The Rules of Macronomic


Rule 0: Administration

There exists the class of Secretaries. A Secretary is always exactly one player. Rules may refer to Secretariatships being vacant, though this reference is to the hypothetical situation in which the Secretariatship is not immediately filled.

There exists the Secretary of the Central Committee. If a member of the Revolutionary Party has a higher loyalty than the Secretary of the Central Committee, if the Secretary of the Central Committee is not a member of the Revolutionary Party, or if there is no Secretary of the Central Committee, a new Secretary of the Central Committee shall be chosen in the following manner:

  1. If there is a player in the Revolutionary Party who has a Loyalty greater than all other players, that player shall become the Secretary of the Central Committee.
  2. Otherwise, if there is a player in the Revolutionary Party who has a Loyalty greater than all other players not in the Revolutionary Party, that player shall become the Secretary of the Central Committee.
  3. Otherwise, if there is a Secretary of the Central Committee, e will randomly select one player from the members of the Revolutionary Party tied for the greatest Loyalty, and the selected player shall become the Secretary of the Central Committee
  4. Otherwise, the member of the Revolutionary Party whose nickname is lexicographically first shall become the Secretary of the Central Committee.
If there is a Secretarial position other than the Secretary of the Central Committee without a Secretary to fill it, the Secretary of the Central Committee will fill it.

Any Secretary except for the Secretary of the Central Committee may step down from their position in favor of another consenting player.

Rule 1: The Revolutionary Party

The old order having been overthrown, Macronomic will now be guided by the Revolutionary Party. At all times there will be three members of the Revolutionary Party unless there are fewer than three players. Should there be fewer than three members of the Revolutionary Party, and one player not in the Revolutionary Party with Loyalty greater than all players not in the Revolutionary Party, that player shall become a member of the Revolutionary Party.

If a player who is not a member of the Revolutionary Party is at least twice as loyal as a member of the Revolutionarty Party, then they may replace that member of the Revolutionary Party by notifying the Secretary of the Membership of such a change.

Rule 2: Loyalty

All players will have a loyalty, tracked by the Secretary of Friendship. Any player with a loyalty lower than 0 will have eir loyalty set to 0. Any member of the Revolutionary Party with a loyalty lower than 10 will have eir loyalty set to 10.

Rule 3: Proposals

Any player may make a proposal by sending it to the Secretary of Truth. The Secretary of Truth must then distribute it to all players within 7 days. For the following 7 days the proposal will be Active. When it ceases to be Active, the Secretary of Truth will announce all players' votes and the following steps will be performed by the appropriate officers:
  1. Each player who voted LOYAL on that proposal will receive one loyalty point and have eir vote changed to the vote made by a majority (a majority is defined for the remainder of the ruleset as strictly greater than one half of a group with the same vote or opinion) of the Revolutionary Party. If no vote was made by a majority of party members, then the players who voted LOYAL will have eir vote changed to what the Secretary of the Central Committee voted.
  2. The total number of FOR and AGAINST votes on that proposal will be summed.
  3. If more of the votes cast on that proposal were FOR than AGAINST and the members of the Revolutionary Party did not all vote AGAINST, then the person who made the proposal will receive two loyalty points if e is not a member of the Revolutionary Party, or one point if e is. The game state will then be changed as specified in the proposal. Otherwise the person who made the proposal will lose one loyalty point.
  4. All players who voted NONE on that proposal will lose one loyalty point.

Rule 4: Voting

A player's vote on a proposal may be FOR, AGAINST, LOYAL, or NONE. These are the only legal votes. A member of the Revolutionary Party may not vote LOYAL; if eir vote is LOYAL, eir vote is changed to NONE. A player changes eir vote by notifying the Secretary of Truth of eir vote on a proposal. A players vote is initially NONE on each proposal.

Rule 5: Players

The Secretary of Membership is responsible for tracking who the players are, and which are members of the Revolutionary Party. A person may become a player by notifying the Secretary of Membership of eir intent to join, eir name, a nickname, (eir nickname is identical to eir true name by default) and an e-mail address. The Secretary of Membership will then inform all other players of this intent.

Rule 6: Internomic

The Secretary of Love will be Macronomic's Liaison to Internomic. Voting on Internomic proposals will be determined by a majority of the Revolutionary Party, if a majority opinion exists.

---Philo
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