[Nomic02] [P] pie fighters
Dylan O'Donnell
nomic02@wurb.com
Mon, 3 Feb 2003 21:49:30 +0000
Adam Biltcliffe wrote:
> A set of related proposals for adding further silliness to the game, but in
> a hopefully at least somewhat useful way (and maybe creating an incentive
> for not sticking in the same room as your servant quite all the time):
>
> Simple Simon Met A Pieman [jwalrus]
> The game shall contain a pieman who has a location on the map. The initial
> location of the pieman shall be Central Park.
Aye.
> Pieman, May I Taste Your Wares? [jwalrus]
> If the active player's servant's location is the same as the location of
> the pieman, the player may, as an action, elect to have his servant 'buy a
> pie'. When this occurs, the player's brownie points tally shall decrease by
> twenty points and a new token shall be created with the name "a pie" and
> location equal to the active player's servant. The pieman's location shall
> then change to a room chosen by random selection from the set of rooms
> which are connected to the pieman's current location but not equal to it.
Nay; it doesn't say who's responsible for conducting the random
selection.
> Pie In The Face
As Jota notes, this isn't yet a proposal. But:
> To throw the pie, the active player shall roll one die
It isn't specified how many sides this die has.
--
: Dylan O'Donnell http://www.spod-central.org/~psmith/ :
: "You boil it in sawdust: you salt it in glue: / You condense it with :
: locusts and tape: / Still keeping one principal object in view -- / :
: To preserve its symmetrical shape." [ Lewis Carroll, "THotS" ] :