Paranomic II

Initial Rules

This is how the rules looked at the start of the game...

Constitutional Rules

1 The name of the game is Paranomic II.

2 The game is officiated and administrated by a player designated in the game as the umpire. The player who takes the role of umpire at the start of the game may be decided by any means agreeable to all current players. At any time the umpire may relinquish the position and appoint another player to be their successor, provided that player is willing and able to take the role.

The umpire is bound by the rules of the game and may only influence the game as permitted by the rules. The umpire is responsible for maintaining the smooth running of the game and for keeping reasonably up-to-date records of all information pertinent to the game (such as current rules, players, scores, etc) and for making that information publically available by appropriate means, such as on a web page.

3 The game shall be conducted in a single public forum (‘the forum’), the form of which shall be an email distribution list. The identity of the forum is the address of the email list, which shall be decided by the umpire and which may be changed by the umpire at any time. Certain items of game business, as described in the rules, may take place in alternative named forums or via private email as appropriate.

4 Anyone may become a player at any time sending a message to the forum introducing himself or herself to the other players and stating that he or she wishes to be a player. Having done so, that person becomes a player.

The umpire may at any time expel any player from the game, provided there is good reason for doing so (e.g. the player is persistently disrupting the game, causing a nuisance to other players, or deliberately attempting to spoil the fun of the game). A player having been expelled may apply to the umpire to be readmitted to the game. The umpire's decision whether or not to readmit the player is final.

5 All players must always abide by all the rules then in effect, in the form in which they are then in effect. The rules in the Initial Set are in effect when the game begins. The Initial Set consists of Rules 1-6 (constitutional), 101-112 (immutable) and 201-213 (mutable).

6 Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.

Immutable Rules

101 Rules numbered lower than 100 are constitutional rules and may not be amended or repealed. Initially, rules in the 100s are immutable and rules in the 200s are mutable. Rules subsequently enacted or transmuted (changed from immutable to mutable or vice versa) may be immutable or mutable regardless of their number, and rules in the Initial Set may be transmuted regardless of their number.

102 A rule-change is one of the following:

  1. the enactment of a new mutable rule
  2. the repeal or amendment of a mutable rule
  3. the transmutation of an immutable rule into a mutable rule, or vice versa.

103 A proposal is a statement of one or more suggested rule changes. All proposals made in the proper way shall be voted on. They will be adopted if and only if they receive the required number of votes. If a proposal is adopted, any rule change it contains shall be incorporated into the rules in the form in which it was voted on.

104 Each proposal shall be given a number for reference. The first proposal shall be numbered 301 and each subsequent proposal shall be numbered with the next successive integer, whether or not the proposal is adopted.

If a rule is repealed and reenacted, it receives the number of the proposal to reenact it. If a rule is amended or transmuted, its number remains the same. A newly enacted rule receives the number of the proposal to enact it, unless there is already a rule with that number, in which case the next lowest available integer shall be used.

105 The first draft of a proposal is known as a green paper. The final draft of a proposal is known as a white paper. A green paper may be amended any number of times, but a white paper may not be amended at all. A reasonable time must be allowed for discussion of a green paper proposal (eg for other players to suggest amendments or argue against the proposal) before it may become a white paper. The proponent decides on the final form of the proposal. A proposal may only go to the vote if it is a white paper.

106 Every player is an eligible voter. Every eligible voter must participate in every vote on proposals.

107 No proposal may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule-change may have retroactive application.

108 A proposal to transmute an immutable rule into a mutable rule, or vice versa, may only be adopted if the vote is unanimously in favour among the eligible voters. Transmutation shall not be implied, but must be stated explicitly in a proposal to take effect.

109 In a conflict between a constitutional rule and any other rule, the constitutional rule always takes precedence. In a conflict between a mutable rule and an immutable rule, the immutable rule always takes precedence. For the purposes of this rule a proposal to transmute an immutable rule does not "conflict" with that immutable rule.

110 A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgment of the player to incur it, may be imposed.

111 There must always be at least one mutable rule. The adoption of rule-changes must never become completely impermissible.

112 Rule-changes that affect rules needed to allow or apply rule-changes are as permissible as other rule-changes. Even rule-changes that amend or repeal their own authority are permissible. No rule-change or type of move is impermissible solely on account of the self-reference or self-application of a rule.

Mutable Rules

201 The umpire shall decide the playing order at the start of the game. If a player joins the game after it has begun, the umpire shall allocate that player a place in the playing order (usually at the end). Play shall proceed with each player taking turns in the order prescribed. All players begin the game with zero points.

Instead of taking a turn, a player may choose to pass. It then becomes the turn of the next player in order. If a player does not start their turn within three days of it becoming their turn, they shall be assumed to have passed.

202 One turn consists of the following stages, in this order:

  1. The player submits a green paper proposal to the forum.
  2. After a reasonable time has been allowed for discussion of the proposal and the player has decided on the final form of the proposal, it becomes a white paper and goes to the vote. Once a proposal has become a white paper, the next player in order may start their turn.
  3. When the vote is complete, the proposal is either adopted or rejected, and the umpire adds a number of points to the player’s score, decided by multiplying 10 by the fraction of favourable votes received by the proposal.

203 All players are required to vote on all proposals. Each player always has exactly one vote per proposal. Votes should be clearly expressed to the forum. If a player fails to vote within three days of a proposal becoming a white paper, they are assumed to have voted in favour of the proposal and lose three points. The vote is complete when all players have voted on the proposal.

204 A proposal is adopted if and only if the vote is unanimous among the eligible voters. If this rule is not amended by the end of the second complete circuit of turns, it automatically changes to require only a simple majority.

205 If and when proposals can be adopted without unanimity, players who vote against winning proposals shall receive 10 points each.

206 An adopted proposal takes full effect at the moment of the completion of the vote that adopted it and no sooner.

207 If a proposal is adopted, the player who proposed it scores 10 points. If a proposal is defeated, the player who proposed it loses 10 points.

208 If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence.

If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence.

If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method again governs.

209 If players disagree about the legality of a move or the interpretation or application of a rule, the umpire shall select an impartial player at random to be the judge and decide the matter. Disagreement for the purposes of this rule may be created by the insistence of any player. This process is called invoking judgment. If judgement is invoked on the content of a green paper, it may not become a white paper until the matter is resolved.

If a player feels unable to judge, he or she may decline judgement and the umpire shall select a different player to be judge. If a player fails to give a verdict or decline judgement within three days of being selected as judge, he or she shall be assumed to have declined judgement and shall lose three points. The judge's judgement may be overruled only by another player raising an objection. The umpire must then select a different judge to judge on the matter. If the verdict of the second judge is the same as that of the first, the player who raised the objection loses 10 points.

A new judge is selected each time judgement is invoked. All decisions by judges shall be in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then the judge shall consider game custom and the spirit of the game before applying other standards.

210 The winner is the first player to achieve 200 (positive) points.

211 At no time may there be more than 25 mutable rules.

212 If the rules are changed so that further play is impossible, or if the legality of a move cannot be determined with finality, or if by the judge's best reasoning, not overruled, a move appears equally legal and illegal, the winner of the game shall be decided at random. This rule takes precedence over every other rule determining the winner.


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