Re: Ideas for my future proposals, input/use welcome
I don't really consider 2/3 almost the same amount of damage, but that's a personal semantic argument, and really has no bearing. My big beef is the fact that the Lasers would basically be invulnerable. A Guard Tower would be "most effective" damage-wise, and they still take 8 attacks each to kill a Laser.
As for repairing, I think that's a good idea. I've been busy working on the units I've put in, and there really hasn't been a use for repairing yet since as you said, the buildings are pretty much invulnerable. But if actual damage can start to be done to buildings, then repairing would be a very good followup, I think (although I'd rather see both come into effect at once, to prevent the inevitable time lag that would otherwise result in which people could just attack without worrying about repairs getting done).
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