Name: Prop 2, Whiny Gabe
Author: Frankenstein
Status: Rejected
Yes Votes: |
No Votes: " " |
1. A citizen is created with the name Gretchold The Evil Math Troll.
2. Gabe is considered to have taken control of Gretchold The Evil Math Troll.
3. Gretchold The Evil Math Troll is made Alive!
4. Rule 600, Gabe's Red Carpet is repealed."
Name: Prop 3, Public Readiness I
Author: Frankenstein
Status: Accepted
Yes Votes: |
No Votes: |
BOOLEAN
If a proposal has its status attribute change to Finalized then the following procedure shall occur.
Every player who wishes to may cause eir citizen to vote on the proposal once. No citizen's vote shall be counted more than once.
If the proposal's status changed to Finalized seven complete days ago, and no votes were in the negative, then the proposal's
status is changed to Accepted, otherwise, Rejected.
BOOLEAN
DIVISION
If a proposal has its status attribute change to Finalized then the following procedure shall occur.
Every player who wishes to may cause eir citizen to vote on the proposal. No citizen's vote shall be counted more than once. If a citizen votes more than once, only eir last vote counts. A vote must be unambiguously for or against the proposal.
If the proposal's status changed to Finalized seven complete days ago, and (the number of votes that inidicated support for the proposal) / (the number of total votes on the proposal) is greater than 1/2, then the proposal's status is changed to Accepted, otherwise, Rejected. If (the number of votes that inidicated support for the proposal) / (the number of total votes on the proposal) evaluates to 0/0 then the proposal is Accepted.
DIVISION
Name: Prop 4, R111 Fix
Author: Frankenstein
Status: Accepted
Yes Votes: Frankenstein Methian Kane |
No Votes: |
(10/26/98) Note: This Prop passed and failed to do anything because it couldn't create rules whose numbers were already in use (at least that's what I think, if anyone wants to CFJ it, ey can).
Name: Prop 1, Physical Reality
Author: Frankenstein
Status: Accepted
Resolved On: Oct 26, 1998
Yes Votes: Frankenstein Methian Kane |
No Votes: |
SNARK
Section 1 Physiks
The unit of distance in Axiom is the Skooch. The unit of bigness is the Clunker. The unit of energy is the Oomph.
Section 2 Math
Angles, unless otherwise specified, considered to be in radians when referred to in Axiom.
SNARK
Create a new rule named 'Rule 305, Position and Movement' with the following BLIVET delimited text
BLIVET
All entities have a position that can be described by a coordinate system in the form (X,Y) where (for the purposes of this rule) X and Y are integers which measure distance in Skooches.
Entities are either intangible, tangible, or add-ons. If an entity is intangible, it may share position coordinates with any other entities. If an entity is an add-on, it may exist either as an independent entity, or it may be considered a piece of another entity and able to share a position coordinate with that entity, as specified by the rules.
If an entity is tangible, it may share a position coordinate with no other tangible entity and has a bigness. If no bigness is specified by other rules, all tangible entities have a bigness of 1 Clunker. Intangible an add-on entities have a default bigness of 0 Clunkers.
It is possible for an entity to have its position changed. Whenever an entity is acted on in this manner, then the distance it is moving is found by finding the change in its X and Y position coordinates, squaring each of them, and taking the square root of eir sum, rounded down. This distance is multiplied by the bigness of the entities being moved and that many Oomphs (owned by the entity doing the moving) must be destroyed. No entity may ever have a negative amount of energy.
Citizens are tangible entities, may own energy, and may move emselves. Each Alive! citizen is given three Oomphs each week on Sunday morning at 00:00. When a citizen is created, it must have a valid position specified.
Any entity with no position otherwise defined is intangible and at (0,0). The postion (0,0) shall be a location known as The Origin.
If there are tangible entities when this rule goes into effect with no postion described, then in that instant they shall be located in a manner consistent with this procedure:
1. The entities will be randomly ordered.
2. In order, each entity will be given a position.
3. The positions shall be (0,0), (0,1), (0,-1) (-1,0), (0,2), (1,1) (2,0) (1,-1) and so on.
4. This paragraph deletes itself.
BLIVET
Name: Prop 5, Methian wants to get it on: rule 301 fix
Author: Methian
Status: Accepted
Resolved On: Oct 28, 1998
Yes Votes: Frankenstein Methian Kane Altra Macalypse " " |
No Votes: |
ALIVE! N DORMANT N DEAD SPIDERS DETECTED
If a proposal has a number of supporting votes greater than half the number
of Alive!, dead, and dormant citizens, before the specified date on which
it's status is changed to accepted, it is automatically accepted.
ALIVE! N DORMANT N DEAD SPIDERS DETECTED
Name: Prop 6, Omnibus Fixer-Upper
Author: Frankenstein
Status: Accepted
Resolved On: Oct 28, 1998
Yes Votes: Frankenstein Methian Kane Macalypse Altra |
No Votes: |
"When a citizen accepts a Judgeship e has three days to give a ruling."
with
"When a citizen accepts a Judgeship e has three days to give a ruling. If e fails to do this, e is made dormant and is considered to have ruled the CFJ undecided."
Amend Rule 305, The Disposition of CFJs by replacing the MISSING delimited text with the INCLUDED delimited text.
MISSING
If a CFJ is True, be considered a source of authority similar to that
produced by the rules except it defers in all ways to any rule, and is not
considered as an authority with resepct to future CFJs.
MISSING
INCLUDED
If a CFJ is True, its claims shall be considered a source of authority
similar to that produced by the rules except it defers in all ways to any
rule, and is not considered as an authority with resepct to future CFJs.
INCLUDED
In Rule 307, Filling offices replace the second instance of "3)" with "2)" and the second instance of "4)" with "3)".
Name: Prop 9, Physical Reality II
Author: Frankenstein
Status: Accepted
Resolved On: Oct 28, 1998
Yes Votes: Frankenstein Methian Macalyspe Altra Kane |
No Votes: |
SNARK
Section 1 Physiks
The unit of distance in Axiom is the Skooch. The unit of bigness is the Clunker. The unit of energy is the Oomph.
Section 2 Math
Angles, unless otherwise specified, considered to be in radians when referred to in Axiom.
SNARK
Create a new rule named 'Rule 401, Position and Movement' with the following BLIVET delimited text
BLIVET
All entities have a position that can be described by a coordinate system in the form (X,Y) where (for the purposes of this rule) X and Y are integers which measure distance in Skooches.
Entities are either intangible, tangible, or add-ons. If an entity is intangible, it may share position coordinates with any other entities. If an entity is an add-on, it may exist either as an independent entity, or it may be considered a piece of another entity and able to share a position coordinate with that entity, as specified by the rules.
If an entity is tangible, it may share a position coordinate with no other tangible entity and has a bigness. If no bigness is specified by other rules, all tangible entities have a bigness of 1 Clunker. Intangible an add-on entities have a default bigness of 0 Clunkers.
It is possible for an entity to have its position changed. Whenever an entity is acted on in this manner, then the distance it is moving is found by finding the change in its X and Y position coordinates, squaring each of them, and taking the square root of eir sum, rounded down. This distance is multiplied by the bigness of the entities being moved and that many Oomphs (owned by the entity doing the moving) must be destroyed. No entity may ever have a negative amount of energy.
Citizens are tangible entities, may own energy, and may move emselves. Each Alive! citizen is given three Oomphs each week on Sunday morning at 00:00. When a citizen is created, it must have a valid position specified.
Any entity with no position otherwise defined is intangible and at (0,0). The postion (0,0) shall be a location known as The Origin.
If there are tangible entities when this rule goes into effect with no postion described, then in that instant they shall be located in a manner consistent with this procedure:
1. The entities will be randomly ordered.
2. In order, each entity will be given a position.
3. The positions shall be (0,0), (0,1), (0,-1) (-1,0), (0,2), (1,1) (2,0) (1,-1) and so on.
4. This paragraph deletes itself.
BLIVET
Name: Prop 15, balls
Author: Methian
Status: Accepted
Resolved On: Oct 28, 1998
Yes Votes: Methian Macalypse Altra " " |
No Votes: Kane Frankenstein |
BALL
Balls are add-on Entities to their possessors with specific functions. Balls
may only be used by
their owner once a week. Balls are randomly reassigned on the first day of
every month among all Alive! citizens.
On creation of this rule create the following balls and randomly assign them
to Alive! citizens
1)Pain ball
2)Danger ball
This paragraph deletes itself
Balls have the following functions:
1)Pain ball-The possesor of this ball can declare any one other citizen to
be in pain. The pained citizen may not vote on proposals during that week.
this may only be used on a citizen once a month.
2)Danger ball- The ball's possesor may cast a "Danger
Vote" with a value of one Alive! citizen vote towards any proposal.
BALL
Name: Prop 53, Sorry about this, Tom
Author: " "
Status: Accepted
Resolved On: Oct 28, 1998
Yes Votes: Methian Altra Frankenstein " " |
No Votes: Macalypse Kane |
Name: Prop 59, You should have been more careful
Author: " "
Status: Accepted
Resolved On: Oct 28, 1998
Yes Votes: Methian Altra Frankenstein " " |
No Votes: Macalypse Kane |
Name: Prop 61, I sure hope there's no limit on the number of proposals submittable
Author: " "
Status: Accepted
Resolved On: Oct 28, 1998
Yes Votes: Methian Altra Frankenstein " " |
No Votes: Macalypse Kane |
Name: Prop 67, Monkeys might fly out of my butt
Author: " "
Status: Accepted
Resolved On: Oct 28, 1998
Yes Votes: " " Altra Kane Frankenstein |
No Votes: Methian Macalypse |
BUTTONHOLE
there is no god but pain
he dances in your head on moonless nights
to remind you of the sting
and send you running helter-skelter
BUTTONHOLE
Name: Prop 13, Changes to Rule 305
Author: Macalypse
Status: Retracted
Resolved On: Oct 29, 1998
Text:
I propose an amendment to Rule 305, The Disposition of CFJs by replacing
the NOPE delimited text with the LET'SGETSERIOUS delimited text.
NOPE
If a CFJ is True, be considered a source of authority similar to that
produced by the rules except it defers in all ways to any rule, and is not
considered as an authority with respect to future CFJs.
NOPE
LET'SGETSERIOUS
If a CFJ is True, let it be considered a source of authority similar to
those produced by the rules except that it defers in all ways to any rule,
and is not considered as an authority to any other CFJs.
LET'SGETSERIOUS
Name: Prop 8, A Interesting Diversion
Author: Frankenstein
Status: Accepted
Resolved On: Oct 30, 1998
Yes Votes: Frankenstein Altra Kane |
No Votes: |
IGO
Section 1 Definitions
A) There exists in Axiom a game called Political Go. It is played by any citizen whose player publicly indicates such a desire. Citizens who are playing Political Go are referred to as Go Players when eir participation in Political Go is important.
B) The Go Board is tangible entity of bigness 10 and is a 19x19 grid, lettered horizontally from a-s and numbered vertically from 1-19 with these coordinates defining spots on the board. Each spot on the grid is either empty or has a stone on it.
C) Stones are add-on entities, of bigness 0, which are attached to The Board. If a stone is being placed on the board it is created for such a purpose and if removed, it is destroyed. When a Go Player adds a stone it is created in eir possession. Each Go Player must use a distinct character to represent eir stones. Friendly stones are all stones a Go Player owns on the board and any stones on the board owned by a Go Player officially allied with the first.
D) An army is defined as any set of friendly stones where any stone in the army is directly next to another in a vertical or horizontal direction.
E) Spots on the board where a stone could be added such that it becomes a member of an army are liberties for that army. A spot may count as a liberty for more than one army.
F) The Go Consul is in charge of keeping Political Go organized. E may be a Go Player. Eir job is to ensure all Go Players follow the rules, maintain a record of the Political Go and its current state, and make such records publicly available. Decisions of the Go Consul regarding Political Go must be in accordance with the rules and are final until overturned by CFJ. Players are encouraged to remove bad Go Consuls from the position by proposal or CFJ. If at any time there is no Go Consul, any citizen may make themselves Go Consul by public announcement.
Section 2 Turns
A) The play list shall consist of citizens's names listed top to bottom. When citizens start playing Political Go, eir name is added to the bottom of the list. The Go Player whose name is at the top of the list takes eir turn, has the results of eir turn determined, and then has eir name moved to the bottom of the list.
B) The Go Player whose turn it is has three complete days to make a move. If no move is made in this time, that Go Player automatically makes the move "Pass".
C) A move may be any of the following:
(i) A declaration of alliance with another Go Player.
(ii) A declaration of war on an ally.
(iii) Placing a stone.
(iiii) Pass.
(iv) Surrender.
(v) Sleep.
D) If a Go Player makes a move to Surrender then eir name is removed from the play list and all the stones on the board which e owns are destroyed. If a player passes three times in a row, then the third time is considered to be a Surrender.
E) If a Go Player makes a move to Sleep, eir name is removed from the play list, but eir stones are not removed from the board. In the same way that a citizen joins the game, e may stop sleeping and have eir name added to the play list.
F) The game ends and a winner is determined when one of the following conditions is met:
(i) Every Go Player on the play list, in sequence, has had a chance to make a move and failed to place a stone. In this case, the winner of Poltical Go is the Go Player with the most stones on the board (ties borken randomly).
(ii) Stones owned by more than one citizen are on the board but only one citizen's name is on the play list. In this case, the winner of Political Go is the citizen who is still on the play list.
G) The Go Player who wins becomes the new Go Consul unless they decline. In this case the citizen who owns the next highest scorer shall be Go Consul, and so on, until a Go Consul is found or the pool is exhausted. Whoever accepts this honor is given 10 Oomphs.
Section 3 Alliances
A) If a Go Player makes eir move and it is to declare an alliance, then until the three days of eir turn ends, that alliance is considered offered. An offer can be resolved by time running out, in which case the player's move is considered to be a pass, or by the offered player accepting the alliance, in which case the two players are considered to be allies. Accepting an alliance does not use a turn.
B) More than two Go Players may be in a single alliance, this occurs when a Go Player makes a move to join an alliance and names a player already in one and all members of the alliance publicly accept in the manner described above.
C) If a Go Player makes eir move and it is to declare war on an ally then the Go Player who made the declaration is removed from the alliance they are in.
D) No Go Player may be in more than one alliance.
Section 4 Game Mechanics
A) If a Go Player makes a move to place a stone, any spot on the board is valid except:
(i) Spots where stones already are.
(ii) Spots where the placed stone would immediately be removed from the board.
(iii) Spots where that player already had an army composed of one stone the last time e could place a stone.
B) After any stone is placed or any Go Player leaves an alliance the Go Consul shall check the board to determine if there are any armies with no liberties. If this is determined to be the case for any armies, those armies are removed from the board. The determination is made for the armies of each Go Player sequentially moving from the bottom to the top of the play list.
Section 5 Scoring
A) The Go Score of a Go Player is the number of spots on the board which they (alone or with their allies) are uniquely responsible for making impermissible as valid places for non friendly stones to go. (This means that if a two players, not allies, make a spot invalid for a third by totally surrounding it no one gains points for that spot.)
B) If a player is in an alliance, they receive no normal Go Score but the Go Score they would have recieved otherwise is added to the alliance's Go Score. Spots made impermissible by more than one member of an alliance only add to the alliance's score once, not once for each member of the alliance involved. Then the alliance's Go Score is shared equally among its members (rounding down).
C) On Sunday morning at 00:00, a temporary Go Score List shall be compiled of all players of Political Go, higher Go Scores corresponding to higher positions on the Go Score Lists . Ties on the Go Score List are permitted, with multiple names permissible on any given line. At this time, each Go Player shall be get an Oomph of energy for each player beneath them on the Go Score List.
IGO
Name: Prop 21, Go Fix
Author: Frankenstein
Status: Accepted
Resolved On: Oct 30, 1998
Yes Votes: Frankenstein Kane Macalypse Altra |
No Votes: |
POSITIONGIVING
The Go Board is at (0,5). If some tangible entity is already there then this entity is move left {in the direction of (-1,5)} by as few Scoochs as necessary to find an empty position. This paragraph deletes itself after taking effect.
POSITIONGIVING
Name: Prop 11, Names Names Names
Author: Frankenstein
Status: Accepted
Resolved On: Oct 30, 1998
Yes Votes: Frankenstein Macalypse Kane Altra |
No Votes: |
FIXER
A citizen may change eir own name provided:
1. It is a valid name with respect to all other rules on citizen names.
2. It is not a name some other citizen previously had or currently has.
3. E has not done so in the last seven complete days.
FIXER
Name: Prop 16, a new and improved hierarchy of unacceptability
Author: Macalypse
Status: Accepted
Resolved On: Oct 31, 1998
Yes Votes: Macalypse Kane Methian goatbear's Danger Vote |
No Votes: |
SNOOTY
All citizens will now have an category associated with em, namely
Unacceptability. This category can have any one of five statuses:
"Excellent", "Good", "Average", "Unexcellent", or "Unacceptable". At the
time directly following this rule's creation, all current players will
have eir statuses changed to "Average" and this sentence deletes itself.
All new players will start with the status of "Average". A citizen's
status of Unacceptability can be changed only by the following procedure:
1) A citizen proposes eir or another citizen's status change (i.e. to which status they're changing to) along with eir current status, as well as eir reasoning behind the status change.
2) A voting session of one week is established, during which time each citizen other than e who made the proposal for a status change may either vote for or against the status change. Each citizen may vote more than once; however, ey may only contribute a total of 1 (one) vote either for or against the status change at the end of the voting week, eir last vote being the one which will be tallied.
3) Every player who wishes to may cause eir citizen to vote on the proposal. No citizen's vote shall be counted more than once. If a citizen votes more than once, only eir last vote counts. If (the number of votes that inidicated support for the status change) / (the number of total votes on the status change) is greater than or equal to 1/2, then the citizen's status is changed. If (the number of votes that inidicated support for the status change) / (the number of total votes on the status change) evaluates to 0/0 then the status change will take place.
No citizen may request an Unacceptability status change during the time in
which a previous Unacceptability status change (that was proposed by that
citizen) has not yet gone through its week-long process of voting.
SNOOTY
Name: Prop 24,
Author: Frankenstein
Status: Retracted
Resolved On: Nov 1, 1998
Text:
Create Rule X, Winning (where X is a number in the 300's one higher than the highest rule number already existing in the 300's) with the following text:
Axiom never stops and never ends. A citizen may only win Axiom if ey achieves a rule described win condition and submits a CFJ claiming as much. If and when the CFJ has the status of True, and the status may not be changed to Appealed, that citizen has won. If two such CFJs are out, and the one created later is returned first, then the win it describes is considered to have come first.
Name: Prop 12, a hierarchy of unacceptability
Author: Macalypse
Status: Rejected
Resolved On: Nov 2, 1998
Yes Votes: Methian Macalypse |
No Votes: Kane " " Altra Frankenstein |
SNOOTY
An office with one seat exists named the Poobah of Unacceptability.
The duties of this office are:
1) To record and tally any votes regard a status change as described below and report them to the rest of the citizens.
After the passage of this rule, the ownership of this office's seat shall be given to Macalypse.
All citizens will now have an category associated with em, namely Unacceptability. This category can have any one of five statuses: "Excellent", "Good", "Average", "Unexcellent", or "Unacceptable". At the time directly following this rule's creation, all current players will have eir statuses changed to "Average" and this sentence deletes itself. All new players will start with the status of "Average". A citizen's status of Unacceptability can be changed only by the following procedure:
1) A citizen proposes eir or another citizen's status change (i.e. to which status they're changing to) along with eir current status, as well as eir reasoning behind the status change.
2) A voting session of one week is established, during which time each citizen other than e who made the proposal for a status change may either vote for or against the status change. Each citizen may vote more than once; however, ey may only contribute a total of 1 (one) vote either for or against the status change at the end of the voting week, eir last vote being the one which will be tallied.
3) At the end of one week, the Poobah of Unacceptability will tally the votes and report the outcome of the voting.
4) If, at the end of the voting week, there are more votes for the status change then against it, the status of the citizen-in-question will be changed. If there are more votes against the status change then for it, the status of the citizen-in-question will not change.
No citizen may request an Unacceptability status change during the time in
which a previous Unacceptability status change (that was proposed by that
citizen) has not yet gone through its week-long process of voting and the
tallying of votes by the Poobah of Unacceptability.
SNOOTY
Name:Prop 17, Poking Fun at Tom
Author: " "
Status: Rejected
Resolved On: Nov 2, 1998
Yes Votes: Altra Kane " " |
No Votes: Methian Macalypse Frankenstein |
FUNKMEISTER
Rules with numbers which, when divided by 100, are greater than 7 and less
than 8, can only be created by the citizen named " " or the citizen
formerly named " ". They can be amended or repealed by anyone.
FUNKMEISTER
Name: Prop 19, Here's another
Author: " "
Status: Rejected
Resolved On: Nov 2, 1998
Yes Votes: Altra Kane " " |
No Votes: Methian Macalypse Frankenstein |
FFRG
If a proposal's status was changed to Finalized seven complete days ago and
less than 50% of the Alive! Citizens voted on it, it shall be deemed to
have failed quorum and its status will be changed to rejected. This takes
precedence over any rule which would make such a proposal be accepted.
FFRG
Name:
Prop 23, Voting is for morons
Author: " "
Status: Rejected
Resolved On: Nov 2, 1998
Yes Votes: Methian Altra " " |
No Votes: Macalypse Kane Frankenstein |
Name: Prop 29, Prime Numbers are Fun
Author: " "
Status: Rejected
Resolved On: Nov 2, 1998
Yes Votes: Methian Altra " " |
No Votes: Macalypse Kane Frankenstein |
Name: Prop 31, Fuck is a bad word
Author: " "
Status: Rejected
Resolved On: Nov 2, 1998
Yes Votes: Methian Altra " " |
No Votes: Macalypse Kane Frankenstein |
Name: Prop 37, I'm getting bored of naming these
Author: " "
Status: Rejected
Resolved On: Nov 2, 1998
Yes Votes: Methian Altra " " |
No Votes: Macalypse Kane Frankenstein |
Name: Prop 41, Let's go back and get it
Author: " "
Status: Rejected
Resolved On: Nov 2, 1998
Yes Votes: Methian Altra " " |
No Votes: Macalypse Kane Frankenstein |
Name: Prop 43, Doh I missed a prime
Author: " "
Status: Rejected
Resolved On: Nov 2, 1998
Yes Votes: Methian Altra " " |
No Votes: Macalypse Kane Frankenstein |
Name: Prop 47, Uniqueness is tough
Author: " "
Status: Rejected
Resolved On: Nov 2, 1998
Yes Votes: Methian Altra " " |
No Votes: Macalypse Kane Frankenstein |
Name: Prop 101, I lost count and i'm too lazy to scroll up
Author: " "
Status: Rejected
Resolved On: Nov 2, 1998
Yes Votes: Altra " " |
No Votes: Methian Macalypse Frankenstein Kane |
QWE
If a proposal's status was changed to Finalized seven complete days ago,
and all Alive! citizens voted no on it, the player who proposed it wins the
current cycle of Axiom
QWE
Name: Prop 103, I'm almost done
Author: " "
Status: Rejected
Resolved On: Nov 2, 1998
Yes Votes: Altra " " |
No Votes: Methian Macalypse Frankenstein Kane |
ERT
All Alive! Citizens are given 700 HARF. This sentence and the last
sentence delete themselves from the rules if they have been rules for more
than a minute. All newly animated citizens are given 700 HARF. HARF
cannot be created or destroyed except as defined by the rules. HARF cannot
be transferred between citizens. Only Alive! Citizens may have HARF
If a player has 0 HARF, they win a cycle
If a player has 1400 HARF, they win a cycle
ERT
Name: Prop 14, GOOBY
Author: Methian
Status: Rejected
Resolved On: Nov 2, 1998
Yes Votes: Methian Macalypse |
No Votes: Frankenstein Kane |
CORNNUT
If two entities come into conflict over some unique status
Then
1)The entity which was currently holding that status, retains the status.
2)The entity which tried to preempt the status fails to do so.
CORNNUT
Name: Prop 18, goats
Author: Macalypse
Status: Accepted
Resolved On: Nov 2, 1998
Yes Votes: Macalypse Kane Methian |
No Votes: |
GOAT
The Great Goatal-Bear is an single entity which chases after citizens, in
the following manner:
1) There is one and only one Great Goatal-Bear.
2) The Great Goatal-Bear may chase only one citizen at a time.
3) At the beginning of each week, the Great Goatal-Bear chases a citizen
who is picked at random.
4) No vote of the chased citizen shall be counted unless e includes along
with his vote a statement which takes the form: "All hail the Great
Goatal-Bear; amazing in power, unsurpassed in goatality. I hereby state
that I am inferior to the Great Goatal-Bear, so that he will not devour my
X." X refers to a body part to be specified by the citizen in question.
GOAT
Name: Prop 27,
Author: Kane
Status: Accepted
Resolved On: Nov 5, 1998
Yes Votes: goatbear Goedel the rules |
No Votes: |
Name: Prop 2004, name fix
Author: the rules
Status: Accepted
Resolved On: Nov 6, 1998
Yes Votes: the rules Goedel goatbear |
No Votes: |
NEVERAGAIN
4) No player may take a new name which is a string which has semantic
meaning in the game of Axiom beyond that of identifying a citizen.
5) No new citizen may take a name which is a string which has semantic
meaning in the game of axiom beyond that of identifying a citizen.
6) No Player may use their name in a manner besides referring to their
citizen.
NEVERAGAIN
Name: Prop 666, gel
Author: Macalypse
Status: Rejected
Resolved On: Nov 9, 1998
Yes Votes: goatbear |
No Votes: Goedel Altra |
THEDEVILMADEMEDOIT
No rule (except rule 666) will be successfully amended unless the citizen
who proposes the amendment includes also (in eir proposal) an amendment to
rule 666 which does not delete any portion of or change any existing text
in rule 666. Any attempt to delete any portion of or change any existing
text in rule 666 fails unconditionally.
THEDEVILMADEMEDOIT
Name: Prop 26, Let's Start The Competition Part
Author: Goedel
Status: Accepted
Resolved On: Nov 10, 1998
Yes Votes: Goedel Kane Kane's Danger Vote Razorwing |
No Votes: the rules goatbear |
SCOOBYDOOBYDOO
Axiom never stops and never ends. A citizen may only win Axiom if ey achieves a rule described win condition and submits a CFJ claiming as much. If and when the CFJ is returned with a status of True, and the status may not be changed to Appealed, that citizen has won.
SCOOBYDOOBYDOO
Name: Prop 1066, rule 304 fix
Author: goatbear
Status: Accepted
Resolved On: Nov 10, 1998
Yes Votes: goatbear Goedel Razorwing Altra |
No Votes: |
THERE
If this a CFJ is appealed, the same process described in Rule 303, Call
For Judgement Procedure shall be followed except citizen's who accepted
the Judgeship the first time around shall also be excluded by the random
determination for the new Judgeship.
THERE
LESSBIASEDTHERE
If a CFJ is appealed, the same process described in Rule 303, Call For
Judgment Procedure shall be followed except both the citizen who accepted
the Judgeship the first time around and the citizen who requested the CFJ
to be appealed shall also be excluded by the random determination for the
new Judgeship.
LESSBIASEDTHERE
Name: Prop 25, Avoiding Future Problems
Author: Goedel
Status: Accepted
Resolved On: Nov 10, 1998
Yes Votes: Goedel goatbear Razorwing Altra |
No Votes: |
NOARGUMENTS
When a player announces eir citizen's actions, the actions occur in the order each is listed in the message as the message would normally be read. Each of these citizen described actions causes all rule described actions to occur that indicate immeadiate action (implicitly or explicitly). Then the next action specified in the message occurs (or attempts to occur) based on this new set of circumstances.
NOARGUMENTS
Name: Prop 2002, Manipulaton
Author: Methian
Status: Accepted
Resolved On: Nov 10, 1998
Yes Votes: the rules Razorwing Altra goatbear |
No Votes: Goedel |
PUTTINGSTUFFPLACES
1) A citizen may manipulate objects within the the five points (x,y),
(x+1,y), (x-1,y), (x,y+1), (x, y-1) where x and y are the integer
coordinates of the citizen as defined in rule 401.
2) Manipulataion is defined as:
a)Picking up any entity which the citizen may posses.
b)Putting down any entity which the citizen posesses.
c)Giving another citizen an entitiy
d)Any game effect which requires the close proximity of a citizen.
PUTTINGSTUFFPLACES
Name: Prop 22, Less Work For Me
Author: Frankenstein
Status: Retracted
Resolved On: Nov 12, 1998
Text:
Amend Rule 410, balls by replacing the following WORK delimited text with
the LAZY delimited text.
WORK
Balls are add-on Entities to their possesors with specific functions. Balls
may only be used by their owner once a week. Balls are
randomly reassigned on the first day of every month among all Alive!
citizens.
Balls have the following functions:
1) Pain ball-The possesor of this ball can declare any one other citizen to
be in pain. The pained citizen may not vote on proposals during that week.
this may only be used on a citizen once a month.
2)Danger ball- The ball's possesor may cast a "Danger Vote" with a value of
one Alive! citizen vote towards any proposal.
WORK
LAZY
Balls are add-on Entities which may be owned. If such is the case they are
attached to eir owner.
Balls may only be created in accordance with the rules. The following Ball types exist:
1)Pain Ball - The owner of this ball can declare any one other citizen to be in pain. The pained citizen may not vote on proposals for the next six complete days. Upon being put into pain, a citizen becomes the new owner of the Ball which was used to pain them.
2)Danger ball - The ball's possesor may cast one "Danger Vote" on any
Finalized proposal not created by the owner of the Ball. This vote acts on
the proposal like a normal citizen vote, except that it also counts as an
Alive! citizen existing in the game for the purposes of the proposal's
early resolution. The creater the proposal which recieved the Danger Vote
becomes the new owner of the Danger Ball used to cast the Danger Vote. Any
one Danger Ball may only be used once on any given proposal.
LAZY
Name: Prop 2003,
Author: Methian
Status: Rejected
Resolved On: Nov 13, 1998
Yes Votes: the rules |
No Votes: Razorwing Altra |
capital
For the purposes of the game of Axiom, there is no such thing as case
sensitivity.
capital
Name: Prop 30, Not Quite Cash
Author: Goedel
Status: Accepted
Resolved On: Nov 19, 1998
Yes Votes: Goedel Altra Mercury Razorwing Kane |
No Votes: |
Create Rule 4++, Energy Trading with the following TOUCHTHEMONKEY delimited text.
USEFULDEFINITION
If two entities are within 1 distance of each other (calculated as if one
were moving to the others postion) then those entities are adjacent to one
another.
USEFULDEFINITION
TOUCHTHEMONKEY
If two citizens are adjacent, then one can give the other energy by
destroying one of their Oomphs and indicating the non negative amount which
they are transferring to the other. At no time may any citizen have less
than zero Oomphs due to such a transfer.
TOUCHTHEMONKEY
Name: Prop 5001, dormancy
Author: goatbear
Status: Accepted
Resolved On: Nov 19, 1998
Yes Votes: goatbear Goedel Mercury Razorwing Kane |
No Votes: |
HOI
If a citizen's status becomes "Dormant", then any Active proposals that e
has proposed automatically have eir status changed to Retracted. Directly
after this rule goes into effect, all Active proposals created by any
citizen whose status is currently "Dormant" shall have eir status changed
to Retracted, and this sentence deletes itself.
HOI
Name: Prop 7,
Author: " "
Status: Retracted
Resolved On: Nov 19, 1998
Text:
add a new rule, numbered with the lowest unused integer higher than all
other rule numbers, if such is legal, or as defined in the rules if it is
not, with the following MENTAL MASTURBATION-delimited text
MENTAL MASTURBATION
Alive! Citizens may have an amount of Mana with which they may make actions
as defined by the rules which use Mana. Alive! Citizens may only gain or
lose Mana as defined by the rules. All Alive! Citizens begin with 0 Mana.
Mana can be gained, lost, or manipulated with irrational, negative, and
imaginary numbers.
Alive! Citizens may have an amount of Manna with which they may make actions as defined by the rules which use Manna. Alive! Citizens may only gain or lose Manna as defined by the rules. All New Alive! Citizens and all Citizens that are Alive! at the time at which this proposal passes, begin with 100 Manna. Manna can only be gained, lost, or manipulated with rational, nonnegative, and real numbers.
For the purposes of this rule, the following are equivalent:
Mana and mana
Manna and manna
MENTAL MASTURBATION
Name: Prop 10, Crawdads in the river
Author: " "
Status: Retracted
Resolved On: Nov 19, 1998
Text:
create a new rule entitled "Careful with that Axe, Eugene", and the lowest
integer unused as a rule number at the time of this rule's
inception, with the following FLOYD-delimited text
FLOYD
This nomic can be divided into periods of time called cycles. When a Cycle
ends, the name of this nomic changes to any combination of letters,
numbers, and ascii symbols, chosen by the player who was "Winner of the
Cycle". If there was more or less than 1 winner, the name of the nomic
does not change.
FLOYD
Name: Prop 102, politeness is required
Author: " "
Status: Retracted
Resolved On: Nov 19, 1998
Text:
Create Rule 3333, manners, with the following YOU'RE THE
ANUS-HEAD-delimited text
YOU'RE THE ANUS-HEAD
any alive! citizen can call for a politeness hearing if no politeness
hearing has been called in the last seven days. To do this, they name
another alive! citizen and a message posted in the last three days by that
citizen. A random alive! citizen different from both of these citizens is
chosen as the temporary Poobah of politeness. That poobah decides whether
or not the named message was polite. If it was not, the rude alive!
citizen must post a public apology that satisfies the poobah of politeness
within 3 days. If they do not, the offended citizen is given a Politness
Button with the offensive citizen's name on it. If the named message was
polite, the accuser must publicly apologize to the the satisfaction of the
poobah of politeness within 3 days, or the accused receives a Politeness
Button with the accusing citizen's name on it. In any case, at this point
in time, the poobah of politeness ceases to be the poobah of politeness.
A Politeness Button can be used to force the citizen whose name (or former
name) is on the button to vote according to the choice of the owner of the
button on one proposal. After that the button is destroyed. Politeness
Buttons cannot be created, destroyed, or modified except as defined by the
rules. They can be given from one citizen to another.
YOU'RE THE ANUS-HEAD
Names: Props 1000, - 1299,
Author: " "
Status: Retracted
Resolved On: Nov 19, 1998
Texts:
Add a rule to the rules with the lowest unused number greater than all
other numbers that says "Wibble"
Name: Prop 5000, weeks
Author: goatbear
Status: Accepted
Resolved On: Nov 20, 1998
Yes Votes: goatbear Mercury NotTonightJosephine Razorwing Methian |
No Votes: Goedel Kane |
WHEN?
If a rule refers to an action that shall occur "at the beginning of each
week" (or something semantically equal), then that action will take place
at 12:00 midnight each Sunday. If a rule refers to an action that shall
occur "at the beginning of each month" (or something semantically equal),
then that action will take place at 12:00 midnight on the first day of
each month. If one action is caused by another action after a set
interval of time (e.g. when X, a week later Y), the second action will
occur after the exact amount of time specified by the first action (e.g.
for the previous example, 168 hours afterward).
If any of these actions would require the assistance of a citizen (i.e. the Poobah of Randomness), then e does not necessarily need to be exactly punctual in his assistance, as long as e performs his duty in a prompt manner. In these cases the action will be thought of as if it happened at the appropriate time (i.e. 12:00 midnight or whatever).
Repeal Rule 777.
WHEN?
Name: Prop 28, We're All In The Supreme Court
Author: Goedel
Status: Accepted
Resolved On: Nov 20, 1998
Yes Votes: Goedel Altra Razorwing Mercury |
No Votes: the rules goatbear Kane |
CFJs may have any of the following statuses: "True", "False", "Invalid", or "Undecided".
For
CFJs may have any of the following statuses: "True", "False", "Invalid", "Undecided", or "Overturned".
Amend Rule 304, Appealing CFJs
by appending the follwing text:
If an appealed CFJ was ruled True, False, or Invalid less than three complete days ago and a player believes an error was made, then eir citizen may change the CFJ's status to Overturned by calling to overturn the verdict. If a such a call has been made then all citizens have seven complete days to publicly vote on the matter by unambiguaously voting either True, False, or Invalid on the CFJ's statement. If citizens vote more than once, only eir last vote counts.
If more than half of the Alive! citizens vote the same way, then the CFJ's status is changed to reflect this vote. Once a call to overturn has been made on a CFJ, and resolved, that CFJ is final.
Name: Prop 32, Invasion N.M.C.
Author: Goedel
Status: Rejected
Resolved On: Nov 20, 1998
Yes Votes: Goedel Altra Kane |
No Votes: the rules goatbear Razorwing Mercury |
VERYHARD
Section 1 The Goal
If any player belongs is in any nomic game other than Axiom such that has
been going for at least 3 months without eir participation and has more
than five players, then it is considered good form for that player to
create a rule (or object with similar function) that indicates that nomic's
allegiance to Axiom. This alleigance should be non-binding so that they
don't get mad and come after us, and ideally should encourage a sense of
kinship (albeit on unequal terms since Axiom is, after all, superior)
between our nomics.
Section 2 The Rewards
If it is publicly knowable that the above goal has been met by some player
then that player's citizen has achieved a win condition. More than one win
of this type is not possible from a single nomic unless they repeal the
rule which earned the win, in which case re-establishing that or a similar
rule earns a new win condition.
Section 3 The Trophy Wall
If any citizen ever (by some unlikely turn of events) picks up a Cycle from
this rule then the nomic whose alleigance we've gained shall have their
name appended to this section of this rule. These names shall not produce
any game effects though they shall change if it ever becomes publicly
knowable that the associated nomic has changed its name.
Axiom has garnered the alleigance of the following nomics:
VERYHARD
Name: Prop 20,
Author: Macalypse
Status: Rejected
Resolved On: Nov 21, 1998
Yes Votes: goatbear Razorwing |
No Votes: Mercury Goedel Kane NotTonightJosephine |
THERE
If a proposal has a status attribute of Finalized then only its status may
be changed, and this only in manner prescribed by the rules.
THERE
SHOULDBETHERE
If a proposal has a status attribute of Finalized then only its status may
be changed, and this only in a manner prescribed by the rules. As long as
a proposal has not yet been Accepted or Rejected (as specified in rule
301, Voting Procedures) the citizen who Finalized it may change its status
once again to Active.
SHOULDBETHERE
Amend Rule 301, Voting Procedures, by adding the following CURRY delimited text:
CURRY
If a proposal has had its status changed back to Active (in accordance
with the description in rule 109), the voting procedure implemented when
that proposal's status was changed to Finalized shall be canceled.
CURRY
Name: Prop 5050, votin' MADNESS
Author: goatbear
Status: Accepted
Resolved On: Nov 24, 1998
Yes Votes: Razorwing Methian goatbear Mercury Kane |
No Votes: Goedel |
VOTER
1) When a proposal is passed, the citizen who proposed it gets an amount of Oomphs equal to the number of votes cast on the proposal.
2) All citizens who voted on the proposal gain 2 Oomphs.
VOTER
Name: Prop 250, Proposing The Definition of Worth
Author: Mercury
Status: Accepted
Resolved On: Nov 27, 1998
Yes Votes: NotTonightJosephine Mercury Goedel Kane |
No Votes: goatbear Methian |
SHOWMETHEMONEY
1) The unit of worth in Axiom is the Zorkmid.
2) All non-Intangible Entities have a characteristic called Worth, having a value that is an integer number, expressed in the units of Zorkmids.
3) All Entities with a Worth not otherwise defined have
a Worth of zero.
SHOWMETHEMONEY
Name: Prop 34, Saving Art From The Meatgrinder
Author: Goedel
Status: Accepted
Resolved On: Nov 28, 1998
Yes Votes: Goedel Razorwing Kane Kane's Danger Vote NotToniteJosephine |
No Votes: Methian goatbear |
WHEN?
If a rule refers to an action that shall occur "at the beginning of each
week" (or something semantically equal), then that action
will take place at 12:00 midnight each Sunday. If a rule refers to an
action that shall occur "at the beginning of each month" (or something
semantically equal), then that action will take place at 12:00 midnight on
the first day of each month. If one action is caused by another action
after a set interval of time (e.g. when X, a week later Y), the second
action will occur after the exact amount of time specified by the first
action (e.g. for the previous example, 168 hours afterward).
If any of these actions would require the assistance of a citizen (i.e. the
Poobah of Randomness), then e does not necessarily
need to be exactly punctual in his assistance, as long as e performs his
duty in a prompt manner. In these cases the action will be thought of as if
it happened at the appropriate time (i.e. 12:00 midnight or whatever).
WHEN?
If Rule 201, time issues exists then it is repealed.
If Rule 777, Funky Chunky Plunky Flunkie Monkey does not exist then create it with the following ARTRESTORED delimited text.
ARTRESTORED
there is no god but pain
he dances in your head on moonless nights
to remind you of the sting
and send you running helter-skelter
ARTRESTORED
Name: Prop 33, We Need More Players
Author: Goedel
Status: Accepted
Resolved On: Nov 29, 1998
Yes Votes: Goedel Mercury Kane NotToniteJosephine |
No Votes: goatbear Methian |
GETYOURFRIENDS
When a person joins Axiom, becoming a player and taking control of a
citizen, that player may indicate that they are joining Axiom on the advice
of a current player, other than themselves. When some player has been
named in this way six times by new players who stayed Alive! in Axiom for
at least 4 weeks, then that player has achieved a win condition. No player
may achieve more than one win condition by the application of this rule.
GETYOURFRIENDS
Name: Prop 35, Incentive Program
Author: Goedel
Status: Accepted
Resolved On: Nov 29, 1998
Yes Votes: Goedel goatbear Mercury Kane NotToniteJosephines Methian |
No Votes: |
USELESS
In the instant after Axiom begins ownership of this office's seat shall be
given to Frankenstein.
USELESS
THATSWHYIWORK
On each Sunday at 00:00, the citizen who owns this Office's seat has 1
Oomph created in eir posession.
THATSWHYIWORK
Name: Prop 2000,
Author: Methian
Status: Rejected
Resolved On: Nov 30, 1998
Yes Votes: Methian goatbear Goedel |
No Votes: Razorwing Mercury Kane NotToniteJosephine |
WORSHIPME
1) A citizen is either a Lord, subject, or unaffiliated.
2) Every subject citizen must have a unique, specific Lord, or that citizen may not cast a vote.
3) A Citizen must ask another Citizen for the right of eir Lordship. A Citizen can deny or accept any citizen the right to eir lordship. A citizen is only considered to have a lord if another citizen accepts em as eir subject.
4)A citizen may change eir Lorded status once a week by
a)Asking another Citizen for Lordship, and gaining acceptance from that Citizen.
b)Merely declare leaving eir lord and become an unaffiliated citizen, unable to vote.
The Lord being left is considered to have lost the subject in either case. Any votes for current finalized proposals the citizen has cast are removed. If the citizen does not gain acceptance for their new subjecthood, they are considered to be unaffiliated. If the person who is asked for lordship is a subject, they become a Lord, and their Lord loses that person as a subject.
5) A Lord must have at least three subjects, or e may not vote.
6) If a Lord has 3 to 5 subjects, e gets 1 normal vote plus one bonus whenever votes are cast.
7) For every full multiple of 3 (6, 9,12...) subjects above 3 subjects, the Lord gets an extra bonus vote as in line 6.
8) If a lord loses enough subjects to drop below the required number to gain a bonus vote, any bonus votes cast on the authority of the lost subjects on current finalized proposals are removed from the proposal.
9) Bonus votes are marked as such for voting and record keeping purposes.
10) For the purposes of vote tabulation for a proposal, a bonus vote cast for a specific proposal acts in all ways as an Alive! citizen for that proposal.
11) Any official grouping of citizens must contain at least one Lord.
12) No Lord may belong to more than five official groupings.
13) An official grouping is any gathering of citizens for some game purpose that can explicitly exclude some citizens due to rules. A Lordship does not constitute a grouping for the purposes of this rule
WORSHIPME
Name: Prop 2001, Reality
Author: Methian
Status: Rejected
Resolved On: Nov 30, 1998
Yes Votes: Methian goatbear NotToniteJosephine |
No Votes: Goedel Razorwing Mercury Kane |
ZOOM
1) The Zone of no cost to move is defined to be all coordinates of the general form (X,Y), where for the purposes of this rule X and Y are integers with absolute value less
than or equal to 100.
2) For an entity to move onto or off of the Zone of no cost to move takes the normal amount of
Oomphs.
3) For an entity to move from one Zone of no cost to move coordinate to another requires 0 (zero) Oomphs. A tangible entity may not move onto a Zone of no cost to move coordinate already occupied by another tangible entity.
ZOOM
Name: Prop 2005, Voting
Author: Methian
Status: Rejected
Resolved On: Nov 30, 1998
Yes Votes: |
No Votes: Razorwing Methian goatbear Goedel Kane NotToniteJosephine |
VOTE
1) When a player's proposition is passed, e gets an amount of oomphs equal to
the number of people who voted on the prop.
2) All players who voted such that they were against the majority of votes
gain 2 oomphs.
3) All players who voted such that they were with the majority of votes gain
1 oomph.
VOTE
Name: Prop 36, Locations are special positions
Author: Goedel
Status: Accepted
Resolved On: Dec 1, 1998
Yes Votes: Goedel goatbear Methian Razorwing Altra |
No Votes: |
Create "Rule 500, Fun Places To Go" with the FARREACHES delimited text.
Amend "Rule 110, Citizens Defined" by replacing the NOTSAID delimited text with the REMINDER+TIGHTER delimited text.
ELSEWHERE
The postion (0,0) shall be a location known as The Origin.
ELSEWHERE
FARREACHES
One or more positions may be a location if the rules define it as such and
give it a name. Each location has whatever special characteristics the rules
give them it. Additionally, all locations may contain as many entities as
happen to go there, irrespective of the tangibility of these entities;
this sentence take precedence over all rules. No position may belong to
more than one location.
If a citizen or something a citizen owns is sent or transported to a location which is comprised of more than one position then the citizen's player may specify which position is the place the sent thing goes. If the entity so transported is not otherwise specified then the Poobah of Randomness shall pick a random position among those valid.
The position (0,0) is a location with the name The Origin.
The position (1000,1000) is a location named Heaven.
The position (-1000,-1000) is a location named Hell.
The position (1000,-1000) is a location named The North Pole.
The position (-1000,1000) is a location named The South Pole.
All positions whose distance from The Origin is greater than 10,000
Skooches make up the location named The Great Beyond.
FARREACHES
NOTSAID
Citizens can create an Unanimiated citizen if it is named "X's Monster"
where X is the name of the citizen who created X's
Monster, and where that citizen is not controlled by player.
NOTSAID
REMINDER+TIGHTER
Citizens can create an Unanimiated citizen if it is named "X's Monster"
, where X is the name of the citizen who created X's
Monster, and where the new citizen is not controlled by any player. Such a
creation must specify a position, which is adjacent to the creator and
empty of tangible entities, for the new citizen.
REMINDER+TIGHTER
Name: Prop 38, Discouraging Frivolity
Author: Goedel
Status: Accepted
Resolved On: Dec 1, 1998
Yes Votes: Goedel goatbear Methian Razorwing Altra |
No Votes: |
FREEBIE
If more than half of the Alive! citizens vote the same way, then the CFJ's
status is changed to reflect this vote. Once a call to
overturn has been made on a CFJ, and resolved, that CFJ is final.
FREEBIE
REVENGE
If more than half of the Alive! citizens vote the same way, then the CFJ's
status is changed to reflect this vote, otherwise the status is changed to
whatever the appellate Judge ruled. If the previous sentence causes the
status to return to whatever the Appellate Judge ruled, the citizen who
overturned the CFJ loses two Oomphs (or as many as they have if such is
not possible), and have eir acceptability changed to Unexcellent. Once an
overturned CFJ has been resolved, it is final.
REVENGE
Name: Prop 40, Dangerous Tyranny
Author: Goedel
Status: Accepted
Resolved On: Dec 1, 1998
Yes Votes: Goedel goatbear Methian Razorwing Altra |
No Votes: |
ALITTLEHELP
Any citizen can change a seat's status to Impeached. When this occurs the
following procedure is followed:
1) For seven complete days any citizen except the one who owns the seat may
vote once to either impeach or support the
owner of the seat.
2) At the end of this time, if any votes were to support the owner, the
status of the seat is changed back to Filled.
3) If no votes were to support the owner, the status of the seat is changed to
Temporary.
ALITTLEHELP
ALLVIEWS
Any citizen can change a seat's status to Impeached. When this occurs the
following procedure is followed:
1) For four complete days any citizen except the one who owns the seat may vote once to either impeach or support the owner of the seat.
2) At the end of this time, each citizen's most recent vote on this matter
shall be counted and, if greater than half of the votes were to impeach then:
a) the name of the current owner is removed from the seat's Line of
Succession (if the name is in it), and
b) if this results in no names in the Line of Succession then all the names
of Alive! citizens excluding the current owner of the seat shall be added
randomly to the Line of Succession, and
c) the status of the seat is changed Temporary.
3) If half or fewer of the votes were to impeach, then the status of the seat is changed to Filled. ALLVIEWS
Name: Prop 2006
Author: Methian
Status: Rejected
Resolved On: Dec 2, 1998
Yes Votes: Methian NotToniteJosephine goatbear |
No Votes: Goedel Razorwing Altra |
WEB
An office exists with one seat called the Poobah of Web Harfing
The duties of this office are to promptly and accurately maintain the following web pages in HTML format
1) The Current Rules. This page has all the current ruleset in numerical order.
2) New Proposals.This page will have all the finalized and active proposals in two respective sections.
3) Old Proposals. This Page will have all the proposals which are not on the
new proposals page
4) CFJs. This page will have 2 sections: The first being current CFJs, the second being resolved CFJs. Each section shall contain what their respective titles claim.
5) Citizens, their locations, belongings, and statuses. This page will have all relevant descriptions of citizens.
6) Offices. This page will have all the offices and who is currently filling them
7) Cycles. This page will list all of The cycle and information pertaining to them
8) Schedule of events in Axiom. This page will have all periodic and one time events (which have not yet occured) listed.
9) Location of non-citzen entities in Axiom. This page will list all points with titles and Entities which are not currently being held by citizens.
On each Sunday at 00:00, the citizen who owns this Office's seat has 5 Oomphs created in eir posession.
Upon the initial creation of this office it shall be given to Goatbear.
WEB
Name: Prop 45, A Consistant Order
Author: Razorwing
Status: Accepted
Resolved On: Dec 3, 1998
Yes Votes: Razorwing goatbear Altra Goedel Methian |
No Votes: |
ROMAN
When a class of entities have as part of its name a unique integer value,
and such a value is not explicitly assigned by the creator when an entity
of that class is created, then that integer shall be given the value X
, where X is the least integer greater than 0 such that X is unique among
members of that class of entities.
ROMAN
Name: Prop 2004, Good Vs Evil
Author: Methian
Status: Accepted
Resolved On: Dec 4, 1998
Yes Votes: Methian goatbear Goedel |
No Votes: Razorwing Altra |
GvE
On the first day of every Month all players must Choose to align themselves
with either.
A) Naughtyness
B) Niceness
If a player does not align themselves with either side, a side is randomly chosen for them.
If a player already belongs to a side at the beginning of the month, then e
does not have to state to remain with that side, e merely is defaulted to
remain on the side e belongs to currently.
GvE
Create Rule 431 with the following BOOKOFLAWS delimited text
BOOKOFLAWS
There are three Books of ultimate law in Axiom
1) The Great Book of the All powerful Ruleset. This Book has jurisdiction and
precedence over all existence and all books of Axiom. It is Enshrined in a
location permanently unaccessable to all of Axiom.
2) The Great Book of Niceness. This book has jurisdiction over all points
above the line {X,0} (where X is any integer). This Book is located at
{0,150}
3) The Great Book of Naugtyness. This book has jurisdiction over all points
below the line {X,0} (where X is any integer). This Book is located at
{0,-150}
There are three types of Rules/Propositions for Axiom. The three types are
Nice, Naughy, and Ultimate.
1) Any player may propose and vote for an Ultimate proposition, unless
otherwise specified. An Ultimate proposition is the same thing as a
proposition as defined by the ruleset. When an Ultimate Proposition is
passed, it is placed as a page (an add-on entity) in the Great Book of the
All powerful Ruleset.
2) Only players aligned with Niceness may propose or vote on Nice
Propositions. The procedure for voting is the same as for Ultimate
Propositions, unless otherwise specified By the Great Book of Niceness. When
a Nice rule is passed, it falls to {0,150} as a page.
3) Only players aligned with Naughtyness may propose or vote on Naughty
Propositions. The procedure for voting is the same as for Ultimate
Propositions, unless otherwise specified By the Great Book of Naughtyness.
When a Naughty rule is passed, it falls to {0,-150} as a page.
4) Nice and Naughty propositions are to be of the form (X, Y, Z). Where X is
the respective designation Naughty or Nice, Y is an integer (less than 1000)
not yet associated with its respective book (naughty/nice), and Z is a
unique string less than 40 characters in length.
Corollaries
1) A page is an add-on entity with rule text printed on it. The name of the
page is the name of the rule on it.
2) If a Page is on the same coordinate as a Book, it is considered to be part
of the Book.
3) If a page is not in a Book, It has no effect.
4) If a page is in a Book, it is considered to have rule status for all that
the Book it is placed in has jurisdiction over.
5) If a page is removed from a book, it loses any rule status it had as part
of the book.
6) No entity created on the authority of either The Great Book of Niceness,
or The Great Book of Naugtyness may enter the domain of the other respective
book, unless so specified by a rule in the Great Book of the All powerful
Ruleset.
7) All current rules directly after this rule's passage are placed in The
Great Book of the All powerful Ruleset.
8) All rules in all three books are considered to be rules for the game of
Axiom.
BOOKOFLAWS
Name: Prop 39, An Alternate Harfing Scheme
Author: Goedel
Status: Accepted
Resolved On: Dec 4, 1998
Yes Votes: Goedel Razorwing Altra NotToniteJosephine Kane |
No Votes: goatbear Methian |
Create "Rule 351, The Poobah of Authority" with the RULESNSTUFF delimited text.
RULESNSTUFF
An office with one seat exists named the Poobah of Authority.
The duties of this office are to represent to the best of eir abilities the current state of rules, propositions, and CFJs on a web page or web pages that is available to all players who might choose to go on the web and look at it.
These pages shall have no formal effect on any entities within Axiom except that the degree to which the Poobah of Authority is fulfilling eir duties may be determined by an examination of em.
On each Sunday at 00:00, the citizen who owns this Office's seat has 2 Oomphs created in eir posession.
Ownership of this office's seat shall be given to Goedel and this seat's
status shall be made Temporary, immediately after this rule takes effect.
Then this paragraph deletes itself.
RULESNSTUFF
Create "Rule 352, The Poobah of Citizens" with the OTHERTHINGS delimited text.
OTHERTHINGS
An office with one seat exists named the Poobah of Citizens.
The duties of this office are to track to the best of eir abilities the position, possessions, acceptability, and any other characteristics or features of citizens unless some other Office exists to deal with such information. Additionally, information the Poobah of Citizens tracks must be represented on a web page or web pages as a duty.
These pages shall have no formal effect on any entities within Axiom except that the degree to which the Poobah of Citizens is fulfilling eir duties may be determined by an examination of em.
On each Sunday at 00:00, the citizen who owns this Office's seat has 2 Oomphs created in eir posession.
Ownership of this office's seat shall be given to Goedel and this seat's
status shall be made Temporary immediately after this rule takes effect.
Then this paragraph deletes itself.
OTHERTHINGS
Name: Prop 44, Mutating Mutability
Author: Razorwing
Status: Accepted
Resolved On: Dec 4, 1998
Yes Votes: Razorwing Goedel goatbear Methian Kane |
No Votes: NotToniteJosephine |
X_CHROMOSOME
Proposals have text which can include either:
(1) Only statements which specify an act which would modify the names or
descriptions of rules whose mutability characteristic is
set to "Mutable" and/or which specifies an act that creates rules and
associated names, and descriptions, or
(2) Only a statement which specifies an act which would modify a rule's
mutability characteristic.
X_CHROMOSOME
with the following Y_CHROMOSOME delimited text
Y_CHROMOSOME
Proposals have text which can include one or more of the following types
of statements:
(1) Statements specifying an act which would modify the names or
descriptions of rules which have a mutability characteristic of
Mutable.
(2) Statements which repeal a rule which has a mutability characteristic
of Mutable.
(3) Statements which specify the creation of a new rule and its
associated name and description.
(4) Statements which change the mutability characteristic of a rule.
Y_CHROMOSOME
This Prop may not exist depending on the resolution of an argument; and its acceptance is not relected in the rules or energy amounts as of Dec 19.
Name: Prop A, Nothing
Author: Methian
Status: Accepted
Resolved On: Dec 4, 1998
Yes Votes: Methian Altra |
No Votes: |
NOTHING
NOTHING
Misfired due to problems with rules 430 and 431 not existing.
Name: Prop 2010,
Author: Methian
Status: Accepted
Finalized On: Dec 4, 1998
Resolved On: 00:00 on Dec 12, 1998
Yes Votes: Methian fomonkey Goedel |
No Votes: Razorwing |
GvE
On the first day of every Month all players must Choose to align themselves
with either.
A) Naughtyness
B) Niceness
At No other time than the first day of every month may a player align themselves with the aforementioned sides.
If a player does not align themselves with either side within one day, a side is randomly chosen for them.
If a player already belongs to a side at the beginning of the month, then e
does not have to state to remain with that side, e merely is defaulted to
remain on the side e belongs to currently.
GvE
Already existed/retracted/ignored.
Name: Prop 2009, Final Draft
Author: Methian
Status: Retracted
Text:
amend Rule 301, Voting Procedures with the following text
If a finalized proposal has no supporting votes, the creator of that proposal may modify the text of the proposal.
Name: Prop 2011, Nothing
Author: Methian
Status: Rejected
Finalized On: Dec 4, 1998
Resolved On: 00:00 on Dec 12, 1998
Yes Votes: Methian |
No Votes: Goedel |
Name: Prop 46, Retractability
Author: Razorwing
Status: Accepted
Finalized On: Dec 5, 1998
Resolved On: 00:00 on Dec 12, 1998
Yes Votes: Razorwing Methian Goedel |
No Votes: Kane |
OLD_RETRACT
If a proposal is Active then it may not be voted on, but the citizen
who created it may change its text. This citizen may also change the
status to Retracted or Finalized while the proposal is Active.
If a proposal has a status attribute of Finalized then only its status may be changed, and this only in manner prescribed by the rules. OLD_RETRACT
with the following NEW_RETRACT delimited text
NEW_RETRACT
If a proposal is Active then it may not be voted on, but the Citizen
who created it may change its text. This Citizen may also change the
status to Finalized or Retracted while it is Active.
If a proposal has a status attribute of Finalized then only its status
may be changed, and this only in a manner prescribed by the rules. The
Citizen who created a proposal may change its status to Retracted while
it is Finalized. When a Finalized proposal has its status changed to
Retracted, all votes on that proposal are discarded.
NEW_RETRACT
Amend rule 302, Call For Judgements Defined by inserting the following text as delimited by RETRACT_CFJ at the end of the rule.
RETRACT_CFJ
The Citizen who initiated a CFJ may change its status to 'Retracted' at
any time before a judgement has been returned on it. When a CFJ has has
status of Retracted, it is no longer being judged by any judge.
RETRACT_CFJ
Amend rule 302, Call For Judgements Defined by replacing 'or "Overturned".' with '"Retracted", or "Overturned".'
Harfed to nothing, as it creates a rule which already exists
Name: Prop 2008,
Author: Methian
Status: Accepted
Finalized On: Dec 7, 1998
Resolved On: 00:00 on Dec 15, 1998
Yes Votes: Methian fomonkey Razorwing |
No Votes: Goedel |
DEMOCRACY
A citizen has a unique political status of
1)A representative
2)Represented
3)Unrepresented
The default citizen status is Unrepresented
DEMOCRACY
Name: Prop 2012, Momma, who gonna feed us when daddy's gone?
Author: Methian
Status: Accepted
Finalized On: Dec 7, 1998
Resolved On: 00:00 on Dec 15, 1998
Yes Votes: Methian fomonkey Goedel |
No Votes: Razorwing |
GIMME
1) All players can have a public will with one other player's name on it.
2) To make such a will, a player need only declare "X is my successor", where
X is a player's name. X will then be on the will of the ciitzen in question.
If another X is later named by the player writing their will, the current
successor is removed from the will, and the new one is placed on it.
3) If a player's citizen is declared dead, then all their citizen's
possessions are transferred to the citizen of the player on their will. This
transfer is done regardless of the location of either citizen.
GIMME
Name: Prop 5049, more goat action
Author: fomonkey
Status: Rejected
Finalized On: Dec 7, 1998
Resolved On: 00:00 on Dec 15, 1998
Yes Votes: fomonkey Methian |
No Votes: Razorwing Goedel |
TIMMY
3) At the beginning of each week, the Great Goatal-Bear chases a citizen
who is picked at random.
TIMMY
LASSIE
3) At the beginning of each week, the Great Goatal-Bear chases an Alive! citizen who is picked at random, according to the following guidelines:
a) An eligible citizen is picked at random.
b) If any eligible citizen with an Unacceptability Status less than that
of the chosen citizen exists, the Poobah of Randomness will make another
random determination between the chosen citizen and all eligible citizens
with a lower Unacceptability.
LASSIE
Name: Prop 48, Repeal or Annul
Author: Razorwing
Status: Rejected
Finalized On: Dec 7, 1998
Resolved On: 00:00 on Dec 15, 1998
Yes Votes: Razorwing |
No Votes: Methian Goedel Corporal Punishment |
If rules are not able to be repealed, replace the text of Rule 430, with the following ANNUL delimited text
ANNUL
If it is ever possible for rules to be repealed, this rule will repeal
itself.
ANNUL
Name: Prop 52, Filling Space
Author: Kane
Status: Accepted
Finalized On: Dec 12, 1998
Resolved On: 00:00 on Dec 19, 1998
Yes Votes: Kane Methian |
No Votes: |
STRAIGHTLINE
For an entity to be moved from one point to another, it must be possible to
designate an unbroken chain of adjacent positions where
1) all the positions lie on a straight line which connects the starting
position of the entity to its destination, and
2) none of the positions are occupied by a tangible entity at that time.
STRAIGHTLINE
Create Rule 502, Nert with the following NERTY delimited text.
NERTY
There is in Axiom a substance known as nert which has the following properties:
1) Nert exists in the form of indivisible tangible blocks.
2) A citizen may, by taking a position adjacent to a block of nert,
destroy a number of eir own oomphs, causing the bigness of the block of
nert to increase by a number of clunkers equal to eight times the number of
oomphs destroyed.
3) Unless a block of nert has been given clunkers in the manner described
in (2), its bigness is zero.
4) A citizen may, by taking a position adjacent to a block of nert,
destroy a number of eir own oomphs equal to the bigness of the block of
nert, annihilating it.
5) Under no conditions can the clunkers of a block of nert be converted
into any quantity of oomphs.
There exists a location at (15,0) known as the nert mine. An infinite
quantity of nert resides here.
NERTY
Name: Prop 5047, goatal-bear bug fix
Author: Corporal Punishment
Status: Accepted
Finalized On: Dec 15, 1998
Resolved On: 02:35 on Dec 22, 1998
Yes Votes: Corporal Punishment |
No Votes: |
OLD
3) At the beginning of each week, the Great Goatal-Bear chases a citizen
who is picked at random.
OLD
NEW
3) At the beginning of each week, the Great Goatal-Bear chases an Alive!
citizen who is picked at random.
NEW
Last Updated: 3/21/2000 11:00pm PST
Author: Jennifer Mueller
If you're wonder whether the game is still going, message me at mueller4@sonic.net