[Nomic02] Ratified: bomb damage

Dylan O'Donnell nomic02@wurb.com
Mon, 27 Jan 2003 21:50:49 +0000


The following proposal has been agreed unanimously and will come into
effect as Rules 75 and 76 in one hour from the timestamp of this post.
implicit aye: Psmith (proponent), Roger (passive)
explicit aye: jwalrus, Jota, baf

Bomb Damage II [Psmith]

Each room on the map shall have a "damage" tally associated with it,
recording the amount of unassigned damage it has received. Each such
tally starts with an inital value of 0. Whenever a time bomb esplodes,
its location's damage tally is incremented by one. The value
of these tallies shall be part of the state of the game.

If any damage tally is greater than 0, the active player may as an
action decrement the tally by one and designate a letter position in
the name of the room that tally is associated with, that will no
longer count for connectivity. Any connections to that room that are
based solely on that position are deleted. This action may be taken at
most once per turn.


-- 
:  Dylan O'Donnell                     http://www.spod-central.org/~psmith/  :
:            "Senseless property destruction has failed me, and so           :
:             I must resort to wackiness."                                   :
:                      -- Mr Disease, "Triangle and Robert"                  :