Ed Murphy, Henry Towsner and Philo overthrew the old
order and founded the People's Republic of Macronomic.
CANNON
Renumber point g) to point i) and points d)-f) to e)-g).
Insert a point d) with the NEW-delimited text.
NEW
Append a paragraph to rule 2-4-1-1 with the text "XXX
saved Macronomic from decline", where XXX is to be
replaced with the names of the members of the New
Revolution. The player who is currently considered the
Winning player may replace the string "saved Macronomic
from decline" in this paragraph with any other ASCII string
shorter than 180 characters within a week after ceasing to
be the Winning Player.
NEW
Insert a new point h) with the text "No player is considered
to be the Winning Player."
Votes
Philo: AGAINST
Towsner: AGAINST
JT Traub: AGAINST
The Gingham Wearer: NONE
AKA TheWiz: NONE
Narf: NONE
The Kid: AGAINST
Lambda: AGAINST
Ember: FOR
Fails
Within the section titled "Objects", create a new subsection titled
"Standard Object" with the following STD delimited text:
STD
All Objects and types of Object have the following defaults:
1) The Secretary of Membership is responsible for recording how many
Objects are held by each player.
2) Objects exist in positive integer quantities only.
3) Objects held by a player when they leave the game get transferred to the
Secretary of the Central Committee
STD
Within the section titled "Objects", create a new subsection titled
"Tradable Objects" with the following TRADE delimited text:
TRADE
Any Object that is defined as a Tradable Object may be freely exchanged
between the players. This exchange takes place by the notification of the
Secretary responsible for that type of Object.
The default for all Tradable Objects are the same as for other Objects,
with the following changes and additions:
1) The Secretary of Trade is responsible for recording how many Tradable
Objects are held by each player.
2) Tradable Objects can be traded in positive integer quantities only.
3) A player may not transfer more Tradable Objects than e currently holds.
TRADE
Within the section titled "Objects", create a new subsection titled "Global
Limits" with the following LIMITS delimited text:
LIMITS
This rule applies whenever a rule creates a new instance (or instances) of
an Object by awarding it (or them) to a player.
1) If there is no Global Limit defined for that type of Object, or the rule
in question claims precedence over the Global Limit, then the player
receives the exact number of Object(s) specified in the rule.
2) If there is currently a Global Limit, and the total number of the
specified Objects already in the game is below the Global Limit, then the
player receives as many of that type Object as possible (up to a maximum of
the number specified in the rule) without taking the total over the Global
Limit.
3) If there is currently a Global Limit, and the total number of the
specified Objects already in the game is equal to or greater than the
Global Limit, then the player does not receive anything
LIMITS
Votes
Philo: FOR
Towsner: FOR
JT Traub: FOR
The Gingham Wearer: NONE
AKA TheWiz: NONE
Narf: NONE
The Kid: FOR
Lambda: FOR
Ember: FOR
Passes
These farming rights are Tradable Objects, but may only be traded between Farm Managers. Unemployed players may not receive farming rights from Farm Managers. No Farm Manager may transfer all the farming rights e currently owns. When a Farm Manager leaves the game, all farming rights e held are returned to the State.
When a player becomes a Farm Manager, they are held is high esteem by the
other players and greater notice is taken of their opinion when voting on
proposals.
FARMS
Within the section titled "Vote Farms", create a new subsection titled
"Employment" with the following JOBS delimited text:
JOBS
All players are originally unemployed. When an unemployed player has 50
loyalty points or greater, the State rewards this loyalty by employing them
as a Farm Manager and awarding them farming rights on 5 acres of farmland.
Should a Farm Manager have less than 50 loyalty points for a period equal
to or greater than two weeks, the State reclaims all the farmland currently
held by that player, and the player becomes unemployed once again.
Should a Farm Manager loose all farming rights by any means other than the
above, then the player should be considered as unemployed except when rules
grant further farming rights to Farm Managers.
JOBS
Within the section titled "Employment", create a new subsection titled
"Redundancy" with the following NOJOB delimited text:
NOJOB
When a player becomes a Farm Manager, if the number of acres of farmland
awarded is restricted to zero because of a Global Limit, then the Farm
Manager is made redundant and becomes unemployed, but may be re-assessed
for the job in future.
NOJOB
Insert the following STEP2 delimited text at the beginning of step 2 in
section 3-1 "Proposals":
STEP2
Each vote cast by a Farm Manager will be multiplied by the number of acres
of farmland that that player is currently managing.
STEP2
Votes
Philo: AGAINST
Towsner: AGAINST
JT Traub: AGAINST
The Gingham Wearer: NONE
AKA TheWiz: NONE
Narf: NONE
The Kid: FOR
Lambda: AGAINST
Ember: FOR
Fails
Idea Mines produce 3 Ideas per week.
Word Mines produce 3 Words per week.
Terminology Mines produce 3 Terminologies (abbr.: Terms) per week.
Players that are in charge of mines collect the commodities that they
produce.
MINES
All current players are put in charge of two mines that are different, but
randomly selected.
Within the section titled "Proposal Mines", create a new subsection titled
"State Industry" with the following STATE delimited text:
STATE
There also exist the State Mines, from which come all three types of
Proposal Commodities. The State Mines are not, nor can be managed by any
player. The State Mines do not contribute to any total to be compared
against a Global Limit.
Any player with Loyalty greater than or equal to 15 may Operate the State
Mines, receiving one Proposal Commodity of a type of eir choice, by
notifying the Secretary of Trade of such an action. No player may Operate
the State Mines more than once during a week. When a Prole Operates the
State Mines, e loses 15 Loyalty Points.
STATE
Insert the following PAYMENT delimited text into section 3-1 "Proposals"
before the sentence starting "The text of a proposal":
PAYMENT
In order to make a proposal, a player must construct it from 1 Idea, 1
Word, and 1 Term. If a player does not hold the materials needed, then they
are unable to construct a proposal. The materials are lost by the player
constructing the proposal as they are used up in the process.
PAYMENT
Insert the following REWARDS delimited text in step 3 of section 3-1
"Proposals", before the sentence beginning "The game state":
REWARDS
The successful player will also receive materials of the same type and
quantity of those used to construct the proposal, plus one random material.
REWARDS
Votes
Philo: AGAINST
Towsner: AGAINST
JT Traub: AGAINST
The Gingham Wearer: NONE
AKA TheWiz: NONE
Narf: NONE
The Kid: FOR
Lambda: AGAINST
Ember: FOR
Fails
Create a rule titled "Physical Objects" with the following
NEWTONJOHN-delimited text:
NEWTONJOHN
Physical Objects have the following properties by default:
1) The Secretary of Trade is responsible for recrording what quantity of
Physical Objects is managed by each player.
2) Pysical Objects exist in integer quantites only.
3) A player may transfer management of a positive quantity of physical
objects that e manages to another player by notifying the Secretary of
Trade of such a transfer. A player may not transfer noninteger portions of
a Physical Object, nor transfer more Physical Objects than e manages.
NEWTONJOHN
Create a rule titled "Vote Farms" with EIEIO-delimited text:
EIEIO
Within MacroNomic there exists a farming community. This community gathers
together in farms of variable sizes and reaps the produce of the land. All
the farms are owned by the state, but players may manage certain quantites
of farmland.
Acres of Farmland are Physcial Objects.
EIEIO
For each player, 10 Acres of Farmland are placed under the management of that player.
In Section 3-1 (Proposals), replace the following ANDAVOTEVOTEHERE-delimited text
ANDAVOTEVOTEHERE
2) The total number of FOR and AGAINST votes on that proposal will be summed.
3) If more of the votes cast on that proposal were FOR than AGAINST and the
members of the Revolutionary Party did not all vote AGAINST, then the
person who made the proposal will receive fifteen loyalty points if e is
not a member of the Revolutionary Party, or ten loyalty points if e is.
ANDAVOTEVOTEHERE
with the following ANDAVOTEVOTETHERE-delimited text:
ANDAVOTEVOTETHERE
2) Corresponding to every actual vote on an active proposal a player
has, there is a number of Effective Votes on that proposal equal to the number
of acres of farmland e manages. All effective votes of a player on a proposal
are of the same vote as the actual vote e cast -- ie if the player's vote
is FOR on a proposal with 20 acres of vote farm, there are 20 effective FOR
votes from that player on that proposal.
3) If there were more effective votes FOR on a proposal than AGAINST, and one of the following two situations obtains:
1) At least one of the members of the Revolutionary Party voted FOR the proposal
2) All of the members of the Revolutionary Party voted NONE on the proposal
then the person who
made the proposal will receive fifteen loyalty points if e is not a member
of the Revolutionary Party, or ten loyalty points if e is. E will also
(regardless of whether e is a member of the Revolutionary Party) receive
one of each type of Proposal Commodity.
ANDAVOTEVOTETHERE
Create a rule titled "Proposal Mines" with the following HIHO-delimited text:
HIHO
Macronomic is an industrialized nomic. The state owns all Proposal Mines
and Proposal Commodities, but individual players may manage them.
There exist three types of Proposal Commodities: Ideas, Words, and
Terminologies.
There exist three types of Proposal Mine, one for each Proposal Commodity:
Idea Mines, Word Mines and Terminology Mines.
Terminology may be abbreviated 'Term', and Terminologies 'Terms'.
All types of Proposal Mines are Physical Objects.
All types of Proposal Commodities are Phyiscal Objects.
At the beginning of each Macronomic week, each Proposal Mine produces 3 of the Proposal Commodity it corresponds to, under the management of the Mine's manager.
There also exist the State Mines, from which come all three types of Proposal Commodities. The State Mines are not, nor can be managed by any player.
Any player with Loyalty greater than or equal to 15 may Operate the State
Mines, receiving one Proposal Commodity of a type of eir choice, by
notifying the Secretary of Trade of such an action. No player may Operate
the State Mines more than once during a week. When a Prole Operates the
State Mines, e loses 15 Loyalty Points.
HIHO
For each player, the Secretary of Trade shall randomly choose a type of Proposal Mine, and one Proposal Mine of each of the other two types is placed under the management of that player.
For each player, one Idea, one Word, and one Term are placed under the management of that player.
In Section 3-1 (Proposals) insert after "The text of a proposal must explicitly
and unambiguously describe one or more changes to the gamestate." the
following ITLLCOSTYA-delimited text:
ITLLCOSTYA
A player may not make a proposal unless e has manages of each type of
Proposal Commodity. If a player does not manage the materials needed, then e
can not make a proposal. The materials are lost by the player
constructing the proposal as they are used up in the process.
ITLLCOSTYA
In Section 2-0 (Players), append a new paragraph, with COMINGANDGOING-delimited
text:
COMINGANDGOING
When a player joins Macronomic, if there are fewer than 100 acres of
farmland being managed by all other players, 10 acres of farmland are
placed under the management of the incoming player. When a player leaves,
all acres of farmland and Proposal Mines e managed become unmanaged, and
all Proposal Commodities e managed become managed by the SoCC; if the leaving
player is SoCC, then the Proposal Commodities are placed under the
management of the new SoCC.
COMINGANDGOING
Votes
Philo: FOR
Towsner: FOR
JT Traub: FOR
The Gingham Wearer: NONE
AKA TheWiz: NONE
Narf: NONE
The Kid: AGAINST
Lambda: FOR (LOYAL)
Ember: AGAINST
Passes