Building | Square type | Cost | Description |
---|---|---|---|
Springboard | Residential, Commercial, Government | $100 | Any player landing on a square containing a Springboard will jump backward 7 squares. |
House | Residential, Commercial, Government | $300 | A square with a house has its rent increased by 30% or $150, whichever results in the greatest increase. |
Hospital | Residential, Commercial, Government | $250 | Any player landing on a square which has a Hospital and that player owns at least one square in that block will gain 15 health. Any player landing on a square which is part of a Government block that contains a Hospital will gain 15 health. |
Mall | Commercial | $500 | Provides a weekly income to its owner equal to 15% of the rent for landing on it or $200, whichever is greater. |
Store | Commercial | $600 | A square with a store has its rent increased by 50% or $200, whichever results in the greatest increase. |
Corporate Headquarters | Commercial | $1000 | Whenever a player other than the owner of the square lands on a square containing a Corporate Headquarters and pays rent, that square gains 1 point of "corporate power". Each point of corporate power on a square increases the rent of the sqaure by 1%. If the Corporate Headquarters is destroyed, the square loses all of its corporate power points. Also, the owner of the Corporate Headquarters receives $100 in corporate dues each week. |
Missile Silo | Center square of an Industrial block | $250 | Builds, houses, and fires missiles. If a Missile Silo is destroyed by means of another missile, either directly or indirectly, the computers in the Missile Silo go haywire, and all missiles in the silo are fired at randomly selected targets withing their ranges. |
Anti-Missile Battery | All | $100 | Reduces the probability of success for any incoming missile on the square or any adjacent square by 10%. |
Legislative Building | Residential, Government | $500 | Any player landing on a square containing a Legislative Building receives an additional vote on all proposals during the next voting period. |
Gas Station | Commercial, Government | $100 | Any player who is using a car and lands on, passes, or occupies a square containing a Gas Station may buy fuel for his car. Government Gas Stations charge $50 per 100 fuel, and Commercial Gas Stations may have their fuel price set at any time by its owner. Money paid for fuel goes to the owner of the square, and players may purchase fuel at their own Gas Station for free. |
Factory | Industrial | $500 | Triples the weekly income for the square. When a player lands on a square containing a Factory, no rent is collected, and the player loses 5 health. |
ATM | All | $50 | Any player occupying a square containing an ATM may deposit or withdraw money from his bank account. The player must pay a service fee of $5 for each transaction (one transaction is defined as withdrawing or depositing money), to be paid to the owner of the square containing the ATM. |
Casino | All | $500 | Explained in rule XXXIII. |
Method of Transportation | Cost | Dice | Other |
---|---|---|---|
On Foot | $0 | two 6-sided dice | Any player who does not have a method of transportation uses this one by default. |
Clogs | $50 | two 3-sided dice | A player using Clogs is immune to the effects of Glue. |
Pogo Stick | $150 | two 2-sided dice, where each dice has sides with 1 and 6 only. | If a player using a Pogo Stick gets caught by glue, he will fall and smash his face, causing him to pass out. |
Krazy Carpet | $200 | two 8-sided dice | A player using a Krazy Karpet is immune to the effects of Time Bombs. |
Helicopter | $250 | two 6-sided dice | A player using a Helicopter moves along columns instead of rows, moving back to Square #1 after passing the rightmost column. A player using a Helicopter cannot have Anthrax used against him. |
Car | $500 | two 10-sided dice | A Car has a maximum fuel level of 500, and will have this much fuel when purchased. Any attempts to add fuel to a car and bring it above 500 fuel will set its fuel level to 500. When a player makes a normal move using a Car, the product of the two dice is subtracted from the Car's current fuel level. If you make a roll that your car does not have enough fuel for, your car will become abandoned, and you will roll and move On Foot for your turn. The owner of a Car may also drive to a square once per update at a cost of 5*n^2 fuel, where n is the distance between the player's current square and the destination square. The player must have enough fuel to make the drive. A player may not drive to any square named Blackjack. |
Springy Shoes | $150 | N/A | When a player using Springy Shoes takes a turn, he will jump to a randomly selected square on the board. A player using Springy Shoes does not fill in numbers on a Bingo Card. |
Item | Cost | Effect |
---|---|---|
Flower | $10 | May be given to another player as an act of friendship. |
Weighted Die | $100 | When a player uses a Weighted Die he must specify a number. This number must be a valid roll that can be made by one die under the player's current Method of Transportation. When the player takes his next turn, one of the dice rolled will be the number selected. A player may only use one Weighted Die for a turn. |
Salad | $200 | A player may eat a salad, causing him to gain 5 health. A player may not eat more than one salad per update. |
Auto-Shuffler | $250 | When a player uses an Auto-Shuffler he must select any or all cards he currently owns. The player loses those cards, and then draws as many new cards as he just lost. |
Grease | $500 | A player may use grease by placing it on the square he occupies, but only if he owns it. Whenever a player lands on a greased square, he loses 3 health and slides to the next square, and is considered to have landed there, not on the original square. If this square is greased as well, the player loses 3 more health and slides again. There is no limit to how many times a player may slide in this fashion, but a player may never lose more than 12 health in one move due to grease. |
Joker | $1250 | Same as the Joker card that players can receive from The Skunk |