The Admin will be responsible for performing actions for players, receiving rule proposals from players, interpreting the rules, and maintaining an updated status of the game on the Nomic Risk web site.
All decisions made by the Admin are final.
The Admin may pause the game by emailing all players at least 24 hours prior to the pause, and giving an approximate date for an un-pause, and perhaps also a reason for the pause. While the game is paused, no turns will be taken, and no updates to the website will be done. The game may be un-paused by the Admin or by a unanimous vote by all players.
Each player begins the game with one soldier on one territory.
Whenever a player receives a unit, the player may place it in one of the following:
A territory which that player currently owns
A territory that is not currently occupied by another player's units and is adjacent to a territory that player currently owns
Each player may make up to 3 "moves" during his turn. A move consists of transporting any number of units from one territory to an adjacent territory. The destination territory must be either an unowned territory or a territory owned by the player making the move. After a player has made his first move, he may not attack.
Some units are created by upgrading an existing unit. The upgrade may be done by paying the specified cost and waiting the specified number of turns for the training to complete. A unit in training may not perform any other action.
When a territory is attacked and one or more units must be destroyed, they are destroyed in ascending order of cost.