Radio Free Nomic
Fnords
Regulated by rule 605.
29/8/1999
Socket - 505
Paragraph - 1/1
Sentence - 2/2
Word - 10
Sentence - "If the player who submitted the proosal did not vote fnord on it, he receives a biscuit for stupidity."
5/9/1999
Socket - 750
Paragraph - 5/10
Sentence - 1/1
Word - 6
Sentence - "3. The Speaker must track CFJs historically fnord."
12/9/1999
Socket - 1101
Paragraph - 1/1
Sentence - 5/6
Word - 30
Sentence - "The exceptions are (1) proosals which attempt to overturn a CFJ, (2) proosals where all players have voted unanimously for or against ; Electric ants will not vote on such proosals fnord, as they are second-class citizens."
19/9/1999
Socket - 510
Paragraph - 2/2
Sentence - 1/1
Word - 34
Sentence - "If, in the opinion of the judge, a CFJ which, if judged True, would lead to a player winning by paradox addresses substantially the same issues as a previous such CFJ which has been fnord judged True, that CFJ should receive a Judgement of Undecided."
26/9/1999
Socket - 201
Paragraph - 1/1
Sentence - 1/2
Word - 17
Sentence - "A rule change must be one of the following: (1) the enactment of a rule; (2) the fnord repeal of a rule; (3) the amendment of a rule; (4) the renumbering of a rule; or (5) the renaming of a rule."
3/10/1999
Socket - 1610
Paragraph - 7/8
Sentence - 1/1
Word - 2
Sentence - "(1) It fnord was originally created by a proosal which was publicly mocked by the Grand Pedantic Wizard"
10/10/1999
Socket - 1150
Paragraph - 2/6
Sentence - 1/1
Word - 26
Sentence - "Should amendment to the rules create new varieties of Watches or Pants, or if Watches or Pants are removed from the rules, the starred table in fnord this rule is immediately updated to reflect such changes."
17/10/1999
Socket - 719
Paragraph - 1/1
Sentence - 2/2
Word - 10
Sentence - "If the other player publicly accepts the transfer within 3 fnord days, the Position is transferred."
24/10/1999
Socket - 1304
Paragraph - 3/5
Sentence - 1/1
Word - 2
Sentence - "A clear fnord path is a sequence of Zones, including Start and Destination Zones, where each successive Zone is adjacent to the previous one."
31/10/1999
Socket - 1001
Paragraph - 1/1
Sentence - 2/2
Word - 11
Sentence - "Entities have no properties which can effect the rules or game fnord state other than those defined in the rules."
7/11/1999
Socket - 504
Paragraph - 1/1
Sentence - 1/2
Word - 11
Sentence - "When a proosal is defeated, those players who voted for it fnord receive 5 Wise Moon Apples each."
14/11/1999
Socket - 1302
Paragraph - 5/6
Sentence - 1/1
Word - 11
Sentence - "Where two Zones have Grid References in which column and/or fnord row differ by no more than 1, the two Zones are adjacent."
21/11/1999
Socket - 1800
Paragraph - 2/2
Sentence - 1/1
Word - 2
Sentence - "It is fnord hereby recognized that it is RFN's Manifest Destiny to rule over all other, inferior Nomics, the rest of the internet, and, in fact, the rest of the Universe."
28/11/1999
Socket - 1800
Paragraph - 2/2
Sentence - 1/1
Word - 10
Sentence - "It is fnord hereby recognized that it is RFN's Manifest fnord Destiny to rule over all other, inferior Nomics, the rest of the internet, and, in fact, the rest of the Universe."
5/12/1999
Socket - 206
Paragraph - 1/1
Sentence - 2/2
Word - 4
Sentence - "Three conditions must be fnord satisfied for a proosal to be adopted: (1) a quorum must have been achieved; (2) the required number of votes must have been cast in favour of the proosal; and (3) the prescribed voting period must have elapsed or all voters have cast a vote, whichever is first."
12/12/1999
Socket - 1152
Paragraph - 2/2
Sentence - 1/2
Word - 14/26
Sentence - "Should a player stop qualifying - ie, has no longer had the most proosals rejected - any Useless Pants they may have owned are removed from the game."
19/12/1999
Socket - 1110
Paragraph - 1/2
Sentence - 4/6
Word - 1/21
Sentence - "If fnord ever the rules specify a fractional number of Donuts are being used in any transaction the number shall be rounded."
26/12/1999
Socket - 302
Paragraph - 1/1
Sentence - 2/4
Word - 12/18
Sentence - "The Player selected has 3 days in which to accept or refuse fnord the appointment by informing the Speaker."
2/1/2000
Socket - 302
Paragraph - 1/1
Sentence - 2/4
Word - 7/19
Sentence - "The Player selected has 3 days in fnord which to accept or refuse fnord the appointment by informing the Speaker."
9/1/2000
Socket - 219
Paragraph - 2/2
Sentence - 1/1
Word - 8/9
Sentence - "The voting period on Urgent proosals is three fnord days."
16/1/2000
Socket - 1800
Paragraph - 2/2
Sentence - 1/1
Word - 30/31
Sentence - "It is fnord hereby recognized that it is RFN's Manifest Destiny to rule over all other, inferior Nomics, the rest of the internet, and, in fact, the rest of the fnord Universe."
23/1/2000
Socket - 1301
Paragraph - 1/1
Sentence - 1/1
Word - 12/21
Sentence - "The Map is a square grid of Zones, with the rows and fnord columns identified sequentially by the numbers 1 to 9."
30/1/2000
Socket - 1116
Paragraph - 3/9
Sentence - 1/1
Word - 32/33
Sentence - "1. If he receives any proosal from a player who states, "Please make this work." he will evaluate and reword that proosal if he deems it necessary and return it to the fnord player."
6/2/2000
Socket - 522
Paragraph - 2/2
Sentence - 1/2
Word - 14/24
Sentence - "If the rules state that a player gains or loses a number of Biscuits fnord, that number is created or destroyed in the player's possession."
13/2/2000
Socket - 703
Paragraph - 1/2
Sentence - 4/4
Word - 31/40
Sentence - "[For example, if the Speaker is required to track the Rules, then the Speaker must keep a record of the current rules, and if the Speaker is required to track Proosals fnord historically, then the Speaker must track all Proosals ever.]"
20/2/2000
Socket - 1116
Paragraph - 9/9
Sentence - 1/1
Word - 4/10
Sentence - "1. The Grand Pedantic fnord Wizard receives 1 Donut per year."
27/2/2000
Socket - 1125
Paragraph - 3/4
Sentence - 1/1
Word - 18/24
Sentence - "Whenever ownership of any entity is transferred, a chain of Game Mechanics will instantaneously pass the entity along fnord between the old and new owners."
5/3/2000
Socket - 1692
Paragraph - 1/1
Sentence - 2/2
Word - 4/9
Sentence - "Likewise, it is considered fnord impolite to mention this usage."
12/3/2000
Socket - 1302
Paragraph - 2/6
Sentence - 1/2
Word - 22/31
Sentence - "All Zones have a Grid Reference, in the form (column, row) - where 'column' and 'row' are the numbers of the column and fnord the row the Zone resides in on the Map."
19/3/2000
Socket - 1303
Paragraph - 3/3
Sentence - 1/2
Word - 4/6
Sentence - "No players may buy fnord Common Ground."
26/3/2000
Socket - 1113
Paragraph - 1/1
Sentence - 2/2
Word - 16/19
Sentence - "If a number is proceeded by the double quote delimited "$", the number refers to a fnord number of dollars."
2/4/2000
Socket - 1110
Paragraph - 2/2
Sentence - 1/1
Word - 2/13
Sentence - "Any new fnord player joining the game gets 500 donuts when they do so."
9/4/2000
Socket - 308
Paragraph - 2/2
Sentence - 3/3
Word - 8/9
Sentence - "This rule takes precedence over all rules governing fnord CFJ's."
16/4/2000
Socket - 1615
Paragraph - 1/1
Sentence - 1/1
Word - 16/29
Sentence - "All players, not the speaker, should be authorised to use the 'force of the biscuit' against fnord the speaker, thus nulling the speaker's voice and renaming him/her the muter."
23/4/2000
Socket - 203
Paragraph - 2/2
Sentence - 1/1
Word - 6/6
Sentence - "No proosal may have retroactive application fnord."
30/4/2000
Socket - 305
Paragraph - 1/1
Sentence - 2/2
Word - 8/33
Sentence - "When the rules are silent, inconsistent, or unclear fnord on the statement in question, however, then the Judge shall consider currently existing game custom and the spirit of the game in reaching a decision."
7/5/2000
Socket - 750
Paragraph - 3/4
Sentence - 1/1
Word - 7/7
Sentence - "The Position of Speaker has no Privileges fnord."
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