The Nomic World game
This game is now just a thing of the past, but luckily, while the game
was running, the inimitable Steve Gardner make monthly posts to the
nomic mailing list summarising the action in the game up to that
point. I have a number of these saved and available, as well as some
other relevant material:
- The initial ruleset
- This was distributed before the game began, but wasn't up for
discussion.
- Nomic World's first crisis
- Using the powers that he thought were open to him as a Judge, a
player Lindrum effectively took over the game, declaring
himself President for a week and promising a new Constitution.
This is the text of his Judgement.
- Summary : first month
- The first of Steve's summaries of play, covering the first
month of the game, and posted on 10 November 1992.
- Ruleset on 1/12/92
- The Nomic World ruleset from that date.
- Summary : fifth month
- Although the summaries were intended to come out monthly, there
was something of a delay before this one came out on 22 January
1993.
- Summary : seventh month
- Posted on 11 March 1993.
- Last summary
- This is the last summary I have. It summarises developments
between 10 March and 27 April. Although I am not sure of the
dates, it can't have been much after this that Nomic World
finally ended.
- Some
Nomic World rulesets
- These rulesets are provided by Nomic World player Evantine,
apparently the former Rulekeeper of Nomic World.
- The Terrible Proposals
- These came about to exploit a bug in the proposal rules that
existed briefly in the Nomic World ruleset, and have acquired a
certain lasting fame.
Note
If anyone else has any other material out there, please do let me
know and I can either include it here, or at least provide a pointer
to it from here.
Final verdict
- (From Steve Gardner (12 February 1996))
- Nomic World was not by any means an ideal forum for playing
Nomic. In fact, I'd say that, although there were special
aspects of NW play which are lacking in Agora (eg the
excitement of interactivity), play-by-email has proved itself
to be by far the most durable and reliable platform for Nomic
play. MUD-play contains a fundamental flaw: its reliance on a
wizard-programmer to maintain and update the code as
necessary. The presence of this element introduces an almost
unbearable strain, for what happens when the public adopts
Proposals which the wizard cannot or will not implement? The
wizard is not an Officer who can be replaced. And what happens
when the software cannot cope with a legal move, such as the
submission of a set of Chromatic Repeals, or 500 CFJs? Such
problems arose repeatedly during Nomic World's 9 month
existence, and they eventually destroyed it.
Last modified: Mon Jun 9 10:40:34 BST 1997
Michael Norrish <Michael.Norrish@cl.cam.ac.uk>