Re: Bank Account of Terror + Minions
Interesting concept. I believe the second Nomopoly ended up having a similiar system emerge, where two factions of players existed: terrorists and non-terrorists (I didn't play, and I'm too lazy to go check right now, so my recollection is a bit fuzzy). The thought had crossed my mind a little while ago but I never put much thought towards it, even though I think something along those lines would be an interesting addition.
As for the exact mechanics, I imagine there should be some way to switch between being a minion or not, and some sort of restriction (like say, you can't issue commands to your units/buildings for a certain amount of time).
As for the benefits/penalties associated with being a Dark Minion (or whatever you'd call them), I think something a little more tangible is in order (otherwise what's the point: nothing really changes between the two). Perhaps give the minions a certain percentage of the Bank Account every so often (few days?), so the reward is more sustantial, and they have incentive to make the account grow (vs. triggering when it passes a certain amount, they'd actually want it to remain slightly below, so that it would trigger the next time money was deposited). Of course with a greater reward, I think a greater penalty is in order. Perhaps all cool downs are increased by a certain percentage? Maybe make them pay a certain amount when the Bank Account is too low (this also provides incentive for non-minions to decrease the Bank Account).
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