DocNomic Round 2 Final Ruleset
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Note: This is the final ruleset for the Round 2, not the
ruleset for the current round.
Fundamental Rules:
0. Ruleset and Gamestate (INITIAL)
The Game of DocNomic shall be played according to the current
Ruleset. Each Rule shall consist of a unique, finite,
nonnegative integer
number, a brief descriptive name, an Enactment Date, a rule body,
and whatever additional information about the Rule is required by
the Rules. The Enactment Date of a rule is the date of the most
recent amendment to its body text, or the date of its addition to
the Ruleset if its body text has never been amended,
or the word "INITIAL" if it was part of the initial ruleset of the
round and has never been amended.
Rules with numbers less than 1000 shall be known as Fundamental
Rules. Rulse with numbers greater than or equal to 1000 shall be
known as Not So Fundamental Rules.
Certain information reflecting the state of the game is known as the
Gamestate.
The Ruleset and Gamestate may not be altered except as
specified in the Rules.
[Initial rule.
Location: John Kipling Lewis's In-Tray; Colour: White.]
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1. Doc (8 Jun 2001)
A person shall hold the office of Doc. The identity of Doc is part
of the Gamestate. At the outset of the Game, Doc is the person
variously known as Doctroid, Rich Holmes, or rsholmes.
Doc maintains the DocNomic Web Site at
<http://www.richholmes.net/games/nomic/docnomic/index.html>
and the DocNomic Mailing List at
<http://groups.yahoo.com/group/DocNomic>.
In the event that Doc is absent from the game for a period of more
than ten duns without making arrangements for his return, the
Active Players may choose a new Doc. They register their preference by
election, each Active Player having one vote each. The Leading Player
oversees the process, and appoints as the new Doc the Active Player
receiving the most votes. In the event of a tie, the Leading Player
may appoint one of those receiving the highest number of votes. The
Active Player so appointed must immediately remove emself from the
game and take on the role of Doc.
[Initial rule.
Amendment proposed 8 Jun 2001 by Britta Koch; accepted 8 Jun 2001.
Location: Micheal Thomas's In-Tray; Colour: White.]
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2. Players (8 Jun 2001)
A person becomes a Player at the submission of their first Proposal
or Point of Order. Doc may not be a Player. The list of Players is
part of the Gamestate.
A Player may at any time remove emself from the game by stating eir
intent to do so by sending an email to the mailing list. Eir name and
all status information shall be removed from the gamestate and any
rules where it might be listed. Eir Points shall be distributed
evenly to all Players (remainders shall be thrown away). No Player
may rejoin the game within 7 duns of voluntary removal.
A Player is Active if and only if e has submitted a Proposal or
Point of Order within the previous two weeks.
The Active Player with the largest number of Points is known as the
Leading Player.
[Initial rule.
Amendment proposed 8 Jun 2001 by Britta Koch; accepted 8 Jun 2001.
Location: Martin Couchman's In-Tray; Colour: White.]
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3. Proposals (INITIAL)
Players may submit Proposals at any time permitted by the Rules by
sending them to the DocNomic Mailing List. A Proposal thus submitted
becomes Pending. A Proposal consists of one or more new proposed
Rules, and/or one or more amendments to existing Rules, and/or one or
more proposed repeals of existing Rules. (Changing the number or
title of a Rule is considered an amendment of that Rule.)
Players are encouraged to discuss Pending Proposals in the DocNomic
Mailing List.
Doc will judge all Pending Proposals, in the order in which they were
proposed, and accept, reject or ignore them. To ignore a Proposal, the
condition by which it is ignored must be explicit somewhere in the
ruleset. Once a Proposal has been judged, it ceases to be Pending.
When a Proposal is Accepted, Doc shall make the specified changes
to the Ruleset.
Doc may ignore any Proposal whose intent has already been addressed by
another (pending or otherwise) Proposal or Proclamation, if in eir
judgment the Player who proposed it was likely to be unaware at the
time of the other Proposal or Proclamation.
Doc may rewrite a Pending Proposal to clarify its meaning, correct
errors, or for any other reason, as long as the rewriting does not
alter the meaning. Doc may also specify or change proposed rule
numbers for rules the Proposal creates.
Doc may, at any time, modify or remove any existing Rule or enact new
Rules, or modify the Gamestate, by the publication of a Proclamation. In
addition, Doc may, at any time, publish a Directive calling for Proposals
in a certain area.
[Initial rule.
Location: Britta Koch's In-Tray; Colour: White.]
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4. Publication (2 Jul 2001)
Doc must publish all Proposal and Point of Order judgements, and all
Proclamations and Directives, to the DocNomic Mailing List. No
Proposal or Point of Order judgement, Proclamation, or Directive,
shall have any effect until it is so published.
Doc must publish the current Ruleset at
<http://www.richholmes.net/games/nomic/docnomic/doc_ruleset.html>
No change to the Ruleset shall be considered to have occurred until
and unless it is so published.
Doc must publish parts of the current Gamestate at
<http://www.richholmes.net/games/nomic/docnomic/doc_gamestate.html>
and must publish or arrange for the publication of all remaining parts
of the Gamestate, if any, in public forums to be designated on the
above web page. However, changes to the Gamestate occur immediately
after the moment the condition leading to that change occurs;
publication is not required for the change to occur.
[Initial rule.
Amended by task of Kevan Davis 2 Jul 2001.
Location: John Kipling Lewis's In-Tray; Colour: White.]
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5. Appeals Mechanism (INITIAL)
Any Player may, at any time, submit a Point of Order to raise any
issue relevant to the Game by sending it to the DocNomic Mailing List.
A Point of Order thus submitted becomes Pending.
Each Point of Order must have in its Subject line the text: "Point of
Order:" followed by a label of the Proposal or Rule in reference or it
shall be ignored. Each Proclamation shall follow a similar format at the
Doc's discretion.
Doc will consider each Pending Point of Order and, if in Doc's
judgement the Point of Order is upheld, publish one or more
Proclamations to address the issue. Once a Point of Order has been
judged, it ceases to be Pending.
Informal discussion of the game in the DocNomic Mailing List is
encouraged. A Point of Order should be raised only if informal means
of resolving the issue fail or cannot be applied.
[Initial rule.
Location: Jeffrey J. Weston's In-Tray; Colour: White.]
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6. Precedence (2 Jul 2001)
When two or more rules conflict, precedence as specified explicitly
by the rules is applied first. Where there is no non-conflicting
explicit precedence, the following procedure applies:
- Rules with earlier enactment dates take precedence over later
rules (where "INITIAL" is considered to be a date
earlier than any other enactment date).
- Rules with lower rule numbers take precedence over higher-numbered
rules with the same enactment date.
[Enacted by Proclamation 2 Jul 2001.
Location: Filing Cabinet; Colour: White.]
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7. Rounds (INITIAL)
The Game is divided into Rounds. When the Game begins, the Round
Number is 1. The Round Number is part of the Gamestate.
When one (and only one) Player achieves the title of The
Winner of Round n, where n is the Round
Number, the Round ends. All Not So Fundamental rules are repealed.
The Round Number increases by 1 and the Game continues. The identity
of The Winner of each Round is part of the Gamestate.
[Initial rule.
Location: Jeffrey J. Weston's In-Tray; Colour: White.]
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8. Points (INITIAL)
Players may possess Points. The quantity of Points possessed by
each Player must be a finite integer and is part of the gamestate.
When a Player joins the game, e has zero Points.
[Initial rule.
Location: Martin Couchman's In-Tray; Colour: White.]
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10. Timeframes (8 Jun 2001)
All spans of time are measured in DocNomic Units (duns). The length of
a dun is part of the gamestate, and shall be equal to 48 hours unless
Doc proclaims otherwise.
[Proposed 8 Jun 2001 by Britta Koch; accepted 8 Jun 2001.
Location: John Kipling Lewis's In-Tray; Colour: White.]
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Not So Fundamental Rules:
1000. Manageable Number of Proposals (29 Jun 2001)
If a player submits more than one proposal per dun, that player
loses 10 points for each proposal submitted by that player for that dun
beyond the first. If losing 10 points in this fashion for a particular
proposal would leave that player with a negative point total, the proposal
is instead ignored and no points are lost.
[Proposed 7 Jun 2001 by Jeffrey J. Weston; accepted 8 Jun 2001.
Amendment proposed 8 Jun 2001 by Jeffrey J. Weston; accepted 12 Jun 2001.
Amendment proposed 27 Jun 2001 by Britta Koch; accepted 29 Jun 2001.
Location: Britta Koch's Out-Tray; Colour: Green.]
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1001. Documentation (29 Jun 2001)
The Docnomic environment is strewn with a variety of Documents,
spread between the dark-green Filing Cabinet, the wire-mesh Wastebin
and a number of In-Trays and Out-Trays (one of each for every
Player). The Location of each Document is part of the Gamestate.
Each Document is printed on poor-quality coloured paper - either
White, Pink, Green, Yellow or Blue. A Document's Colour is part of the
Gamestate. Newly-created documents are Blue unless their creator
specifies otherwise.
Each Rule is a Document, and its current Location and Colour are
noted appropriately in the Ruleset. Whenever a Player's Proposal
creates a Rule, that Rule is moved to the Player's Out-Tray. Whenever
a Player's Proposal amends the body text of an existing Rule, that
Rule is moved to the Player's Out-Tray.
Whenever a Rule is repealed, it goes to the Wastebin. (Rule
Documents in the Wastebin are not considered to be part of the
Ruleset.)
Unless otherwise specified by the Ruleset or by Doc's
Proclamations, all Documents are in the Filing Cabinet.
When a new Player joins the game, two random Documents from
the Filing Cabinet (if any are there) are placed into
their In-Tray.
[Proposed 11 Jun 2001 by Kevan Davis; accepted 12 Jun 2001.
Amendment proposed 12 Jun 2001 by Kevan Davis; accepted 14 Jun 2001.
Amendment proposed 16 Jun 2001 by Kevan Davis; accepted 19 Jun 2001.
Amendment proposed 27 Jun 2001 by Britta Koch; accepted 29 Jun 2001.
Location: Britta Koch's Out-Tray; Colour: Green.]
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1002. Tasks (29 Jun 2001)
Players may perform the following Tasks, but may not
perform more than one Task per dun. Tasks are performed
by declaring them (and their specific targets) to the
mailing list, in a message with a subject line beginning
"Task:". They take effect when the Doc processes them;
he must process Tasks in the order they were declared
(although Tasks which are illegal by the time they are
processed are ignored).
- Assign
- A Player may move a Document from any Out-Tray,
or from the Filing Cabinet, to any In-Tray.
- Delegate
- A Player may move a Document from his or her own In-Tray
to any other In-Tray, provided that his or her In-Tray
contains more than one Document, and that he or she has
at least ten Points. He or she then loses ten Points.
- File
- A Player may move up to two Documents from
his or her Out-Tray to the Filing Cabinet. He or she
gains 10 Points for each Document filed in this
manner.
[Proposed 16 Jun 2001 by Kevan Davis; accepted 19 Jun 2001.
Amendment proposed 21 Jun 2001 by Kevan Davis; accepted 26 Jun 2001.
Amendment proposed 27 Jun 2001 by Britta Koch; accepted 29 Jun 2001.
Location: Britta Koch's Out-Tray; Colour: Green.]
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1003. Winning Methods (29 Jun 2001)
All methods defining how a Player may be named "The Winner of Round
n", where n is the Round Number, shall be
contained within this rule. Each method must be numbered
incrementally starting with one and have a unique label for
clarification.
A Player will be named "The Winner of Round n",
where n is the Round Number, if e satisfies one or more of
the following conditions:
- Thousand Points: E has 1000 or more Points, and
e has more points than any other Player.
- Clear Desk: E has no Documents in eir In-Tray and
Out-Tray, yet every other Player has at least
one Document in either their In-Tray or Out-Tray.
[Initial rule.
Amendment proposed 16 Jun 2001 by Kevan Davis; accepted 19 Jun 2001.
Renumbered by Proclamation 19 Jun 2001.
Amendment proposed 27 Jun 2001 by Britta Koch; accepted 29 Jun 2001.
Location: Britta Koch's Out-Tray; Colour: Green.]
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1004. Pink Slip (29 Jun 2001)
If any Player has this Document in their In-Tray and this
Document is Pink, then that Player loses 1000 Points (or has
their points reduced to 0 if losing 1000 points would put them
below 0 points) and this Document immediately turns Blue.
If this Document is put into the Filing Cabinet, it
immediately turns Pink.
[Proposed 21 Jun 2001 by John Kipling Lewis; accepted 26 Jun 2001.
Amendment proposed 27 Jun 2001 by Britta Koch; accepted 29 Jun 2001.
Location: Britta Koch's Out-Tray; Colour: Green.]
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1005. Precedence (2 Jul 2001)
When two or more rules conflict, precedence as specified explicitly
by the rules is applied first. Where there is no non-conflicting
explicit precedence, the following procedure applies:
- Rules which are printed on brighter paper than another rule take
precedence over that rule. The order of colors is (brightest to
darkest): White, Yellow, Pink, Green, Blue.
- Rules with earlier enactment dates take precedence over later rules
having the same color(where "INITIAL" is considered to be a date
earlier than any other enactment date).
- Rules with lower rule numbers take precedence over higher-numbered
rules with the same enactment date and the same color.
This Rule takes precedence over Rule 6.
[Initial rule.
Amendment proposed 27 Jun 2001 by Britta Koch; accepted 29 Jun 2001.
Renumbered by Proclamation 2 Jul 2001.
Location: Britta Koch's Out-Tray; Colour: White.]
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1006. Lowest on the Totem Pole (2 Jul 2001)
There exists an Office titled Secretary. A Secretary holds that
Office for 7 duns, then the Secretary is chosen again, based on the
following guidelines:
The Active Player with the lowest number of Points becomes the
Secretary. If more than one Active Player has the same lowest number
of Points, the Active Player who has most recently joined the game
becomes the Secretary.
The Secretary is entitled to perform 2 Tasks per dun.
[Proposed 29 Jun 2001 by Micheal Thomas; accepted 2 Jul 2001.
Location: Filing Cabinet; Colour: Pink.]
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Last modified: Thu Jul 5 17:23:04 EDT 2001
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