[Nomic02] Pending proposals: Psmith's votes, and a revised proposal
Dylan O'Donnell
nomic02@wurb.com
Fri, 17 Jan 2003 11:00:35 +0000
Good morning, all. To start moving things along:
The mailing list at nomic02@wurb.com will be considered a part of the
game, and will be refered to as The List. To "post" something is to
send it to the list.
Aye.
Any player who does not post for a week (that
is, a seven-day period of non-posting following their latest post,
counted from the time of day the last post was made) will incur one
demerit. Further week-long delays, counted from the latest invocation
of this rule, will each incur one additional demerit.
Aye.
Two rooms may be declared "connected" to each other by unanimous
consent. Connections between rooms are part of the state of the game.
Aye.
To "move" something means to change its location on the map to a room
connected to that location.
Aye.
At any moment, one player is "active", and it is the active player's turn.
Turns end when the active player posts an announcement that their turn is
completed, or after 24 hours, or when the active player is removed from the
game, whichever comes first. When a turn ends, the next active player is
the player whose name comes next in alphabetical order (by surname, using
the names by which players are known in this game), or if there is no such
player, the first player in alphabetical order. When this rule goes into
effect, the first player in alphabetical order will become active.
Aye. (For what it's worth, baf's original proposal with regard to this
was already declared dead by jwalrus in
http://wurb.com/pipermail/nomic02/2003-January/000108.html so there's
no need for baf to do so.)
Once per turn, the active player may move him/herself by posting
intention to do so.
I intend to vote "aye" on this, but won't until the rule defining
"move" has come into effect.
If the Nth letter of a room's name is the same as the Nth letter of
another room's name, counting from the start of each name, compared
case-insensitively, and ignoring all spaces, punctuation, and articles
(the words "a", "an", and "the") in either name, then those two rooms
will be considered connected. This will apply both to those rooms
already existing when this goes into effect and to those defined
later, except where otherwise specified by a later rule.
Aye.
Two tallies shall be attached to each player, recording the number of
demerits and the number of brownie points each has received. The value
of these tallies shall be part of the state of the game.
Aye.
There shall exist a room called 'the Dot-Com Bubble', referred to in
this rule as "the bubble". The first player to enter the bubble shall
receieve one brownie point. The next player to enter shall receive two
brownie points, with the number of points doubling each time a player
enters, except that a player does not receive any points for entering
the bubble if they were previously the last person who received points
for doing so. As soon as a player receives 32 brownie points for
entering the bubble, the bubble will burst and any and all objects in
the game whose location is the bubble will have their location changed
to the Lounge; the bubble will be removed from the map entirely.
Aye.
There exists a room which is not connected to any other room nor can
it be connected to any other room.
Nay. I don't want unnamed entities to be part of the state of the game;
referring to them is cumbersome.
There exists a room called "The Bank" which contains 10 brownie
points.
I declare this proposal dead pursuant to jwalrus' nay vote.
There exists a room called "Iraq" which contains three demerits.
I declare this proposal dead pursuant to jwalrus' nay vote.
There exists a room called "The".
Aye.
A room called "Roger Carbol" shall be added to the map.
Nay. I don't want two entities with the same name to be part of the
state of the game. I declare this proposal dead, pursuant to Jota's
nay vote.
As part of the game state, there shall exist a list of players called
the "Passive Voters" list. The list may at times hold zero players;
this is fine. Whenever a formal proposal is made, any player who is on
this list will be considered to immediately vote "aye" on said
proposal; this shall be considered an implicit "aye" vote as described
in Rule 10. Any such player may still change that vote, as described
in Rule 10.
Any player may cause themselves to be added to or removed from the
Passive Voters list by posting clear intent to do so.
Aye, with the observation that if at any time all players are on this
list, anyone can get anything they like passed (or, if all but one
are, the remaining player can). So this is something that will have to
be avoided.
It is possible for players to win or lose by means to be described in
the rules. A player who loses will be removed entirely from the state
of the game, and may not rejoin. If a player wins, the game will
immediately end and all players who have not won will lose.
Aye.
There will be a room on the map with the name "the Servants' Quarters".
A. Each player, current and future, will have an associated servant.
These servants will be part of the state of the game.
B. Each servant is to have a location, which is a room on the map. The
initial location of each servant is the Servants' Quarters.
C. When a player leaves the game, his or her servant will cease to exist.
A. Each servant is to have a name and a species.
B. Players are expected to specify the name and species of their servant
either within within 72 hours from the time this rule takes effect or
within 72 hours of when they join the game, whichever is later.
C. Players failing to give their servant a name and species in that
time will receive one demerit. In addition, the assignment of the
name and species of their servant will be turned over to be decided
instead by sectional agreement of all players in the game excepting
themselves.
Nay, on the grounds of jwalrus' objection. I propose the following
bundle-change (as before, a map-change and two rules):
I. There will be a room on the map with the name "the Servants' Quarters".
II. Servants: Creation and Destruction
A. Each player, current and future, will have an associated servant.
The set of these servants will be part of the state of the game.
B. Each servant is to have a location, which is a room on the map. The
initial location of each servant is the Servants' Quarters.
C. When a player leaves the game, his or her servant will cease to exist.
III. Servants: Names and Species
A. Each servant is to have a name and a species.
B. Players are expected to specify the name and species of their servant
either within within 72 hours from the time this rule takes effect or
within 72 hours of when they join the game, whichever is later.
C. Players failing to give their servant a name and species in that
time will receive one demerit. In addition, the assignment of the
name and species of their servant will be turned over to be decided
instead by sectional agreement of all players in the game excepting
themselves.
A request for information: are there any outstanding proposals on
which I have not voted?
And a note: the website version of Rule 15 is incorrect; the second mention
of "brownie points" should read "brown points" (declared to be synonymous
by Rule 19).
--
: Dylan O'Donnell http://www.spod-central.org/~psmith/ :
: "Senseless property destruction has failed me, and so :
: I must resort to wackiness." :
: -- Mr Disease, "Triangle and Robert" :