Was it a cat I saw? Was it a rat I saw? New idea (feel free to tell me I'm crazy and this sucks, or any other comments/suggestions/etc.)
Add two new entities to the game: Cat and Rat. At all times Cat and Rat shall each occupy exactly one square on the board (this need not be the same square). If at any time Cat (or Rat) do not exist, a new Cat (or Rat) is created on a random square. If at any time more than one Cat (or Rat) exist, a random one is removed from the board. If Cat ever occupies the same square as Rat, Rat is killed (removed from the board), and a new Rat is created on a random square.
Every day at noon Central, Rat moves 1d4 squares away from Cat (ie: Rat jumps a total of 1d4 squares, one at a time, each chosen to increase the distance between Rat and Cat). If multiple directions would equally satisfy this requirement, one of those directions is chosen at random. If no such directions exist, or if this would cause Rat to move to a square that does not exist (for example, down from Square 1), then Rat stops moving for the day on the last possible square.
Every day at midnight Central, Cat moves 1d6 squares towards Rat (ie: Cat jumps a total of 1d6 squares, one at a time, each chosen to decrease the distance between Rat and Cat). If multiple directions would equally satisfy this requirement, one of those directions is chosen at random. If no such directions exist, or if this causes Cat to occupy the same square as Rat, Cat stops moving for the day at the last square to which it moved.
Players may select Rat as a target for non-attack commands (such as Spell Shield, Empathy, etc.) If a player successfully uses a command on Rat, Rat becomes imbued with that command (Rat may be imbued with the same command multiple times). At any time, if a player has caused Rat to be imbued with a command, that player may release the command by selecting a new (legal) target for the command (obeying such restrictions as whether a unit is adjacent to Rat, presence of other units/buildings, etc.). Doing so causes the command to be carried out as if the unit that originally targeted Rat had targeted the chosen target instead, and the instance of imbuing associated with that command to end (this may leave other instances of that command, whether placed by the same or a different player, imbuing Rat). If Rat is removed from the board (subsequently causing another Rat to be created), all imbued commands are removed.
Eg: Rat is on Square 5, and is targeted by Spell Shield from a Monk on Square 4, causing Rat to be imbued with Spell Shield. Rat later moves to Square 17, and the player who issued the Spell Shield command chooses to release that instance of Spell Shield, targeting a Warrior on Square 24. That instance of Spell Shield ends (no longer imbuing Rat), and the Warrior is now enchanted by Spell Shield as if the Monk to which the command was originally issued had just been issued the command, targeting that Warrior (something it could not normally do, as the Warrior is "too far" for the Monk to target on its own).
For reference, the following commands could currently be used to target Rat: Orison of Healing, Empathy, Power Drain, Spell Shield, Repair. (Jeff could you please confirm this list as accurate given the current rules, and also confirm that I've worded things so that they will work the way I've intended, and that I'm not missing something (or situation) that it seems I may have intended to happen/not happen: if my intent is unclear on a point, feel free to ask what exactly I intended).
Replies