[Nomic02] [P] /dev/null
Dylan O'Donnell
nomic02@wurb.com
Sun, 30 Mar 2003 12:33:57 +0100
Carl Muckenhoupt wrote:
> Jota's concerns about the banana proposal making it difficult to drop
> things gives me the following idea:
>
> /dev/null [baf]
> Add one room, named /dev/null.
> Enact one rule:
> No token's location can be /dev/null. Whenever a token's location would
> become /dev/null, it will instead be removed from the game.
Aye.
> The rule only mentions tokens. Non-token entities, such as the monkey and
> the omnibus, are not affected.
... except in that dropping the uplink there would render the monkey
inert, of course.
> If I have crafted this proposal correctly, it should still be possible to
> drop prize tokens in /dev/null for points. Such tokens will immediately
> vanish, unless (as in the case of the Bus Driver's Lunchbox) redeeming the
> token sends it to a different room.
I agree with everything up to the last clause. The Lunchbox is phrased
as "Immediately after it has been dropped and points awarded, [...] its
location will be changed to the chosen room." But, immediately after
it's been dropped in /dev/null, it doesn't exist any more to _have_ its
location changed; the act of dropping it in /dev/null destroyed it.
--
: Dylan O'Donnell http://www.spod-central.org/~psmith/ :
: "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare :
: bandy words with a tall, smouldering Scotsman in a coruscating kilt of the :
: Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick :