Name | Enchantment? | Duration | Can be issued to | Cool down time | Effect |
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Move | No | | Any unit | 10 days divided by the speed of the unit | The player may move the unit to the square either directly above, below, left, or right of the unit's current square |
Attack | No | Name | | Can be issued to | Any unit or building with attack strength > 0 | Cool down time | 1 day | Effect | The player may select any unit or building that is not in a territory contining a Wall (the Wall itself is a valid target) and whose distance to the attacking unit is less than or equal to the range of the attacking unit. The target unit loses hit points accordingly:If the attacking unit's attack strength is greater than the target unit/building's armor strength, then the target unit/building's hit points are reduced by (attack strength - armor)If the attacking unit's attack strength is equal to the target unit/building's armor strength, then the target unit/building's hit points are reduced by 1If the attacking unit's attack strength is less than the target unit/building's armor strength, then there is a 1 in (armor - attack strength) chance that the target unit/building's hit points will be reduced by 1
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Recruit Warrior | No | Move | Any unitFort | 104 days divided by the speed of the unit | The player may move the unit topays the $square500 eitherand directlyrecieves above,a below,Warrior left,on orthe rightsquare ofcontaining the unit's current squareFort |
Upgrade to SCV | No | Attack | Any unit or building with attack strength > 0Warrior | 1 dayNone | The player may select any unit or building that is not in a territory contining a Wall (the Wall itself is a valid target) and whose distance to the attacking unit is less than or equal to the range of the attacking unit. The target unit loses hit points accordingly:The Warrior becomes an SCVIf the attacking unit's attack strength is greater than the target unit/building's armor strength, then the target unit/building's hit points are reduced by (attack strength - armor)If the attacking unit's attack strength is equal to the target unit/building's armor strength, then the target unit/building's hit points are reduced by 1If the attacking unit's attack strength is less than the target unit/building's armor strength, then there is a 1 in (armor - attack strength) chance that the target unit/building's hit points will be reduced by 1
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Mine | No | Recruit Warrior | FortSCV | 42 days | The player paysreceives $250 from 500the andresources recievesof athe square.Warrior onIf the square's resources are less than $250, the player only containingreceives the remaining resourcesFort. |
Pledge Service to Dwayna | No | Upgrade to SCV | Any unit except WarriorMesmer | 1 Noneday | The player pays $250 and the Warriorunit becomes ana SCVMonk |
Orison of Healing | No | Mine | SCVMonk | 2 days | The player may select any receivesunit that$ 250is fromon the same resourcessquare ofas the Monk or an adjacent square. The target unit's hit points are increased by 10. If this would cause the target squareunit's hit points resourcesto arebecome lessgreater than it's initial hit$ 250points, the target unit's hit points are playerset onlyto it'receivess theinitial remaininghit resourcespoints. |
Build Guard Tower | No | Pledge Service to Dwayna | Any unitSCV | 15 daydays | The player pays $2501500 and receives a Guard Tower in the unitsquare becomescontaining athe MonkSCV |
Build Wall | No | Orison of Healing | MonkSCV | 25 days | The player may select any unitpays that $is1000 onand thereceives samea squareWall asin the Monk or an adjacent square. The target unit's hit points are increased by 5. If this would cause the target unit's hit points to become greater than it's initial hit points,containing the target unit's hit points are set to it's initial hit points.SCV |
Build Teleporter | No | Build Guard Tower | SCV | 5 days | The player pays $1500700 and receives a Guard TowerTeleporter in the square containing the SCV |
Teleport | No | Build Wall | Any unit occupying a square that contains a Teleporter or is adjacent to a square containing a SCVTeleporter | 52 days | The player pays $100 to the owner of the 1000Teleporter and the unit may move to any square receivescontaining a Teleporter or Walladjacent into thea square containing a Teleporter, providing that the unit can legally be moved thereSCV. |
Pledge Service to Lyssa | No | Build Teleporter | Any unit except SCVMonk | 51 daysday | The player pays $700250 and receives a Teleporter in the squareunit containingbecomes thea SCVMesmer |
Empathy | Yes | 1 Teleportday | Any unit occupying a square that contains a Teleporter or is adjacent to a square containing a TeleporterMesmer | 2 days | The player may select any unit paysthat is$ 100either toin the same ownersquare ofas the Mesmer or an adjacent square.Teleporter andThe thetarget unit maybecomes moveenchanted toby Empathy.any squareWhile containingenchanted aby EmpathyTeleporter, orif adjacentthat tounit ais squareattacked containingby aanother Teleporterunit, the attacking unit is damaged by the same providingamount thatas the damaged unit. Whether or not a unit is enchanted by Empathy is only visible to canthe legallyowner beof movedthe thereunit. |