Name | Enchantment? | Duration | Can be issued to | Cool down time | Effect |
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Move | No | | Any unit | 10 days divided by the speed of the unit | The player may move the unit to the square either directly above, below, left, or right of the unit's current square |
Attack | No | | Any unit or building with attack strength > 0 | 1 day | The player may select any unit or building that is not in a territory contining a Wall (the Wall itself is a valid target) and whose distance to the attacking unit is less than or equal to the range of the attacking unit. The target unit loses hit points accordingly:- If the attacking unit's attack strength is greater than the target unit/building's armor strength, then the target unit/building's hit points are reduced by (attack strength - armor)
- If the attacking unit's attack strength is equal to the target unit/building's armor strength, then the target unit/building's hit points are reduced by 1
- If the attacking unit's attack strength is less than the target unit/building's armor strength, then there is a 1 in (armor - attack strength) chance that the target unit/building's hit points will be reduced by 1
|
Recruit Warrior | No | | Fort | 4 days | The player pays $500 and recieves a Warrior on the square containing the Fort |
Upgrade to SCV | No | | Warrior | None | The Warrior becomes an SCV |
Mine | No | | SCV | 2 days | The player receives $250 from the resources of the square. If the square's resources are less than $250, the player only receives the remaining resources. |
Pledge Service to Dwayna | No | | Any unit except Mesmer | 1 day | The player pays $250 and the unit becomes a Monk |
Orison of Healing | No | | Monk | 21 daysday | The player may select any unit that is on the same square as the Monk or an adjacent square. The target unit's hit points are increased by 10. If this would cause the target unit's hit points to become greater than it's initialmaximum hit points, the target unit's hit points are set to it's initialmaximum hit points. |
Build Guard Tower | No | | SCV | 5 days | The player pays $1500 and receives a Guard Tower in the square containing the SCV |
Build Wall | No | | SCV | 5 days | The player pays $1000 and receives a Wall in the square containing the SCV |
Build Teleporter | No | | SCV | 5 days | The player pays $700 and receives a Teleporter in the square containing the SCV |
Teleport | No | | Any unit occupying a square that contains a Teleporter or is adjacent to a square containing a Teleporter | 2 days | The player pays $100 to the owner of the Teleporter and the unit may move to any square containing a Teleporter or adjacent to a square containing a Teleporter, providing that the unit can legally be moved there. |
Pledge Service to Lyssa | No | | Any unit except Monk | 1 day | The player pays $250 and the unit becomes a Mesmer |
Empathy | Yes | 1 day | Mesmer | 2 days | The player may select any unit that is either in the same square as the Mesmer or an adjacent square. The target unit becomes enchanted by Empathy. While enchanted by Empathy, if that unit is attacked by another unit, the attacking unit is damaged by the same amount as the damaged unit. Whether or not a unit is enchanted by Empathy is only visible to the owner of the unit. |
Power Drain | No | | Mesmer | 3 days | The player may select any player that is on the same square as the Mesmer or an adjacent square. The target player loses $250 and the player issuing the command gains $250. |
Spell Shield | Yes | 3 days | Monk | 3 days | The player may select any unit that is on the same square as the Monk or an adjacent square. The target unit/player becomes enchanted by Spell Shield. While enchanted by Spell Sheild, that unit/player may not be targeted by commands, but may still be issued commands. |
Build Fort | No | | SCV | 4 days | The player pays $1000 and receives a Fort on the square containing the SCV. After this command is issued, the new Fort will immediately begin cooling down for 2 days. |
Build Duck Pond | No | | SCV | 1 day | The player pays $100 and receives a Duck Pond in the square containing the SCV |
Upgrade to Laser Howitzer | No | | Warrior | 2 days | The player pays $1000 and the Warrior becomes a Laser Howitzer |
Bombard | No | | Laser Howitzer | 1 day | The player selects a square within range of the unit, and all buildings on that square lose 25 hit points, ignoring armor and the effects of walls. |
Repair | No | | SCV | 1 day | The player pays $10 and selects a building, SCV, or Laser Howitzer on the same square as the SCV. The target gains 60 hit points. If this would cause the target's hit points to be greater than it's maximum hit points, the target's hit points are set to it's maximum hit points. |
Build Railway | No | | SCV | 2 days | The player pays $500 and receives a Railway on the square containing the SCV |
Ride Railway | No | | Any unit | None | The player may move the unit to any adjacent square. This command may only be issued to a unit that is on a square containing a Railway owned by the same player as the unit. |
Echo | Yes | 1 day | Mesmer | None | The Mesmer is enchanted with Echo. While enchanted with Echo, if the Mesmer is issued another command, it may, within 1 hour, be issued the same command again, thereby ending the Echo enchantment prematurely. |
Super Mining | Yes | 3 days | | | An SCV that is issued the Mine command while enchanted with Super Mining will give its owner an extra $50. This $50 is not deducted from the resources of the square. |
Fertile Season | No | | Monk | 2 days | The square that the Monk occupies has its resources increased by $1000 |
Heal Area | No | | Monk | 4 days | All units on the same square as the Monk have their hit points increased by 10 |
Safecracking | No | | SCV | None | Can only be issued to an SCV if there is a ? box located on the same square as the SCV. The SCV begins safecracking for 24 hours, during which time the SCV cannot be issued any commands, as though it was cooling down. After the 24 hours has elapsed, the ? box is removed and the player receives the item in the ? box. If the ? box is removed before the SCV finishes safecracking, the SCV begins cooling down for the amount of safecracking time it has remaining. |
Build Refinery | No | | SCV | 2 days | The player pays $750 and receives a Refinery on the square containing the SCV |
Refine Goods | No | | Refinery, or an SCV that occupies the same square as a Refinery | 2 days | The player pays an amount which is a multiple of $10 between $10 and $1000. After the unit/building that was issued this command finishes cooling down, the player receives 110% of the amount payed. |
Build Laboratory | No | | SCV | 2 days | The player pays $1000 and receives a Laboratory on the square containing the SCV |
Recruit Scientist | No | | Laboratory | 4 days | The player pays $1000 and receives a Scientist on the square containing the Laboratory |
Research Breakthrough | No | | A Scientist that occupies the same square as a Laboratory | 1 day | The Scientist stops Counter-Researching if it is doing so, and begins Researching once it has stopped cooling down from this command |
Counter BombardResearch | No | | A Scientist that occupies the same square as Lasera HowitzerLaboratory | 1 day | The player selectsScientist astops squareResearching withinif rangeit ofis thedoing unitso, and all buildingsbegins onCounter -thatResearching squareonce loseit 25has hitstopped points,cooling ignoringdown armorfrom andthis walls.command |
Upgrade to RepairMusketeer | No | | SCVWarrior | 12 daydays | The player pays $10500 and selects a building, SCV, or Laser Howitzer on the same square as the SCV. The target gains 60 hit points. If this would cause the target's hit points to be greater than it's initial hit points, the target's hit points are set to it'sWarrior initialbecomes hita points.Musketeer |