 290K immediately
after the player action), the player shall be awarded a number of
points equal to fifteen times the player's Profile Entropy.
Accepted. [Streak: +3 / Temp: 317K] |
32. Proposal |
Dan Sanderson
7/30/98
4:12:53 PM |
Title:
If THS spends more than one and one-half hours
updating the Imperial Nomic 28 v2 web site in a game day, Tivol shall
be whacked upside the head with the Game Profile.
Ignored. Great prop :) but no title. Streak: 0 / Temp: 312K] |
33. Proposal |
Jim Huggins
7/30/98
4:17:50 PM |
Title: Conservation of Nature
In order to conserve the population of bread
fruit trees, a conservation plan for wood chips shall be instituted.
THS maintains a pool of woodchips, initially empty. A request by a
player to shave wood off a raised section creates a wood chip if the
request is granted. A request by a player to raise a depressed section
consumes a wood chip if the request is granted. A request to raise a
depressed section will not be granted (with no penalty to the player)
if the pool of woodchips is empty at the time the request is processed.
Request: I request that my Profile be re tooled to 56117 (1101101100110101) by lowering the eighth section from the right.
Accepted. Yes, I don't want the imperial bread fruit trees all carved into profiles. [Streak: 1 / Temp: 313K] |
34. Proposal |
Jim Huggins
7/30/98
4:28:23 PM |
Title: Keeping the Pool Warm
Whenever the game temperature falls below 273 K,
the game will freeze over due to lack of energy in the system. If the
game should ever freeze over, each player shall lose one point and the
total number of lost points will be added to the game temperature in
order to warm up the game again. (If this should not raise the game
temperature above 273 K, the deductions will be repeated as needed.)
Denied. Sorry, conflicts with JT's accepted proposal. [Streak -1 / 308K ] |
35. Point of Order |
Dan Sanderson
8/3/98
11:21:08 AM |
|
36. Proposal |
Dan Sanderson
8/3/98
11:27:12 AM |
Title: More Incentive For Appeals
I propose we amend rule 5 to include "A player
who point out an error which causes points to be taken away from a
player, the miscalculated score will be fixed, and the deducted points
will be added to the score of the player who noted the error."
I attach to this proposal a request for FF status.
Accepted. [Streak 1 / 308K] (FF?: 308K + 1^3 - 3 = 306 :: True, Phew! hope I did that right) |
37. Proposal |
Dan Sanderson
8/3/98
11:27:12 AM |
It's hot in here. Can we have IN28v2 outside today?
Ignored. This helps to cool things off a little. '-) [ Streak: 0 / 303K ] |
38. Proposal |
Tivol
8/3/98
11:45:07 AM |
Title: I Deserve This
A player whose Profile isn't part of the Game
Profile may take his Profile and whap Tivol upside the head instead of
making one proposal. Players are allowed to whap Tivol more than once
per Game Day. Unless the whapping player is Tivol (whose score will not
change for a self-whapping), the whapping player will lose one point if
his score is fifty or less and gain a one point if his score is fifty
or more. When Tivol is whapped with a Profile, there is a
twenty-percent chance that some randomly selected raised section of the
Profile will turn a depressed section, creating a wood chip (unless, of
course, the Profile is completely depressed). When Tivol gets whapped,
it has the same effect on Game Temperature and Streaks as if the
whapper just made a rejected proposal.
Accepted. [Streak: 1 / 304K] |
39. Proposal |
Tivol
8/3/98
11:50:33 AM |
Title: Chiseling Weasels
With each a proposal, a player can state that
she'll try to protect her Profile from vandalism or that she'll try to
vandalize a specific section of another player's Profile.
A player's attempt at defacing a Profile will be successful
if: her
proposal containing the attempt to vandalize is accepted; her victim's
last proposal either was not accepted or didn't contain a
request to defend; and the section to be defaced is raised. A
vandalized section becomes depressed, and the act of vandalism
generated a wood chip.
Accepted. [Streak: 2 / Temp:306K] |
40. Proposal |
JT
8/3/98
11:55:57 AM |
Title: Rotate to the Left, Rotate to the right
Another type of request that a player may make is
to have his profile rotated one bit to either the left or the right. A
rotate costs the same as having a section raised or lowered. When a
rotate to the right is done, the section representing the least
significant bit is chopped off and then reattached as the most
significant bit (for example 011001 would
become 101100). A rotate to the left would chop off the section
representing the most significant bit is chopped off and reattached as
the least significant bit (for example 011001 would become 110010).
Accepted. [Streak: 3 / 309K] |
41. Proposal |
JT
8/3/98
12:02:22 PM |
Title: Binary mugging
If a player's profile ever has a difference of
exactly one or exactly two bits from the profile of another player (at
the end of the day), and that player is the first of the two to point
it out to THS, then that player will gain 3 points and the second
player will lose 3 points. This action can only be performed once per
day, and may not be performed two times in succession on the same
player. [for instance, if player A had the profile 0000011110001 and
player B had the profile 1100011110001, then there are exactly 2 bits
different, and which ever of A or B reported it first would gain 3
points and the other would lose 3 points]
Accepted w/ the word "day" replaced with "game day". [Streak: 4 / 313K] |
42. Proposal |
Jim Huggins
8/3/98
12:09:51 PM |
Title: Tag, You're It
A game of "tag" will be played during the course
of the game. At any given moment during the game, one player (other
than TIE) is designated as "It". When a player is "It", a player may
not perform any game action other than submitting proposals. When a
player who is currently "It" has a proposal accepted, the player may at
that time designate another player
to be "It" by informing THS. Such transfer of "It"-ness occurs at the
end of the game day on which the "tag" occurs.
Accepted. [Streak: 5 / 318K] |
43. Proposal |
Jim Huggins
8/3/98
12:13:50 PM |
Title: Directive Mandates If
TIE issues a Directive calling for proposals in a certain subject area,
a player may not submit any proposals outside of the subject area until
either (a) the player has a proposal accepted in the subject area or
(b) TIE revokes the Directive. Any proposals submitted in violation of
this rule will be ignored.
Accepted. [Streak: 6 / Temp: 324K] |
44. Proclamation |
TIE
8/4/98
10:37:06 AM |
Title: Timing Rules
To make timing a little clearer and to show how I'm interpreting timing effects, I add the following rule:
Timing effects will be processed in the following order:
- Proposals will be processed. Rule triggers, scoring changes, or
actions submitted withe proposals that can happen or do happen when
proposals are accepted/denied/ignored will take place now unless
otherwise stated in the ruleset.
- Actions will be processed. Actions that take place after proposals will happen now.
- Scoring changes that are triggered by the rules will now take place. [ex. Player of the Day - ANDing of Player Profiles]
- Game state changes that are triggered by the rules that do not affect scoring will now take place. [ex. Game Cooling]
Of course, rule triggers that can take place at any time will
do at the appropriate moment. That should take care of everything.
|
45. Proposal |
Jim Huggins
8/4/98
10:53:08 AM |
Proposal: TIE shall supply Tivol with a large supply of bandages in anticipation of the whappings to come.
Ignored. [Streak 0 / Temp: 316K] |
46. Proposal |
Jim Huggins
8/4/98
10:56:58 AM |
Title: Fix the Game State
A player may use a Point of Order to point out
errors in the game state which do not involve player scores. If a
player points out a valid non-scoring error in the game state, the
player will be awarded one point.
Accepted. May end up with a win if you start scoring for my errors :) [Streak 1 / Temp: 317K] |
47. Point Of Order |
Jim Huggins
8/4/98
11:01:11 AM |
Ignored proposal 37 should have decreased the game temperature by 5 points to 303K, rather than to 305K.
Fixed. [Score: +1] |
48. Proposal |
Dan Sanderson
8/4/98
11:03:22 AM |
Title: My Game Is Better!
Upon acceptance of this proposal, all rules,
scores and other aspects of the game state shall be completely wiped,
and replaced with the rules and aspects of the game state of Imperial
Nomic 20, and new Player Standings with each current player of IN28v2,
score of 0, alignment of Good, appearance of Unmasked, no Thuqua, no
Sound Penalties, and no Possessions. Also, Joel Ricker is the TIE and
THS, not Dan Sanderson.
Denied. Is Not! :) [Streak -1 / Temp: 316K] |
49. Proposal |
Dan Sanderson
8/4/98
11:07:42 AM |
Title: I Rule!
Upon acceptance of this proposal, I shall be
granted the ability to adjust my score to whatever value I please. No
other player shall be this ability.
Denied. [Streak: -2 / Temp: 314K] |
50. Proposal |
Tivol
8/4/98
11:16:42 AM |
Title: 1, 2, 3, Not It!
Jim Huggins, proposer of a rule which required
that one player must be It at all times without mentioning which player
should initially be It, is now It.
I want to chisel away at Dan Sanderson's initial bit
Accepted but the action fails as Dan's last prop was denied. [Streak: 1 / Temp: 315K] |
51. Proposal |
Tivol
8/6/98
6:24:08 PM |
Title: The Big, Evil Finale
(This evil scheme is so elaborate, it modifies
many rules and creates a new one (temporarily known as "Rule X"), as
noted in square brackets. THS is encouraged to ignore the little square
bracket remarks, though, and put the rules wherever he feels is best.)
[Rule X] Cut-rate glue has been circulated among the players,
allowing certain evil players to coat the bumpy side of their Profiles
with glue and lock their sticky Profiles onto the faces of other
Profiles! The result is a large wooden trapezoid floating in the game,
with the flat undersides of both component Profiles on the outside and
a gooey, gluey mess on the inside.
[Rule X] Breadfruit wood is somewhat malleable and bendy,
allowing for imperfect Profile matches to be glued together, but the
more mismatches there are, the more glue is required. Unfortunately,
players' glue is inferior to Official Imperial Glue and begins to flake
out at high temperatures. For any two players, the glue failure
temperature is 331K. For every section of the Profile where both
players have a depressed section, the glue failure temperature lowers
by 3K; for every section of the Profile where both players have a
raised section, the glue failure temperature lowers by 5K.
[Rule X] An FF player may, with her proposal, attempt to glue
her Profile to another FF players'. If the Game Temperature is low
enough to not melt the glue, then the two FF players will become FB
players. [Rule 15] FB players are different from FF and GP players. FB
players' Profiles have their raised and depressed sections glued on the
inside, and therefore: [Rule 20.1] FB players' Profiles are immune to
being chiseled or otherwise vandlized; [Rule 13] FB players cannot
request that THS retool or rotate their Profiles; [Rule 19] FB players
can whap Tivol but cannot accidentally break a section free.
[Rule 10] When one FB player's score changes, his
FB-partner's score will also change by the same amount (overriding rule
10.2). When an FB player satisfies the conditions to be named TEW (by a
rule other than this one), his FB-partner will instead be the one to be
named TEW.
[Rule X] If the Game Temperature ever exceeds an FB pair's glue
failure temperature, the two Profiles will automatically separate
and the two players will become FF players.
Denied. A little much, also I'm not too clear on a few things. [Streak: -1 / 304K] |
52. Point Of Order |
Tivol
8/6/98
6:53:33 PM |
P50 was accepted and included a request to deface
Dan Sanderson's Profile. P49, Dan Sanderson's previous proposal, was
not accepted. The section I wanted to deface was, at the time, raised.
I'm fairly certain this means my attempt to vandalize Dan Sanderson's
Profile was successful.
Fixed. I misread the conditions. Action completed. |
53. Proposal |
Tivol
8/6/98
6:57:29 PM |
Title: Freeze Tag
Whenever there is a change in the player who is "It", the Game Temperature will drop by 15K.
Accepted. That's it??? Are you not feeling well today? :) |
54. Proposal |
Jim Huggins
8/6/98
7:07:13 PM |
Title: Stalled It
Should the player who is named It fail to submit
a proposal within five game days of when they were named It, the player
shall be placed on Inactive Status. A player on inactive status may not
perform any game action other than submitting proposals, and may not be
tagged It by an active player. The first proposal accepted by an
inactive player will restore that player to active status; however, no
points will be earned for the proposal which restored the player to
active status.
If this proposal is accepted, I tag Tivol.
Accepted. Tivol is IT. [Streak 2 / Temp: 307K] |
55. Proposal |
8/6/98
7:15:29 PM
|
Title: The Spam Filter
A player who has two consecutive proposals
rejected shall be placed on Probation. A player on Probation who makes
a proposal that would ordinarily be rejected will instead have that
proposal ignored with prejudice, with no change to the game state (as
if the proposal had never been made). A player on Probation may earn
their way out of Probation by having three proposals accepted since the
last time they were placed on Probation.
Accepted. Though it won't stop Dan Sanderson's plan... see below. [Streak 3 / Temp: 310K] |
56. Proposal |
JT
8/6/98
7:34:15 PM |
Title: Overheating
If the game temperature ever is greater than
450K, then the game temperature will be reset to 280K and the player
whose action/proposal caused the game to overheat shall be set to 0
points.
Accepted. Not sure if this is necessary since heat should vent after 330K. Do you see something I don't? [Streak 4 / 314K] |
57. Proposal |
JT
8/6/98
7:54:31 PM |
Title: Bit swap
Two consenting players may, by notifying THS swap
exactly 4 contiguous bits from somewhere in their profiles. The bits do
not have to come from the same place in each profile, but the new bits
will replace the old bits. (Hey, we need some reason to cooperate :)
Accepted but who says everyone needs to cooperate? :) [Streak 5 / 319K] |
58. Point Of Order |
Dan Sanderson
8/6/98
8:00:41 PM |
I disagree with your interpretation of rule 16.1.
From the point log, you seem to be interpreting this rule as to say
that FF players have no points gained or lost due to proposals in any
way for the entire time they are FF. The rule reads:
"Any GP player may include in eir proposal a
request to become an FFplayer. By making such a request, the player
forfeits the right to gain (or lose) points for having eir proposal
accepted."
The point forfeiture is only for the proposal containing the request to become FF.
I request that you review the Point Log, and award (or
subtract) me any points coming to me due to proposals back to (but not
including) the proposal including the request to be FF.
[I calculate as follows:
I get no points for the acceptance of Prop 36: -3.
Props 48 and 49 were rejected, -4 total.
Total adjustment to my score: -7.]
Fixed. |
59. Proposal |
Dan Sanderson
8/6/98
8:15:47 PM |
Title: Profile Sealant
A player may request a sealant be applied to her
player profile. If such a request is granted, her score will drop by 6
points, and the sealant is considered applied at the beginning of the
next game day. The sealant lasts for four game days. During this
period, actions that raise or lower sections of the profile will not do
so.
Attached to this proposal is a request to glue a wood chip where Tivol just defiled my Player Profile ("initial bit").
Attached to this proposal is a request for protection against Profile Vandalism, as per rule 21.
Accepted. [Streak 6 / 325K] |
60. Proposal |
Dan Sanderson
8/6/98
8:23:10 PM |
Title: Darkness
All game-related web pages shall be deleted. No
new ones shall ever be created. No emails can be posted to the email
list or otherwise sent to any player by Joel Ricker. The day of
reckoning is upon us.
Denied. Is not. [Streak: -1 / Temp: 320K] |
61. Proposal |
Dan Sanderson
8/6/98
8:31:13 PM |
I propose that this proposal be accepted.
Ignored. [Streak: -1 / 315K] |
62. Proposal |
Dan Sanderson
8/6/98
8:31:13 PM |
I propose that this proposal be accepted.
Ignored. [Streak: -1 / 310K] |
63. Proposal |
Dan Sanderson
8/6/98
8:31:13 PM |
I propose that this proposal be accepted.
Ignored. [Streak: -1 / 305K] |
64. Proposal |
Dan Sanderson
8/6/98
8:31:13 PM |
I propose that this proposal be accepted.
Ignored. [Streak: -1 / 300K] |
65. Proposal |
Dan Sanderson
8/6/98
8:31:13 PM |
I propose that this proposal be accepted.
Ignored. [Streak: -1 / 295K] |
66. Proposal |
Dan Sanderson
8/6/98
8:31:13 PM |
I propose that this proposal be accepted.
Ignored. [Streak: -1 / 290K] |
67. Proposal |
Dan Sanderson
8/6/98
8:31:13 PM |
I propose that this proposal be accepted.
Ignored. [Streak: -1 / 285K] |
68. Proposal |
Dan Sanderson
8/6/98
8:31:13 PM |
I propose that this proposal be accepted.
Ignored. [Streak: -1 / 280K] |
69. Proposal |
Dan Sanderson
8/6/98
8:31:13 PM |
I propose that this proposal be accepted.
Ignored. [Streak: -1 / 275K] |
70. Proposal |
Dan Sanderson
8/6/98
8:31:13 PM |
I propose that this proposal be accepted.
Ignored. [Streak: -1 / 270K] |
71. Proposal |
Dan Sanderson
8/6/98
8:31:13 PM |
I propose that this proposal be accepted.
Ignored. [Streak: -1 / 265K] |
72. Proposal |
Dan Sanderson
8/6/98
8:31:13 PM |
I propose that this proposal be accepted.
Ignored. [Streak: -1 / 260K] Phew! |
73. Proposal |
Dan Sanderson
8/9/98
9:21:07 PM |
Title: Clearing Up Idle It-ness
I propose that the first sentence in the second
paragraph of rule 22 be replaced with: "Should the player who is named
It fail to submit a proposal within five game days of when they were
named It, the player shall be placed on Inactive Status, and the next
player down in the player list shall be named It. If the player being
put on inactive status is at the bottom of the list, the player closest
to the top of the list that is not TIE or THS shall be named It. ...
(Otherwise, the inactive player remains It until she gets a prop
accepted, eliminating any need for the Inactive Status rule.)
Accepted. [Streak 1 / 259K] |
74. Announcement |
8/12/98M
11:31:10 A
|
Well thats it. The above proposal brings Dan Sanderson's score to 50 points, making him The Exalted Winner!
Thanks everyone for a great game! |