{ } Text included within these marks are considered to be comments. They will be removed before THS includes the new proposal into the ruleset.
[ ] Text included within these marks are considered to be comments. They will be included into the ruleset with the new proposal. THS may at anytime remove, move, or edit these comments as e feels necessary for the clarity of the rule.
21. The World
Population Center
Any hex with a population center has a difficulty of 1
Road
Any hex with a road has its difficulty reduced by 2, to a minimum
of 1
All nations are either agnostic or have a state religion, and are agnostic initially. An agnostic nation may select one religion to become the state religion. At that point all churches to other religions within that nation are destroyed, all population centers devoted to other religions go into rebellion, and all atheistic population centers become devoted to the state religion. All population centers in a nation with a state religion act like a temple to that religion.
Two population centers devoted to different religions are automatically unfriendly; two population centers devoted to the same god are friendly.
Ranged Attack (with special attack score and range; may be specified as Ranged Aerial (with special range), Local Aerial, or Ground): May attack any unit within range hexes (safely) using the special attack score. If it is specified as Local Aerial or Ranged Aerial, Aerials on the same hex may be attacked using the special attack score. If it is Ranged Aerial, Aerials within the Ranged Aerial special range may be attacked.
Aerial Attack (with special attack score): Only non-Aerials may have
this. They may attack an Aerial (safely) on the same hex using the
special attack score.