Replace the second and third paragraphs of rule 0 and replace them with the following, SUBSUBSUB delimited text: SUBSUBSUB Each rule must have a location within the rules of MacroNomic. A location consists of a series of rational, non-negative, terminating numbers seperated by dashes. The numbers in this location are known as "section numbers." If two rules share the same first section number then they are related. If two rule's locations are the same except for the last section number then they are siblings. If one rule has the same location as another except the first one has additional section numbers tacked on then the second one is an ancestor of the first, and the first is a descendant of the second. If the first has only one additional section number then it is the child of the second, and the second is the parent of the first. Locations are compared by comparing their first section number, if those are the same the second, and so on. If a rule is created without a location being specifed, with a rule number instead of location specified, or with an already taken location specified, it becomes the smallest sibling of 100000-0 not already taken. The Secretary of Truth may relocate descendants of 100000 by announcing the new location to all players. When a rule is relocated, all descendants are relocated as well, changing the changed portion of the ancestor's location, and leaving the rest the same. If any rule has a certain sequence of section numbers beginning its location, then that sequence of section numbers may be given a name. A reference to "this section" means that rule and all rules related to that rule. A reference to "this subsection" means that rule and all its descendants. If two or more rules conflict, the one with the smallest location takes precedence, unless one or more of the conflicting rules consistently claim precedence over or deference to each other, in which case the explicit precedence or deference prevails. Thus, if two rules both claim precedence over each other, or both defer to each other, theirs are inconsistent claims of precedence or deference, respectively, and the location-based rule applies. SUBSUBSUB Reorganize the ruleset as follows (format: Section number:Title Content Subsection number:Title, etc. Text in brackets refers to portions of preexisting rules, not literal content) Section 0: Basics This section takes precedence over all other rules. Section 0-0: Actions [Paragraphs 1 and 2 of rule 0] Section 0-1: Rules [Paragraphs 3, 4, and 5 of rule 0] Section 0-1-0: Spelling [Rule 7] Section 1: Secretaries Section 1-0: Generic Secretaryships [Paragraph 1 and the last two paragraphs of rule 0.5] Section 1-1: Secretary of the Central Committee [The remainder of rule 0.5] Section 2: Players Section 2-0: Players [Rule 5] Section 2-0-0: Expulsion [Rule 10] Section 2-1: Loyalty Defined [Paragraph 1 of rule 2] Section 2-2: The Revolutionary Party [Rule 1] Section 2-3: Proles [Paragraph 2 of rule 2] Section 2-3-0: Secretary of the Proletariat [The remainder of rule 2] Section 2-4: Winning Section 2-4-0: Winning Conditions Section 2-4-0-1: Winning by Loyalty [Rule 11] Section 2-4-1: Upon Winning [Rule 12] Section 3: Referenda Section 3-0: Generic Referenda [Rule 14] Section 3-1: Proposals [Rule 3] Section 3-1-0: Votes [Rule 4] Section 3-2: Justice Section 3-2-0: Generic Trials A trial is a subclass of referenda, which may be subclassed further, changing its attributes. The accountant of a subclass of trial is the Secretary of Justice. Only the judge or judges have votes on a trial. A trial has a single judge randomly selected from all players who did not initiate it. Valid votes are TRUE and FALSE. If all judges have votes on a trial then it ends immediately. There are no criteria for the vote. In addition to voting, judges may offer reasoning to support their vote. Section 3-2-1: CfJ's A CfJ is a subclass of trial. A CfJ must include a statement, and preferably reasoning to support it. The decision on the CfJ is considered to be the correct interpretation of the rules until a new CfJ overrides it, or the relevant rules change. A CfJ should be decided on the basis of, in order of priority, the text of the rules, the spirit of the rules, and game custom. Section 3-2-2: Cases A case is a subclass of trial which may be subclassed further, changing its default attributes. A case has an accused player, which may be any player, the name of a crime defined in the rules, and optionally, reasoning. A case has three randomly selected judges, none of whom may be the initiator or the accused. A case may not be called if there are fewer than five players. A case has two penalty referenda which are created with it, the Penalty for the Accused and the Penalty for the Accuser. These are children of the case. The criteria for a case are, in no particular order, the text of the rules and the interests of the state. Section 3-2-2-0: Penalties Penalties are a subclass of referenda. The accountant for penalties is the Secretary of Justice. Penalties are created and change states along with their parent cases. The only players who may vote on a case are those who can vote on its parent case. Possible votes are any specification of a loss of LOYALTY, expulsion, and the loss of voting rights on one or more proposals. Instead of the inactive state, a penalty becomes either accepted or rejected, as specified by its parent. When a penalty becomes accepted, if a majority of those able to vote on it voted the same way, then they appropriate Secretaries should carry out the penalty. Section 3-2-2-1: Civil Cases A civil case is a subclass of case. A civil case may only be called on a civil crime. The possible votes are PLAINTIFF and DEFENDANT. One judge of the case should be a randomly selected member of the Revolutionary Party, the other two should be Proles, however none of them may be the accused or the initiator. If there are fewer than two proles not involved in the case, more than one judge may be a member of the Revolutionary Party. If the result is PLAINTIFF, the Penalty for the Accused becomes accepted and the Penalty for the Defendant becomes rejected. If the result is DEFENDANT the reverse happens. Section 3-2-2-2: Criminal Cases A criminal case is a subclass of case. A criminal case may only be called on a criminal crime. The initiator of a criminal case must be a member of the Revolutionary Party, the accused must be a prole. The possible votes are GUILTY and INNOCENT. Two judges are the members of the Revolutionary Party who are not the initiator, the other is a Prole other than the accused. A criminal case does not have a Penalty for the Accuser. If the result is GUILTY, the penalty for the Accuser becomes accepted, otherwise it becomes rejected. Section 4: Foreign Affairs Section 4-0: Internomic [Rule 6] Section 5: Education [Rule 13]
The Secretary of Trade is MacroNomic's Customs Officer. If
MacroNomic is not a member of the ITA, the Secretary of Love should request
entrance unless MacroNomic's request was previously denied. The State owns
all things imported from other nomics. The Secretary of Trade should
reject all conditional trade offers and accept all nonconditional trade
offers.
"
Votes
Philo: NONE
Towsner: FOR
JT Traub: NONE
The Gingham Wearer: NONE
AKA TheWiz: NONE
Narf: NONE
The Kid: NONE
Lambda: NONE
Ember: NONE
Retracted
The Secretary of Trade is MacroNomic's Customs Officer. If
MacroNomic is not a member of the ITA, the Secretary of Love should request
entrance unless MacroNomic's request was previously denied. The State owns
all things imported from other nomics. The Secretary of Trade should
reject all conditional trade offers and accept all nonconditional trade
offers unless the offering nomic is a rougue nomic or condemned by
MacroNomic, in which case all offers from it are rejected. The Secretary
of Trade may support request to join the ITA as they wish. A nomic may be
condemned by unanimous decision of the RP, and the condmenation may be
withdrawn by a majority vote of the RP.
"
Votes
Philo: FOR
Towsner: FOR
JT Traub: FOR
The Gingham Wearer: NONE
AKA TheWiz: NONE
Narf: FOR (LOYAL)
The Kid: FOR (LOYAL)
Lambda: FOR (LOYAL)
Ember: FOR (LOYAL)
Passes
Replace the third and fourth paragraphs of rule 0 and replace them with the following, SUBSUBSUB delimited text: SUBSUBSUB Each rule must have a location within the rules of MacroNomic. A location consists of a series of rational, non-negative, terminating numbers seperated by dashes. The numbers in this location are known as "section numbers." If two rules share the same first section number then they are related. If two rule's locations are the same except for the last section number then they are siblings. If one rule has the same location as another except the first one has additional section numbers tacked on then the second one is an ancestor of the first, and the first is a descendant of the second. If the first has only one additional section number then it is the child of the second, and the second is the parent of the first. Locations are compared by comparing their first section number, if those are the same the second, and so on. If a rule is created without a location being specifed, with a rule number instead of location specified, or with an already taken location specified, it becomes the smallest sibling of 100000-0 not already taken. The Secretary of Truth may relocate descendants of 100000 by announcing the new location to all players. When a rule is relocated, all descendants are relocated as well, changing the changed portion of the ancestor's location, and leaving the rest the same. If any rule has a certain sequence of section numbers beginning its location, then that sequence of section numbers may be given a name. A reference to "this section" means that rule and all rules related to that rule. A reference to "this subsection" means that rule and all its descendants. If two or more rules conflict, the one with the smallest location takes precedence, unless one or more of the conflicting rules consistently claim precedence over or deference to each other, in which case the explicit precedence or deference prevails. Thus, if two rules both claim precedence over each other, or both defer to each other, theirs are inconsistent claims of precedence or deference, respectively, and the location-based rule applies. SUBSUBSUB Reorganize the ruleset as follows (format: Section number:Title Content Subsection number:Title, etc. Text in brackets refers to portions of preexisting rules, not literal content) Section 0: Basics This section takes precedence over all other rules. Section 0-0: Actions [Paragraphs 1 and 2 of rule 0] Section 0-1: Rules [Paragraphs 3, 4, and 5 of rule 0] Section 0-1-0: Spelling [Rule 7] Section 1: Secretaries Section 1-0: Generic Secretaryships [Paragraph 1 and the last two paragraphs of rule 0.5] Section 1-1: Secretary of the Central Committee [The remainder of rule 0.5] Section 2: Players Section 2-0: Players [Rule 5] Section 2-0-0: Expulsion [Rule 10] Section 2-1: Loyalty Defined [Paragraph 1 of rule 2] Section 2-2: The Revolutionary Party [Rule 1] Section 2-3: Proles [Paragraph 2 of rule 2] Section 2-3-0: Secretary of the Proletariat [The remainder of rule 2] Section 2-4: Winning Section 2-4-0: Winning Conditions Section 2-4-0-1: Winning by Loyalty [Rule 12] Section 2-4-1: Upon Winning [Rule 13] Section 3: Referenda Section 3-0: Generic Referenda [Rule 15] Section 3-1: Proposals [Rule 3] Section 3-1-0: Votes [Rule 4] Section 3-2: Justice Section 3-2-0: Generic Trials A trial is a subclass of referenda, which may be subclassed further, changing its attributes. The accountant of a subclass of trial is the Secretary of Justice. Only the judge or judges have votes on a trial. A trial has a single judge randomly selected from all players who did not initiate it. Valid votes are TRUE and FALSE. If all judges have votes on a trial then it becomes inactive immediately. There are no criteria for the vote. In addition to voting, judges may offer reasoning to support their vote. Section 3-2-1: CfJ's A CfJ is a subclass of trial. A CfJ must include a statement, and preferably reasoning to support it. The decision on the CfJ is considered to be the correct interpretation of the rules until a new CfJ overrides it, or the relevant rules change. A CfJ should be decided on the basis of, in order of priority, the text of the rules, the spirit of the rules, and game custom. Section 3-2-2: Cases A case is a subclass of trial which may be subclassed further, changing its default attributes. A case has an accused player, which may be any player, the name of a crime defined in the rules, and optionally, reasoning. A case has three randomly selected judges, none of whom may be the initiator or the accused. A case may not be called if there are fewer than five players. A case has two penalty referenda which are created with it, the Penalty for the Accused and the Penalty for the Accuser. These are children of the case. The criteria for a case are, in no particular order, the text of the rules and the interests of the state. Section 3-2-2-0: Penalties Penalties are a subclass of referenda. The accountant for penalties is the Secretary of Justice. Penalties are created and change states along with their parent cases. The only players who may vote on a case are those who can vote on its parent case. Possible votes are any specification of a loss of LOYALTY, expulsion, and the loss of voting rights on one or more proposals. Instead of the inactive state, a penalty becomes either accepted or rejected, as specified by its parent. When a penalty becomes accepted, if a majority of those able to vote on it voted the same way, then they appropriate Secretaries should carry out the penalty. Section 3-2-2-1: Civil Cases A civil case is a subclass of case. A civil case may only be called on a civil crime. The possible votes are PLAINTIFF and DEFENDANT. One judge of the case should be a randomly selected member of the Revolutionary Party, the other two should be Proles, however none of them may be the accused or the initiator. If there are fewer than two proles not involved in the case, more than one judge may be a member of the Revolutionary Party. If the result is PLAINTIFF, the Penalty for the Accused becomes accepted and the Penalty for the Defendant becomes rejected. If the result is DEFENDANT the reverse happens. Section 3-2-2-2: Criminal Cases A criminal case is a subclass of case. A criminal case may only be called on a criminal crime. The initiator of a criminal case must be a member of the Revolutionary Party, the accused must be a prole. The possible votes are GUILTY and INNOCENT. Two judges are the members of the Revolutionary Party who are not the initiator, the other is a Prole other than the accused. A criminal case does not have a Penalty for the Accuser. If the result is GUILTY, the penalty for the Accuser becomes accepted, otherwise it becomes rejected. Section 4: Foreign Affairs Section 4-0: Internomic [Rule 6] Section 5: Education [Rule 14]