Rule 1
A memorial to Axiom's Past
Rule 100
Axiom is a nomic game.
If a contradiction is determined to exist in the rules of Axiom
such that two or more phenomena are described which are legally
mutually exclusive, then, for that phenomenon, the following
procedure shall determine which rule takes precedence:
(1) The rule with the lowest number among the rules in question
shall take precedence unless precedence is explicitly claimed or
deffered by the rules in question, in which case, the rules can
settle things amongst themselves.
(2) If two statements in a rule's description are determined to be
mutually contradictory, then the statement which appears later in
the text, as it would be normally read, is given precedence.
Under no circumstances may any rule, or any entity which derives
its authority from the rules, take precedence over this rule,
because the notion of precedence exists under the authority of this
rule.
Rule 101
Axiom, and things within Axiom, are all entities. An entity may only
change when the rules say they can and then only in ways described by the
rules.
If a player attempts an action, and no one objects to that
player's attempt within two weeks, then once these two weeks have
elapsed, the game state of Axiom is altered to be as though that
player had succeeded in eir attempt, if it has not already been so
altered.
For a player to successfully attempt an action, that attempt must be
made publicly knowable to all players.
In Axiom, something is to be considered "publicly knowable" if and
only if a description of that thing exists on the Axiom mailing list.
Official Annotation 2000/08/24/A:
Rule 102
Section 1 What A Proposition Is
The following shall be the alphanumeric character set:
A a B b C c D d E e F f G g H h I i J j K k L l M m N n O o P p
Q q R r S s T t U u V v W w X x Y y Z z 0 1 2 3 4 5 6 7 8 9
The following shall be the punctuation character set:
! ? @ # $ % & | \ ( ) [ ] < > { } _ ~ - + / * ^ = . , : ; ' " `
and " " (white space).
The alphanumeric and punctuation sets shall be collectively known
as the legal character set.
Any player of Axiom may introduce text in a forum of Axiom which
purports to be an official proposition. Such text shall be
considered to be a true and legal proposition, whatever its
content or lack thereof, so long as:
(A) the text contains some alphanumeric characters and no
characters not in the legal set, and
Section 2 What Propositions Can Do
The text of a proposition shall be treated as a list of changes
to the game state of Axiom. If and only if the proposition
passes, the game state may be modified by propositions in order
to:
(A) A create one or more new rules.
Propositions may not perform retroactive changes to the rules,
to any non-rule entity, or to the game state.
If a proposition's text seems to contain nothing but the text of
a proposed rule, then that text shall be placed in a rule
numbered one higher than the highest rule already existing.
If a proposition seems to contain one time instructions that make
no sense, target nonexistent entities, or otherwise produce
alogical situations, these instructions shall be considered null
and will not be carried out or included in a rule as the text of
that rule.
Section 3 How To Produce Votes
Any player may produce a vote on any proposition by announcing
such an action in a forum of Axiom. Any player may destroy one
of eir votes by making a similar announcement of this action.
Destruction of votes may also be called retraction. All votes
must be FOR or AGAINST, or be of some synonymous type (like
yea/nea, PRO/CON, etc).
A player implicitly retracts old votes on a proposition if e
creates new ones, unless these votes are created as extra votes
under the auspices of some rule. Extra votes may be similarly
changed by retraction and recreation so long as the rule making
provisions for the extra vote still permits such creation.
Section 4 How To Count Votes
Once 168 hours have passed since the creation of a proposition,
providing that the votes have not already been counted, then the vote
counting shall occur.
When counting votes, if (the votes FOR the proposition) / (the
total number of votes on the proposition) resolves to some value
greater than 1/2, then the proposition passes. In this special
case, the ratio of 0/0 is considered to be infinitesimally greater
than a half.
If there are any characteristics which change the decision
procedure for counting a vote (which is a distinct idea from the
modification of procedures for vote creation) then only the state
of such characteristics at the exact instant of proposition
resolution shall matter.
Section 5 Other Things Which Can Be Done To Propositions
A proposition may be retracted by its author up to 48 hours after
the proposition's creation by announcing the retraction to a forum
of Axiom. When retraction occurs, all votes on that proposition
are automatically retracted.
It is considered good form for players to post a draft of a
proposition for comment, before starting the formal voting
period.
Section 6 The Time Spiders Clause
If, at some time between the announcement of a proposition and
its 408 hour voting period, the number of supporting votes so far
created is equal to the number of players, then vote counting
occurs immediately.
Rule 103
Anyone may join Axiom as a player by subscribing to the mailing
list and sending a message stating that they agree to abide by
all the current a future rules of the game. Having joined the
game of Axiom, no-one may re-join without first leaving the game.
A player or Slacker may leave the game of Axiom at any time by stating eir
intention to do so in a message to the mailing list; this is
functionally equivalent to rebuking the rules. Having stated the
intention to leave the game, that person is no longer considered
a player of Axiom. When a player leaves Axiom, eir name is removed
from the Judge Pool Listing, all of eir votes are automatically
retracted, and eir possessions (such as $T) are destroyed.
Any player may take a temporary break from the game of Axiom, by stating
(1) eir intention to do so in a message to the mailing list,
(2) providing a date before which e will return to normal player status,
and (3) explicitly listing such information as e would normally track
on eir own (such as $T, positions, offices, etc). Until that player sends
a message to the mailing list officially ending eir vacation, e is
considered to be vacationing. When a player goes on vacation, eir name
is removed from the Judge Pool Listing, and all of eir votes are
automatically retracted, and e is not able to make rule defined actions
unless it is made clear in a rule that that particular actions is a
legal one for Vacationing players. When a player returns from vacation,
eir name is added to the Judge Pool Listing and e regains the right to
take game actions.
Rule 104
The currency of Axiom is Suber Tokens (abbreviated $T). Players may
exchange $Ts (so long as all participants agree to the exchange) in
increments of 0.01, but no smaller. No player may ever own fewer than $T0.00.
When a player joins Axiom, $T10.00 are created for em.
When a player leaves Axiom, all of the Suber Tokens e owns are destroyed.
It is considered good form for players to track eir own Suber Token
holdings and post eir previous holdings and eir new wealth at the bottom of
eir emails when these values change.
Rule 105
All players are either independent or affiliated with a faction.
A faction is formed when three independent players agree to form a faction and
what the name of eir faction will be.
A faction is dissolved when any of its members leaves it, either by announcing eir
unaffiliation or leaving Axiom, or by other means.
The members of a faction may unanimously elect a leader of eir faction. The leader of
a faction is authorized to create an extra vote called a faction vote for a proposition
provided no other factions votes from a current or former leader of eir fation
exist for the proposition in question.
Rule 106
On any given proposition, any player may produce a special type
of extra vote called a corrupt vote by purchasing it for ($T0.25)
* (1 + the number of corrupt votes already purchased by players
on this proposition). The Suber Tokens used in the purchase
shall be held in reserve and then divided evenly among the
players of Axiom at the resolution of the proposition the corrupt
votes were purchased for (with rounded leftovers going to the
author of the proposition).
No player may produce a second corrupt vote, even if e retracts
the first.
Rule 107
There is a class of entities known as Slackers. A Slacker is exactly like
a player except as otherwise noted by the rules.
A player becomes a Slacker by one of two methods:
A Slacker may Unslack by making it publicly knowable that e does so. When
a Slacker Unslacks, e becomes a player again.
Slackers may not perform any actions except Unslacking, leaving the game,
convening a court, or any other actions specifically allowed to Slackers
by the rules.
Slackers are never considered as players for purposes of determining the
number of players in Axiom at any given time.
Rule 110
When a person has a grievance, believes that the gamestate is not fully
specified, or has some other issue which bears official, public,
clarification, that person may convene a court and call for an issue to be
decided upon.
The Clerk Of The Court shall select an appropriate judge who shall post an
official decision on the issue within 168 hours of public notice of eir
selection, or be replaced by the COTC and face the opprobrium of Axiom.
If a Slacker is
also a judge, the COTC must choose a new judge to replace em.
Rule 111
The official decision of a judge shall be considered useful, but
non-binding, until 168 hours have passed since its posting. If no one
convenes a court on this decision it becomes binding.
When forming an official decision, the judge should consider (1) the rules
of Axiom as they are written and as they were intended, (2) previous court
decisions that may be relevant, (3) the living and breathing traditions of
Axiom, (4) fair play, and (5) the fun that a bit of randomness can
introduce, in that order such as is necessary to render a comprehensive
decision.
It is bad form for judges to rule on anything not strictly necessary to the
resolution of the issue their court was convened for.
Rule 112
There are certain actions or complexes of actions which the rules permit
but create sanctions for performing. Such actions are known as crimes, and
may only be defined in the rules.
Any player (hereafter the prosecutor) may accuse any other player
(hereafter the accused) of having committed a crime by convening a criminal
court and naming the crime that the accused allegedly committed.
For a criminal court, the COTC shall assign a judge according to the same
rules as for a "generic" court. It borders on criminal incompetence for
the assigned judge to post a ruling before the accused has had a chance to
argue in eir own defense, but the ruling must come within the same period
as a for a generic court.
The ruling in a criminal court should be produced as if it were a generic
court, except that the judge should consider justice before all other
decision making criteria, and it should include mention of the guilt or
innocence of the accused.
A criminal court is not disbanded upon the posting of the ruling, unless
the judge finds the accused innocent. If the accused is guilty, then the
prosecutor and the accused shall email a suggested punishment to the judge
within 24 hours of the posting of the ruling, and within 72 hours of the
posting of the ruling, the judge shall pick the fairest of the suggestions
e has received from the accused or the prosecutor (even if one came in
late) as the punishment and post it.
Upon the posting of the punishment, the punishment is carried out. A court
convened (within 168 hours of the punishment's posting) on the issue of the
proper following of judicial procedures for the trial, may reverse the
punishment, but not retroactively. For example, if a player lost $T2.00
then it is restored, but the opportunity to have spent it while the appeal
is moving forward is not restored; if a player had eir voting privileges
suspended for three weeks, then a speedy appeal might restore it in 4 days,
but any lost voting opportunities are not also restored.
If the accused is found innocent, then the prosecutor loses $T0.75 (or all
they have if they would have negative Suber Tokens otherwise) and the
accused gains however much the prosecutor loses.
Rule 113
It is the crime of Churning to join Axiom, after recently leaving it, in an
attempt to derive some benefit from am otherwise balanced game mechanism.
It is the crime of Lying to post inaccurate information to a forum of Axiom
which is known, or should be known, to be inaccurate.
It is the crime of Polluting The Records for a player to consistently post messages
to a forum of Axiom with no summary containing self-documenting information. It is
unfair for excessive punishments to be levied for this crime.
Rule 115
Players may hold offices. Slackers may not hold
offices. Each office must be described in a rule that
lays out what special responsibilities and privileges are entrusted to its
holder.
When an election starts, players have 72 hours to publicly nominate
emselves for that office. Then for 72 more hours players should vote on
the nominees by stating an order of preference among the nominees (with no
requirement to include all nominees).
After initial voting, if one nominee has an overall majority (more than 50%
of top preferences cast) then they are elected; if not the nominee with
fewest votes is eliminated and votes for them pass to the second choice of
anyone who voted for them. If no majority is clear, this elimination
process continues until one nominee has an overall majority, and this
nominee becomes the new holder of the office.
If no one nominates emself then the election is over and the
current officer has been re-elected. If no one votes, then the
nominee who has been a player of Axiom longest is elected. The
rules defining different offices may specify variations on any
part of the election process.
The first and the fifteenth day of each month are Report Days.
Those report days which fall on the first of January, April, July,
and October (in the Gregorian calendar) shall mark the beginning
of a Quarter.
At the beginning of each quarter, an election cycle shall begin.
In an election cycle, an election shall start for the office whose
defining rule is numbered lowest. When the election for this office
is completed, a new election shall be held for the office defined
by the next lowest rule. This process will repeat until an
election has been held for all offices.
Officer's may grant and revoke any power of eir office to other
players by announcing this to a forum of the game. These players
are known as Acting Officers. The collection of the officer and
all of eir acting officers is known as the Administration of the
office.
Any player may attempt to impeach an administration by announcing
this to a forum of Axiom. If another player seconds this
attempt, then (1) an election for the office immediately starts,
and (2) all the duties of that office are put on hold such that no
member of the administration is required or able to perform the
duties of the office until the referendum election is over.
If an Officer becomes a Slacker, e is immediately impeached. The player
who pointed out the Slacker is nominated for the office helf by the Slacker.
Rule 116
There is an office whose holder (hereafter the Clerk Of The Courts or COTC)
shall run the appointment of judges.
The COTC shall keep a Judge Pool Listing of all players who have not been a
judge since the last refresh of the list. When a court is convened, the
COTC shall choose, in a responsible and impartial manner, who from the
Judge Pool Listing is to be judge and then remove eir name.
When the Judge Pool Listing is empty, the COTC shall refresh it by
adding the name of every non-vacationing player to it. Slackers
may never be added to the Judge Pool Listing.
When a player becomes a Slacker, e is immediately removed from the
Judge Pool Listing.
It is also the responsibility of the COTC to make web accessible the
important records relevant to each case.
Rule 117
It is a responsibility of the office of Registrar to track the
official status of players.
It is also the responsibility of the registrar to send an email to
each vacationing player reminding em of the impending end of eir
vacation so that e doesn't forget.
The primary responsibility of the Registrar is to publish the
Official Register to the message list on each Report Day, detailing:
(1) Each email address receiving email from the game forum, (2)
the known names of the people associated with these addresses, (2)
which of these people are players, (4) which players are vacationing,
(5) which of these people are Slackers,
(6) all the information which each vacationing player listed upon
taking eir vacation, and (7) all changes to this information since
each vacation started.
It is considered good form to pay the registrar for eir harfing services
when you get back from vacation.
Rule 150
Section 1 Terminology
Every rule in Axiom has a special characteristic known as its
"Jurisdiction". The default Jurisdiction for a rule is "General". Any
rule which does not have the default Jurisdiction may be referred to as a "subrule".
For the purposes of determining what rules can effect what entities, an
test may be performed on an entity. If that entity (or that type of
entity) was first described by a subrule, then that entity is an "X entity" where X is the Jurisdiction of the subrule in question. Subrules are their own entities. The General rules may describe other means by which entities are classified with respect to subrules.
Subrules, eir entities, and all actions within such localized spheres of influence may be referred to collectively as subgames.
A player of Axiom may announce something to the effect that e wants to
follow a subruleset or participate in a subgame. This makes that player legally a subrule entity of the subrules to which e has requested entry. Players are always also considered to be General entities.
Section 2 Metaphysics
All entities, regardless of jurisdiction, exist in a manner consistent with the General rules. Subrules entities, and only subrule entities, must also follow eir subrule's dictates.
The characteristic called Jurisdiction is called this because the general idea is that subrules should work in a manner consistent with this concept. Where fuzziness may exist in the language, things should be interpreted with as much latitude as the concept of jurisdiction and the prerogatives and safety of the General rules allow.
Subrules may compel players to take certain actions which may have effects on General entities, but they cannot give players wholly new powers or abilities.
If subrules should ever happen to gain "players" independently of Axiom itself, those players are considered to be purely subrule entities, except that they may later join Axiom proper and gain full playerhood by following the General rules as normal. If this should happen then eir status will be identical to players who were Axiom players first and subgame players later, with respect to subrule status at least.
Section 3 Creating Subgames
A set of subrules may be created by any player by that player's announcement of:
1. The name of the subruleset (which shall be the Jurisdiction of rules
within that set).
2. The web address where that ruleset's information will be found.
3. The starting content of that ruleset.
Section 4 Orderly Paperwork
It is the responsibility of the founder of a subgame to keep track of that subgame's ruleset unless other provisions have been made.
The numbering of subrules shall take the form 150.Y.Z where Y is a number between 999 and zero which is the same for all subrules in the subruleset and Z holds whatever indexing system is employed by the subrules to index emselves. For purposes of precedence, the Y portion shall be treated as thousandths and the Z portion shall only impact precedence within the subruleset, if that.
Rule 200
There exists a quantity of distance in Riemmania. The units for distance
are the jarak (abbreviated with the lower case letter 'j').
There exists a quantity called mass in Riemmania. The units for mass are
the misa (abbreviated with the lower case letter 'm'). mass is not
quantized, however it is considered good form to define masses as multiples
of 1/100 of a misa.
There exists a quantity called energy in Riemmania. The unit for energy is
the tenaga (abbreviated with the lower case letter 't'). Energy is
qunatized in multiples of 1/100 of a tenaga.
Rule 201
There exists a 2 dimensional space in Axiom which is officially called:
"Riemmania".
Any point on this space may be defined via two co-ordinates: x and y.
x and y may be any multiple of 0.01 jarak from -10 jarak to 10 jarak, or
take on the value 'null'. If one or more co-ordinate is null, then the
specified point is not located, or connected in any way, to the plane.
The plane has no bounds: The left side wraps around to the right side, and
the top wraps to the bottom. Hence, the co-ordinate -10 and +10, are
actually the same.
The distance between two points on the plane may be found via the following
formula:
s^2 = delta(x)^2 + delta(y)^2
It is considered good practice to specify points on the plane via an ordered
pair notation: (x,y)
Rule 202
Objects may exist in Riemmania. Objects must have the following properties:
A mass must be assigned to all objects.
A physical size must be defined for objects. If desired, the size of the
object may be zero in all dimensions, and hence be a point object. It is
considered good form for objects to be rectangular, however, this is not
mandatory.
Each object must have a single reference co-ordinate, which uniquely defines
the bounds of the entire object. This co-ordinate must be contained within
the objects bounds. (It is considered good form for the reference
co-ordinate to be at the centre of the bounding rectangle.)
No object is permitted to have any part of its bounds overlap with the
bounds of another object, unless explicitly overridden by a rule.
Rule 203
Each player is represented as a point object in Riemmania, known as an
orang. (The point object's reference co-ordinate is the same as the point
which signifies its `bounds'.)
The mass of an orang is 10 misa.
Orangs posses energy. On the 1st and the 15th of each month (as determined
by Greenwich Mean Time), each orang recieves 20 tenaga. Each orang may
posses a maximum energy of 40 tenaga. Excess tenaga are destroyed.
Movement through Riemmania is carried out by the expenditure of energy. To
move a distance s, the following formula is used to calculate the energy
change for the moving orang:
delta(E) = -k*m*s
Where delta(E) is the energy change of the orang (rounded down to the
nearest 1/100 of a tenaga), m is the sum of the mass of the orang and all
his possessions, and k is a constant defined as 0.1 t/(j*m)
At the beginning of the game, each orang's plane co-ordinates are null.
When a player wants to begin playing on the plane, he may choose his own
starting co-ordinates, by setting their co-ordinates to valid values other
than null.
Rule 323
Section A:
With the exception of Section A, the text of this rule shall may not be
posted, in full or in part, in any official Axiom document -- including public messages and Axiom web pages. In place of the text of this rule, excluding Section A, shall be placed the string "!!! CENSORED !!!". Instead, the COTC must maintain a copy of the complete text of this rule which he shall distribute to any PLAYER upon request. It is a crime of Being A Dirty Stinking Traitor to distribute the text of this rule to any person who is not a player of Axiom.
!!! CENSORED !!!
Last Updated: 9/13/2000 3:00pm PST
Jurisdiction: General
October 1st, 1998 - March 31st, 2000
Jurisdiction: General
Jurisdiction: General
This Rule does not give objections the power to modify the already established portions of the game state; Legal actions change the game state at the time they are taken.
Jurisdiction: General
(B) a title composed of no more than 100 legal characters is
specified, and
(C) the date of the latest possible counting of the vote
correctly specified in the announcing message.
(B) Change the text of one or more rules.
(C) Renumber one of more rules.
(D) Repeal one of more rules.
(E) Otherwise modify one or more rules.
(F) Change the state of some non-rule entity in Axiom.
(G) Perform some combination of the above.
Jurisdiction: General
Jurisdiction: General
Jurisdiction: General
Jurisdiction: General
Jurisdiction: General
(1) when e has not posted to a forum of Axiom for 28 days, e is
not on vacation, and this is pointed out by another player.
(2) if e is on vacation and does not return by eir stated return date
Jurisdiction: General
Jurisdiction: General
Jurisdiction: General
Jurisdiction: General
Jurisdiction: General
Jurisdiction: General
Jurisdiction: General
Jurisdiction: General
Jurisdiction: General
Jurisdiction: General
Where 's' is the distance, delta(x) is the change in x co-ordinate, and
delta(y) is the change in y co-ordinate. (Note that the ability to wrap
around the board makes trips from close to one side, to close to it's
conjugate side, have a shorter distance than traversing a bounded board.)
If either x or y is null for one of the points, then the distance between
them is undefined.
Jurisdiction: General
Jurisdiction: General
Jurisdiction: General
Author: Jennifer Mueller
If you're wonder whether the game is still going, message me at mueller4@sonic.net