The Rules of Macronomic
Rule 0: Administration
There exists the class of Secretaries. A Secretary is always exactly one
player. Rules may refer to Secretariatships being vacant, though this
reference is to the hypothetical situation in which the Secretariatship is
not immediately filled.
There exists the Secretary of the Central Committee. If a member of the
Revolutionary Party has a higher loyalty than the Secretary of the Central
Committee, if the Secretary of the Central Committee is not a member of the
Revolutionary Party, or if there is no Secretary of the Central Committee,
a new Secretary of the Central Committee shall be chosen in the following
manner:
- If there is a player in the Revolutionary Party who has a Loyalty
greater than all other players, that player shall become the Secretary of
the Central Committee.
- Otherwise, if there is a player in the Revolutionary Party who has a
Loyalty greater than all other players not in the Revolutionary Party, that
player shall become the Secretary of the Central Committee.
- Otherwise, if there is a Secretary of the Central Committee, e will
randomly select one player from the members of the Revolutionary Party tied
for the greatest Loyalty, and the selected player shall become the
Secretary of the Central Committee
- Otherwise, the member of the Revolutionary Party whose nickname is
lexicographically first shall become the Secretary of the Central Committee.
If there is a Secretarial position other than the Secretary of the Central
Committee without a Secretary to fill it, the Secretary of the Central
Committee will fill it.
Any Secretary except for the Secretary of the Central Committee may step
down from their position in favor of another consenting player.
Rule 1: The Revolutionary Party
The old order having been overthrown, Macronomic will now be guided by the
Revolutionary Party. At all times there will be three members of the
Revolutionary Party unless there are fewer than three players. Should
there be fewer than three members of the Revolutionary Party, and one
player not in the Revolutionary Party with Loyalty greater than all players
not in the Revolutionary Party, that player shall become a member of the
Revolutionary Party.
If a player who is not a member of the Revolutionary Party is at least
twice as loyal as a member of the Revolutionarty Party, then they may
replace that member of the Revolutionary Party by notifying the Secretary
of the Membership of such a change.
Rule 2: Loyalty
All players will have a loyalty, tracked by the Secretary of Friendship.
Any player with a loyalty lower than 0 will have eir loyalty set to
0. Any member of the Revolutionary Party with a loyalty lower than 10 will
have eir loyalty set to 10.
Rule 3: Proposals
Any player may make a proposal by sending it to the Secretary of Truth.
The Secretary of Truth must then distribute it to all players within 7
days. For the following 7 days the proposal will be Active. When it
ceases to be Active, the Secretary of Truth will announce all players' votes
and the following steps will be performed by the appropriate officers:
- Each player who voted LOYAL on that proposal will receive one
loyalty point and have eir vote changed to the vote made by a
majority (a majority is defined for the remainder of the ruleset as
strictly greater than one half of a group with the same vote or opinion) of
the Revolutionary Party. If no vote was made by a majority of party
members, then the players who voted LOYAL will have eir vote changed to
what the Secretary of the Central Committee voted.
- The total number of FOR and AGAINST votes on that proposal will
be summed.
- If more of the votes cast on that proposal were FOR than AGAINST
and the members of the Revolutionary Party did not all vote AGAINST, then
the person who made the proposal will receive two loyalty points if e
is not a member of the Revolutionary Party, or one point if e is. The
game state will then be changed as specified in the proposal. Otherwise the
person who made the proposal will lose one loyalty point.
- All players who voted NONE on that proposal will lose one
loyalty point.
Rule 4: Voting
A player's vote on a proposal may be FOR, AGAINST, LOYAL, or NONE. These
are the only legal votes. A member of the Revolutionary Party may not vote
LOYAL; if eir vote is LOYAL, eir vote is changed to NONE. A player
changes eir vote by notifying the Secretary of Truth of eir vote on a
proposal. A players vote is initially NONE on each proposal.
Rule 5: Players
The Secretary of Membership is responsible for tracking who the players
are, and which are members of the Revolutionary Party. A person may become
a player by notifying the Secretary of Membership of eir intent to
join, eir name, a nickname, (eir nickname is identical to eir true name by
default) and an e-mail address. The Secretary of Membership will then
inform all other players of this intent.
Rule 6: Internomic
The Secretary of Love will be Macronomic's Liaison to Internomic. Voting on
Internomic proposals will be determined by a majority of the Revolutionary
Party, if a majority opinion exists.
---Philo
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