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> I try to strike a balance and make the new players not have an advantage over current players, but not have an impossibly difficult catchup.
Besides, you know that by about two weeks in there's going to be a bunch of teleporters and black holes and weird left turns and other madness which means the people already in the game won't have a clue how far they are from the end anyway. New players will have it easy - they know they're on square #1
:)