Re: Newbie questions...
Turns were the original way to move about, but I replaced them with Jumps because I didn't like how the random motion was making it difficult to establish "board position." You can look in the History link on the Rules page, and check something before proposal 57 to see the old Turn system (you can even do a comparison of the differences as a result of any proposal to see exactly what changed).
Other than jumping, the only way to voluntarily move is by either Teleporting (which I see you've already done), or using a Feather from a ? box. The big downside is of course that you have to wait a few days before you can really get anywhere around the board if all you do is jump. Of course, the Turn system made you wait 3 days to move 2d6 squares, and that was either forward or backward only. So it's pretty much the same mobility distance-wise, but with more control as to the actual direction (and no randomness other than maybe a Mushroom or something).
Building units requires (at this point) that you first have a Fort from which to recruit Warriors. In order to do that, you must move to a square that currently has no units/buildings occupying it (see Rule XII.4, and really, the whole of section XII for the nuances of units). Once you have a Fort (or two, or more) built, you can start making Warriors, which you can then change into other units (such as the SCV, the basis for a sustainable force).
Any other questions, feel free to ask. I'll be glad to answer them (as will others I imagine). And welcome to the game!
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