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Non-retroactive |
No law is retroactive unless explicitly approved as such.
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Prolonged Abstentions |
Any player who has not voted on a bill for five business days will be counted
as having abstained. Players may be granted extension for greater
consideration by stating their desire.
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Goddess of Style |
There is a job known as the "Goddess of Style". The Goddess of Style, who
will be referred to as female regardless of the actual gender of the holder
of this job, will reward players who act in a particularly cool or interesting
manner. She may give up to 100 zorkmids per week in total to players that she
feels are deserving of such rewards. Heidi initially has this job.
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Remove Deadwood |
If a player is not heard from for 30 days, and the player is not on Vacation,
then that player is automatically removed from the game.
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Objects |
The games has numerous objects, to be defined later in laws, which are
unique, and a single player may possess at a time. Objects have certain
abilities, or give players certain abilities, also spelled out in later laws.
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Zorkmerce |
A zorkmerce is a place where zorkmids may be traded for other items.
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Job Switching |
A jobholder can be removed from zir job and the office transferred to another
player only through a unanimous vote of all players except the jobholder.
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Miss Manners |
There is a job known as "Miss Manners". Miss Manners, who will be referred to
as female regardless of the actual gender of the holder of this job, will
answer questions about Nomic etiquette, and will have power to enforce her
interpretation of good etiquette. This job pays 5 zorkmids a week. Peter
initially has this job.
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Spiteful Bankers |
This bill is dependent on "Payment". If any player has more money than the
Bank, the bank invokes an arcane financial loophole (intrinsic to the
long-running game of Nomic that the bankers are playing) to default on
payments to that player.
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Enpee Bees |
There exists within the game a category of entities called, collectively,
"Non-Player Beings (NPB's)". NPB's can collect zorkmids through transactions
with either players or the Bank. NPB's funds shall be kept track of by
the Zorkminder separately from the funds in the Bank. Any bill or motion
introducing a new NPB must explicitly declare the NPB as such, similar to the
way new jobs are introduced. NPB's may have items or services that the
players wish to buy or contract; prices shall be set explicitly, either in
the bill introducing the NPB or later bills.
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AtoZzes |
This bill is dependent on Objects. There exists a set of 104 Objects called
AtoZzes. Each AtoZ is marked with a word, preferably a noun, appended by
"/AtoZ". The first player to purchase an AtoZ gets to name it. The words
are distributed on the AtoZzes in such a way that there are no more than 4
AtoZzes whose words begin with each letter of the alphabet.
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AtoZmart |
This bill is dependent on Zorkmerce and AtoZzes. AtoZmart is a Zorkmerce in
which zorkmids and AtoZzes may be traded. Each AtoZ costs 1 zorkmid, but no
one can buy from an AtoZ from the AtoZmart that starts with the same letter
as one he or she currently holds. The AtoZmart will buy back for 16 zorkmids
sets of 4 AtoZzes that all begin with the same letter. The AtoZmart's funds
are discrete from the Bank, and it starts with an initial 128 zorkmids.
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The AtoZ Grey Market |
This bill is dependent upon AtoZzes and AtoZmart. Players may exchange
AtoZzes for AtoZzes and AtoZzes for zorkmids in any combination to which the
involved players agree. They may also conduct these transactions in any
location (including, but not limited to, the AtoZmart).
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Dan Ravipinto's Legacy |
The Goddess of Style shall have priests and priestesses, each with as
entertaining names as possible. Every month, on the 13th, they will place
Curiously Yellow flowers on the altars of their temples in memory of the
passing beyond of the Nomic Universe by he who conceived them. This may not
ever have to be mentioned again, other than to remain in the rules.
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Hugs & Nugs |
Dependent upon Zorkmerce and EnPee Bees. Hugs & Nugs is an NPB-owned
zorkmerce in which zorkmids may be traded for hugs or nugs (mood/mind
altering chemicals). A player may buy nugs from Hugs & Nugs for 18 zorkmids
each. The player then must give away the hug within five business days to
another player. Trading hugs for anything is not allowed. If the hugs is
not given away within five business days, the player who bought the hug from the
zorkmerce will be fined 48 zorkmids. The hug buyer/giver is considered a
virgin priestess of the Goddess of Style for that five day period.
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Hug Goal |
To achieve this goal, a player must have collected a hug from each other
player.
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Dragons |
Each player owns a pet dragon, 2 meters long.
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Writing Spells |
A player may write a spell, giving it a unique name, precise parameters,
specific effects, and cost. Any player may buy the spell from the writer.
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Casting Spells |
A player who owns a spell can cast it at any time by informing the rest of
the players. The writer of the spell may not cast it. The spell is then
used up.
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Spell Limitations |
A spell cannot refer to a specific player.
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Single Spell Purchase |
A player cannot buy the exact same spell from someone twice.
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Shelving |
When a bill is "Shelved," it is put off indefinitely, but not rejected,
allowing players to continue to consider the bill without constantly
asking for extensions as per Prolonged Abstentions. A bill is considered
shelved when the number of votes required to reject the bill are cast as
"Shelf" instead.
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Within the Law |
No spell can be written or cast that will have the effect of circumventing
any Nomic law. Anyone can question the legality of a spell by appealing to
Miss Manners, who shall be the judge.
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Bride of Last Will and Temperament |
Any quitting player is allowed to donate whatever possessions they own to
other players, at will. The default is to have all funds returned into the
Bank, and all objects returned to their points of origin, leaving the other
players only
a Boot to the Head.
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Magic Bag |
Everyone has a magic bag into which all objects are assumed to be placed,
unless stated otherwise. Once an object is placed into this bag it is
inventoried and stored in a personal area of the ether that expands as items
are put into it. Objects can be removed from the ether at any time by reaching
into the bag.
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Bag Lady |
There is a job known as the "Bag Lady". The Bag Lady, who will be referred to
as female regardless of the actual gender of the holder of this job, will keep
track of the objects that each player has attained through purchase, trade,
gifts, or other means. She shall also maintain a web page that lists each
player's inventory. The Bag Lady gets 5 zorkmids per week. Kristin initially
has this job.
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Dragon Benefit Classification |
Dependent on Dragons. Benefits conferred by ownership of a dragon can be
divided into 2 classes: Active and Passive. Active benefits require that
the dragon be present with the player, conscious, in good health, and the
like. Passive benefits are conferred by the "aura" of the dragon, and
require only that the dragon be in the player's immediate vicinity.
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No Pets, Please |
Dependent on Dragon Benefit Classification. There are places where dragons
are not allowed to go. One of these is the Great Market, where all
zorkmerces are located.
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Gone Huntin' |
Dependent on Dragon Benefit Classification and Feeding Time. A dragon may be
sent away to forage for its own food. If a player chooses to exercise this
option, the dragon will be gone for one full calendar week. During this time,
the player will enjoy neither the active nor the passive benefits of their
dragon.
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Abandoned Dragons |
Dependent on Gone Huntin' and No Pets, Please. If a dragon is separated from
its owner at feeding time, it will go foraging of its own accord, and will
continue to forage until it is summoned by the owner (Players have the
ability to summon their dragons.), provided that it has already had a full
week to forage for food.
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Travel Insurance |
Players on vacation from the game are immune from bad things happening to
them in the course of the game. This law shall not extend to "the real world".
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Bride of Abandoned Dragons |
Dependent on Gone Huntin'. If a dragon's owner is on vacation when their
dragon needs to be fed, it will automatically go foraging. It cannot be
called back for a full calendar week, regardless if the player returns from
vacation before then.
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Lisa Wong, Petsitter |
Dependent on Bride of Abandoned Dragons. There is an NPB named Lisa Wong.
For 1 zorkmid per feeding, plus expenses, she will come to your dragon and
feed it so It won't go foraging. At the time of this bill's introduction,
"expenses" are considered to be the cost of dragon food.
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Subsidies |
The AtoZ Manufacturers' Lobby has succeeded in getting the House of
Parliamentarian Senatorial Representation to pass a resolution granting tax
incentives worth a net gain of 9 zorkmids per week from the Bank to the
AtoZmart.
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Sell Short |
The AtoZmart will pay 3 zorkmids for any group of 4 *non*-matching AtoZzes.
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Hungry Dragons |
Dependent on Edible Items and Gone Huntin'. Dragons get hungry once a week and
will eat something. If it has not been sent to forage it will try to find
food. First, it will rummage through its player's magic bag looking for
anything that has been designated edible and eat the object or item with the
highest tasty rating in an amount that will tide it over for a week. If there
are insufficient edibles in the magic bag, it will go foraging of its own
accord. If there is no other food and it cannot, for some reason, go foraging,
it will try to eat its player.
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Edible Items |
Objects and Items, both new and pre-existing, can be labelled edible. These
are edible to all game entities that need to eat. The edibility definition
must state the number of each that would satisfy a 2-meter long dragon for 1
week. Other entities' food requirements must be defined relative to a 2-meter
long dragon. The food requirements of a dragon will vary proportionately with
its length. The edibility definition must also give a tasty rating that is
unique and will generally fall between 0 and 100. The higher the rating the
tastier it is.
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Items |
The games has numerous items, to be defined later in laws, which are not
unique, which may be owned by players, NPBs, or Zorkmerces. Items may have
certain abilities or characteristics, or give players certain abilities, also
spelled out in later laws.
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Dragons like Virgins |
Dependent on Hoarding. Passive Dragon Benefit. Every week in which a dragon
owner becomes a "Virgin Priestess of the Goddess of Style," the dragon will
work extra hard and find twice as much as it would otherwise. If the owner is
not able to receive passive dragon benefits, the dragon will find only its
normal amount of bounty to hide its secret lair.
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Dragon Rations-Edible |
Dependent on Edible Items. A Dragon Ration is an edible Item that can be
purchased at the Pet Store for 15 zm. One Dragon Ration will satisfy a Dragon
for 1 week. It has a tasty rating of 95.
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Benefits Package |
After the second consecutive Payday that a player is on vacation, they will
receive the Grows on Trees amount as a salary.
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Trinkets |
There are Items called Trinkets. Trinkets have no special function other
than to be shiny and decorative. If a players introduces a new trinket into
the game, zie is encouraged to give it a unique name, if zie's feeling at all
creative; however, this is not a requirement.
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Hoarding |
Passive dragon benefit. Dragons like to collect things and will give these
things to their owners as long as the owner is entitled to receive passive
benefits. For each two meters in length, each week a dragon will find 10
zorkmids and 1 Trinket, to be described by the dragon's owner. If the owner
is not able to receive passive dragon benefits, the dragon will hide its
bounty away in its own secret lair. The Bag Lady will keep track of what is
in each dragon's secret lair. Treasure stored in a dragon's secret lair is
not shared with the dragon's owner if passive dragon benefits are regained by
the owner.
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Feeding Time |
Foo, bar, baz, ban. We need this bill to pass, if it can.
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Winning |
If all players have achieved at least two goals, and one player is the first
and only player to achieve the sum the goals achieved by any two other
players, that person wins the game. This shall not be exclusive of other
victory conditions, to potentially be determined.
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Most Toys Goal |
This is a goal. Any player who has at least twice as many objects or items
in zir magic bag as the player with the next most items and objects may claim
the Most Toys Goal and must then give everything away to charity. All
objects and items carried by the player disappear from the magic bag, never
to be seen again. Hugs and Spells do not count towards this goal, and are
not given away.
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Easy Off/Easy On |
The Pet Store zorkmerce is strategically located on the very edge of
the Great Market, and as such is exempt from No Pets, Please.
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Edible AtoZzes |
Dependent on Edible Items. AtoZzes are edible. It takes 4 Atozzes to feed a
2-meter long dragon for 1 week. All AtoZzes have a taste evocative of the word
written upon them. The base tasty rating for an AtoZ is 15. Each player can
set higher or lower ratings for individual AtoZzes based on the perceived
tastiness of the AtoZ word. Once an AtoZ is eaten, that letter becomes
available again at the AtoZmart. Given two AtoZzes with equal tasty ratings,
the one earlier in the alphabet will be considered slightly tastier for
decision-making purposes.
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Game Over, Dude |
Despite any other rules to the contrary, whoever has the most titles wins
this game of Nomic. If two people have the same number of titles, they
both win.
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