Conceptual Organization of Nomic Rules
In no way should these pages be construed as the Official
Ruleset. That is the sole purvue of the speaker.
This document is an attempt at conceptually organizing the Nomic
rules. Such a thing is difficult - suggestions are very welcome.
Last modified
Thu Mar 7 06:11:47 GMT 1996
Fundamental structure of the game
- 101 Players must follow rules. Definition of Initial Set.
- 102 Creation of mutable and immutable rules.
- 116 Limited Permissibility of the Unprohibited.
- 212 Precedence of rules.
- 219 Inconsistency in Nomic Rules - Statement to that effect. Win condition.
- 302 Name of Game to be Net Waste of Time.
- 318 New Players Joining. Right of Players to Challe
nge Join Attempt.
Rule changes
- 102 Creation of mutable and immutable rules.
- 106 Votes, procedure for adoption of rule changes.
- 107 Form of rule changes.
- 108 No retroactive rules.
- 109 Numbering for Rule Changes, reenactments, amendments, transmutations.
- 110 Transmuting immutable to mutable.
- 111 Precedence of immutable rules over mutable.
- 209 Number of Votes required to pass a proposal.
- 210 Rule Changes take effect at completion of Vote.
- 305 Speaker to distribute Rules each Nomic Week.
- 309 Proposals containing "and" invalid.
Voting
- 106 Votes, procedure for adoption of rule changes.
- 201 Quorum for a Vote is 40% of Voters.
- 206 Each Voter has exactly one Vote. The Speaker may not Vote.
- 207 Voting procedure.
- 208 Revelaing of Votes, Speaker's consent.
- 209 Number of Votes required to pass a proposal.
- 210 Rule Changes take effect at completion of Vote.
- 211 Proposer receives points based on Vote tally.
- 301 Voting Periods for Friday Proposals.
- 313 Voting Periods for Proposals. Repeal of Rule 205.
- 315 Symbols Equivalent to Vote, Judgement words.
- 317 Speaker need not send information to Inactive Player.
Definitions of Offices
- 103 Definition of Voter, Speaker, Player.
- 104 First Speaker is Michael Farebrother.
- 206 Each Voter has exactly one Vote. The Speaker may not Vote.
- 208 Revelaing of Votes, Speaker's consent.
- 218 Duties of the Speaker.
- 218 Players to have Player Numbers.
- 305 Speaker to distribute Rules each Nomic Week.
- 316 Definition of Active Player.
- 317 Speaker need not send information to Inactive Player.
Winning, points
- 112 Win condition: N points.
- 202 Points.
- 203 100 Points required to win. When a game ends by points.
- 211 Proposer receives points based on Vote tally.
- 215 Delivering Judgement
- 219 Inconsistency in Nomic Rules - Statement to that effect. Win condition.
Time
- 117 Definition of Nomic Week.
- 118 Limit of three Proposals / player / Nomic Week.
- 301 Voting Periods for Friday Proposals.
- 303 Definition of Nomic Day.
- 313 Voting Periods for Proposals. Repeal of Rule 205.
Judgement
- 213 Invoking Judgement.
- 214 Selection of Judges.
- 215 Delivering Judgement
- 216 Definition of Judgement.
- 217 Guidance for Judgements.
- 219 Inconsistency in Nomic Rules - Statement to that effect. Win condition.
- 315 Symbols Equivalent to Vote, Judgement words.
- 317 Speaker need not send information to Inactive Player.
- 318 New Players Joining. Right of Players to Challe
nge Join Attempt.
Repeals
- 308 Repeal of Rule 220.
- 313 Voting Periods for Proposals. Repeal of Rule 205.