From nomic02@wurb.com Sat Mar 1 06:14:38 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Sat, 1 Mar 2003 06:14:38 +0000 Subject: [Nomic02] Turn: Psmith's turn Message-ID: <20030301061438.GA67868@spod-central.org> Since the IRAQ BOMBs that have exploded in Iraq have charged the personal teleporter: I move to Iraq (+1 bp). I pick up the current IRAQ BOMB and the personal teleporter. My turn is completed. It is jwalrus' turn. Iraq's visits are now 2. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Houston, Taurus base here. The Othello has landed." : : -- Graham Nelson, "Jigsaw" : From nomic02@wurb.com Sat Mar 1 20:54:53 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Sat, 01 Mar 2003 20:54:53 -0000 Subject: [Nomic02] Turn: Psmith's turn In-Reply-To: <20030301061438.GA67868@spod-central.org> References: <20030301061438.GA67868@spod-central.org> Message-ID: <45311764.1046552093@cornelius> ok, I think I'm correct in thinking that Saturn is on one visit, so I move there and gain one brownie point for exploring. The Baron remains under the High Wall, on a resting. I end my turn, Saturn's visits are now 2. jw From nomic02@wurb.com Mon Mar 3 05:22:13 2003 From: nomic02@wurb.com (Admiral Jota) Date: Mon, 3 Mar 2003 00:22:13 -0500 (EST) Subject: [Nomic02] [T] [T] [T] In-Reply-To: <20030301061438.GA67868@spod-central.org> Message-ID: I take the omnibus (-5) to Brigadoon (+1, I think), and drop the golden corknut there (+27). Its new destination is Saturn. If that's all valid, my turn's over. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Mon Mar 3 09:20:07 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Mon, 3 Mar 2003 09:20:07 +0000 Subject: [Nomic02] [T] [T] [T] In-Reply-To: References: <20030301061438.GA67868@spod-central.org> Message-ID: <20030303092007.GA84847@spod-central.org> Admiral Jota wrote: > I take the omnibus (-5) to Brigadoon (+1, I think), and drop the golden > corknut there (+27). Its new destination is Saturn. If that's all valid, > my turn's over. The exploration bonus would be +2; the only actor to have visited there before you is Gideon Crawle, and he doesn't bump the visits counter. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Houston, Taurus base here. The Othello has landed." : : -- Graham Nelson, "Jigsaw" : From nomic02@wurb.com Mon Mar 3 15:23:16 2003 From: nomic02@wurb.com (Admiral Jota) Date: Mon, 3 Mar 2003 10:23:16 -0500 (EST) Subject: [Nomic02] [T] [T] [T] In-Reply-To: <20030303092007.GA84847@spod-central.org> Message-ID: On Mon, 3 Mar 2003, Dylan O'Donnell wrote: > The exploration bonus would be +2; the only actor to have visited > there before you is Gideon Crawle, and he doesn't bump the visits > counter. Thanks -- I'd forgotten that it was only he and not you. OK, my turn's over now, then. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Tue Mar 4 01:10:07 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Tue, 4 Mar 2003 01:10:07 +0000 Subject: [Nomic02] Turn: Psmith's turn Message-ID: <20030304011007.GA90041@spod-central.org> Gideon Crawle picks up the golden corknut. Crawle moves from Brigadoon to Iraq (it being Tuesday). I steal the golden corknut from Crawle. I invoke the personal teleporter (burning it out, dropping it, and teleporting to The). (+1 bp) Crawle picks up the personal teleporter. I drop the *ROYAL HONEY* (+10 bp) and set its destination to the House of Commons. I pick up the Scarlet Emerald. My turn is completed. It is jwalrus' turn. The now has two visits. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Houston, Taurus base here. The Othello has landed." : : -- Graham Nelson, "Jigsaw" : From nomic02@wurb.com Wed Mar 5 11:26:51 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Wed, 5 Mar 2003 11:26:51 +0000 Subject: [Nomic02] The state of the game Message-ID: <20030305112650.GA1264@spod-central.org> Since baf's not been able to update the website for a while, and I was starting to get a little lost, the current state of the game as I understand it. Please let me know of any mistakes. (I have questions about jwalrus' status, which I'll bring up in a later post.) Players: Name Location Brownie points Demerits Adam Biltcliffe Saturn 32 0 Roger Carbol The House of Commons 26 1 Admiral Jota Brigadoon 114 0 Carl Muckenhoupt the Servants' Quarters 41 1 Dylan O'Donnell The 74 0 Passive Voters: Roger Carbol, Carl Muckenhoupt Passive Turn-Takers: Carl Muckenhoupt Asleep at the switch: Carl Muckenhoupt Rules: as http://wurb.com/nomic/02/rules with the following additions: Rule 118: The pie bomb is not a time bomb; it is a booby trap. Whenever any player, servant or monkey enters the location of the pie bomb as the result of an action, the player who took that action must roll one six-sided die in order to complete the action. If the die rolls a six, the pie bomb kersplats and then ceases to exist. Rule 119: Whenever the pie bomb kersplats, the player whose action was responsible for it must roll a two-sided die for each player, servant or monkey whose location is that of the pie bomb, or whose location is connected to that of the pie bomb, excluding those players, servants, or monkeys not carrying any tokens at the time. Any player, servant, or monkey whose associated die-roll is even shall immediately drop all tokens he/she/it is carrying. If the acting player does not roll all required two-sided dice, then a) the player's action will not have taken place, b) the pie bomb will not have kersplatted, and c) the player will be given one demerit. Rule 120: If at any time no pie bomb exists, the active player may create one as an action, with value 7, and initial location and initial destination each being chosen by that player by random selection from all rooms on the map. Rule 121: If any damage tally is greater than 0, the active player may as an action decrement the tally by one and designate a letter position in the name of the room that tally is associated with, and a letter of the alphabet; connectivity for that room shall henceforth be calculated as if that letter were at that position rather than the actual letter. Use of this action causes the active player's brownie point tally to be decremented by two. Rule 122: At any point in time, one room will be considered "Savage Wilderness". The room on the map with the smallest value of its visits tally, not considering Mornington Crescent, will be the Savage Wilderness. If multiple rooms are tied for this, the Savage Wilderness will be the one of these that comes first in standard order. Rule 123: If at any time the destination of the Explorer's Compass is not the same as the Savage Wilderness, its destination will be set to whatever room is currently the Savage Wilderness. Rule 124: The state of the game will contain a list of Dark Gifts. Dark Gifts are special powers that may be attached to players, and each Dark Gift must have a name and a description of its effects. No player has any Dark Gifts initially. When a Dark Gift conflicts with the rules, the Dark Gift takes priority. Rule 125: If the active player has not performed any actions on the current turn, he/she may obtain a Dark Gift by "metamorphosing". Metamorphosing is an action, and must involve posting a clear statement of which Dark Gift is being obtained. Once the active player has stated intent to metamorphose, he/she may take no other voluntary turn-dependent actions for the remainder of the current turn, except to end that turn. Rule 126: Although multiple players have have the same Dark Gift, no player may have more than one Dark Gift. A player who metamorphoses automatically abandons any Dark Gift they already have. A player may also voluntarily abandon their current Dark Gift as an action. Rule 127: Dark Gifts may be added, changed, or removed by unanimous agreement. When a Dark Gift is removed, any player who currently has that gift will automatically lose it. The map: Room Damage Visits the Lounge 0 2 Mornington Crescent 0 0 West of House 0 0 Attic 0 1 Under the High Wall (on a resting) 0 2 Washington, DC 0 2 Central Park 0 2 The House of Commons 0 2 Saturn 0 2 Blasted Heath 0 2 The North Pole 0 2 West of Nowhere 0 1 the Servants' Quarters 0 1 The 0 2 Zrblm 1 1 Iraq (Nra) 11 1 Embedded CPU 0 2 Brigadoon 0 1 (Special properties as at http://wurb.com/nomic/02/map , with the addition that West of House is the current Savage Wilderness.) Tokens: Name Location Special properties golden corknut Dylan O'Donnell value 27, destination Saturn *ROYAL HONEY* The value 10, destination House of Commons Scarlet Emerald Dylan O'Donnell value 16, destination UTHW(oar) Bus Driver's Lunchbox Central Park value 0, destination Brigadoon uplink Admiral Jota Power supply charge level: 9 Bottle Imp Adam Biltcliffe personal teleporter Gideon Crawle burned out IRAQ BOMB Dylan O'Donnell Time bomb, 24 hour delay. pie bomb Saturn value 7, destination Brigadoon Explorer's Compass Lounge value 7, destination West of House cherry pie Gideon Crawle Table of Synonyms: as http://wurb.com/nomic/02/synonyms Servants: Player Servant Servant's location Adam Biltcliffe Baron Greenback (Toad (bufo bufo)) Under the High Wall (oar) Roger Carbol Hugo (Betta splendens) the Servants' Quarters Admiral Jota Grunk (orc) Washington DC Carl Muckenhoupt Banford (Brassica oleracea) the Servants' Quarters Dylan O'Donnell Gideon Crawle (steward) Brigadoon Dark Gifts: BAT-WINGED MONKEY MINIONS: A player with Bat-Winged Monkey Minions may, as an action, dispatch them against another player at the cost of five brownie points. To do this, the active player nominates one action which the target player might otherwise have taken on their next turn; for their next turn only, the target player is prevented from taking that action. Miscellanea: The pieman is Under the High Wall (on a resting) The magic omnibus is in Brigadoon. The active player is Adam Biltcliffe. The current time is as the timestamp of this post. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Houston, Taurus base here. The Othello has landed." : : -- Graham Nelson, "Jigsaw" : From nomic02@wurb.com Wed Mar 5 11:34:59 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Wed, 5 Mar 2003 11:34:59 +0000 Subject: [Nomic02] jwalrus' recent turns Message-ID: <20030305113459.GB1264@spod-central.org> Two queries with regard to jwalrus' two latest turns. >From http://www.shelltown.net/~jota/nomic-turns.txt : Phase Thirteen - Adam Biltcliffe [25 Feb 23:57:36 -0000] Moves self from Central Park to Attic. Central Park is not connected to the Attic. How did you move there? > ok, I think I'm correct in thinking that Saturn is on one visit, so I move > there and gain one brownie point for exploring. This move is invalid; you didn't check to see whether the pie bomb kersplatted. So, notwithstanding the post I've just made, the state of the game _ought_ to be, I think: Name Location Brownie points Demerits Adam Biltcliffe Central Park 29 0 Room Damage Visits Attic 0 0 Saturn 0 1 (the Attic being the Savage Wilderness) Name Location Special properties Bottle Imp Attic Explorer's Compass Lounge value 7, destination Attic Or I could have missed something, of course :-) -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Houston, Taurus base here. The Othello has landed." : : -- Graham Nelson, "Jigsaw" : From nomic02@wurb.com Wed Mar 5 11:57:03 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Wed, 5 Mar 2003 11:57:03 +0000 Subject: [Nomic02] Ratified: Stronger Apathy and Confusion Message-ID: <20030305115703.GA1615@spod-central.org> The following two proposals have been agreed unanimously (implicitly by me as proposer and by baf and Roger as passive voters, explicitly by Jota and jwalrus) and will go into effect in one hour from the timestamp of this message, removing Rule 61, creating Rules 128 and 129, and changing a detail of the map. Death by Slightly Stronger Apathy [Psmith] Remove rule 61. Any proposal that has been neither ratified nor declared dead within two weeks from its original posting will, at that time, automatically be considered dead and removed from consideration. Continued Confusion to All Cartographers [Psmith] The name of a room for general purposes and the name of a room for connectivity purposes are two separate things; unless otherwise stated, the two will be identical. Rules which refer to changes in names that affect connectivity will only consider the latter name. Iraq's name for connectivity purposes shall be "Mesopotamia". -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Houston, Taurus base here. The Othello has landed." : : -- Graham Nelson, "Jigsaw" : From nomic02@wurb.com Wed Mar 5 12:09:29 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Wed, 5 Mar 2003 12:09:29 +0000 Subject: [Nomic02] Ratified: Stronger Apathy and Confusion In-Reply-To: <20030305115703.GA1615@spod-central.org> References: <20030305115703.GA1615@spod-central.org> Message-ID: <20030305120929.GA1709@spod-central.org> Dylan O'Donnell wrote: > Iraq's name for connectivity purposes shall be "Mesopotamia". Connecting it to, by my calculation: Mornington Crescent Central Park the Servants' Quarters West of House West of Nowhere Washington DC the House of Commons Under the High Wall (on a resting) -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Houston, Taurus base here. The Othello has landed." : : -- Graham Nelson, "Jigsaw" : From nomic02@wurb.com Wed Mar 5 12:10:25 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Wed, 5 Mar 2003 12:10:25 +0000 Subject: [Nomic02] The state of the game In-Reply-To: <20030305112650.GA1264@spod-central.org> References: <20030305112650.GA1264@spod-central.org> Message-ID: <20030305121025.GB1709@spod-central.org> Dylan O'Donnell wrote: > The active player is Adam Biltcliffe. Ah, no it isn't, sorry; his turn timed out at 01:10 GMT this morning. The active player is Roger Carbol. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Houston, Taurus base here. The Othello has landed." : : -- Graham Nelson, "Jigsaw" : From nomic02@wurb.com Wed Mar 5 12:27:48 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Wed, 5 Mar 2003 12:27:48 +0000 Subject: [Nomic02] [P] Switcheroo In-Reply-To: References: Message-ID: <20030305122747.GA1778@spod-central.org> Admiral Jota wrote: > > Switcheroo [Jota] > > A dark gift called "MAGIC FINGERS". > A player with this dark gift may at the same time set the location of one > of the objects he/she is carrying to another player and set the location > of an object carried by the other player to him/herself, as an action. > This reduces the actor's brownie points by fifteen. This may not be used > on the bottle imp. This may only be done once in a turn. A variant proposal (only the last sentence is a substantive change, the rest is just pedantic rewording): Sticky Switcheroo [Psmith] A dark gift called "MAGIC FINGERS". A player with this dark gift may, as an action, simultaneously set the location of one of the tokens he or she is carrying to another player and set the location of a token carried by the other player to him or herself. This action reduces the actor's brownie points by fifteen, may only be done once in a turn, and may not involve the Bottle Imp. The token acquired may not be dropped in the same turn. (This gives the switchee at least a chance to steal back, or indeed switch back if they also have Magic Fingers, before the switcher makes a profit on the deal) -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Houston, Taurus base here. The Othello has landed." : : -- Graham Nelson, "Jigsaw" : From nomic02@wurb.com Wed Mar 5 15:25:26 2003 From: nomic02@wurb.com (Carbol, Roger) Date: Wed, 5 Mar 2003 08:25:26 -0700 Subject: [Nomic02] The state of the game Message-ID: > Ah, no it isn't, sorry; his turn timed out at 01:10 GMT this morning. > The active player is Roger Carbol. I'll go to Washington. So will Hugo. .. Roger NOTICE:: This communication is intended ONLY for the use of the person or entity = named above and may contain information that is confidential or legally = privileged. If you are not the intended recipient named above or a = person responsible for delivering messages or communications to the = intended recipient, YOU ARE HEREBY NOTIFIED that any use, distribution, = or copying of this communication or any of the information contained in = it is strictly prohibited. If you have received this communication in = error, please notify us immediately by telephone and then destroy or = delete this communication, or return it to us by mail if requested by = us. The City of Calgary thanks you for your attention and cooperation. From nomic02@wurb.com Wed Mar 5 15:40:33 2003 From: nomic02@wurb.com (Carbol, Roger) Date: Wed, 5 Mar 2003 08:40:33 -0700 Subject: [Nomic02] The state of the game Message-ID: >> The active player is Roger Carbol. =20 > I'll go to Washington. So will Hugo. Then I'll end my turn. ..Roger NOTICE:: This communication is intended ONLY for the use of the person or entity = named above and may contain information that is confidential or legally = privileged. If you are not the intended recipient named above or a = person responsible for delivering messages or communications to the = intended recipient, YOU ARE HEREBY NOTIFIED that any use, distribution, = or copying of this communication or any of the information contained in = it is strictly prohibited. If you have received this communication in = error, please notify us immediately by telephone and then destroy or = delete this communication, or return it to us by mail if requested by = us. The City of Calgary thanks you for your attention and cooperation. From nomic02@wurb.com Sun Mar 9 20:44:32 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Sun, 9 Mar 2003 20:44:32 +0000 Subject: [Nomic02] Proposal: Passive Perpetuity Message-ID: <20030309204432.GA38177@spod-central.org> A proposal for a new rule. Passive Perpetuity [Psmith] Any player who is on both the Passive Voters list and the Passive Turn-Takers list will not receive a demerit under the circumstances of Rule 24. Otherwise we're going to lose baf on Thursday (unless he posts), which would be a shame... -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Zao bi ercio pase e garst nith dus carab olet paro : : se volto. Ro se ilsh, se garst ithi." : : -- Zarf, "Lighan ses Lion" : From nomic02@wurb.com Sun Mar 9 22:28:39 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Sun, 9 Mar 2003 17:28:39 -0500 (EST) Subject: [Nomic02] Proposal: Passive Perpetuity In-Reply-To: <20030309204432.GA38177@spod-central.org> Message-ID: On Sun, 9 Mar 2003, Dylan O'Donnell wrote: > Otherwise we're going to lose baf on Thursday (unless he posts), which > would be a shame... Gah! OK, I'm posting. Also, I'm removing myself from the Passive Voters and Passive Turn-Takers lists. Now, whose turn is it? Is Jota's stuff up-to-date? From nomic02@wurb.com Mon Mar 10 00:27:05 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Mon, 10 Mar 2003 00:27:05 +0000 Subject: [Nomic02] Proposal: Passive Perpetuity In-Reply-To: References: <20030309204432.GA38177@spod-central.org> Message-ID: <20030310002705.GA39267@spod-central.org> Carl Muckenhoupt wrote: > On Sun, 9 Mar 2003, Dylan O'Donnell wrote: > > > Otherwise we're going to lose baf on Thursday (unless he posts), which > > would be a shame... > > Gah! OK, I'm posting. But are you voting? :-) (Not that you need to, since you were Passive at the time the proposal was made.) > Now, whose turn is it? Jota's until 21:40ish GMT Monday. > Is Jota's stuff up-to-date? The turn action list is out of date; I posted a list last week of the state of the game as I saw it, so you might find it easier working forward from there. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Zao bi ercio pase e garst nith dus carab olet paro : : se volto. Ro se ilsh, se garst ithi." : : -- Zarf, "Lighan ses Lion" : From nomic02@wurb.com Mon Mar 10 03:42:45 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Mon, 10 Mar 2003 03:42:45 -0000 Subject: [Nomic02] Proposal: Passive Perpetuity In-Reply-To: <20030309204432.GA38177@spod-central.org> References: <20030309204432.GA38177@spod-central.org> Message-ID: <61444822.1047267765@cornelius> > Passive Perpetuity [Psmith] > > Any player who is on both the Passive Voters list and the > Passive Turn-Takers list will not receive a demerit under the > circumstances of Rule 24. Well, baf lives again, but I'll vote aye to this anyway, with the proviso that we need to make sure it's amended appropriately if we introduce any more actions (other than votes and turn actions) by which a player could delay the game. jw From nomic02@wurb.com Mon Mar 10 17:24:46 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Mon, 10 Mar 2003 12:24:46 -0500 (EST) Subject: [Nomic02] Proposal: Passive Perpetuity In-Reply-To: <20030309204432.GA38177@spod-central.org> Message-ID: Also, aye to Passive Perpetuity [Psmith] From nomic02@wurb.com Mon Mar 10 23:09:58 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Mon, 10 Mar 2003 18:09:58 -0500 (EST) Subject: [Nomic02] Wakey wakey Message-ID: I am no longer asleep at the switch. From nomic02@wurb.com Tue Mar 11 01:27:16 2003 From: nomic02@wurb.com (Admiral Jota) Date: Mon, 10 Mar 2003 20:27:16 -0500 (EST) Subject: [Nomic02] Proposal: Passive Perpetuity In-Reply-To: Message-ID: > Also, aye to Passive Perpetuity [Psmith] Aye from me, if I haven't voted on this one yet. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Tue Mar 11 01:24:48 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Mon, 10 Mar 2003 20:24:48 -0500 (EST) Subject: [Nomic02] Site update Message-ID: OK, I think I've got the site up to date, complete with new icons for the Explorer's Compass and the Pie Bomb. I start from the premise that Psmith's 'state of the game' post plus his corrections are accurate. The only explicit changes since then have been: The ratification of 'Death by Slightly Stronger Apathy [Psmith]' and 'Continued Confusion to All Cartographers [Psmith]', and RC and Hugo moving to Washington, DC. In addition, Gideon Crawle was automatically moved to the Servants' Quarters on Psmith's last turn as a result of being in the same room as Jota. I will be posting a move shortly. From nomic02@wurb.com Tue Mar 11 02:06:26 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Mon, 10 Mar 2003 21:06:26 -0500 (EST) Subject: [Nomic02] [T] Time to get some stuff Message-ID: OK. I think my first step is to assault Gideon Crawle. I steal a cherry pie, then drop it. Banford picks it up. Then I go to Central Park and pick up the Bus Driver's Lunchbox, while Banford goes to Mornington Crescent. It is now Psmith's turn. From nomic02@wurb.com Tue Mar 11 03:24:07 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Mon, 10 Mar 2003 22:24:07 -0500 (EST) Subject: [Nomic02] [P] More dark gifts Message-ID: Each is a separate proposal for a dark gift. Accumulation [baf] Add a dark gift named Accumulation: Any player with Accumulation automatically receives one brownie point every day at midnight GMT. Flight [baf] Add a dark gift named Flight: In any situation where the rules permit a player to move him or herself voluntarily, a player with Flight may instead fly. Flying consists of changing one's location to a room connected to a room connected to one's current location. Repulsiveness [baf] Add a dark gift named Repulsion: No player may voluntarily move or fly to the location of a player with Repulsiveness. Strength [baf] Add a dark gift named Strength: A player with Strength may, on his or her turn, steal from player without Strength if the location of the players is the location of neither player's servant or of both players' servants. From nomic02@wurb.com Tue Mar 11 09:04:29 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Tue, 11 Mar 2003 09:04:29 +0000 Subject: [Nomic02] Site update In-Reply-To: References: Message-ID: <20030311090428.GA50433@spod-central.org> Carl Muckenhoupt wrote: > OK, I think I've got the site up to date, complete with new icons for the > Explorer's Compass and the Pie Bomb. Yay! Thanks. > In addition, Gideon Crawle was automatically > moved to the Servants' Quarters on Psmith's last turn as a result of being > in the same room as Jota. Umm? Crawle was in Iraq. Jota's in Brigadoon. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Zao bi ercio pase e garst nith dus carab olet paro : : se volto. Ro se ilsh, se garst ithi." : : -- Zarf, "Lighan ses Lion" : From nomic02@wurb.com Tue Mar 11 09:06:20 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Tue, 11 Mar 2003 09:06:20 +0000 Subject: [Nomic02] [T] Time to get some stuff In-Reply-To: References: Message-ID: <20030311090620.GB50433@spod-central.org> Carl Muckenhoupt wrote: > OK. I think my first step is to assault Gideon Crawle. I steal a > cherry pie, then drop it. Banford picks it up. I believe this Didn't Happen, for aforementioned reasons. > It is now Psmith's turn. ... but I won't take it before anyone has a chance to contradict me. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Zao bi ercio pase e garst nith dus carab olet paro : : se volto. Ro se ilsh, se garst ithi." : : -- Zarf, "Lighan ses Lion" : From nomic02@wurb.com Tue Mar 11 09:11:21 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Tue, 11 Mar 2003 09:11:21 +0000 Subject: [Nomic02] [P] More dark gifts In-Reply-To: References: Message-ID: <20030311091121.GC50433@spod-central.org> Carl Muckenhoupt wrote: > Each is a separate proposal for a dark gift. > > Accumulation [baf] > Add a dark gift named Accumulation: > Any player with Accumulation automatically receives one brownie point > every day at midnight GMT. Aye. > Flight [baf] > Add a dark gift named Flight: > In any situation where the rules permit a player to move him or herself > voluntarily, a player with Flight may instead fly. Flying consists of > changing one's location to a room connected to a room connected to one's > current location. Aye. > Repulsiveness [baf] > Add a dark gift named Repulsion: > No player may voluntarily move or fly to the location of a player with > Repulsiveness. But you haven't defined Repulsiveness; the gift is called Repulsion. Proposal for a change to the Table of Synonyms: Repellent Patch [Psmith] There shall be a row of the Table of Synonyms containing the words "Repulsion" and "Repulsiveness". And aye to Repulsiveness [baf]. > Strength [baf] > Add a dark gift named Strength: > A player with Strength may, on his or her turn, steal from player without > Strength if the location of the players is the location of neither > player's servant or of both players' servants. Aye. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Zao bi ercio pase e garst nith dus carab olet paro : : se volto. Ro se ilsh, se garst ithi." : : -- Zarf, "Lighan ses Lion" : From nomic02@wurb.com Tue Mar 11 09:14:08 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Tue, 11 Mar 2003 09:14:08 +0000 Subject: [Nomic02] Ratified: Passive Perpetuity In-Reply-To: <20030309204432.GA38177@spod-central.org> References: <20030309204432.GA38177@spod-central.org> Message-ID: <20030311091408.GD50433@spod-central.org> The following proposal has been agreed unanimously (explicitly by jwalrus, baf, and Jota, implicitly by Roger and me). It will go into effect as Rule 130 in one hour from the timestamp of this message. Passive Perpetuity [Psmith] Any player who is on both the Passive Voters list and the Passive Turn-Takers list will not receive a demerit under the circumstances of Rule 24. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Zao bi ercio pase e garst nith dus carab olet paro : : se volto. Ro se ilsh, se garst ithi." : : -- Zarf, "Lighan ses Lion" : From nomic02@wurb.com Tue Mar 11 09:25:40 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Tue, 11 Mar 2003 09:25:40 -0000 Subject: [Nomic02] [P] More dark gifts In-Reply-To: <20030311091121.GC50433@spod-central.org> References: <20030311091121.GC50433@spod-central.org> Message-ID: <1495169.1047374740@cornelius> >> Accumulation [baf] Aye. >> Repulsiveness [baf] Aye. > Repellent Patch [Psmith] Aye. >> Strength [baf] Aye. >> Flight [baf] I'm in favour of this in theory, but does anything become broken with the current wording of the rules if there's a voluntary movement action which is not a 'move'? jw From nomic02@wurb.com Tue Mar 11 09:48:07 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Tue, 11 Mar 2003 09:48:07 +0000 Subject: [Nomic02] [P] More dark gifts In-Reply-To: <1495169.1047374740@cornelius> References: <20030311091121.GC50433@spod-central.org> <1495169.1047374740@cornelius> Message-ID: <20030311094807.GA50687@spod-central.org> Adam Biltcliffe wrote: > >>Flight [baf] > > I'm in favour of this in theory, but does anything become broken with the > current wording of the rules if there's a voluntary movement action which > is not a 'move'? I don't think so. It's like the personal teleporter, but restricted to teleporting you to those rooms that are connected to your current location; and it doesn't use up your "move" allocation for the turn (so, you can still move, teleport, or bus, but _not_ invoke "xyzzy"). Nothing should break there. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Zao bi ercio pase e garst nith dus carab olet paro : : se volto. Ro se ilsh, se garst ithi." : : -- Zarf, "Lighan ses Lion" : From nomic02@wurb.com Tue Mar 11 13:38:05 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Tue, 11 Mar 2003 13:38:05 -0000 Subject: [Nomic02] [P] More dark gifts In-Reply-To: <20030311094807.GA50687@spod-central.org> References: <20030311094807.GA50687@spod-central.org> Message-ID: <16639876.1047389885@cornelius> >> >> Flight [baf] > > I don't think so. It's like the personal teleporter, but > restricted to teleporting you to those rooms that are connected > to your current location; and it doesn't use up your "move" > allocation for the turn (so, you can still move, teleport, or > bus, but _not_ invoke "xyzzy"). Nothing should break there. Aye, then. I notice it's possible to fly into your current location, but I can't see any negative consequences of this. Specifically, my interpretation is that you would not score any brownie points for doing so as your location has not changed. jw From nomic02@wurb.com Tue Mar 11 14:19:04 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Tue, 11 Mar 2003 14:19:04 +0000 Subject: [Nomic02] [P] More dark gifts In-Reply-To: <16639876.1047389885@cornelius> References: <20030311094807.GA50687@spod-central.org> <16639876.1047389885@cornelius> Message-ID: <20030311141903.GA52015@spod-central.org> Adam Biltcliffe wrote: > >>>> Flight [baf] > > > >I don't think so. It's like the personal teleporter, but > >restricted to teleporting you to those rooms that are connected > >to your current location; and it doesn't use up your "move" > >allocation for the turn (so, you can still move, teleport, or > >bus, but _not_ invoke "xyzzy"). Nothing should break there. > > Aye, then. I notice it's possible to fly into your current location, but I > can't see any negative consequences of this. Specifically, my > interpretation is that you would not score any brownie points for doing so > as your location has not changed. Yipes, I skipped right over the double "connected to". That _does_ seem a little too powerful for my liking, if you can reach somewhere three rooms away on your turn (flight then movement). I change my vote to nay, and counterpropose: Flight Delay [Psmith] Add a dark gift named Flight: In any situation where the rules permit a player to move him or herself voluntarily, a player with Flight may instead fly. Flying consists of changing one's location to a room connected to a room that is connected to one's current location. Although this action is not movement in itself, the player is, for the rest of that turn, considered to have already moved in that turn. (And I'd say you _can't_ fly to your current location, since that's not "changing one's location".) -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Zao bi ercio pase e garst nith dus carab olet paro : : se volto. Ro se ilsh, se garst ithi." : : -- Zarf, "Lighan ses Lion" : From nomic02@wurb.com Tue Mar 11 16:09:20 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Tue, 11 Mar 2003 11:09:20 -0500 (EST) Subject: [Nomic02] Site update In-Reply-To: <20030311090428.GA50433@spod-central.org> Message-ID: On Tue, 11 Mar 2003, Dylan O'Donnell wrote: > Umm? Crawle was in Iraq. Jota's in Brigadoon. Your 'state of the game' post lists Crawle in Brigadoon. However, your new claim seems to be the correct one: you had moved Crawle the previous day. I'm willing to accept that this was an honest mistake on your part, since I don't see a motive for deception on your part. But you'd think you could keep track of your own servant. (Yes, I am annoyed.) From nomic02@wurb.com Tue Mar 11 16:19:19 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Tue, 11 Mar 2003 11:19:19 -0500 (EST) Subject: [Nomic02] [T] Time to get some stuff In-Reply-To: <20030311090620.GB50433@spod-central.org> Message-ID: On Tue, 11 Mar 2003, Dylan O'Donnell wrote: > Carl Muckenhoupt wrote: > > OK. I think my first step is to assault Gideon Crawle. I steal a > > cherry pie, then drop it. Banford picks it up. > > I believe this Didn't Happen, for aforementioned reasons. I believe you are correct. The rest of my turn is, as far as I can tell, valid: Banford is in MC, I am in Central Park holding the lunchbox. I urge you all to examine the site (now corrected) for further errors. From nomic02@wurb.com Tue Mar 11 16:28:10 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Tue, 11 Mar 2003 16:28:10 +0000 Subject: [Nomic02] Site update In-Reply-To: References: <20030311090428.GA50433@spod-central.org> Message-ID: <20030311162809.GA52683@spod-central.org> Carl Muckenhoupt wrote: > On Tue, 11 Mar 2003, Dylan O'Donnell wrote: > > > Umm? Crawle was in Iraq. Jota's in Brigadoon. > > Your 'state of the game' post lists Crawle in Brigadoon. Yipes, so it does. This is, obviously, a significant error. > However, your > new claim seems to be the correct one: you had moved Crawle the previous > day. I'm willing to accept that this was an honest mistake on your part, > since I don't see a motive for deception on your part. But you'd think you > could keep track of your own servant. > > (Yes, I am annoyed.) My sincere apologies. Proposal for an alteration to the state of the game: Psmith is an Idiot [Psmith] Dylan O'Donnell receives one demerit for carelessness. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Zao bi ercio pase e garst nith dus carab olet paro : : se volto. Ro se ilsh, se garst ithi." : : -- Zarf, "Lighan ses Lion" : From nomic02@wurb.com Tue Mar 11 16:26:34 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Tue, 11 Mar 2003 11:26:34 -0500 (EST) Subject: [Nomic02] [P] More dark gifts In-Reply-To: <20030311141903.GA52015@spod-central.org> Message-ID: Aye to Flight Delay [Psmith]. I had considered proposing this more or less in the way that Psmith thought I had, under the name Haste. Flight is more powerful, in that it lets you fly across Mornington Crescent, but it doesn't get you the exploration bonus for the room skipped. From nomic02@wurb.com Tue Mar 11 16:28:38 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Tue, 11 Mar 2003 11:28:38 -0500 (EST) Subject: [Nomic02] Site update In-Reply-To: <20030311162809.GA52683@spod-central.org> Message-ID: On Tue, 11 Mar 2003, Dylan O'Donnell wrote: > Psmith is an Idiot [Psmith] Nay! Despite this error, the post was very helpful. I don't want to discourage people from even trying to assist others in keeping track of the gamestate. From nomic02@wurb.com Tue Mar 11 16:47:48 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Tue, 11 Mar 2003 16:47:48 +0000 Subject: [Nomic02] Turn: Psmith's turn Message-ID: <20030311164748.GA52865@spod-central.org> I reduce Iraq's damge tally by 1 to 10, and change its first letter to L; its name for connectivity purposes is now Lesopotamia. (-2 bp) I move Gideon Crawle to the Lounge. I invoke the magic word "xyzzy" and am now in the Lounge. (+1 bp) I am chatting my life away; the only action I can take is ending my turn, so I do. It is jwalrus' turn. The Lounge now has 3 visits. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Zao bi ercio pase e garst nith dus carab olet paro : : se volto. Ro se ilsh, se garst ithi." : : -- Zarf, "Lighan ses Lion" : From nomic02@wurb.com Thu Mar 13 03:12:39 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Wed, 12 Mar 2003 22:12:39 -0500 (EST) Subject: [Nomic02] [P] More dark gifts In-Reply-To: <20030311091121.GC50433@spod-central.org> Message-ID: On Tue, 11 Mar 2003, Dylan O'Donnell wrote: > > Repulsiveness [baf] > > Add a dark gift named Repulsion: > > No player may voluntarily move or fly to the location of a player with > > Repulsiveness. > > But you haven't defined Repulsiveness; the gift is called Repulsion. Bah. OK, then: nay to Repulsiveness [baf] and propose: Even More Repulsiveness [baf] Add a dark gift named Repulsiveness: No player may voluntarily move or fly to the location of a player with Repulsiveness. From nomic02@wurb.com Thu Mar 13 09:43:44 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Thu, 13 Mar 2003 09:43:44 +0000 (GMT) Subject: [Nomic02] [P] More dark gifts In-Reply-To: Message-ID: On Wed, 12 Mar 2003, Carl Muckenhoupt wrote: > Even More Repulsiveness [baf] Aye. jw From nomic02@wurb.com Thu Mar 13 09:48:47 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Thu, 13 Mar 2003 09:48:47 +0000 (GMT) Subject: [Nomic02] Turn: jwalrus' turn In-Reply-To: <20030311164748.GA52865@spod-central.org> Message-ID: Looks like I missed my turn; it timed out at 16.47 yesterday. jw From nomic02@wurb.com Thu Mar 13 09:52:22 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Thu, 13 Mar 2003 09:52:22 +0000 (GMT) Subject: [Nomic02] [P] More dark gifts In-Reply-To: <20030311141903.GA52015@spod-central.org> Message-ID: > > >>>> Flight [baf] Change my vote on this to nay, since: > Flight Delay [Psmith] Aye. jw From nomic02@wurb.com Thu Mar 13 09:54:55 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Thu, 13 Mar 2003 09:54:55 +0000 (GMT) Subject: [Nomic02] Site update In-Reply-To: Message-ID: > > Psmith is an Idiot [Psmith] > > Nay! Despite this error, the post was very helpful. I don't want to > discourage people from even trying to assist others in keeping track of > the gamestate. What's more, this proposal isn't even legal; demerit tallies can't be changed by agreement unless you're arguing that you're guilty of intentional deception (which I assume you're not). jw From nomic02@wurb.com Thu Mar 13 10:46:52 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Thu, 13 Mar 2003 10:46:52 +0000 Subject: [Nomic02] Site update In-Reply-To: References: Message-ID: <20030313104651.GC66627@spod-central.org> Adam Biltcliffe wrote: > > > Psmith is an Idiot [Psmith] > > > > Nay! Despite this error, the post was very helpful. I don't want to > > discourage people from even trying to assist others in keeping track of > > the gamestate. > > What's more, this proposal isn't even legal; demerit tallies can't be > changed by agreement Quite true. So, this is not a proposal, but I declare it dead anyway for neatness. > unless you're arguing that you're guilty of intentional deception > (which I assume you're not). Indeed not. (Or that I'd failed to take a required action on my turn, which is also not the case.) -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Zao bi ercio pase e garst nith dus carab olet paro : : se volto. Ro se ilsh, se garst ithi." : : -- Zarf, "Lighan ses Lion" : From nomic02@wurb.com Thu Mar 13 10:54:36 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Thu, 13 Mar 2003 10:54:36 +0000 Subject: [Nomic02] [P] More dark gifts In-Reply-To: References: <20030311091121.GC50433@spod-central.org> Message-ID: <20030313105435.GD66627@spod-central.org> Carl Muckenhoupt wrote: > > > Repulsiveness [baf] > > But you haven't defined Repulsiveness; the gift is called Repulsion. > > Bah. OK, then: nay to Repulsiveness [baf] Dead. Nay to Repellent Patch [Psmith], as now unnecessary. > and propose: > Even More Repulsiveness [baf] Aye. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Zao bi ercio pase e garst nith dus carab olet paro : : se volto. Ro se ilsh, se garst ithi." : : -- Zarf, "Lighan ses Lion" : From nomic02@wurb.com Thu Mar 13 10:59:15 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Thu, 13 Mar 2003 10:59:15 +0000 Subject: [Nomic02] Ratified: Sticky Switcheroo Message-ID: <20030313105915.GE66627@spod-central.org> Jota's original Switcheroo proposal has lapsed even under the slightly stronger apathy. I'll ratify my modification, since it's not received any adverse comment (unanimously implicitly agreed); it will be added to the list of Dark Gifts in one hour from the timestamp of this message. Sticky Switcheroo [Psmith] A dark gift called "MAGIC FINGERS". A player with this dark gift may, as an action, simultaneously set the location of one of the tokens he or she is carrying to another player and set the location of a token carried by the other player to him or herself. This action reduces the actor's brownie points by fifteen, may only be done once in a turn, and may not involve the Bottle Imp. The token acquired may not be dropped in the same turn. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Zao bi ercio pase e garst nith dus carab olet paro : : se volto. Ro se ilsh, se garst ithi." : : -- Zarf, "Lighan ses Lion" : From nomic02@wurb.com Fri Mar 14 16:55:18 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Fri, 14 Mar 2003 11:55:18 -0500 (EST) Subject: [Nomic02] [R] More dark gifts In-Reply-To: Message-ID: The following proposals have passed. Adam Biltcliffe and Dylan O'Donnell gave an explicit aye to both. I proposed them. Roger Carbol is on the passive voters list. Admiral Jota did not vote. Accumulation [baf] Add a dark gift named Accumulation: Any player with Accumulation automatically receives one brownie point every day at midnight GMT. Strength [baf] Add a dark gift named Strength: A player with Strength may, on his or her turn, steal from player without Strength if the location of the players is the location of neither player's servant or of both players' servants. From nomic02@wurb.com Fri Mar 14 16:58:27 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Fri, 14 Mar 2003 11:58:27 -0500 (EST) Subject: [Nomic02] [R] More dark gifts In-Reply-To: Message-ID: On Fri, 14 Mar 2003, Carl Muckenhoupt wrote: > > The following proposals have passed. Adam Biltcliffe and Dylan O'Donnell > gave an explicit aye to both. I proposed them. Roger Carbol is on the > passive voters list. Admiral Jota did not vote. > > Accumulation [baf] > Add a dark gift named Accumulation: > Any player with Accumulation automatically receives one brownie point > every day at midnight GMT. > > Strength [baf] > Add a dark gift named Strength: > A player with Strength may, on his or her turn, steal from player without > Strength if the location of the players is the location of neither > player's servant or of both players' servants. Also, in order for this ratification to be valid, I think I have to mention when they go into effect. One hour from now, noon EST. From nomic02@wurb.com Fri Mar 14 18:07:07 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Fri, 14 Mar 2003 13:07:07 -0500 (EST) Subject: [Nomic02] [R] More dark gifts In-Reply-To: Message-ID: On Fri, 14 Mar 2003, Carl Muckenhoupt wrote: > > > On Fri, 14 Mar 2003, Carl Muckenhoupt wrote: > > > > > The following proposals have passed. Adam Biltcliffe and Dylan O'Donnell > > gave an explicit aye to both. I proposed them. Roger Carbol is on the > > passive voters list. Admiral Jota did not vote. > > > > Accumulation [baf] > > Add a dark gift named Accumulation: > > Any player with Accumulation automatically receives one brownie point > > every day at midnight GMT. > > > > Strength [baf] > > Add a dark gift named Strength: > > A player with Strength may, on his or her turn, steal from player without > > Strength if the location of the players is the location of neither > > player's servant or of both players' servants. > > Also, in order for this ratification to be valid, I think I have to > mention when they go into effect. One hour from now, noon EST. I meant 1 PM EST. The message was sent at noon. If that makes it invalid, consider it as going into effect an hour from the timestamp on this message. From nomic02@wurb.com Fri Mar 14 19:04:32 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Fri, 14 Mar 2003 19:04:32 +0000 Subject: [Nomic02] [R] More dark gifts In-Reply-To: References: Message-ID: <20030314190432.GA78239@spod-central.org> Carl Muckenhoupt wrote: > > Also, in order for this ratification to be valid, I think I have to > > mention when they go into effect. One hour from now, noon EST. > > I meant 1 PM EST. The message was sent at noon. Which is perfectly grammatical, if you take "noon EST" as describing "now". (Speaking of times, I believe the website is wrong when it says Jota's turn will end at 21:46:48 -0500; by my reckoning, it ended at 11:47:48 -0500, and it is your turn, baf. Did you apply the five hours difference the wrong way?) -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Zao bi ercio pase e garst nith dus carab olet paro : : se volto. Ro se ilsh, se garst ithi." : : -- Zarf, "Lighan ses Lion" : From nomic02@wurb.com Fri Mar 14 20:31:46 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Fri, 14 Mar 2003 15:31:46 -0500 (EST) Subject: [Nomic02] [T] My turn Message-ID: The first thing I'll do is move myself to Saturn. More orders will come after the kersplat roll. From nomic02@wurb.com Fri Mar 14 21:00:21 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Fri, 14 Mar 2003 16:00:21 -0500 (EST) Subject: [Nomic02] Kersplat Message-ID: <200303142100.h2EL0Lk51791@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- Kersplat nomic02@wurb.com requested that 1 roll of a 6-sided die be rolled. Roll them bones ... your dice are Roll 1: 2. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPnJC4LyfeleUG9SNAQGKrAH/fTbHQfuXF4CgyEg4Sutq3/WoqKdY/qKK o57BeFLJb1zfpe6RhAph9QqzIyWaPDFKw/uo3i6qM96mNWHuhcrYgQ== =QQsm -----END PGP SIGNATURE----- From nomic02@wurb.com Fri Mar 14 20:41:37 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Fri, 14 Mar 2003 15:41:37 -0500 (EST) Subject: [Nomic02] [T] My turn In-Reply-To: Message-ID: OK. No kersplattage. I pick up the pie bomb. I then move Banford to Saturn. (No kersplat roll is necessary, as the pie bomb's location is now me.) My turn is over. As a result of my actions, I received 2bp exploration bonus and Saturn now has 2 visits. From nomic02@wurb.com Fri Mar 14 21:06:59 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Fri, 14 Mar 2003 21:06:59 +0000 Subject: [Nomic02] Turn: Psmith's turn Message-ID: <20030314210658.GA79140@spod-central.org> It is my turn. I am chatting my life away; the only action I can take is to end my turn. So I do so; it is jwalrus' turn. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Zao bi ercio pase e garst nith dus carab olet paro : : se volto. Ro se ilsh, se garst ithi." : : -- Zarf, "Lighan ses Lion" : From nomic02@wurb.com Sat Mar 15 07:31:54 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Sat, 15 Mar 2003 07:31:54 -0000 Subject: [Nomic02] interpretation of rule 125 Message-ID: <1293299.1047713514@cornelius> I'm currently wondering whether rule 125 precludes a player from moving his or her servant on the same turn as metamorphosing. From a literal interpretation of the rules it looks like it does; was this originally intended? jw From nomic02@wurb.com Sat Mar 15 16:26:47 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Sat, 15 Mar 2003 11:26:47 -0500 (EST) Subject: [Nomic02] interpretation of rule 125 In-Reply-To: <1293299.1047713514@cornelius> Message-ID: On Sat, 15 Mar 2003, Adam Biltcliffe wrote: > I'm currently wondering whether rule 125 precludes a player from moving his > or her servant on the same turn as metamorphosing. From a literal > interpretation of the rules it looks like it does; was this originally > intended? Yes, this was my intent in the original metamorphosis proposal. From nomic02@wurb.com Sat Mar 15 17:58:45 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Sat, 15 Mar 2003 17:58:45 -0000 Subject: [Nomic02] interpretation of rule 125 (jwalrus' [T]urn) In-Reply-To: References: Message-ID: <9067107.1047751125@cornelius> > Yes, this was my intent in the original metamorphosis proposal. In that case, I shall spend this turn metamorphosing in order to gain Strength. Since I can't do anything else, my turn immediately ends. jw From nomic02@wurb.com Mon Mar 17 21:08:17 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Mon, 17 Mar 2003 16:08:17 -0500 (EST) Subject: [Nomic02] [T] Carl's turn Message-ID: I move myself and Banford to the Servants' Quarters, earning 2 brownie points. My turn is over. From nomic02@wurb.com Mon Mar 17 23:04:06 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Mon, 17 Mar 2003 23:04:06 +0000 Subject: [Nomic02] [P] More dark gifts In-Reply-To: References: <20030311141903.GA52015@spod-central.org> Message-ID: <20030317230404.GA5811@spod-central.org> Adam Biltcliffe wrote: > > > > >>>> Flight [baf] > > Change my vote on this to nay Dead. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Zao bi ercio pase e garst nith dus carab olet paro : : se volto. Ro se ilsh, se garst ithi." : : -- Zarf, "Lighan ses Lion" : From nomic02@wurb.com Mon Mar 17 23:07:23 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Mon, 17 Mar 2003 23:07:23 +0000 Subject: [Nomic02] Ratified: Flight Delay Message-ID: <20030317230722.GB5811@spod-central.org> The following proposal has been agreed unanimously (explicitly by baf and jwalrus, implicitly by Roger, Jota, and me), and will be added as a Dark Gift in one hour from the timestamp of this message. Flight Delay [Psmith] Add a dark gift named Flight: In any situation where the rules permit a player to move him or herself voluntarily, a player with Flight may instead fly. Flying consists of changing one's location to a room connected to a room that is connected to one's current location. Although this action is not movement in itself, the player is, for the rest of that turn, considered to have already moved in that turn. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Zao bi ercio pase e garst nith dus carab olet paro : : se volto. Ro se ilsh, se garst ithi." : : -- Zarf, "Lighan ses Lion" : From nomic02@wurb.com Mon Mar 17 23:17:23 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Mon, 17 Mar 2003 23:17:23 +0000 Subject: [Nomic02] Turn: Psmith's turn Message-ID: <20030317231722.GC5811@spod-central.org> I pick up the Explorer's Compass, and steal the personal teleporter from Gideon Crawle. Laden with goodies, I move to The House of Commons. (+1 bp) Crawle also moves to The House of Commons. My turn is completed. It is jwalrus' turn. The House of Commons has 3 visits. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Zao bi ercio pase e garst nith dus carab olet paro : : se volto. Ro se ilsh, se garst ithi." : : -- Zarf, "Lighan ses Lion" : From nomic02@wurb.com Mon Mar 17 23:34:17 2003 From: nomic02@wurb.com (Admiral Jota) Date: Mon, 17 Mar 2003 18:34:17 -0500 (EST) Subject: [Nomic02] Uh, hi Message-ID: My email has been screwed up for the last week, which is why I've had no contact with the game. Hopefully, this message will get out in time to keep me from getting demerited. Anyway, I'll catch up shortly, I hope. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Tue Mar 18 02:26:47 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Mon, 17 Mar 2003 21:26:47 -0500 (EST) Subject: [Nomic02] [P] More dark gifts In-Reply-To: Message-ID: The following proposal has received Aye votes from Dylan O'Donnel and Adam Biltcliffe. I proposed it, and neither Roger Carbol nor Jota gave an explicit on it during its voting period. It goes into effect one hour from the timestamp on this message. Even More Repulsiveness [baf] Add a dark gift named Repulsiveness: No player may voluntarily move or fly to the location of a player with Repulsiveness. From nomic02@wurb.com Wed Mar 19 18:00:31 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Wed, 19 Mar 2003 18:00:31 +0000 Subject: [Nomic02] Proposal: Bring Back Roger Message-ID: <20030319180031.GA21717@spod-central.org> A proposal to add a player to the game under the terms of Rule 12. Bring Back Roger [Psmith] Roger Carbol shall be added to the game as a player. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Zao bi ercio pase e garst nith dus carab olet paro : : se volto. Ro se ilsh, se garst ithi." : : -- Zarf, "Lighan ses Lion" : From nomic02@wurb.com Wed Mar 19 18:05:03 2003 From: nomic02@wurb.com (Carbol, Roger) Date: Wed, 19 Mar 2003 11:05:03 -0700 Subject: [Nomic02] Proposal: Bring Back Roger Message-ID: > A proposal to add a player to the game under the terms of Rule 12. >=20 > Bring Back Roger [Psmith] > =20 > Roger Carbol shall be added to the game as a player. Yeah, damnit.=20 .. Roger NOTICE:: This communication is intended ONLY for the use of the person or entity = named above and may contain information that is confidential or legally = privileged. If you are not the intended recipient named above or a = person responsible for delivering messages or communications to the = intended recipient, YOU ARE HEREBY NOTIFIED that any use, distribution, = or copying of this communication or any of the information contained in = it is strictly prohibited. If you have received this communication in = error, please notify us immediately by telephone and then destroy or = delete this communication, or return it to us by mail if requested by = us. The City of Calgary thanks you for your attention and cooperation. From nomic02@wurb.com Wed Mar 19 22:30:19 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Wed, 19 Mar 2003 17:30:19 -0500 (EST) Subject: [Nomic02] Proposal: Bring Back Roger In-Reply-To: <20030319180031.GA21717@spod-central.org> Message-ID: Me consufed. I thought he was still a player. I've certainly been treating him as such in tracking the game: he's still listed on the website, and time has been allocated for his turns. Did something happen to make him not a player while I was out? Or is this just a joke about his lack of participation? I think it probably is, but I lack sufficient context to be comfortable assuming so. From nomic02@wurb.com Wed Mar 19 22:48:55 2003 From: nomic02@wurb.com (Carbol, Roger) Date: Wed, 19 Mar 2003 15:48:55 -0700 Subject: [Nomic02] Proposal: Bring Back Roger Message-ID: > Me consufed. I thought he was still a player. I don't think there's anything in the ruleset preventing a player from becoming a player again. ..Roger=20 NOTICE:: This communication is intended ONLY for the use of the person or entity = named above and may contain information that is confidential or legally = privileged. If you are not the intended recipient named above or a = person responsible for delivering messages or communications to the = intended recipient, YOU ARE HEREBY NOTIFIED that any use, distribution, = or copying of this communication or any of the information contained in = it is strictly prohibited. If you have received this communication in = error, please notify us immediately by telephone and then destroy or = delete this communication, or return it to us by mail if requested by = us. The City of Calgary thanks you for your attention and cooperation. From nomic02@wurb.com Wed Mar 19 23:03:10 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Wed, 19 Mar 2003 18:03:10 -0500 (EST) Subject: [Nomic02] Proposal: Bring Back Roger In-Reply-To: Message-ID: On Wed, 19 Mar 2003, Carbol, Roger wrote: > > Me consufed. I thought he was still a player. > > I don't think there's anything in the ruleset > preventing a player from becoming a player again. OK, then. But let us acknowledge that this would not have any effect. By Rule 3, the players of this game comprise a set. If RC is an element of P, then P U {RC} = P. From nomic02@wurb.com Wed Mar 19 23:20:20 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Wed, 19 Mar 2003 23:20:20 +0000 Subject: [Nomic02] Proposal: Bring Back Roger In-Reply-To: References: <20030319180031.GA21717@spod-central.org> Message-ID: <20030319232019.GA22546@spod-central.org> Carl Muckenhoupt wrote: > > Me consufed. I thought he was still a player. I've certainly been > treating him as such in tracking the game: he's still listed on the > website, and time has been allocated for his turns. Did something happen > to make him not a player while I was out? Unless the list archive is missing mails, Roger received demerits under rule 24 on: Fri, 7 Feb 2003 15:47:54 -0700 Wed, 12 Mar 2003 08:40:33 -0700 Wed, 19 Mar 2003 08:40:33 -0700 and thus, by Rule 11, was removed from the game at that last time (it becoming Jota's turn, since Roger was the active player at that point). > Or is this just a joke about > his lack of participation? I think it probably is, but I lack sufficient > context to be comfortable assuming so. No, I wouldn't make that kind of joke. (I hadn't realised how close Roger was to timing out, actually, until I came to look.) -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Zao bi ercio pase e garst nith dus carab olet paro : : se volto. Ro se ilsh, se garst ithi." : : -- Zarf, "Lighan ses Lion" : From nomic02@wurb.com Wed Mar 19 23:47:22 2003 From: nomic02@wurb.com (Admiral Jota) Date: Wed, 19 Mar 2003 18:47:22 -0500 (EST) Subject: [Nomic02] Proposal: Bring Back Roger In-Reply-To: <20030319232019.GA22546@spod-central.org> Message-ID: Psmith wrote: > Bring Back Roger [Psmith] Aye. Roger and baf wrote: > > I don't think there's anything in the ruleset > > preventing a player from becoming a player again. > > OK, then. But let us acknowledge that this would not have any effect. > By Rule 3, the players of this game comprise a set. If RC is an element > of P, then P U {RC} = P. Sure. If it turns out that Roger is in fact still a player, I agree that re-adding him would have no effect on the state of the game. Psmith also wrote: > and thus, by Rule 11, was removed from the game at that last time (it > becoming Jota's turn, since Roger was the active player at that > point). Given that, I'll spend this turn metamorphosing, to acquire the Accumulation dark gift. If that's valid, I also end my turn. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Thu Mar 20 22:44:09 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Thu, 20 Mar 2003 22:44:09 -0000 Subject: [Nomic02] Proposal: Bring Back Roger In-Reply-To: References: Message-ID: <46236404.1048200248@cornelius> wrote: > I don't think there's anything in the ruleset > preventing a player from becoming a player again. Rule 33 states that a player who loses is removed from the game and may not rejoin. However, as far as I can tell, a player with three demerits is removed from the game (by Rule 11) but not deemed to have lost. So I think you're welcome back. jw, who missed his turn again, idiot From nomic02@wurb.com Thu Mar 20 23:27:13 2003 From: nomic02@wurb.com (Carbol, Roger) Date: Thu, 20 Mar 2003 16:27:13 -0700 Subject: [Nomic02] Proposal: Bring Back Roger Message-ID: > Rule 33 states that a player who loses is removed from the=20 > game and may not=20 > rejoin. However, as far as I can tell, a player with three=20 > demerits is=20 > removed from the game (by Rule 11) but not deemed to have=20 > lost. So I think you're welcome back. But do I immediately get turfed again for having three demerits? There doesn't seem to be anything in the rules implying that my demerits or brownie points get reset. Also, I was outlived by Hugo. How humiliating. ..Roger NOTICE:: This communication is intended ONLY for the use of the person or entity = named above and may contain information that is confidential or legally = privileged. If you are not the intended recipient named above or a = person responsible for delivering messages or communications to the = intended recipient, YOU ARE HEREBY NOTIFIED that any use, distribution, = or copying of this communication or any of the information contained in = it is strictly prohibited. If you have received this communication in = error, please notify us immediately by telephone and then destroy or = delete this communication, or return it to us by mail if requested by = us. The City of Calgary thanks you for your attention and cooperation. From nomic02@wurb.com Thu Mar 20 23:42:16 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Thu, 20 Mar 2003 18:42:16 -0500 (EST) Subject: [Nomic02] Proposal: Bring Back Roger In-Reply-To: Message-ID: I spend my turn metamorphosing and acquiring Accumulation. From nomic02@wurb.com Fri Mar 21 00:01:42 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Thu, 20 Mar 2003 19:01:42 -0500 (EST) Subject: [Nomic02] Proposal: Bring Back Roger In-Reply-To: Message-ID: On Thu, 20 Mar 2003, Carbol, Roger wrote: > But do I immediately get turfed again for having three > demerits? There doesn't seem to be anything in the > rules implying that my demerits or brownie points > get reset. I guess this is a matter of interpretation. I'd say that leaving the game erases all state associated with you, because "demerits", "brownie points", and "location" are all properties of players, and you are no longer a player. If you rejoin, you presumably get the same deal anyone gets when they join: a blank slate with all variables set to their initial values. Rule 44 explicitly states that leaving the game destroys your servant. But if you join the game again, you presumably get a new servant, because the same rule states that every player has a servant. You can even name it after your previous servant if you like. From nomic02@wurb.com Fri Mar 21 10:07:30 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Fri, 21 Mar 2003 10:07:30 +0000 Subject: [Nomic02] Proposal: Bring Back Roger In-Reply-To: References: Message-ID: <20030321100729.GB35722@spod-central.org> Carl Muckenhoupt wrote: > On Thu, 20 Mar 2003, Carbol, Roger wrote: > > > But do I immediately get turfed again for having three > > demerits? There doesn't seem to be anything in the > > rules implying that my demerits or brownie points > > get reset. > > I guess this is a matter of interpretation. I'd say that leaving the game > erases all state associated with you, because "demerits", "brownie > points", and "location" are all properties of players, and you are no > longer a player. If you rejoin, you presumably get the same deal anyone > gets when they join: a blank slate with all variables set to their initial > values. I'd agree with this. Rule 41: "The initial value of each player's demerits tally shall be 0.". Since you're being added to the game as a new player, you get a new initial value. The state of the game can't have any "memory" of things outside it that used to be inside it. > Rule 44 explicitly states that leaving the game destroys your > servant. But if you join the game again, you presumably get a new > servant, because the same rule states that every player has a > servant. You can even name it after your previous servant if you like. ...provided you do so within 72 hours of joining, Rule 45. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Zao bi ercio pase e garst nith dus carab olet paro : : se volto. Ro se ilsh, se garst ithi." : : -- Zarf, "Lighan ses Lion" : From nomic02@wurb.com Fri Mar 21 10:14:26 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Fri, 21 Mar 2003 10:14:26 +0000 Subject: [Nomic02] Turn: Psmith's turn Message-ID: <20030321101426.GA35864@spod-central.org> I move to Washington DC (0bp). Gideon Crawle moves to Washington DC. My turn is completed. It is jwalrus' turn. Washington DC now has 4 visits. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "Zao bi ercio pase e garst nith dus carab olet paro : : se volto. Ro se ilsh, se garst ithi." : : -- Zarf, "Lighan ses Lion" : From nomic02@wurb.com Sat Mar 22 00:00:57 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Sat, 22 Mar 2003 00:00:57 -0000 Subject: [Nomic02] Turn: jw's turn In-Reply-To: <20030321101426.GA35864@spod-central.org> References: <20030321101426.GA35864@spod-central.org> Message-ID: <1604376.1048291256@cornelius> Myself and the Baron both move to Iraq. I score three brownie points for exploration. If this is legal, I end my turn and Iraq's visits tally increases to 2. jw From nomic02@wurb.com Sat Mar 22 00:08:13 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Sat, 22 Mar 2003 00:08:13 -0000 Subject: [Nomic02] [P] a proposal Message-ID: <2041625.1048291693@cornelius> Oh, how disgusting! [jwalrus] Enact the following rule: "Any player whose turn ends while their location is the Servant's Quarters shall immediately lose three brownie points." jw From nomic02@wurb.com Sat Mar 22 00:35:25 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Sat, 22 Mar 2003 00:35:25 +0000 Subject: [Nomic02] [P] a proposal In-Reply-To: <2041625.1048291693@cornelius> References: <2041625.1048291693@cornelius> Message-ID: <20030322003525.GA40851@spod-central.org> Adam Biltcliffe wrote: > Oh, how disgusting! [jwalrus] > > Enact the following rule: > "Any player whose turn ends while their location is the Servant's Quarters > shall immediately lose three brownie points." Aye. (I was wondering whether this might not be better off as a toll, but the lack of redistribution and the discouragement of idling there doesn't seem a bad thing. Are we going to quibble over the difference between the Servant's Quarters and the Servants' Quarters, or should I propose a Table of Synonyms row?) -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Sat Mar 22 00:40:19 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Sat, 22 Mar 2003 00:40:19 +0000 Subject: [Nomic02] [P] a proposal In-Reply-To: <20030322003525.GA40851@spod-central.org> References: <2041625.1048291693@cornelius> <20030322003525.GA40851@spod-central.org> Message-ID: <20030322004018.GB40851@spod-central.org> Dylan O'Donnell wrote: > Adam Biltcliffe wrote: > > Oh, how disgusting! [jwalrus] > > > > Enact the following rule: > > "Any player whose turn ends while their location is the Servant's Quarters > > shall immediately lose three brownie points." > > Aye. (I was wondering whether this might not be better off as a toll, but > the lack of redistribution and the discouragement of idling there doesn't > seem a bad thing. Oh, and another difference; a player with 2 or fewer brownie points wouldn't (by Rule 42) be able to enter a room with a 3-value toll, but would be able to enter the Servants' Quarters under this rule (since still being there at the end of the turn isn't a _direct_ consequence of the action). -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Sat Mar 22 01:24:44 2003 From: nomic02@wurb.com (Admiral Jota) Date: Fri, 21 Mar 2003 20:24:44 -0500 (EST) Subject: [Nomic02] [P] a proposal In-Reply-To: <20030322003525.GA40851@spod-central.org> Message-ID: On Sat, 22 Mar 2003, Dylan O'Donnell wrote: > Adam Biltcliffe wrote: > > Oh, how disgusting! [jwalrus] Aye. > Are we going to quibble over the difference between > the Servant's Quarters and the Servants' Quarters, or should I propose > a Table of Synonyms row?) I'd go with the synonym, just because I've caught myself making that mistake in the past, and can easily imagine it happening again in the future. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Sat Mar 22 01:43:45 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Sat, 22 Mar 2003 01:43:45 +0000 Subject: [Nomic02] [P] a proposal In-Reply-To: References: <20030322003525.GA40851@spod-central.org> Message-ID: <20030322014344.GC40851@spod-central.org> Admiral Jota wrote: > I'd go with the synonym, just because I've caught myself making that > mistake in the past, and can easily imagine it happening again in the > future. A proposal for changes to the Table of Synonyms. Synonymery [Psmith] Add a row consisting of the names "Servants' Quarters" and "Servant's Quarters". Add a row consisting of the words "carry" and "hold". Add the abbreviation "bp" to the row containing "brownie points". -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Sat Mar 22 01:46:50 2003 From: nomic02@wurb.com (Admiral Jota) Date: Fri, 21 Mar 2003 20:46:50 -0500 (EST) Subject: [Nomic02] [P] a proposal In-Reply-To: <20030322014344.GC40851@spod-central.org> Message-ID: On Sat, 22 Mar 2003, Dylan O'Donnell wrote: > Synonymery [Psmith] Aye. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Sat Mar 22 11:05:03 2003 From: nomic02@wurb.com (Admiral Jota) Date: Sat, 22 Mar 2003 06:05:03 -0500 (EST) Subject: [Nomic02] [T] Oh, right Message-ID: If it's still my turn, I'll use XYZZY to lounge, and then (assuming all's valid) end my turn. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Sat Mar 22 18:53:02 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Sat, 22 Mar 2003 13:53:02 -0500 (EST) Subject: [Nomic02] [T] Oh, right In-Reply-To: Message-ID: I move myself and Banford to West of Nowhere. I earn 3 bp for this. My turn is over. From nomic02@wurb.com Sun Mar 23 17:32:05 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Sun, 23 Mar 2003 17:32:05 +0000 Subject: [Nomic02] Turn: Psmith's turn Message-ID: <20030323173205.GA56428@spod-central.org> I move to Saturn (+2 bp). I drop the golden corknut (+27 bp) and set its destination to Zrblm. Gideon Crawle moves to West of House. My turn is completed. It is jwalrus' turn. Saturn has 3 visits. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Sun Mar 23 17:46:55 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Sun, 23 Mar 2003 17:46:55 -0000 Subject: [Nomic02] [P] a proposal In-Reply-To: <20030322004018.GB40851@spod-central.org> References: <20030322004018.GB40851@spod-central.org> Message-ID: <22563284.1048441614@cornelius> > Oh, and another difference; a player with 2 or fewer brownie > points wouldn't (by Rule 42) be able to enter a room with a 3- > value toll, but would be able to enter the Servants' Quarters > under this rule (since still being there at the end of the turn > isn't a _direct_ consequence of the action). Right, this was my intent. And in the interests of minimising the damage done by misplaced apostrophes, I vote 'aye' to 'Synonymery [Psmith]'. jw From nomic02@wurb.com Sun Mar 23 17:58:01 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Sun, 23 Mar 2003 17:58:01 -0000 Subject: [Nomic02] [T] jwalrus' turn Message-ID: <23230553.1048442281@cornelius> Myself and the Baron move to Washington, DC (which has the highest visits tally in the game, so I score nothing for doing so). I end my turn; WDC's visits increase to 5. jw From nomic02@wurb.com Sun Mar 23 18:03:09 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Sun, 23 Mar 2003 18:03:09 -0000 Subject: [Nomic02] [P] another proposal Message-ID: <23537685.1048442589@cornelius> Cloak of Darkness [jwalrus] Create the following Dark Gift: MAGIC ANCESTRAL INVISIBILITY CLOAK: A player with a Magic Ancestral Invisibility Cloak is permitted to steal tokens from game entities whose location is a high-security area. jw From nomic02@wurb.com Sun Mar 23 19:23:48 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Sun, 23 Mar 2003 19:23:48 +0000 Subject: [Nomic02] Updated turn-action list Message-ID: <20030323192348.GB56428@spod-central.org> I've put a new, updated, copy of Jota's "what happened on people's turns" list at http://www.spod-central.org/~psmith/nomic-turns.txt . Please let me know of any mistakes. Speaking of mistakes, two more that compiling it brought to light in my "state of the game" posting: I short-changed Jota six brownie points. (I only credited him for the 10 for the *ROYAL HONEY* rather than the 16 for the Scarlet Emerald back when he tried to drop both in The but was only carrying one of them.) He currently has 125, as of last midnight's Accumulation. I gave Iraq one too few visits (it was visited by me 21 Feb 22:48:12 GMT and again by me 01 Mar 06:14:38 GMT, since Rule 98's going into effect on 03 Feb 23:38:50). As a result, its current visit tally should be 3, and jwalrus should have one fewer brownie point (31). Sorry about that, Adam. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Sun Mar 23 19:55:13 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Sun, 23 Mar 2003 14:55:13 -0500 (EST) Subject: [Nomic02] [P] another proposal In-Reply-To: <23537685.1048442589@cornelius> Message-ID: On Sun, 23 Mar 2003, Adam Biltcliffe wrote: > Cloak of Darkness [jwalrus] I was going to post a counterproposal that allowed the player to ignore the effects of high-security areas in general. But the only other effect they have is on bombs, and the way that works makes it awkward for a Dark Gift to negate: it isn't that dropping bombs is prohibited, but that bombs are removed without reference to how they got there. So I'm giving this an aye. From nomic02@wurb.com Sun Mar 23 21:22:31 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Sun, 23 Mar 2003 21:22:31 +0000 Subject: [Nomic02] [P] another proposal In-Reply-To: <23537685.1048442589@cornelius> References: <23537685.1048442589@cornelius> Message-ID: <20030323212230.GA57724@spod-central.org> Adam Biltcliffe wrote: > Cloak of Darkness [jwalrus] > > Create the following Dark Gift: > MAGIC ANCESTRAL INVISIBILITY CLOAK: A player with a Magic Ancestral > Invisibility Cloak is permitted to steal tokens from game entities whose > location is a high-security area. Aye. (It's a little vague, but I'd be happy enough to interpret it as _only_ negating h-saness for a Cloak-wearer wanting to steal, not permitting him to ignore any other restrictions.) -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Sun Mar 23 21:25:25 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Sun, 23 Mar 2003 16:25:25 -0500 (EST) Subject: [Nomic02] [P] another proposal In-Reply-To: <20030323212230.GA57724@spod-central.org> Message-ID: On Sun, 23 Mar 2003, Dylan O'Donnell wrote: > Aye. (It's a little vague, but I'd be happy enough to interpret it as > _only_ negating h-saness for a Cloak-wearer wanting to steal, not > permitting him to ignore any other restrictions.) For what it's worth, the definition of Strength has a similar problem. From nomic02@wurb.com Sun Mar 23 21:34:01 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Sun, 23 Mar 2003 21:34:01 +0000 Subject: [Nomic02] Ratified: Bring Back Roger Message-ID: <20030323213401.GB57724@spod-central.org> The following proposal has been agreed unanimously (explicitly by Jota, implicitly by baf, jwalrus and me), and will come into effect adding Roger Carbol as a player in one hour from the timestamp of this message. Bring Back Roger [Psmith] Roger Carbol shall be added to the game as a player. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Sun Mar 23 22:28:30 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Sun, 23 Mar 2003 22:28:30 -0000 Subject: [Nomic02] Ratified: Bring Back Roger In-Reply-To: <20030323213401.GB57724@spod-central.org> References: <20030323213401.GB57724@spod-central.org> Message-ID: <39458508.1048458509@cornelius> > Bring Back Roger [Psmith] > > Roger Carbol shall be added to the game as a player. Presumably, he's no longer on the Passive Voters list, so any currently pending proposals will now require his approval to be ratified before their 72-hour automatic approval? jw From nomic02@wurb.com Sun Mar 23 22:35:29 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Sun, 23 Mar 2003 22:35:29 +0000 Subject: [Nomic02] Ratified: Bring Back Roger In-Reply-To: <39458508.1048458509@cornelius> References: <20030323213401.GB57724@spod-central.org> <39458508.1048458509@cornelius> Message-ID: <20030323223529.GA58268@spod-central.org> Adam Biltcliffe wrote: > > Bring Back Roger [Psmith] > > > > Roger Carbol shall be added to the game as a player. > > Presumably, he's no longer on the Passive Voters list, so any currently > pending proposals will now require his approval to be ratified before their > 72-hour automatic approval? Yes, I'd say so. 'As part of the game state, there shall exist a list of players called the "Passive Voters" list.' Since the list can only hold players, Roger would have left it when he became not-a-player; he'd need to re-add himself to the list if he wants to still be on it. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Mon Mar 24 09:23:23 2003 From: nomic02@wurb.com (Admiral Jota) Date: Mon, 24 Mar 2003 04:23:23 -0500 (EST) Subject: [Nomic02] [T] Jota's Message-ID: I'm told that it's already my turn again. Since I'm currently chatting my life away, all I can do is end it, so I do. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Mon Mar 24 16:21:17 2003 From: nomic02@wurb.com (Carbol, Roger) Date: Mon, 24 Mar 2003 09:21:17 -0700 Subject: [Nomic02] Roger's Back and There's Going to be Trouble Message-ID: I recreate the servant Hugo. Yay. I go back on the Passive Voters' List. Yay. I go on that other Passive List thingy. The Passive Turn-Takers List, or whatever it was. Yay. If any of those things are only valid during my turn, I'll do them when my turn comes around. ..Roger NOTICE:: This communication is intended ONLY for the use of the person or entity = named above and may contain information that is confidential or legally = privileged. If you are not the intended recipient named above or a = person responsible for delivering messages or communications to the = intended recipient, YOU ARE HEREBY NOTIFIED that any use, distribution, = or copying of this communication or any of the information contained in = it is strictly prohibited. If you have received this communication in = error, please notify us immediately by telephone and then destroy or = delete this communication, or return it to us by mail if requested by = us. The City of Calgary thanks you for your attention and cooperation. From nomic02@wurb.com Mon Mar 24 16:45:08 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Mon, 24 Mar 2003 16:45:08 +0000 Subject: [Nomic02] Roger's Back and There's Going to be Trouble In-Reply-To: References: Message-ID: <20030324164507.GA64190@spod-central.org> Carbol, Roger wrote: > I recreate the servant Hugo. Yay. > > I go back on the Passive Voters' List. Yay. > > I go on that other Passive List thingy. The > Passive Turn-Takers List, or whatever it was. Yay. > > If any of those things are only valid during my > turn, I'll do them when my turn comes around. All of these can be done at any time (Rules 32, 45,and 91); however, you also need to re-specify Hugo's species. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Mon Mar 24 16:49:18 2003 From: nomic02@wurb.com (Carbol, Roger) Date: Mon, 24 Mar 2003 09:49:18 -0700 Subject: [Nomic02] Roger's Back and There's Going to be Trouble Message-ID: > All of these can be done at any time (Rules 32, 45,and 91); however, > you also need to re-specify Hugo's species. He's still betta splendens. Woo. ..Roger NOTICE:: This communication is intended ONLY for the use of the person or entity = named above and may contain information that is confidential or legally = privileged. If you are not the intended recipient named above or a = person responsible for delivering messages or communications to the = intended recipient, YOU ARE HEREBY NOTIFIED that any use, distribution, = or copying of this communication or any of the information contained in = it is strictly prohibited. If you have received this communication in = error, please notify us immediately by telephone and then destroy or = delete this communication, or return it to us by mail if requested by = us. The City of Calgary thanks you for your attention and cooperation. From nomic02@wurb.com Mon Mar 24 17:47:48 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Mon, 24 Mar 2003 17:47:48 +0000 Subject: [Nomic02] Proposal: Telekinesis Message-ID: <20030324174748.GA64448@spod-central.org> A proposal for a new Dark Gift. Telekinesis [Psmith] TELEKINESIS: A player with Telekinesis may, as an action, use it to pick up a token whose location is connected to his or her own location, or to drop a token he or she is carrying in a location connected to his or her location. A player may not use Telekinesis if he or she has previously picked up or dropped a token in that turn, nor drop or pick up a token for the rest of the turn after using Telekinesis. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Mon Mar 24 17:59:41 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Mon, 24 Mar 2003 17:59:41 +0000 Subject: [Nomic02] Proposal: Time bomb stuff Message-ID: <20030324175941.GB64448@spod-central.org> Two proposals. The first, for one rule removal and one token removal: On The Grounds of Taste [Psmith] Remove Rule 73. Remove the IRAQ BOMB. And, to ensure a supply of time bombs should they be needed, a proposal for two new rules: Anarcho-Capitalist Pieman [Psmith] A. If the active player's location is the same as the location of the pieman, the player may, as an action, elect to 'buy a bomb'. When this occurs, the player's brownie points tally shall decrease by ten points and a new time bomb token shall be created with the name "a bomb", location equal to the active player, and delay equal to a specified number of days between 1 and 7 (if no number is specified, this defaults to 1). The pieman's location shall then change to a room chosen by random selection by the active player from the set of rooms which are connected to the pieman's current location but not equal to it; the bomb is not deemed to have been bought until this is done. B. Immediately after a bomb has been bought from the pieman, the active player may choose to rename that bomb to any string beginning with "a " or "an " and ending with " bomb", other than "a pie bomb". If the active player does not rename a bomb before his or her turn ends, he or she forfeits the right to do so. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Mon Mar 24 18:28:15 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Mon, 24 Mar 2003 18:28:15 -0000 Subject: [Nomic02] Proposal: Time bomb stuff In-Reply-To: <20030324175941.GB64448@spod-central.org> References: <20030324175941.GB64448@spod-central.org> Message-ID: <23675423.1048530494@cornelius> > On The Grounds of Taste [Psmith] Aye. > Anarcho-Capitalist Pieman [Psmith] Aye. > Telekinesis [Psmith] Aye. jw From nomic02@wurb.com Tue Mar 25 00:07:03 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Mon, 24 Mar 2003 19:07:03 -0500 (EST) Subject: [Nomic02] [T] To Brigadoon! Message-ID: It is now Tuesday. I move myself to Brigadoon (4 bp exploration bonus), where I drop the pie bomb (7 bp) and the lunchbox. I will continue with my orders after the die roll for the lunchbox. From nomic02@wurb.com Tue Mar 25 00:34:33 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Mon, 24 Mar 2003 19:34:33 -0500 (EST) Subject: [Nomic02] Bus Driver's Lunchbox value Message-ID: <200303250034.h2P0YXm20224@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- Bus Driver's Lunchbox value nomic02@wurb.com requested that 1 roll of a 13-sided die be rolled. Roll them bones ... your dice are Roll 1: 13. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPn+kFbyfeleUG9SNAQG5LAH/XqoetNJPLZBdRZhDTEfNkFiaqH+pjBnA UvglLV8QK5Dj7sLVykZ0h8ehz97mji8owebG/XRWDwiN7EIiME+6vg== =TlGy -----END PGP SIGNATURE----- From nomic02@wurb.com Tue Mar 25 00:38:55 2003 From: nomic02@wurb.com (Irony Games Dice Server) Date: Mon, 24 Mar 2003 19:38:55 -0500 (EST) Subject: [Nomic02] Bus Driver's Lunchbox location Message-ID: <200303250038.h2P0ctp20257@mailbot.onlineplayer.com> -----BEGIN PGP SIGNED MESSAGE----- Bus Driver's Lunchbox location nomic02@wurb.com requested that 1 roll of a 18-sided die be rolled. Roll them bones ... your dice are Roll 1: 2. Mail was sent to you at nomic02@wurb.com. (Mail addresses have not been confirmed.) --- Irony Games' public PGP key is available at http://www.irony.com/verifyroll.html -----BEGIN PGP SIGNATURE----- Version: 2.6.3ia Charset: noconv iQBVAwUBPn+lG7yfeleUG9SNAQG41AIAkPvMNaxsemzu9DaUeqrSOGRGCugASycg DDUkbjDBrCVrGhG0aBIq/j2PhMSqM7SvfcCulP/uxJpe0ejTkHeY2Q== =BTlg -----END PGP SIGNATURE----- From nomic02@wurb.com Tue Mar 25 00:30:57 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Mon, 24 Mar 2003 19:30:57 -0500 (EST) Subject: [Nomic02] [T] To Brigadoon! In-Reply-To: Message-ID: OK. I am pleased with these die results. I get 13 bp for the lunchbox, and it moves (if I understand the Standard Order rules correctly and The comes last) to Blasted Heath. I then move Banford to Mornington Crescent. I believe I can still specify a new destination for the pie bomb; Rule 103 gives "by the end of the player's turn" as the deadline. The destination of the pie bomb shall be Washington, DC (to encourage the exploration bonus to grow). I end my turn. From nomic02@wurb.com Tue Mar 25 00:47:37 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Mon, 24 Mar 2003 19:47:37 -0500 (EST) Subject: [Nomic02] Proposal: Telekinesis In-Reply-To: <20030324174748.GA64448@spod-central.org> Message-ID: On Mon, 24 Mar 2003, Dylan O'Donnell wrote: > TELEKINESIS: A player with Telekinesis may, as an action, use it to > pick up a token whose location is connected to his or her own > location, or to drop a token he or she is carrying in a location > connected to his or her location. A player may not use Telekinesis if > he or she has previously picked up or dropped a token in that turn, > nor drop or pick up a token for the rest of the turn after using > Telekinesis. Aye. From nomic02@wurb.com Tue Mar 25 01:02:08 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Mon, 24 Mar 2003 20:02:08 -0500 (EST) Subject: [Nomic02] Proposal: Time bomb stuff In-Reply-To: <20030324175941.GB64448@spod-central.org> Message-ID: > On The Grounds of Taste [Psmith] Aye. > Anarcho-Capitalist Pieman [Psmith] So bombs will cost points now? I'll give this an aye, but if we want bombs, I have another proposal that would result in more of them: Bombs for Everyone [baf] Enact one rule: Whenever there are no time bombs, a time bomb will be automatically created for every player. Each such bomb will have a delay of 24 hours, a location equal to its associated player, and the name "x's bomb", where x is the name of its associated player. (Note that this is not a counterproposal, but rather a complement. If both rules are enacted, we would have both a source of free bombs and a way to get more bombs when one person isn't dropping his.) From nomic02@wurb.com Tue Mar 25 01:36:10 2003 From: nomic02@wurb.com (Admiral Jota) Date: Mon, 24 Mar 2003 20:36:10 -0500 (EST) Subject: [Nomic02] Proposal: Telekinesis In-Reply-To: <20030324174748.GA64448@spod-central.org> Message-ID: On Mon, 24 Mar 2003, Dylan O'Donnell wrote: > A proposal for a new Dark Gift. > > Telekinesis [Psmith] Aye. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Tue Mar 25 01:37:35 2003 From: nomic02@wurb.com (Admiral Jota) Date: Mon, 24 Mar 2003 20:37:35 -0500 (EST) Subject: [Nomic02] Proposal: Time bomb stuff In-Reply-To: Message-ID: On Mon, 24 Mar 2003, Carl Muckenhoupt wrote: > Bombs for Everyone [baf] > Enact one rule: > Whenever there are no time bombs, a time bomb will be automatically > created for every player. Each such bomb will have a delay of 24 hours, a > location equal to its associated player, and the name "x's bomb", where x > is the name of its associated player. Hmm. I'm not sure, so I'll wait to see other people's comments before voting. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Tue Mar 25 01:36:46 2003 From: nomic02@wurb.com (Admiral Jota) Date: Mon, 24 Mar 2003 20:36:46 -0500 (EST) Subject: [Nomic02] Proposal: Time bomb stuff In-Reply-To: <20030324175941.GB64448@spod-central.org> Message-ID: On Mon, 24 Mar 2003, Dylan O'Donnell wrote: > On The Grounds of Taste [Psmith] Aye. > Anarcho-Capitalist Pieman [Psmith] Aye. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Tue Mar 25 01:50:40 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Tue, 25 Mar 2003 01:50:40 -0000 Subject: [Nomic02] Proposal: Time bomb stuff In-Reply-To: References: Message-ID: <50221234.1048557040@cornelius> > Bombs for Everyone [baf] > Enact one rule: > Whenever there are no time bombs, a time bomb will be > automatically created for every player. Each such bomb will have > a delay of 24 hours, a location equal to its associated player, > and the name "x's bomb", where x is the name of its associated > player. I like this; it looks to me like it might result in time bombs actually having an effect on the game, at last. Aye. jw From nomic02@wurb.com Tue Mar 25 01:57:34 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Tue, 25 Mar 2003 01:57:34 -0000 Subject: [Nomic02] [R] oh, how disgusting! Message-ID: <50634768.1048557454@cornelius> The following rule proposal was made by me and explicitly approved by Jota and Psmith. baf and Roger (who is now on the Passive Voters list but was not at the time the rule was proposed) have implicitly approved the proposal by failing to vote within 72 hours and so the new rule described shall come into effect one hour from the timestamp on this message. Oh, how disgusting! [jwalrus] Enact the following rule: "Any player whose turn ends while their location is the Servant's Quarters shall immediately lose three brownie points." From nomic02@wurb.com Tue Mar 25 09:45:09 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Tue, 25 Mar 2003 09:45:09 +0000 Subject: [Nomic02] [P] More dark gifts In-Reply-To: <20030311091121.GC50433@spod-central.org> References: <20030311091121.GC50433@spod-central.org> Message-ID: <20030325094508.GA69719@spod-central.org> Dylan O'Donnell wrote: > Proposal for a change to the Table of Synonyms: > > Repellent Patch [Psmith] > > There shall be a row of the Table of Synonyms containing the words > "Repulsion" and "Repulsiveness". This proposal has died under Rule 128. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Tue Mar 25 09:51:28 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Tue, 25 Mar 2003 09:51:28 +0000 Subject: [Nomic02] Ratification: Telekinetic time bombers Message-ID: <20030325095127.GB69719@spod-central.org> The following proposals have been agreed unanimously (explicitly by jwalrus, baf, and Jota, implicitly by Roger and by me), and will come into effect (removing one token and one rule, and adding one Dark Gift and Rules 132 and 133) in one hour from the timestamp of this message. On The Grounds of Taste [Psmith] Remove Rule 73. Remove the IRAQ BOMB. Telekinesis [Psmith] TELEKINESIS: A player with Telekinesis may, as an action, use it to pick up a token whose location is connected to his or her own location, or to drop a token he or she is carrying in a location connected to his or her location. A player may not use Telekinesis if he or she has previously picked up or dropped a token in that turn, nor drop or pick up a token for the rest of the turn after using Telekinesis. Anarcho-Capitalist Pieman [Psmith] A. If the active player's location is the same as the location of the pieman, the player may, as an action, elect to 'buy a bomb'. When this occurs, the player's brownie points tally shall decrease by ten points and a new time bomb token shall be created with the name "a bomb", location equal to the active player, and delay equal to a specified number of days between 1 and 7 (if no number is specified, this defaults to 1). The pieman's location shall then change to a room chosen by random selection by the active player from the set of rooms which are connected to the pieman's current location but not equal to it; the bomb is not deemed to have been bought until this is done. B. Immediately after a bomb has been bought from the pieman, the active player may choose to rename that bomb to any string beginning with "a " or "an " and ending with " bomb", other than "a pie bomb". If the active player does not rename a bomb before his or her turn ends, he or she forfeits the right to do so. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Tue Mar 25 09:53:57 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Tue, 25 Mar 2003 09:53:57 +0000 Subject: [Nomic02] Ratification: Synonymery Message-ID: <20030325095357.GC69719@spod-central.org> The following proposal has been agreed unanimously (explicitly by Jota and jwalrus, implicitly by Roger and baf), and will come into effect altering the Table of Synonyms in one hour from the timestamp of this message. Synonymery [Psmith] Add a row consisting of the names "Servants' Quarters" and "Servant's Quarters". Add a row consisting of the words "carry" and "hold". Add the abbreviation "bp" to the row containing "brownie points". -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Tue Mar 25 09:58:19 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Tue, 25 Mar 2003 09:58:19 +0000 Subject: [Nomic02] Proposal: Time bomb stuff In-Reply-To: References: <20030324175941.GB64448@spod-central.org> Message-ID: <20030325095818.GD69719@spod-central.org> Carl Muckenhoupt wrote: > Bombs for Everyone [baf] Aye. > (Note that this is not a counterproposal, but rather a complement. If > both rules are enacted, we would have both a source of free bombs and a > way to get more bombs when one person isn't dropping his.) And a way of getting one with a longer delay, should that be useful (the 7 days maximum is deliberately Brigadoon's frequency). -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Tue Mar 25 10:04:33 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Tue, 25 Mar 2003 10:04:33 +0000 Subject: [Nomic02] Turn: Psmith's turn Message-ID: <20030325100432.GE69719@spod-central.org> I move to the Attic (+5 bp). I drop the Explorer's Compass in this Savage Wilderness. (+7 bp) Gideon Crawle moves to the North Pole. My turn is completed. It is jwalrus' turn. The Attic now has 1 visit, and West of House is the Savage Wilderness. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Tue Mar 25 10:36:36 2003 From: nomic02@wurb.com (Admiral Jota) Date: Tue, 25 Mar 2003 05:36:36 -0500 (EST) Subject: [Nomic02] Proposal: Time bomb stuff In-Reply-To: Message-ID: On Mon, 24 Mar 2003, Carl Muckenhoupt wrote: > Bombs for Everyone [baf] Every else seems to like it, so sure, I'll vote for it too. Aye. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Tue Mar 25 14:45:10 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Tue, 25 Mar 2003 09:45:10 -0500 (EST) Subject: [Nomic02] Proposal: Time bomb stuff In-Reply-To: <50221234.1048557040@cornelius> Message-ID: The following proposal has met with unanimous approval. Jota, jwalrus and psmith all gave it an aye, and RC is on the passive voters list. It goes into effect one hour from the timestamp on this message, at which point everyone gets a bomb. Bombs for Everyone [baf] Enact one rule: Whenever there are no time bombs, a time bomb will be automatically created for every player. Each such bomb will have a delay of 24 hours, a location equal to its associated player, and the name "x's bomb", where x is the name of its associated player. From nomic02@wurb.com Wed Mar 26 01:39:44 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Wed, 26 Mar 2003 01:39:44 -0000 Subject: [Nomic02] [T] jwalrus' turn In-Reply-To: <20030325100432.GE69719@spod-central.org> References: <20030325100432.GE69719@spod-central.org> Message-ID: <16598307.1048642783@cornelius> It seems to be my turn, so the Baron and I will move to Saturn {+2bp} and I will pick up the Golden Corknut. If that succeeds, I end my turn and Saturn's visits increase to 4. jw From nomic02@wurb.com Thu Mar 27 12:03:19 2003 From: nomic02@wurb.com (Admiral Jota) Date: Thu, 27 Mar 2003 07:03:19 -0500 (EST) Subject: [Nomic02] [T] J Message-ID: Hi. Looks like it's my turn. So I'll cause the monkey to steal the golden corknut from jwalrus, and (if that's valid), I'll further move the monkey from Saturn to Central Park. This will reduce the uplink's charge to 7. Then, if the above works, I'll move myself to Iraq (scoring 2 bp and raising its visits to 4) and Grunk to the Servants' Quarters. Finally, if everything above is legal and kosher and all that, I end my turn. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Thu Mar 27 23:12:51 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Thu, 27 Mar 2003 23:12:51 -0000 Subject: [Nomic02] [T] J In-Reply-To: References: Message-ID: <43587335.1048806770@cornelius> --On 27 March 2003 7:03 am -0500 Admiral Jota wrote: > Hi. Looks like it's my turn. So I'll cause the monkey to steal the golden > corknut from jwalrus, and (if that's valid), I'll further move the monkey > from Saturn to Central Park. Sorry, but I don't believe it is valid. Under Rule 65, nothing can be stolen from me while the Baron is watching my back, and Rule 85 (which allows the monkey to steal things) specifically allows the monkey to steal things while in a high-security area but says nothing about servants, so I assume 65 still applies. This means that the monkey can't steal the golden corknut from me. Since the rest of the orders in your email were conditional on that succeeding, none of them have happened, and it's still your turn (for another two and a half hours, until 1:39am on the 28th). jw From nomic02@wurb.com Thu Mar 27 23:27:28 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Thu, 27 Mar 2003 18:27:28 -0500 (EST) Subject: [Nomic02] [T] J In-Reply-To: <43587335.1048806770@cornelius> Message-ID: Also, in the process of undoing the rest of your turn, jwalrus and I noticed another discrepancy: on Feb 28, Grunk moved from West of Nowhere to Washington, DC, and I failed to reflect this on the site. I have no excuse, either: it was in psmith's state-of-the-game post. At any rate, there have been players in Washington since then, so Grunk should be in the Servants' Quarters. From nomic02@wurb.com Thu Mar 27 23:38:37 2003 From: nomic02@wurb.com (Admiral Jota) Date: Thu, 27 Mar 2003 18:38:37 -0500 (EST) Subject: [Nomic02] [T] J In-Reply-To: <43587335.1048806770@cornelius> Message-ID: On Thu, 27 Mar 2003, Adam Biltcliffe wrote: > Sorry, but I don't believe it is valid. Under Rule 65, nothing can be > stolen from me while the Baron is watching my back, Thanks. I missed seeing the Baron there somehow. Instead, if it's still my turn, I'll move the monkey from Saturn to the Attic, where I'll have him steal the scarlet emerald from Psmith, reducing the uplink's charge by two to seven. If that's valid, I'll still move myself from the Lounge to Iraq, and I'll move Grunk from the Servants' Quarters (where he apparently was) to The North Pole. If all that's valid, I end my turn. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Fri Mar 28 09:44:01 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Fri, 28 Mar 2003 09:44:01 +0000 Subject: [Nomic02] [T] J In-Reply-To: References: <43587335.1048806770@cornelius> Message-ID: <20030328094401.GA93329@spod-central.org> Carl Muckenhoupt wrote: > > Also, in the process of undoing the rest of your turn, jwalrus and I > noticed another discrepancy: on Feb 28, Grunk moved from West of Nowhere > to Washington, DC, and I failed to reflect this on the site. I have no > excuse, either: it was in psmith's state-of-the-game post. Well, you do have the excuse that I failed to pick up on it when Grunk should have been sent back to the SQ... -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Fri Mar 28 09:53:02 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Fri, 28 Mar 2003 09:53:02 +0000 Subject: [Nomic02] [T] J In-Reply-To: <43587335.1048806770@cornelius> References: <43587335.1048806770@cornelius> Message-ID: <20030328095302.GB93329@spod-central.org> Adam Biltcliffe wrote: > --On 27 March 2003 7:03 am -0500 Admiral Jota wrote: > > >Hi. Looks like it's my turn. So I'll cause the monkey to steal the golden > >corknut from jwalrus, and (if that's valid), I'll further move the monkey > >from Saturn to Central Park. > > Sorry, but I don't believe it is valid. Under Rule 65, nothing can be > stolen from me while the Baron is watching my back, Rule 65. If a player and that player's servant are in the same location, no tokens carried by either may be stolen by any other player. This says nothing about preventing the monkey stealing. > and Rule 85 (which allows the monkey to steal things) specifically > allows the monkey to steal things while in a high-security area but > says nothing about servants, so I assume 65 still applies. At the time Get Your Monkey Hands Out Of My Pocket! [Jota] was proposed, I queried him on ifMUD about the necessity of the parenthetical comment; he assured me it was redundant explication. (Ugg. Long words. Long words bad.) I don't think it can be used to read words into 65 that aren't there. > This means that the monkey can't steal the golden corknut from me. Since > the rest of the orders in your email were conditional on that succeeding, > none of them have happened, and it's still your turn (for another two and a > half hours, until 1:39am on the 28th). If my opinion is wrong, Jota's alternative turn happened; if it's not, his original did. I'm happy either way, but it's good to know which (if nothing else, it determines how long baf has to take his turn). -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Fri Mar 28 14:07:23 2003 From: nomic02@wurb.com (Admiral Jota) Date: Fri, 28 Mar 2003 09:07:23 -0500 (EST) Subject: [Nomic02] [T] J In-Reply-To: <20030328095302.GB93329@spod-central.org> Message-ID: On Fri, 28 Mar 2003, Dylan O'Donnell wrote: > This says nothing about preventing the monkey stealing. I'm pretty sure Psmith is right, so my original turn stands (yay). On the other hand, since the Grunk part of my turn was invalid, my turn didn't end. But none of the second turnset happened, since it was all dependent on the location of the monkey. So in short, my turn never ended until it timed out. Sorry, jwal. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Fri Mar 28 15:32:05 2003 From: nomic02@wurb.com (Admiral Jota) Date: Fri, 28 Mar 2003 10:32:05 -0500 (EST) Subject: [Nomic02] [P] Yoohoo, Mr. Bus Driver! [Jota] Message-ID: A proposal to perform the twin goals of making the Magic Omnibus less strandable, and of making The Bus Driver's Lunchbox last longer. Yoohoo, Mr. Bus Driver! [Jota] Enact the following as three new rules: If the active player or his/her servant is carrying The Bus Driver's Lunchbox, that player may choose to "sacrifice" The Bus Driver's Lunchbox. To do so, the active player must roll a die whose size is the same as the one determining The Bus Driver's Lunchbox's value. The player loses a number of brownie points equal to the result of this die. Immediately after sacrificing The Bus Driver's Lunchbox, the active player may choose a room by random selection from all rooms not including the location of the entity carrying The Bus Driver's Lunchbox. When this happens, the location of the Magic Omnibus is set to that of the entity carrying The Bus Driver's Lunchbox, and the location of The Bus Driver's Lunchbox is set to the result of the random selection. This opportunity is lost if the active player's turn ends before it's done. When the location of The Bus Driver's Lunchbox is changed as a result of sacrificing it, the size of the die used to determine its value will be set to the size of the next larger available die. (If no such larger die is available, the token will cease to exist.) Further, the player responsible is prohibited from taking any action which would cause it to come into the possession of that player or that player's servant until after the token has been picked up by at least one other player or servant. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Fri Mar 28 15:58:40 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Fri, 28 Mar 2003 15:58:40 +0000 Subject: [Nomic02] [P] Yoohoo, Mr. Bus Driver! [Jota] In-Reply-To: References: Message-ID: <20030328155839.GA95186@spod-central.org> Admiral Jota wrote: > A proposal to perform the twin goals of making the Magic Omnibus less > strandable, and of making The Bus Driver's Lunchbox last longer. > > Yoohoo, Mr. Bus Driver! [Jota] Aye. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Fri Mar 28 16:26:36 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Fri, 28 Mar 2003 16:26:36 +0000 Subject: [Nomic02] Proposal: Puissance Message-ID: <20030328162635.GB95186@spod-central.org> A proposal for the removal of one rule and the addition of two new rules. That Most High, Mighty, and Puissant Prince [Psmith] Remove Rule 126. Each player shall have a tally associated with him or her, called their Puissance. This tally will initially be 1 for every player, and its value is considered part of the state of the game. Although multiple players may have the same Dark Gift, no player may have the same Dark Gift more than once, or more different Dark Gifts than the value of their Puissance tally. Any Dark Gifts a player may acquire beyond this limit are immediately lost; and if their Puissance tally decreases to below the number they currently have, they immediately lose enough Dark Gifts to bring them back into compliance with this rule, chosen upwards from the end of the list in Standard Order of the Dark Gifts that player possessed. A player may also voluntarily abandon any Dark Gift they currently possess as an action. There is currently (deliberately) no mechanism to increase Puissance; I have a few ideas, but I'll let this proposal undergo comment first. (Note that changing a gift by metamorphosis would now require explicitly abandoning the old gift. This shouldn't be too much of a problem, I don't think?) -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Fri Mar 28 16:36:53 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Fri, 28 Mar 2003 11:36:53 -0500 (EST) Subject: [Nomic02] [P] Bananas Message-ID: Since the Monkey is apparently still more powerful than some people realized, here is another proposal for monkey-manipulation: Pass the Banana [baf] Add one rule: Any token whose name, reduced to lower case, contains the string "banana" is a banana token. If the monkey ever has the same location as one or more banana tokens, and is not already carrying a banana token, then the monkey will automatically drop any tokens it is carrying and pick up the banana token that comes first in standard order. (Note that we already have the potential for banana pies and banana bombs, and I think the Golden Banana of Discord would be a good prize token. From nomic02@wurb.com Fri Mar 28 16:40:22 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Fri, 28 Mar 2003 11:40:22 -0500 (EST) Subject: [Nomic02] Proposal: Puissance In-Reply-To: <20030328162635.GB95186@spod-central.org> Message-ID: On Fri, 28 Mar 2003, Dylan O'Donnell wrote: > That Most High, Mighty, and Puissant Prince [Psmith] Aye. Not only do I have some ideas of how this could evolve, but I really like the juxtaposition of "puissance" and "brownie points" in the player stats. From nomic02@wurb.com Fri Mar 28 16:47:46 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Fri, 28 Mar 2003 16:47:46 +0000 Subject: [Nomic02] [P] Bananas In-Reply-To: References: Message-ID: <20030328164746.GC95186@spod-central.org> Carl Muckenhoupt wrote: > Pass the Banana [baf] Aye. Also, yay. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Fri Mar 28 17:05:36 2003 From: nomic02@wurb.com (Carbol, Roger) Date: Fri, 28 Mar 2003 10:05:36 -0700 Subject: [Nomic02] Player's Bombs Message-ID: I can't seem to find the rule that created all those "Foo's Bomb" for all the players, as shown on the map. Which is it? Thanks, Roger NOTICE:: This communication is intended ONLY for the use of the person or entity = named above and may contain information that is confidential or legally = privileged. If you are not the intended recipient named above or a = person responsible for delivering messages or communications to the = intended recipient, YOU ARE HEREBY NOTIFIED that any use, distribution, = or copying of this communication or any of the information contained in = it is strictly prohibited. If you have received this communication in = error, please notify us immediately by telephone and then destroy or = delete this communication, or return it to us by mail if requested by = us. The City of Calgary thanks you for your attention and cooperation. From nomic02@wurb.com Fri Mar 28 17:14:54 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Fri, 28 Mar 2003 17:14:54 +0000 Subject: [Nomic02] Player's Bombs In-Reply-To: References: Message-ID: <20030328171453.GA95670@spod-central.org> Carbol, Roger wrote: > I can't seem to find the rule that created all those "Foo's Bomb" > for all the players, as shown on the map. Which is it? Rule 134, came into effect at 2003-03-25 15:45:10 GMT after the ratification of "Bombs for Everyone [baf]". -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Fri Mar 28 17:12:54 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Fri, 28 Mar 2003 12:12:54 -0500 (EST) Subject: [Nomic02] Player's Bombs In-Reply-To: <20030328171453.GA95670@spod-central.org> Message-ID: On Fri, 28 Mar 2003, Dylan O'Donnell wrote: > Carbol, Roger wrote: > > I can't seem to find the rule that created all those "Foo's Bomb" > > for all the players, as shown on the map. Which is it? > > Rule 134, came into effect at 2003-03-25 15:45:10 GMT after the > ratification of "Bombs for Everyone [baf]". And I seem to have neglected to put it on the list. Sorry about that. From nomic02@wurb.com Fri Mar 28 17:20:25 2003 From: nomic02@wurb.com (Carbol, Roger) Date: Fri, 28 Mar 2003 10:20:25 -0700 Subject: [Nomic02] Player's Bombs Message-ID: >> Rule 134, came into effect at 2003-03-25 15:45:10 GMT after the >> ratification of "Bombs for Everyone [baf]". =20 > And I seem to have neglected to put it on the list. Sorry about that. No problem. I'm hardly in a position to throw stones about neglecting the game. ..Roger NOTICE:: This communication is intended ONLY for the use of the person or entity = named above and may contain information that is confidential or legally = privileged. If you are not the intended recipient named above or a = person responsible for delivering messages or communications to the = intended recipient, YOU ARE HEREBY NOTIFIED that any use, distribution, = or copying of this communication or any of the information contained in = it is strictly prohibited. If you have received this communication in = error, please notify us immediately by telephone and then destroy or = delete this communication, or return it to us by mail if requested by = us. The City of Calgary thanks you for your attention and cooperation. From nomic02@wurb.com Fri Mar 28 17:22:02 2003 From: nomic02@wurb.com (Admiral Jota) Date: Fri, 28 Mar 2003 12:22:02 -0500 (EST) Subject: [Nomic02] Proposal: Puissance In-Reply-To: <20030328162635.GB95186@spod-central.org> Message-ID: On Fri, 28 Mar 2003, Dylan O'Donnell wrote: > That Most High, Mighty, and Puissant Prince [Psmith] Nay, provided I correctly understand the following: > A player may also > voluntarily abandon any Dark Gift they currently possess as an action. [...] > (Note that changing a gift by metamorphosis would now require > explicitly abandoning the old gift. This shouldn't be too much of a > problem, I don't think?) I think it would, since you're not allowed to take any actions before metamorphosizing, and abandoning the gift you intend to replace would now be an action. This would seem to require that you abandon your old gift a full turn before getting a new one, in *addition* to effectively losing the turn that you spend metamorphosizing. That seems not very nice. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Fri Mar 28 17:29:16 2003 From: nomic02@wurb.com (Admiral Jota) Date: Fri, 28 Mar 2003 12:29:16 -0500 (EST) Subject: [Nomic02] [P] Bananas In-Reply-To: Message-ID: On Fri, 28 Mar 2003, Carl Muckenhoupt wrote: > Pass the Banana [baf] > Add one rule: > Any token whose name, reduced to lower case, contains the string "banana" > is a banana token. If the monkey ever has the same location as one or > more banana tokens, and is not already carrying a banana token, then the > monkey will automatically drop any tokens it is carrying and pick up the > banana token that comes first in standard order. Hmm. I'm a little concerned that this would make it impossible for the monkey to ever drop a banana token. Also, there's some ambiguity with Rule 101: if the uplink holder moves the monkey into a room, and there's a banana token in the room, did the uplink-holder "cause" the monkey to pick up that token? Logically, I think it shouldn't affect the charge, but the way the rule is stated, it's ambiguous. So I'm withholding my vote for the time being. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Fri Mar 28 17:33:25 2003 From: nomic02@wurb.com (Carbol, Roger) Date: Fri, 28 Mar 2003 10:33:25 -0700 Subject: [Nomic02] Proposal: Puissance Message-ID: > Nay, provided I correctly understand the following: >=20 > > A player may also > > voluntarily abandon any Dark Gift they currently possess=20 > > as an action. This is very similar to the wording already in Rule 126, so I don't foresee much of an issue. .. Roger NOTICE:: This communication is intended ONLY for the use of the person or entity = named above and may contain information that is confidential or legally = privileged. If you are not the intended recipient named above or a = person responsible for delivering messages or communications to the = intended recipient, YOU ARE HEREBY NOTIFIED that any use, distribution, = or copying of this communication or any of the information contained in = it is strictly prohibited. If you have received this communication in = error, please notify us immediately by telephone and then destroy or = delete this communication, or return it to us by mail if requested by = us. The City of Calgary thanks you for your attention and cooperation. From nomic02@wurb.com Fri Mar 28 17:42:04 2003 From: nomic02@wurb.com (Admiral Jota) Date: Fri, 28 Mar 2003 12:42:04 -0500 (EST) Subject: [Nomic02] Proposal: Puissance In-Reply-To: Message-ID: On Fri, 28 Mar 2003, Carbol, Roger wrote: > > > A player may also > > > voluntarily abandon any Dark Gift they currently possess > > > as an action. > This is very similar to the wording already in Rule 126, > so I don't foresee much of an issue. The wording in Rule 126 says: "...A player who metamorphoses automatically abandons any Dark Gift they already have. A player may also voluntarily abandon their current Dark Gift as an action." Since metamorphosizing would no longer automatically discard the gift you wish to replace, it would become encessary to do so manually.which is not permitted while metamorphosizing. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Fri Mar 28 17:38:31 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Fri, 28 Mar 2003 12:38:31 -0500 (EST) Subject: [Nomic02] Proposal: Puissance In-Reply-To: Message-ID: On Fri, 28 Mar 2003, Carbol, Roger wrote: > > Nay, provided I correctly understand the following: > > > > > A player may also > > > voluntarily abandon any Dark Gift they currently possess > > > as an action. > > > This is very similar to the wording already in Rule 126, > so I don't foresee much of an issue. The issue isn't with this clause in Rule 126, but with the clause preceding it, about how metamorphosing automatically deletes any dark gift you already have. Under the new proposal, this isn't automatic; a player with all their dark gift slots full is simply prohibited from metamorphosing until they abandon one as an action. From nomic02@wurb.com Fri Mar 28 17:44:08 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Fri, 28 Mar 2003 17:44:08 +0000 Subject: [Nomic02] [P] Bananas In-Reply-To: References: Message-ID: <20030328174407.GA95709@spod-central.org> Admiral Jota wrote: > On Fri, 28 Mar 2003, Carl Muckenhoupt wrote: > > > Pass the Banana [baf] > > Hmm. I'm a little concerned that this would make it impossible for the > monkey to ever drop a banana token. So the uplink-holder will have to steal them away from it. > Also, there's some ambiguity with Rule > 101: if the uplink holder moves the monkey into a room, and there's a > banana token in the room, did the uplink-holder "cause" the monkey to pick > up that token? Logically, I think it shouldn't affect the charge, but the > way the rule is stated, it's ambiguous. This is the reason I included the wording "caused to do something by virtue of the active player holding this token"; the picking up of the banana token isn't by virtue of the active player holding the uplink, it's a consequence of an entirely different rule. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Fri Mar 28 17:48:36 2003 From: nomic02@wurb.com (Carbol, Roger) Date: Fri, 28 Mar 2003 10:48:36 -0700 Subject: [Nomic02] Proposal: Puissance Message-ID: > The wording in Rule 126 says: "...A player who metamorphoses=20 > automatically > abandons any Dark Gift they already have. A player may also=20 > voluntarily > abandon their current Dark Gift as an action." Since metamorphosizing > would no longer automatically discard the gift you wish to replace, it > would become encessary to do so manually.which is not permitted while > metamorphosizing. Ah, right. I was thinking that you would automatically drop one of your=20 Dark Gifts for exceeding your Puissance tally, but I see that the mechanism for handling that depends on whether your Dark Gift count incremented, or your Puissance decremented. ..Roger NOTICE:: This communication is intended ONLY for the use of the person or entity = named above and may contain information that is confidential or legally = privileged. If you are not the intended recipient named above or a = person responsible for delivering messages or communications to the = intended recipient, YOU ARE HEREBY NOTIFIED that any use, distribution, = or copying of this communication or any of the information contained in = it is strictly prohibited. If you have received this communication in = error, please notify us immediately by telephone and then destroy or = delete this communication, or return it to us by mail if requested by = us. The City of Calgary thanks you for your attention and cooperation. From nomic02@wurb.com Fri Mar 28 17:50:06 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Fri, 28 Mar 2003 17:50:06 +0000 Subject: [Nomic02] Proposal: Puissance In-Reply-To: References: <20030328162635.GB95186@spod-central.org> Message-ID: <20030328175006.GB95709@spod-central.org> Admiral Jota wrote: > On Fri, 28 Mar 2003, Dylan O'Donnell wrote: > > > That Most High, Mighty, and Puissant Prince [Psmith] > > Nay, provided I correctly understand the following: > > > A player may also > > voluntarily abandon any Dark Gift they currently possess as an action. > [...] > > (Note that changing a gift by metamorphosis would now require > > explicitly abandoning the old gift. This shouldn't be too much of a > > problem, I don't think?) > > I think it would, since you're not allowed to take any actions before > metamorphosizing, and abandoning the gift you intend to replace would now > be an action. This would seem to require that you abandon your old gift a > full turn before getting a new one, in *addition* to effectively losing > the turn that you spend metamorphosizing. That seems not very nice. Well spotted. A supplementary proposal, then, to remove one rule and add one rule: Let's Play Gift-shuffle! [Psmith] Remove Rule 125. If the active player has not performed any actions on the current turn other than abandoning one or more Dark Gifts, he/she may obtain a Dark Gift by "metamorphosing". Metamorphosing is an action, and must involve posting a clear statement of which Dark Gift is being obtained. Once the active player has stated intent to metamorphose, he/she may take no other voluntary turn-dependent actions for the remainder of the current turn, except to end that turn or to abandon one or more Dark Gifts. (Added both fore and aft for symmetry; I can't see any particular reason to abandon after metamorphosis, but it seems lopsided to forbid it.) -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Fri Mar 28 17:49:03 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Fri, 28 Mar 2003 12:49:03 -0500 (EST) Subject: [Nomic02] Proposal: Puissance In-Reply-To: <20030328175006.GB95709@spod-central.org> Message-ID: On Fri, 28 Mar 2003, Dylan O'Donnell wrote: > Let's Play Gift-shuffle! [Psmith] aye From nomic02@wurb.com Fri Mar 28 17:58:12 2003 From: nomic02@wurb.com (Admiral Jota) Date: Fri, 28 Mar 2003 12:58:12 -0500 (EST) Subject: [Nomic02] Proposal: Puissance In-Reply-To: <20030328175006.GB95709@spod-central.org> Message-ID: On Fri, 28 Mar 2003, Dylan O'Donnell wrote: > Let's Play Gift-shuffle! [Psmith] Aye. And I'll change my vote on the other one after this one goes through. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Fri Mar 28 18:07:20 2003 From: nomic02@wurb.com (Carbol, Roger) Date: Fri, 28 Mar 2003 11:07:20 -0700 Subject: [Nomic02] Dark Gift: Lucky Stiff Message-ID: I suggest the following Dark Gift: LUCKY STIFF: A player who is a Lucky Stiff may, no more than once per turn, immediately reroll any one die or dice roll that he has made = during that turn by following the usual procedure for rolling dice. The = previous roll is no longer part of the game state and is replaced by the new = roll. No reroll may itself be rerolled. .. Roger NOTICE:: This communication is intended ONLY for the use of the person or entity = named above and may contain information that is confidential or legally = privileged. If you are not the intended recipient named above or a = person responsible for delivering messages or communications to the = intended recipient, YOU ARE HEREBY NOTIFIED that any use, distribution, = or copying of this communication or any of the information contained in = it is strictly prohibited. If you have received this communication in = error, please notify us immediately by telephone and then destroy or = delete this communication, or return it to us by mail if requested by = us. The City of Calgary thanks you for your attention and cooperation. From nomic02@wurb.com Fri Mar 28 19:28:10 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Fri, 28 Mar 2003 14:28:10 -0500 (EST) Subject: [Nomic02] [T] My turn Message-ID: I move Banford to West of Nowhere. My turn is over. From nomic02@wurb.com Fri Mar 28 20:57:58 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Fri, 28 Mar 2003 20:57:58 +0000 Subject: [Nomic02] Turn: Psmith's turn Message-ID: <20030328205758.GB96932@spod-central.org> I metamorphose, acquiring Flight. My turn is completed. It is jwalrus' turn. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Fri Mar 28 22:18:30 2003 From: nomic02@wurb.com (Admiral Jota) Date: Fri, 28 Mar 2003 17:18:30 -0500 (EST) Subject: [Nomic02] [P] Bananas In-Reply-To: <20030328174407.GA95709@spod-central.org> Message-ID: On Fri, 28 Mar 2003, Dylan O'Donnell wrote: > > On Fri, 28 Mar 2003, Carl Muckenhoupt wrote: > > > Pass the Banana [baf] > So the uplink-holder will have to steal them away from it. [...] > the picking up of the > banana token isn't by virtue of the active player holding the uplink, > it's a consequence of an entirely different rule. Given the latter, and assuming that the former is deliberate (baf, please correct me if I'm wrong), I vote aye. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Fri Mar 28 22:23:04 2003 From: nomic02@wurb.com (Admiral Jota) Date: Fri, 28 Mar 2003 17:23:04 -0500 (EST) Subject: [Nomic02] Dark Gift: Lucky Stiff In-Reply-To: Message-ID: On Fri, 28 Mar 2003, Carbol, Roger wrote: > I suggest the following Dark Gift: > > LUCKY STIFF: [...] I'm happy with that dark gift, but I think it needs to be formally proposed (with a separate proposal name including the bracketed proposer name, in addition to the dark gift name and definition) before we can actually vote to enact it. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Fri Mar 28 23:09:05 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Fri, 28 Mar 2003 18:09:05 -0500 (EST) Subject: [Nomic02] [P] Bananas In-Reply-To: Message-ID: On Fri, 28 Mar 2003, Admiral Jota wrote: > Given the latter, and assuming that the former is deliberate (baf, please > correct me if I'm wrong), I vote aye. Monkey likes banana. Monkey not wanting to let go of banana is entirely appropriate, in my opinion. Also, monkey fights with robot. From nomic02@wurb.com Sat Mar 29 15:13:31 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Sat, 29 Mar 2003 10:13:31 -0500 (EST) Subject: [Nomic02] [P] /dev/null Message-ID: Jota's concerns about the banana proposal making it difficult to drop things gives me the following idea: /dev/null [baf] Add one room, named /dev/null. Enact one rule: No token's location can be /dev/null. Whenever a token's location would become /dev/null, it will instead be removed from the game. Notes: /dev/null will be connected to: West of House West of Nowhere Iraq Mornington Crescent the Servants' Quarters Central Part The rule only mentions tokens. Non-token entities, such as the monkey and the omnibus, are not affected. If I have crafted this proposal correctly, it should still be possible to drop prize tokens in /dev/null for points. Such tokens will immediately vanish, unless (as in the case of the Bus Driver's Lunchbox) redeeming the token sends it to a different room. From nomic02@wurb.com Sun Mar 30 02:07:43 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Sun, 30 Mar 2003 03:07:43 +0100 Subject: [Nomic02] [R] cloak of darkness Message-ID: <5674579.1048993663@cornelius> The following Dark Gift proposal has been explictly or implictly ratified by all players and so shall come into effect one hour from this timestamp: Cloak of Darkness [jwalrus] Create the following Dark Gift: MAGIC ANCESTRAL INVISIBILITY CLOAK: A player with a Magic Ancestral Invisibility Cloak is permitted to steal tokens from game entities whose location is a high-security area. From nomic02@wurb.com Sun Mar 30 02:12:19 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Sun, 30 Mar 2003 03:12:19 +0100 Subject: [Nomic02] [P] Yoohoo, Mr. Bus Driver! [Jota] In-Reply-To: References: Message-ID: <5947952.1048993937@cornelius> > Yoohoo, Mr. Bus Driver! [Jota] Aye. jw From nomic02@wurb.com Sun Mar 30 02:14:54 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Sun, 30 Mar 2003 03:14:54 +0100 Subject: [Nomic02] [T] J In-Reply-To: <20030328095302.GB93329@spod-central.org> References: <20030328095302.GB93329@spod-central.org> Message-ID: <6102985.1048994092@cornelius> > Rule 65. If a player and that player's servant are in the same > location, no tokens carried by either may be stolen by any other > player. > > This says nothing about preventing the monkey stealing. You're right; I completely misread the last part of 65 as "stolen from either of them". Does this mean that servants can steal from players whose servants are in the same room? jw From nomic02@wurb.com Sun Mar 30 02:20:56 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Sun, 30 Mar 2003 03:20:56 +0100 Subject: [Nomic02] Proposal: Puissance In-Reply-To: <20030328175006.GB95709@spod-central.org> References: <20030328175006.GB95709@spod-central.org> Message-ID: <6465286.1048994454@cornelius> > Let's Play Gift-shuffle! [Psmith] Aye. And since Jota already appears to be making sure that this goes through first, I'll vote aye now to That Most High, Mighty, and Puissant Prince [Psmith] as well. jw From nomic02@wurb.com Sun Mar 30 02:24:17 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Sun, 30 Mar 2003 03:24:17 +0100 Subject: [Nomic02] [P] Bananas In-Reply-To: References: Message-ID: <6666265.1048994655@cornelius> > Pass the Banana [baf] Aye. jw From nomic02@wurb.com Sun Mar 30 02:26:45 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Sun, 30 Mar 2003 03:26:45 +0100 Subject: [Nomic02] Dark Gift: Lucky Stiff In-Reply-To: References: Message-ID: <6813967.1048994803@cornelius> --On 28 March 2003 5:23 pm -0500 Admiral Jota wrote: > On Fri, 28 Mar 2003, Carbol, Roger wrote: > >> I suggest the following Dark Gift: >> >> LUCKY STIFF: [...] > > I'm happy with that dark gift, but I think it needs to be > formally proposed (with a separate proposal name including the > bracketed proposer name, in addition to the dark gift name ... In addition, I'd like a more precise definition of what it means to "immediately" reroll. jw From nomic02@wurb.com Sun Mar 30 02:29:11 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Sun, 30 Mar 2003 03:29:11 +0100 Subject: [Nomic02] not jwalrus' turn In-Reply-To: <20030328205758.GB96932@spod-central.org> References: <20030328205758.GB96932@spod-central.org> Message-ID: <6960338.1048994949@cornelius> As Jota has just pointed out, baf and Psmith have been surprisingly quick and so I have missed my turn once again; Roger's turn began at 20:57 on the 29th. Sigh ... for a day or I thought I was back in the running. jw From nomic02@wurb.com Sun Mar 30 02:37:22 2003 From: nomic02@wurb.com (Admiral Jota) Date: Sat, 29 Mar 2003 21:37:22 -0500 (EST) Subject: [Nomic02] [T] J In-Reply-To: <6102985.1048994092@cornelius> Message-ID: On Sun, 30 Mar 2003, Adam Biltcliffe wrote: > Does this mean that servants can steal from players whose servants are in > the same room? I don't see any rule anywhere that says that servants can steal at all. Did I miss one? -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Sun Mar 30 11:26:49 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Sun, 30 Mar 2003 12:26:49 +0100 Subject: [Nomic02] Ratified: Gift-shuffle Message-ID: <20030330112648.GB11546@spod-central.org> The following proposal has been agreed unanimously (explicitly by baf, Jota, and jwalrus, implicitly by Roger and me), and will come into effect removing Rule 125 and adding Rule 135 in one hour from the timestamp of this message. Let's Play Gift-shuffle! [Psmith] Remove Rule 125. If the active player has not performed any actions on the current turn other than abandoning one or more Dark Gifts, he/she may obtain a Dark Gift by "metamorphosing". Metamorphosing is an action, and must involve posting a clear statement of which Dark Gift is being obtained. Once the active player has stated intent to metamorphose, he/she may take no other voluntary turn-dependent actions for the remainder of the current turn, except to end that turn or to abandon one or more Dark Gifts. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Sun Mar 30 11:33:57 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Sun, 30 Mar 2003 12:33:57 +0100 Subject: [Nomic02] [P] /dev/null In-Reply-To: References: Message-ID: <20030330113357.GC11546@spod-central.org> Carl Muckenhoupt wrote: > Jota's concerns about the banana proposal making it difficult to drop > things gives me the following idea: > > /dev/null [baf] > Add one room, named /dev/null. > Enact one rule: > No token's location can be /dev/null. Whenever a token's location would > become /dev/null, it will instead be removed from the game. Aye. > The rule only mentions tokens. Non-token entities, such as the monkey and > the omnibus, are not affected. ... except in that dropping the uplink there would render the monkey inert, of course. > If I have crafted this proposal correctly, it should still be possible to > drop prize tokens in /dev/null for points. Such tokens will immediately > vanish, unless (as in the case of the Bus Driver's Lunchbox) redeeming the > token sends it to a different room. I agree with everything up to the last clause. The Lunchbox is phrased as "Immediately after it has been dropped and points awarded, [...] its location will be changed to the chosen room." But, immediately after it's been dropped in /dev/null, it doesn't exist any more to _have_ its location changed; the act of dropping it in /dev/null destroyed it. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Sun Mar 30 15:31:35 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Sun, 30 Mar 2003 16:31:35 +0100 Subject: [Nomic02] [T] J In-Reply-To: References: Message-ID: <14266333.1049041894@cornelius> --On 29 March 2003 9:37 pm -0500 Admiral Jota wrote: > On Sun, 30 Mar 2003, Adam Biltcliffe wrote: > >> Does this mean that servants can steal from players whose servants are in >> the same room? > > I don't see any rule anywhere that says that servants can steal at all. > Did I miss one? No, I'm being stupid again. Never mind. jw From nomic02@wurb.com Sun Mar 30 16:01:10 2003 From: nomic02@wurb.com (Admiral Jota) Date: Sun, 30 Mar 2003 11:01:10 -0500 (EST) Subject: [Nomic02] Ratified: Gift-shuffle In-Reply-To: <20030330112648.GB11546@spod-central.org> Message-ID: On Sun, 30 Mar 2003, Dylan O'Donnell wrote: > The following proposal has been agreed unanimously [....] > Let's Play Gift-shuffle! [Psmith] In which case, I vote aye on That Most High, Mighty, and Puissant Prince [Psmith]. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Sun Mar 30 16:08:23 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Sun, 30 Mar 2003 17:08:23 +0100 Subject: [Nomic02] Ratified: Puissance Message-ID: <20030330160823.GA13093@spod-central.org> The following proposal has been agreed unanimously (explicitly by baf, Jota, and jwalrus, implicitly by Roger and me), and will come into effect removing Rule 126 and adding Rules 136 and 137 in one hour from the timestamp of this message. That Most High, Mighty, and Puissant Prince [Psmith] Remove Rule 126. Each player shall have a tally associated with him or her, called their Puissance. This tally will initially be 1 for every player, and its value is considered part of the state of the game. Although multiple players may have the same Dark Gift, no player may have the same Dark Gift more than once, or more different Dark Gifts than the value of their Puissance tally. Any Dark Gifts a player may acquire beyond this limit are immediately lost; and if their Puissance tally decreases to below the number they currently have, they immediately lose enough Dark Gifts to bring them back into compliance with this rule, chosen upwards from the end of the list in Standard Order of the Dark Gifts that player possessed. A player may also voluntarily abandon any Dark Gift they currently possess as an action. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Sun Mar 30 16:33:54 2003 From: nomic02@wurb.com (Admiral Jota) Date: Sun, 30 Mar 2003 11:33:54 -0500 (EST) Subject: [Nomic02] [T] J some more Message-ID: I move the monkey from Central Park to Iraq, reducing the uplink's charge from 7 to 6. Then I steal the golden corknut from the monkey. If that works, I decrement Iraq's damage tally by making its third letter (currently an S, in its connectivity name) function as a B, and move myself from there to Zrblm (losing 2 bp to repair damage, gaining 4 bp for exploration, and incrementing Zrblm's visits by 1 to 2). Finally, in any case, I move Grunk from the Servants' Quarters to The North Pole. If all of the above is valid, I end my turn. -- _/<-= Admiral Jota =->\_ \<-= jota@shelltown.com =->/ From nomic02@wurb.com Sun Mar 30 16:56:19 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Sun, 30 Mar 2003 17:56:19 +0100 Subject: [Nomic02] [T] J some more In-Reply-To: References: Message-ID: <20030330165618.GB13093@spod-central.org> Admiral Jota wrote: > [...] If that > works, I decrement Iraq's damage tally by making its third letter > (currently an S, in its connectivity name) function as a B, and move > myself from there to Zrblm (losing 2 bp to repair damage, gaining 4 bp for > exploration, and incrementing Zrblm's visits by 1 to 2). And incurring the Death Toll of Zrblm, losing 2bp, and everyone else gaining 1bp. > If all of the above is valid, I end my turn. Which it was; valid, but incomplete. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Sun Mar 30 19:16:54 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Sun, 30 Mar 2003 14:16:54 -0500 (EST) Subject: [Nomic02] Iraq's connections Message-ID: OK. I'm redoing the diagram to reflect the latest changes, and as far as I can tell, Iraq (Lebopotamia) is now connected to: the Lounge the Servants' Quarters West of House West of Nowhere The House of Commons Under the High Wall (on a resting) Embedded CPU Please notify me of any errors or omissions. From nomic02@wurb.com Sun Mar 30 22:28:38 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Sun, 30 Mar 2003 23:28:38 +0100 Subject: [Nomic02] Iraq's connections In-Reply-To: References: Message-ID: <20030330222838.GA15042@spod-central.org> Carl Muckenhoupt wrote: > OK. I'm redoing the diagram to reflect the latest changes, and as far as > I can tell, Iraq (Lebopotamia) is now connected to: > the Lounge > the Servants' Quarters > West of House > West of Nowhere > The House of Commons > Under the High Wall (on a resting) > Embedded CPU > > Please notify me of any errors or omissions. Also Central Park. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Mon Mar 31 00:26:37 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Sun, 30 Mar 2003 19:26:37 -0500 (EST) Subject: [Nomic02] [T] Start of my turn Message-ID: The first thing I'm going to do on my turn is repair one point of damage to Zrblm and declare the third letter - the b - to be nonconnective. Then I will take the Omnibus to Saturn, paying 5 bp but earning 2 bp for exploration, and move Banford to Washington, DC. My turn is over. From nomic02@wurb.com Mon Mar 31 00:57:27 2003 From: nomic02@wurb.com (Carl Muckenhoupt) Date: Sun, 30 Mar 2003 19:57:27 -0500 (EST) Subject: [Nomic02] [P] Bananas In-Reply-To: Message-ID: The following proposal has passed. It received aye votes from Psmith, jwalrus, and, after some reluctance, Jota. RC is on the passive voters list, and I proposed it. It goes into effect one hour from the timestamp on this message. Pass the Banana [baf] Add one rule: Any token whose name, reduced to lower case, contains the string "banana" is a banana token. If the monkey ever has the same location as one or more banana tokens, and is not already carrying a banana token, then the monkey will automatically drop any tokens it is carrying and pick up the banana token that comes first in standard order. From nomic02@wurb.com Mon Mar 31 01:13:59 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Mon, 31 Mar 2003 02:13:59 +0100 Subject: [Nomic02] Turn: Psmith's turn Message-ID: <20030331011358.GA15804@spod-central.org> Now that my Cunning Plan has been foiled by baf, a boring turn instead: I use Flight to go from the Attic to Under the High Wall (on a resting) (both being connected to Saturn). (+3 bp) I drop the Scarlet Emerald. (+16 bp) I move Gideon Crawle to Blasted Heath, where he picks up the Bus Driver's Lunchbox. My turn is completed. It is jwalrus' turn. Under the High Wall (on a resting) now has 3 visits. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick : From nomic02@wurb.com Mon Mar 31 01:22:11 2003 From: nomic02@wurb.com (Adam Biltcliffe) Date: Mon, 31 Mar 2003 02:22:11 +0100 Subject: [Nomic02] [T] jwalrus' turn Message-ID: <15900553.1049077331@cornelius> Ok, trying *not* to miss my turn for once ... The Baron moves to the Servants' Quarters. I take the newly-arrived Magic Omnibus (-5bp) to Zrblm (+3bp). Using my Strength, I then steal the golden corknut from Jota and immediately drop it (+27bp). I declare that the golden corknut's new destination shall be Mornington Crescent. If that's all legal, I end my turn, and Zrblm has 3 visits. jw From nomic02@wurb.com Mon Mar 31 01:21:32 2003 From: nomic02@wurb.com (Dylan O'Donnell) Date: Mon, 31 Mar 2003 02:21:32 +0100 Subject: [Nomic02] [T] Start of my turn In-Reply-To: References: Message-ID: <20030331012131.GB15804@spod-central.org> Carl Muckenhoupt wrote: > Then I will take the Omnibus to Saturn, paying 5 bp but earning 2 bp for > exploration 1 bp for exploration. Saturn had 4 visits, compared to Washington DC's 5. -- : Dylan O'Donnell http://www.spod-central.org/~psmith/ : : "A bold choice, sir!" breathes the kiltmaker excitedly. "No man would dare : : bandy words with a tall, smouldering Scotsman in a coruscating kilt of the : : Black Tiger." -- Elizabeth Hawk's "Forever Always", by Iain Merrick :