The Rules of Macronomic


Section 0: Basics

This section takes precedence over all other rules.
Created by Proposal 49, June 2 1998

Section 0-0: Actions

All players must obey the rules in effect at the time of their actions. No rule or gamestate change effected by a rule can have retroactive effect.

Any action external to the gamestate which is not prohibited by the rules is permissible. No changes to the gamestate occur except those prescribed by the rules.

Created by Proposal 27, May 19 1998
Amended by Proposal 49, June 2 1998
Moved to Section 0-0 by Proposal 49, June 2 1998

Section 0-1: Rules

Each rule must have a location within the rules of MacroNomic. A location consists of a series of rational, non-negative, terminating numbers seperated by dashes. The numbers in this location are known as "section numbers." If two rules share the same first section number then they are related. If two rule's locations are the same except for the last section number then they are siblings. If one rule has the same location as another except the first one has additional section numbers tacked on then the second one is an ancestor of the first, and the first is a descendant of the second. If the first has only one additional section number then it is the child of the second, and the second is the parent of the first. Locations are compared by comparing their first section number, if those are the same the second, and so on. If a rule is created without a location being specifed, with a rule number instead of location specified, or with an already taken location specified, it becomes the smallest sibling of 100000-0 not already taken. The Secretary of Truth may relocate descendants of 100000 by announcing the new location to all players. When a rule is relocated, all descendants are relocated as well, changing the changed portion of the ancestor's location, and leaving the rest the same.

If any rule has a certain sequence of section numbers beginning its location, then that sequence of section numbers may be given a name. A reference to "this section" means that rule and all rules related to that rule. A reference to "this subsection" means that rule and all its descendants.

If two or more rules conflict, the one with the smallest location takes precedence, unless one or more of the conflicting rules consistently claim precedence over or deference to each other, in which case the explicit precedence or deference prevails. Thus, if two rules both claim precedence over each other, or both defer to each other, theirs are inconsistent claims of precedence or deference, respectively, and the location-based rule applies.

Created by Proposal 27, May 19 1998
Amended by Proposal 49, June 2 1998
Moved to Section 0-1 by Proposal 49, June 2 1998

Section 0-1-0: Spelling

If a word is used in a proposal or rule and although spelled incorrectly the intended word is clear than the mispelled word will be replaced with the correct spelling by the Secretary of Truth.

If a player sends a message which contains a mispelled word and the intended word is clear than the message will be treated by all rules except this one as if the word was correctly spelled.

Created by Proposal D, April 20 1998
Moved to Section 0-1-0 by Proposal 49, June 2 1998

Section 0-2: Accessibility

Information may be distributed in three ways. Public distribution means sending the information to all players of MacroNomic. Personal distribution means sending it to either a single player or a specific group of players (such as the RP) and noone outside that group. Private distribution means sending information to a specific group of players, and possibly others as well.
Created by Proposal 54, June 9 1998
Moved to Section 0-2 by SoT, June 9 1998

Section 0-3: The Macronomic Calendar

A Macronomic week begins every Wednesday at 0000UTC.
Created by Proposal 68, June 9 1998
Moved to Section 0-3 by SoT, June 9 1998

Section 1: Secretaries

Section 1-0: Generic Secretaryships

There exists the class of Secretaries. A Secretary is always exactly one player. Rules may refer to Secretariatships being vacant, though this reference is to the hypothetical situation in which the Secretariatship is not immediately filled.

Any Secretary except for the Secretary of the Central Committee may step down from their position in favor of another consenting player.

Renumbered to 42 by Proposal 27, May 19 1998
Renumbered to 0.5 by Proposal 27, May 19 1998
Moved to Section 1-0 by Proposal 49, June 2 1998

Section 1-1: Secretary of the Central Committee

There exists the Secretary of the Central Committee. If a member of the Revolutionary Party has a higher loyalty than the Secretary of the Central Committee, if the Secretary of the Central Committee is not a member of the Revolutionary Party, or if there is no Secretary of the Central Committee, a new Secretary of the Central Committee shall be chosen in the following manner:
  1. If there is a player in the Revolutionary Party who has a Loyalty greater than all other players, that player shall become the Secretary of the Central Committee.
  2. Otherwise, if there is a player in the Revolutionary Party who has a Loyalty greater than all other players not in the Revolutionary Party, that player shall become the Secretary of the Central Committee.
  3. Otherwise, if there is a Secretary of the Central Committee, e will randomly select one player from the members of the Revolutionary Party tied for the greatest Loyalty, and the selected player shall become the Secretary of the Central Committee
  4. Otherwise, the member of the Revolutionary Party whose nickname is lexicographically first shall become the Secretary of the Central Committee.
Renumbered to 42 by Proposal 27, May 19 1998
Renumbered to 0.5 by Proposal 27, May 19 1998
Moved to Section 1-1 by Proposal 49, June 2 1998

Section 2: Players

Section 2-0: Players

The Secretary of Friendship is responsible for tracking who the players are, and which are members of the Revolutionary Party. A person may become a player by personally notifying the Secretary of Friendship of eir intent to join, eir name, a nickname, (eir nickname is identical to eir true name by default) and an e-mail address. The Secretary of Friendship will then inform all other players of this intent. A player leaves the game by announcing to all players that they intend to do so.

When a player joins Macronomic, if there are fewer than 100 acres of farmland being managed by all other players, 10 acres of farmland are placed under the management of the incoming player. When a player leaves, all acres of farmland and Proposal Mines e managed become unmanaged, and all Proposal Commodities e managed become managed by the SoCC; if the leaving player is SoCC, then the Proposal Commodities are placed under the management of the new SoCC.

Amended by Proposal B, April 20 1998
Moved to Section 2-0 by Proposal 49, June 2 1998
Amended by Proposal 54, June 9 1998
Amended by Proposal 62, June 9 1998
Amended by Proposal 68, June 9 1998

Section 2-0-0: Expulsion

If a player has not voted or otherwise taken any game action or made any statement to the Macronomic public for fourteen consecutive 24-hour periods, and a player other than that player notes this to the Macronomic public, the former player shall cease to be a player of Macronomic.
Created by Proposal 16, May 12 1998
Moved to Section 2-0-0 by Proposal 49, June 2 1998

Section 2-1: Loyalty Defined

All players will have a loyalty, tracked by the Secretary of Friendship. Any player with a loyalty lower than 0 will have eir loyalty set to 0. Any member of the Revolutionary Party with a loyalty lower than 100 will have eir loyalty set to 100.
Amended by Proposal 15, May 12 1998
Amended by Proposal 30, May 19 1998
Moved to Section 2-1 by Proposal 49, June 2 1998

Section 2-2: The Revolutionary Party

The old order having been overthrown, Macronomic will now be guided by the Revolutionary Party. At all times there will be three members of the Revolutionary Party unless there are fewer than three players. Should there be fewer than three members of the Revolutionary Party and there be a Proletarian Secretary of the Proletariat, the Secretary of the Proletariat shall become a member of the Revolutionary Party

If a player who is not a member of the Revolutionary Party is at least twice as loyal as a member of the Revolutionarty Party, then they may replace that member of the Revolutionary Party by notifying the Secretary of Friendship of such a change.

Amended by Proposal 15, May 12 1998
Moved to Section 2-2 by Proposal 49, June 2 1998
Amended by Proposal 62, June 9 1998

Section 2-3: Proles

A Proletarian (or just 'Prole') is defined as a player of Macronomic who is not a member of the Revolutionary Party.

Amended by Proposal 15, May 12 1998
Amended by Proposal 30, May 19 1998
Moved to Section 2-3 by Proposal 49, June 2 1998

Section 2-3-0: Secretary of the Proletariat

There exists the Secretary of the Proletariat. If there are Proles, and one of the following conditions exist -- if a Prole has a higher loyalty than the Secretary of the Proletariat, if the Secretary of the Proletariat is a member of the Revolutionary Party, or if there is no Secretary of the Proletariat -- a new Secretary of the Proletariat shall be chosen in the following manner:

  1. If there is a Prole who has a Loyalty greater than all other Proles', that player shall become the Secretary of the Proletariat.
  2. Otherwise, if there is a Secretary of the Central Committee, e will randomly select one of the Proles tied for the greatest Loyalty, and the selected player shall become the Secretary of the Proletariat
  3. Otherwise, the Prole whose nickname is lexicographically first shall become the Secretary of the Proletariat.
Otherwise, if there are no Proles, then the Secretary of the Proletariat is the same Player as the Secretary of the Central Committee.
Amended by Proposal 15, May 12 1998
Amended by Proposal 30, May 19 1998
Moved to Section 2-3-0 by Proposal 49, June 2 1998

Section 2-4: Winning

Section 2-4-0: Winning Conditions

Section 2-4-0-1: Winning by Loyalty

If the Loyalty score of exactly one player is greater than 1000, e is said to have won the current round of Macronomic and is considered to be the Winning Player.
Created by Proposal 24, May 19 1998
Amended by Proposal 30, June 2 1998
Moved to Section 2-4-0 by Proposal 49, June 2 1998

Section 2-4-1: Upon Winning

When a player is considered to be the Winning Player, the following steps occur in order. It is not possible to be a member of the new Revolution except as defined in this rule.
This rule takes precedence over any rule with which it conflicts.
Created by Proposal 24, May 19 1998
Amended by Proposal 36, May 19 1998
Moved to Section 2-4-1 by Proposal 49, June 2 1998

Section 3: Referenda

Section 3-0: Generic Referenda

There exists the class of Referenda (singular: Referendum). All referenda which exist must belong to a subclass of referenda, which are defined elsewhere. Rules that define subclasses of referenda may modify any or all of the default properties of subclasses of referenda and referenda themselves, which are as follows:

The Accountant of a subclass of referenda is the Secretary of the Central Committee. A Referendum is created when any player personally sends a body of text clearly labelled as a particular subclass of referendum to the Accountant of that subclass. When a Referendum is created, it receives the least positive integer not previously assigned to an referendum of its subclass.

A Referendum may only be in one of three States: Preactive, Active or Inactive. When created, a Referendum is Preactive. Within 7 days of its creation, the Accountant of the Subclass of a Referendum must distribute the Referendum to all players, and when this occurs, it becomes Active. Exactly 7 days after a Referendum becomes Active, it becomes Inactive.

Each player has a Vote on each Referendum. Valid votes are FOR, AGAINST, and NONE. When a Referendum is created, every players' vote on that referendum is NONE. A player may change eir vote on an Active proposal by notifying the Accountant of the Subclass of that Referendum of such a change.

Created by Proposal 28, May 19 1998
Moved to Section 3-0 by Proposal 49, June 2 1998
Amended by Proposal 54, June 9 1998

Section 3-1: Proposals

Proposals are a subclass of Referenda. The subclass of Proposals has the default properties of a subclass of Referenda, and Proposals have the default properties of Referenda, with the following exceptions: The Accountant of Proposals is the Secretary of Truth. The text of a proposal must explicitly and unambiguously describe one or more changes to the gamestate. A player may not make a proposal unless e has manages of each type of Proposal Commodity. If a player does not manage the materials needed, then e can not make a proposal. The materials are lost by the player constructing the proposal as they are used up in the process. When a proposal becomes inactive, the Secretary of Truth announces all votes and the following steps will be performed by the appropriate officers:

1) If the proposal's author is, when the proposal ceases to be Active, a member of the revolutionary party, each player who voted LOYAL on that proposal will receive three loyalty points and have eir vote changed to the vote made by a majority (a majority is defined for the remainder of the ruleset as strictly greater than one half of a group with the same vote or opinion) of the Revolutionary Party. If no vote was made by a majority of party members, then the players who voted LOYAL will have eir vote changed to what the Secretary of the Central Committee voted.
2) Corresponding to every actual vote on an active proposal a player has, there is a number of Effective Votes on that proposal equal to the number of acres of farmland e manages. All effective votes of a player on a proposal are of the same vote as the actual vote e cast -- ie if the player's vote is FOR on a proposal with 20 acres of vote farm, there are 20 effective FOR votes from that player on that proposal.
3) If there were more effective votes FOR on a proposal than AGAINST, and one of the following two situations obtains:
1) At least one of the members of the Revolutionary Party voted FOR the proposal
2) All of the members of the Revolutionary Party voted NONE on the proposal
then the person who made the proposal will receive fifteen loyalty points if e is not a member of the Revolutionary Party, or ten loyalty points if e is. E will also (regardless of whether e is a member of the Revolutionary Party) receive one of each type of Proposal Commodity. The game state will then be changed as specified in the proposal. (Whenever a proposal specifies the creation of a rule without specifying a number for it, the rule receives the least positive integer not previously assigned to a rule.) If the votes do not meet the stated condition, the person who made the proposal will lose ten loyalty points.
4) All players who voted NONE on that proposal will lose ten loyalty points.

If a player has submitted a proposal and the Secretary of Truth has not yet distributed it, that player may retract that proposal. The Secretary of Truth shall not distribute a retracted proposal, and it will not become Active.

Amended by Proposal A, April 19 1998
Amended by Proposal 8, May 5 1998
Amended by Proposal 9, May 5 1998
Amended by Proposal 17, May 12 1998
Amended by Proposal 21, May 12 1998
Amended by Proposal 28, May 19 1998
Amended by Proposal 30, May 19 1998
Amended by Proposal 33, May 26 1998
Moved to Section 3-1 by Proposal 49, June 2 1998
Amended by Proposal 68, June 9 1998

Section 3-1-0: Votes

The set of legal votes on a Proposal is FOR, AGAINST, LOYAL, and NONE. A vote of LOYAL may not be cast on a proposal that is made by a Prole. If it is, it will be changed to NONE. A member of the Revolutionary Party may not vote LOYAL; if eir vote is LOYAL, eir vote is changed to NONE. When a proposal is created, the vote of the player who made it is initially FOR; the vote of every other player is initially NONE.
Amended by Proposal 7, May 5 1998
Amended by Proposal 28, May 19 1998
Amended by Proposal 44, June 2 1998
Moved to Section 3-1-0 by Proposal 49, June 2 1998

Section 3-2: Justice

Section 3-2-0: Generic Trials

A trial is a subclass of referenda, which may be subclassed further, changing its attributes. The accountant of a subclass of trial is the Secretary of Justice. Only the judge or judges have votes on a trial. A trial has a single judge randomly selected from all players who did not initiate it. Valid votes are TRUE and FALSE. If all judges have votes on a trial then it becomes inactive immediately. There are no criteria for the vote. In addition to voting, judges may offer reasoning to support their vote.
Created by Proposal 49, June 2 1998

Section 3-2-1: CfJ's

A CfJ is a subclass of trial. A CfJ must include a statement, and preferably reasoning to support it. The decision on the CfJ is considered to be the correct interpretation of the rules until a new CfJ overrides it, or the relevant rules change. A CfJ should be decided on the basis of, in order of priority, the text of the rules, the spirit of the rules, and game custom.
Created by Proposal 49, June 2 1998

Section 3-2-2: Cases

A case is a subclass of trial which may be subclassed further, changing its default attributes. A case has an accused player, which may be any player, the name of a crime defined in the rules, and optionally, reasoning. A case has three randomly selected judges, none of whom may be the initiator or the accused. A case may not be called if there are fewer than five players. A case has two penalty referenda which are created with it, the Penalty for the Accused and the Penalty for the Accuser. These are children of the case. The criteria for a case are, in no particular order, the text of the rules and the interests of the state.
Created by Proposal 49, June 2 1998

Section 3-2-2-0: Penalties

Penalties are a subclass of referenda. The accountant for penalties is the Secretary of Justice. Penalties are created and change states along with their parent cases. The only players who may vote on a case are those who can vote on its parent case. Possible votes are any specification of a loss of LOYALTY, expulsion, and the loss of voting rights on one or more proposals. Instead of the inactive state, a penalty becomes either accepted or rejected, as specified by its parent. When a penalty becomes accepted, if a majority of those able to vote on it voted the same way, then they appropriate Secretaries should carry out the penalty.
Created by Proposal 49, June 2 1998

Section 3-2-2-1: Civil Cases

A civil case is a subclass of case. A civil case may only be called on a civil crime. The possible votes are PLAINTIFF and DEFENDANT. One judge of the case should be a randomly selected member of the Revolutionary Party, the other two should be Proles, however none of them may be the accused or the initiator. If there are fewer than two proles not involved in the case, more than one judge may be a member of the Revolutionary Party. If the result is PLAINTIFF, the Penalty for the Accused becomes accepted and the Penalty for the Defendant becomes rejected. If the result is DEFENDANT the reverse happens.
Created by Proposal 49, June 2 1998

Section 3-2-2-2: Criminal Cases

A criminal case is a subclass of case. A criminal case may only be called on a criminal crime. The initiator of a criminal case must be a member of the Revolutionary Party, the accused must be a prole. The possible votes are GUILTY and INNOCENT. Two judges are the members of the Revolutionary Party who are not the initiator, the other is a Prole other than the accused. A criminal case does not have a Penalty for the Accuser. If the result is GUILTY, the penalty for the Accuser becomes accepted, otherwise it becomes rejected.
Created by Proposal 49, June 2 1998

Section 3-3: Sub-Proposals

A sub-proposal is a subclass of referenda. The Secretary of Truth is the Accountant for sub-proposals. They may only be created when a proposal defines one, and they are created and change states along with that proposal. NONE is always a legal vote for a sub-proposal, and a proposal which defines a sub-proposal must define at least two more. When a proposal which has a sub-proposal is accepted, the sub-proposal is also accepted. In any other circumstances, the sub-proposal simply becomes inactive. If a sub-proposal is accepted (thereby becoming inactive) then the winning possibility is selected. The winning possibility for the sub-proposal is the vote other than NONE which received the most votes, and the one listed first in the proposal if there is more than one; instead of this method a the proposal may specify a different way in which the winning possibiility (WP) is determined. Any instruction within the proposal which are conditional on the selected WP should then be treated as if they were part of a proposal accepted without a sub-proposal.
Created by Proposal 55, June 9 1998
Moved to Section 3-3 by SoT, June 9 1998

Section 3-4: ERRORs


An Edict for the Reordering and Reorganization of the Rules is a subclass of referenda. ERRORs may only created by the Secretary of Truth, who is the accountant for this type of referenda. The legal votes for an ERROR are ACCEPT and REJECT. All player's votes are set to ACCEPT when an ERROR is created. When an ERROR becomes inactive, it takes effect if and only if all players voted ACCEPT. An ERROR may only contain instruction to move paragraphs from one rule to another, create new (empty) rules, rename rules, and relocate rules.
Created by Proposal 57, June 9 1998
Moved to Section 3-4 by SoT, June 9 1998

Section 4: Foreign Affairs

Section 4-0: Internomic

The Secretary of Love will be Macronomic's Liaison to Internomic. Voting on Internomic proposals will be determined by a majority of the Revolutionary Party, if a majority opinion exists. Any player may make a proposal to Internomic by privately submitting it to the Secretary of Love and clearly indicating that it is to be sent to Internomic.

If MacroNomic is selected to judge an Internomic CFJ then it should be submitted to the Revolutionary Party. The Revolutionary Party will determine the verdict by a majority vote, and the Secretary of Love will be responsible for writing reasoning for the verdict and submitting it to Internomic.

Amended by Proposal 20, May 12 1998
Moved to Section 4-0 by Proposal 49, June 2 1998
Amended by Proposal 54, June 9 1998

Section 4-2: Republics

MicroNomic and Pnomic are subject republics to MacroNomic. As such they receive a nominal independance, and should request entry into Internomic. The liaison for MicroNomic is the Assistant Secretary for MicroNomic Foreign Affairs, the liaison for Pnomic is the Seargent of the Occupying Force in Command of Foreign Matters. Both positions are Secretaries, and none can be held by the same player as the Secretary of Love or each other, unless multiple ones are held by the SoCC. Both positions vote the same way as the Secretary of Love, and all other decisions are handled the same way they would be by the Secretary of Love.
Created by Proposal 58, June 9 1998
Moved to Section 4-2 by SoT, June 9 1998

Section 5: Education

The University of MacroNomic is a branch of the Government which is dedicated to educating citizens of MacroNomic and other nomics of the glory of MacroNomic, as well as enlarging the size of MacroNomic. The Secretary of Education is responsible for the University.

When a player joins MacroNomic the Secretary of Education assignes them a random, non-teaching professor, unless there are no non-teaching professors or the player requested a specific professor. If the entering player requested a specific professor, and that professor is non-teaching, then that professor will be assigned to the student. When a player is assigned a professor then that professor becomes a teaching professor, and that player becomes eir student. The professor is expected to help the student learn about MacroNomic and how to play until the professor publicly declares that the student has graduated. Any player who has been a student for a whole month graduates immediately. When a student graduates, e ceases to be a student and eir professor becomes a non-teaching professor.

Papers are a subclass of Referenda. The subclass of Papers has the default properties of a subclass of Referenda, and Papers have the default properties of Referenda, with the following exceptions: The Accountant of Papers is the Secretary of Education. A Paper can be in one of four states: Preactive, Active, Active2, and Inactive.

While a Paper is Active, only members of the Revolutionary Party may change eir votes on it. They are encouraged to vote based on whether the text of the Paper "glorifies and enhances the image and reputation of MacroNomic". If, 7 days after a Paper becomes Active, there are more FOR votes than AGAINST votes on it, it becomes Active2; otherwise, it becomes Inactive.

While a Paper is Active2, all players may change eir votes on it. They are encouraged to vote based on whether the text of the Paper successfully "enhances the understanding of MacroNomic or nomic as a whole". If, 7 days after a Paper becomes Active2, there are more FOR votes than AGAINST votes on it, the Paper is said to have been accepted, the player who made it becomes a Professor, and it becomes Inactive; otherwise, it merely becomes Inactive. Papers which become Inactive without being accepted are said to have been rejected. Whenever a Paper is accepted the Secretary of Education may grant the professor whose paper was accepted a specialty. Specialties are cumulative, and a player can be a professor in several fields.

If three consecutive Papers of a single professor are rejected, that professor ceases to be a professor. If 60 days pass without a Paper from a single professor being submitted, that professor ceases to be a professor.

If at any time there are no professors, teaching or otherwise then the members of the ruling party shall be Acting Professors. An Acting Professor has all of the duties and responsibilities of a professor. If a player becomes a professor and there are any acting professors, the following occurs. All non-teaching acting professors lose their acting professorship. All teaching Acting professors lose their acting professorship when their current student graduates. The default vote for the player who submitted the Paper is FOR.

Created by Proposal 25, May 19 1998
Amended by Proposal 34, May 26 1998
Amended by Proposal 38, June 2 1998
Amended by Proposal 43, June 2 1998
Moved to Section 5 by Proposal 49, June 2 1998
Amended by Proposal 50, June 9 1998
Amended by Proposal 61, June 9 1998

Section 6

Section 6-0: Objects

Within MacroNomic there are several different types of Objects. All Objects are owned by the State, but may be held and collected by the players, who may then utilise them to the extent that they are defined within the rules.
Created by Proposal 65, June 9 1998
Moved to Section 6-0 by SoT, June 9 1998

Section 6-0-0: Standard Object

All Objects and types of Object have the following defaults:
1) The Secretary of Membership is responsible for recording how many Objects are held by each player.
2) Objects exist in positive integer quantities only.
3) Objects held by a player when they leave the game get transferred to the Secretary of the Central Committee
Created by Proposal 65, June 9 1998
Moved to Section 6-0-0 by SoT, June 9 1998

Section 6-0-1: Tradable Objects

Any Object that is defined as a Tradable Object may be freely exchanged between the players. This exchange takes place by the notification of the Secretary responsible for that type of Object. The default for all Tradable Objects are the same as for other Objects, with the following changes and additions:
1) The Secretary of Trade is responsible for recording how many Tradable Objects are held by each player.
2) Tradable Objects can be traded in positive integer quantities only.
3) A player may not transfer more Tradable Objects than e currently holds.
Created by Proposal 65, June 9 1998
Moved to Section 6-0-1 by SoT, June 9 1998

Section 6-0-2: Global Limits

This rule applies whenever a rule creates a new instance (or instances) of an Object by awarding it (or them) to a player.
1) If there is no Global Limit defined for that type of Object, or the rule in question claims precedence over the Global Limit, then the player receives the exact number of Object(s) specified in the rule.
2) If there is currently a Global Limit, and the total number of the specified Objects already in the game is below the Global Limit, then the player receives as many of that type Object as possible (up to a maximum of the number specified in the rule) without taking the total over the Global Limit.
3) If there is currently a Global Limit, and the total number of the specified Objects already in the game is equal to or greater than the Global Limit, then the player does not receive anything
Created by Proposal 65, June 9 1998
Moved to Section 6-0-2 by SoT, June 9 1998

Section 6-1: Physical Objects

Physical Objects have the following properties by default:
1) The Secretary of Trade is responsible for recrording what quantity of Physical Objects is managed by each player.
2) Pysical Objects exist in integer quantites only.
3) A player may transfer management of a positive quantity of physical objects that e manages to another player by notifying the Secretary of Trade of such a transfer. A player may not transfer noninteger portions of a Physical Object, nor transfer more Physical Objects than e manages.
Created by Proposal 68, June 9 1998
Moved to Section 6-1 by SoT, June 9 1998

Section 6-2: Vote Farms

Within MacroNomic there exists a farming community. This community gathers together in farms of variable sizes and reaps the produce of the land. All the farms are owned by the state, but players may manage certain quantites of farmland.

Acres of Farmland are Physcial Objects.

Created by Proposal 68, June 9 1998
Moved to Section 6-2 by SoT, June 9 1998

Section 6-3: Proposal Mines

Macronomic is an industrialized nomic. The state owns all Proposal Mines and Proposal Commodities, but individual players may manage them.

There exist three types of Proposal Commodities: Ideas, Words, and Terminologies.
There exist three types of Proposal Mine, one for each Proposal Commodity: Idea Mines, Word Mines and Terminology Mines.
Terminology may be abbreviated 'Term', and Terminologies 'Terms'.

All types of Proposal Mines are Physical Objects.
All types of Proposal Commodities are Phyiscal Objects.

At the beginning of each Macronomic week, each Proposal Mine produces 3 of the Proposal Commodity it corresponds to, under the management of the Mine's manager.

There also exist the State Mines, from which come all three types of Proposal Commodities. The State Mines are not, nor can be managed by any player.

Any player with Loyalty greater than or equal to 15 may Operate the State Mines, receiving one Proposal Commodity of a type of eir choice, by notifying the Secretary of Trade of such an action. No player may Operate the State Mines more than once during a week. When a Prole Operates the State Mines, e loses 15 Loyalty Points.

Created by Proposal 68, June 9 1998
Moved to Section 6-3 by SoT, June 9 1998

Section 9.5: Treason

Publicly declaring one's intent to become a member of the Revolutionary Party is treason, a crime.
Created by Proposal 52, June 9 1998


---Philo
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