I am working on some ideas to make levels/experience actually matter. I probably won't be able to cram all this into one proposal, but comments/suggestions on any of these ideas are welcome:
- Whenever a player directly causes another player's unit to be killed (by attacking or otherwise), the attacking player receives 5 experience points. Whenever a player directly causes another player's building to be destroyed, the attacking player receives 20 experience points.
- Whenever a proposal is accepted, the player who made the proposal receives 25 experience points, and all players who voted Yes on that proposal receive 5 experience points.
*** Players who make good proposals should be rewarded for doing so. The bonus for voting Yes on a proposal is there to discourage players from voting No for no other reason that to stop the player who made the proposal from receiving experience points. ***
- Modify the Coin item: When a player uses a Coin, he receives $(250 * his current level).
- Modify the Fire Flower item: When a player uses a Fire Flower, all units on the same square as the player lose (10 + the attacking player's level) hit points.
*** This should encourage trading, since these items would be more valuable to some players than others. For example, a level 3 player could sell a Coin to a level 5 player for $1000, and they are both getting a good deal ***
- Add the following item:
Item: Chronitron
Frequency: 0
Effect upon use: For 3 days after using this item, all experience points gained or lost by the player are doubled.
*** If Proposal #70 gets in, perhaps allow players to get a Chronitron by going to the Dark Lord's Shop of Terror and trading in 5 Moldy Mushes. ***