Axiomatic Proposals

Resolved Axiomatic Props: 4th Quarter


Name: Prop 54, Sanity Reforms I
Author: G"del
Status: Accepted
Yes Votes:
G"del
NotTonightJosephine
No Votes:
Resolved On: July 31, 1999
Text:
Amend "Rule 109, Proposals" to contain only the following ENDTHEINSANITY delimited text.

ENDTHEINSANITY
A) Proposals are indestructable entities with names in the form "Prop A, B" where for the purposes of this rule, A is a unique integer greater than zero, and B is a unique string of letters, digits, and punctuation not to exceed 100 characters in length.

B) Proposals have text which can include one or more of the following types of statements:
(1) statements specifying an act which would modify the names or descriptions of rules which have a mutability characteristic of Mutable.
(2) Statements which repeal a rule which has a mutability characteristic of Mutable.
(3) Statements which specify the creation of a new rule and its associated name and description.
(4) Statements which change the mutability characteristic of a rule.

C) Proposals must have a status of "Finalized", "Retracted", "Accepted", or "Rejected".

D) If a proposal has a status attribute of Finalized then only its status may be changed, and this only in a manner prescribed by the rules. The Citizen who created a proposal may change its status to Retracted while it is Finalized. When a Finalized proposal has its status changed to Retracted, all votes on that proposal are discarded.

E) Immediately after a proposal's status attribute is changed to Accepted the statement(s) in the proposal's body attribute act on the rules.

F) 200 hours after the adoption of "Prop XX, Sanity Reforms I" this rule replaces the text "A)" (minus the quotes) within this rule with "Proposals were an ancient mechanism for changing the rule which had to be abandoned due to text pollution." and then deletes sections B-F of this rule.

Propositions are entities with names in the form "PYYYY, Z" where for the purposes of this rule, YYYY is the lowest unique integer greater than TOBESET, and Z is a string of letters, digits, and punctuation not to exceed 100 characters in length.

No proposition may ever be destroyed.

Propositions have text which can include one or more of the following types of statements:
(1) statements specifying an act which would modify the names or descriptions of rules which have a mutability characteristic of Mutable.
(2) Statements which repeal a rule which has a mutability characteristic of Mutable.
(3) Statements which specify the creation of a new rule and its associated name and description.
(4) Statements which change the mutability characteristic of a rule.

Propositions must have a status of "Active", "Finalized", "Retracted", "Accepted", or "Rejected".

A proposition is created by a citizen's act when a its text and the string of letters, digits, and punctuation that go in its name are specified. The number is automatically assigned.

If a proposition is Active then it may not be voted on, but the Citizen who created it may change its text. This Citizen may also change the status to Finalized or Retracted while it is Active.

If a proposition has a status attribute of Finalized then only its status may be changed, and this only in a manner prescribed by the rules. The Citizen who created a proposition may change its status to Retracted while it is Finalized. When a Finalized proposition has its status changed to Retracted, all votes on that proposal are discarded.

Immediately after a proposition's status attribute is changed to Accepted the statement(s) in the proposition's body attribute act on the rules.

When this rule takes effect the following shall happen in order: (1) All proposals which are active are changed to Finalized, and
(1) the first instance of the string TOBESET in this rule is changed to the integer one higher than the number of proposals that exist in Axiom, and
(2) this paragraph deletes itself.
ENDTHEINSANITY

Amend "Rule 301, Voting Procedures" by replacing all instances of the strings " proposal " and " proposal's " [note the white spaces included there] with " proposal or proposition " and "proposal's or proposition's ", respectively.

Just after the above instrucion, further amend "Rule 301, Voting Procedures" by appending the following AUTOCLEANER delimited text to it.

AUTOCLEANER 200 hours after the adoption of "Prop 54, Sanity Reforms I" this rule deletes the following from this rule:
(1) all occurences of the string "proposal or "
(2) all occurences of the string "proposal's or "
(3) this paragraph.
AUTOCLEANER


Name: Prop 255, Defining a Currency
Author: Satan
Status: Accepted
Yes Votes:
G"del
Sycorax
No Votes:
Resolved On: August 8, 1999
Text:
Create Rule 406, Currency, with the following GOLDSTANDARD delimited text.

GOLDSTANDARD

1) Axiom Currency Units Defined: An Axiom Currency Unit, or acu, is the basic entity of currency in Axiom. Acus are add-on entities which may be possessed by Citizens. All acu have a Worth which is greater than zero and an even integer. Acus have a Bigness of zero Clunkers, and an Energy of zero Oomps. Acus have a Creator, which is the name of the Citizen who Created them. Acus may have an Owner, which is the Citizen who has the acu in eir possession, or they may be Ownerless, when they are not in the possession of any Citizen.

2) Minting Acus: Any Citizen with a Worth greater than zero may create an acu with a Worth of 2 Zorkmids. The Creator's Worth is decremented by one. The Creator must give the acu a unique name. The acu is created in the possession of its Creator.

3) Merging Acus: Any Citizen possessing two acus may merge them. One acu is destroyed; the other has a new Worth equal to the sum of its old Worth and the Worth of the destroyed acu. The non-destroyed acu has its Creator changed to the Citizen who merged it.

4) Destroying Acus: The Owner of an acu may destroy it by redeeming it. When an acu is redeemed, its Owner's Worth increases by the Worth of the acu. The Creator of the acu has eir Worth decreased by half the Worth of the acu, if possible.

5) Transferring Acus: The Owner of an acu may transfer it into the possession of any other Citizen, regardless of the distance between them.

6) Energy-Worth Equivalence: Any Citizen with an Energy greater than zero may decrement their Energy by one and increment their Worth by one. Any Citizen with a Worth greater than zero may decrement their Worth by one and increment their Energy by one.

GOLDSTANDARD


Name: Prop 51, Hard of...
Author: G"del
Status: Accepted
Yes Votes:
G"del
Sycorax
No Votes:
Resolved On: August 8, 1999
Text:
Create "Rule 308, Hearings" with the following DECISIONPROCESS delimited text.

DECISIONPROCESS
There is a class of entities called hearings. Rules may describe subclasses of hearings which will follow these procedures except where alternate provisions are made.

A citizen authorized to create a hearing does so by public announcement. Each hearing is entrusted to a citizen who (along with the associated player) is that hearing's Town Crier.

The subclass of hearing created shall have more than one possible response which any player may send to the hearing's Town Crier by privately sending a note which specifies the particular hearing, the response, the player's name, and the player's citizen's name (should they have a citizen).

Three days after the hearing is created it is a duty of the Town Crier to publicly report the responses recieved on the hearing. Unless otherwise noted the response most reported shall be the result of the hearing (ties broken randomly).

After the results of the hearing are determined, the hearing is destroyed.
DECISIONPROCESS


Name: Prop 55, Paperwork Relief
Author: G"del
Status: Accepted
Yes Votes:
G"del
Sycorax
No Votes:
Resolved On: August 8, 1999
Text:
Amend Rule 350, The Poobah of Randomness by deleting the following TOOMUCHWORK delimited text.

TOOMUCHWORK

, and
2) to maintain a public document which other players can access which records previously made random determinations which were required and eir results

TOOMUCHWORK


Name: P386, Stuff that's always bothered me
Author: G"del
Status: Rejected
Yes Votes:
G"del
G"del's Danger Vote
No Votes:
Sycorax
Malaclypse
Resolved On: August 9, 1999
Text:
Repeal Rule 1, The Hierarchy of Unacceptability

From Rule 101, Introduction delete ", or Canada," and delete the last sentence of the rule.

Repeal Rule 260, "The Song of the Goatal-Bearz"

In Rule 310, Changing Names replace all instances opf ")" with ".".

Repeal Rule 403, Manipulation.


Name: P387, I Was A Ratfink Collaborator
Author: G"del
Status: Accepted
Yes Votes:
G"del
Malaclypse
Sycorax
No Votes:
Resolved On: August 9, 1999
Text:
Amend "Rule 500, Fun Places To Go" by replacing the NOJAIL delimited text with DAMNCRIMINALS delimited text.

NOJAIL
The position (-1000,1000) is a location named The South Pole.
NOJAIL

DAMNCRIMINALS
The position (-1000,1000) is a location named The South Pole.

The rectangular region bounded by the postions (-15,5), (-10,5), (-10,-5), and (-15,-5) inclusive is the location named Jail.

The positions (-9,5) through (-9,-5) is the location named The Jail's Lobby.
DAMNCRIMINALS

Create "Rule 504, Going To Jail" with the following HOWTOGOTOJAIL delimited text.

HOWTOGOTOJAIL
For an action to be classified a crime, the rules must specify:
1. the class of that crime with an integer greater than zero, and
2. the test for determining what actions are crimes.

A citizen, hereafter referred to as the Fuzz may Perform A Citizen's Arrest some citizen, hereafter referred to as the Bandit, if the Cop believes the Bandit committed a crime. If less than four citizens object to this arrest in the next two complete days, then the Bandit shall have eir criminalty decreased by the class of the crime for which e was arrested.

When a citizen's Criminality is decreased e automatically is put in the location known as Jail. When a citizen's criminalty decreases, then for X complete days e may not move through or stop in the The Jail's Lobby.

When citizens are created, they start out with a criminality of 0.

While in the location named Jail, no citizen may use a Ball.

This rule has precedence over all rules necessary for its provisions to take effect.

When this rule goes into effect:
1. blocks of Nert, 75 Clunkers big, are created at every postion which is adjacent to Jail but not part of The Jail's Lobby, and
2. all citizens have eir Criminality set to 0, and
3. this paragraph repeals itself.
HOWTOGOTOJAIL


Name: P388, Stuff that's always bothered *me*
Author: Malaclypse
Status: Accepted
Yes Votes:
Gödel
No Votes:
Resolved On: August 10, 1999
Text:
Delete the final paragraph of rule 108

Amend rule 817 by appending to it the following text: "A Citizen can change the religion with which e associates emself as a public action. Beginning on September 10, 1999, Any religion that has had no players associated with it for 30 consecutive days is removed from the list of religions.

On September 10, 1999, this sentence and the phrase 'Beginning on September 10, 1999, ' in the last sentence are removed from this rule.


Name: P389, It Was Just Annoying
Author: Gödel
Status: Accepted
Yes Votes:
Gödel
No Votes:
Resolved On: August 14, 1999
Text:
Rule 256 is repealed.


Name: P390, Impeachment Process Fix
Author: Gödel
Status: Accepted
Yes Votes:
Gödel
No Votes:
Resolved On: August 15, 1999
Text:
Amend Rule 307, Filling offices by replacing the WRONGPRECEDENCE with the FIXED text.

WRONGPRECEDENCE
Any citizen can change a seat's status to Impeached. When this occurs the following procedure is followed:
WRONGPRECEDENCE

FIXED
Any citizen can change a seat's status to Impeached so long as that seat's status is not Temporary. When an Impeachment occurs the following procedure is followed:
FIXED


Name: P391, Tabula Rasa
Author: NotTonightJosephine
Status: Rejected
Yes Votes:
NotTonightJosephine
No Votes:
Gödel
Malaclypse
Kane
Resolved On: August 24, 1999
Text:
i. change the mutability status of rule 2 to mutable.

ii. repeal all rules.

iii. Enact the following new rules:

Rule 1, Axiom: The object of the game is to change the rules, which may only be done in accordance with the rules.

Rule 2, Rule Changes: Players change the rules by making propositions detailing suggested rule changes, which are voted on by all players and adopted or rejected in accordance with the vote. Players shall take turns to make propositions.

Rule 3, Authority: One player shall be known as the Poobah of Authority. That player is responsible for maintaining the smooth running of the game. If any player held that title prior to enactment of this rule, that player shall retain the title.

Rule 4, Possessions: Each player may own an unlimited number of oomphs. Oomphs may only be awarded to or taken away from players by rule-defined actions. Any oomphs in the possession of players prior to enactment of this rule may be retained by the players who owned them.

Rule 5, Winning: The game ends when there is a winner, as defined by the rules. If winning is not defined in the rules, there may be no winner.


Name: P392, Magna Carta
Author: Kane
Status: Accepted
Gödel
Kane
Yes Votes:
No Votes:
Resolved On: August 27, 1999
Text:
Perform the following actions in the same order as these actions would normally be read:

i) Change the status of Rule 2, Gabe the Great, to mutable.

ii) In Rule 2, Gabe the Great, delete the text ", and can change the rules of axiom at will, as a public action"


Name: P393, Pragmatism
Author: Kane
Status: Finalized
Yes Votes:
Kane
No Votes:
Resolved On: August 27, 1999
Text:
-Repeal Rule 50, Go Ahead And Crash It - We Have Airbags.

-Repeal Rule 314, Do Nothing Actions.

-Create Rule 115, Damage Control, with the following CANDONOWRONG delimited text:

CANDONOWRONG

If a citizen attempts an action, and no one objects to that citizen's attempt within two weeks, then once these two weeks have elapsed, the game state of Axiom is altered to be as though that citizen had succeeded in eir attempt, if it has not already been so altered.

This rule takes precedence over all rules which conflict with it.

CANDONOWRONG


Name: P394, It's Not That Important
Author: Kane
Status: Accepted
Yes Votes:
Kane
No Votes:
Resolved On: August 27, 1999
Text:
Change the name of Rule 1, The Hierarchy of Unacceptability, to Rule 402, The Hierarchy of Unacceptability.

NOTE: This misfired because "Rule 1, The Hierarchy of Unacceptability" did not exist.


Name: P395, Magna Carta II
Author: Kane
Status: Accepted
Yes Votes:
Kane
No Votes:
Resolves On: August 28, 1999
Text:
Perform the following actions in the same order as these actions would normally be read:

i) Change the status of Rule 2, Gabe the Great, to mutable.

ii) In Rule 2, Gabe the Great, delete the text ", and can change the rules of axiom at will, as a public action"

NOTE: This proposition misfired because these changes had already been made by P392.


Name: P396, Fix 50
Author: Kane
Status: Accepted
Yes Votes:
Kane
Malaclypse
No Votes:
Resolves On: August 28, 1999
Text:
Delete the text "This is the only case where a player may fiat anything but the citizen controlled by em." from Rule 50, Go Ahead And Crash It - We Have Airbags.

NOTE: This proposition misfired because P393 had already repealed this rule.


Name: P397, Pragmatism II
Author: Kane
Status: Accepted
Yes Votes:
Kane
Malaclypse
No Votes:
Resolves On: August ??, 1999
Text:
-Repeal Rule 314, Do Nothing Actions.

-Create Rule 115, Damage Control, with the following CANDONOWRONG delimited text:

CANDONOWRONG

If a citizen attempts an action, and no one objects to that citizen's attempt within two weeks, then once these two weeks have elapsed, the game state of Axiom is altered to be as though that citizen had succeeded in eir attempt, if it has not already been so altered.

This rule takes precedence over all rules which conflict with it.

CANDONOWRONG

NOTE: This proposition misfired because P393 already did this AND repealed R50.


Name: P398, Long Live the King
Author: Kane
Status: Rejected
Yes Votes:
Kane
No Votes:
Malaclypse
Resolved On: August 28, 1999
Text:
Delete the text ", and one of these supporting votes is that of the Emperor of Axiom," from Rule 301, Voting Procedures.


Name: P403, Sprout's doomed proposal
Author: Sprout
Status: Retracted
Yes Votes:
No Votes:
Gödel
Resolved On: September 5, 1999
Text:
The citizen corresponding to the player Karl Low, known in Axiom as Sprout, at email address kwil@cadvision.com has hereby achieved a winning condition under the rules and as such as won the game.


Name: P399, l'tle fix
Author: Kane
Status: Accepted
Yes Votes:
Kane
Gödel
Sprout
No Votes:
Resolved On: September 7, 1999
Text:
Delete the text "Entites can only act in ways prescribed by the rules. " from Rule 102, Defintion of Things, Objects, and Entities.


Name: P400, Now Retraction and Rejection Will Work
Author: Kane
Status: Accepted
Yes Votes:
Kane
Gödel
Sprout
No Votes:
Resolved On: September 7, 1999
Text:
In Rule 301, Voting Procedures, replace the text

"If the proposition's status changed to Finalized seven complete days ago,"

with the text

"If the proposition's status has been Finalized for seven complete days,"


Name: P401, Discard Fix
Author: Kane
Status: Rejected
Yes Votes:
No Votes:
Gödel
Sprout
Kane
Resolved On: September 7, 1999
Text:
i) In Rule 109, Proposals, replace the text
"When a Finalized proposition has its status changed to Retracted, all votes on that proposal are discarded."
with the text
"When a Finalized proposition has its status changed to Retracted, all votes on that proposition are discarded."

ii) Change the name of Rule 109, Proposals to Rule 109, Propositions.


Name: P407, Quantum Tunneling
Author: Gödel
Status: Retracted
Resolved On: September 7, 1999
Text:
Amend "Rule 501, Intermediate Value Theorem" by replacing its text with the following:

When a citizen moves under eir own power, e must wait 24 hours before doing so again.

For an entity to be moved from one point to another, it must be possible to designate a list of positions:
1) which starts at the postion of the citizen, and
2) ends at the destination, and
3) form an unbroken chain of adjacent positions, and
4) none of these positions already have a tangible entity there.


Last Updated: 3/21/2000 11:00pm PST
Author: Jennifer Mueller
If you're wonder whether the game is still going, message me at mueller4@sonic.net