Autonomic is a Nomic game. If you don't know what that is, read the Nomic FAQ.
I dunno if the old player-rules are still applicable, but here dey are. Actually I've renewed my rules, leaving only Narf's.
Rule Dan-one: There exists a type of object known as a Dan-enitity. Dan-entities can be owned by any player (even if that player's rules do not admit the existence of Dan-entities). Dan-entitites have other properties dependent upon the Dan-entity. Rule Dan-two: There exists a type of Dan-entity known as Dan-mids. Each Dan-mid is a small, round disc of Cesium, with a picture of Dan's head on either side. There exist exactly 20 Dan-mids, each initially owned by Dan. Rule Dan-three: If a player does not have at least one personal rule in existence, e is not a player of Autonomic. Rule Dan-four: Dan-enitities can be tradeable. If a Dan-enitity is tradeable, it can be given to any other player by its owner. Dan-mids are tradeable. Rule Dan-five: There exists a type of rule known as Dan-treaties. Dan-treaties do not have any authority of their own, but can be referenced by any rule. Any player can create Dan-treaties by informing all players of their text, even if eir rules do not acknowledge the existence of Dan-treaties. Rule Dan-six: The "No Federated Bank Treaty" will be accepted and obeyed by Dan. Dan-Treaties: These are here because other player's rulesets might disagree on their contents (or existence). The "Federated Bank Treaty" There will be an entity, acknowledged by all who accept this treaty, known as the Federated Bank. The Federated Bank will be responsible for the creation and production of I-mids. All acceptors must acknowledge Dan-mids, Dan-entities, and I-mids as a kind of Dan-mid. The Federated Bank is controled by the board of directors. The board of directors, and only the board of directors, may define a new type of I-mid, if all agree on it. The Federated Bank may, with a majority's approval, mint a specified number of a type of I-mid, which will be owned by the Federated Bank, of destroy a specified amount of I-mids owned by the Federated Bank. A majority vote is also required to transfer currency from the Federated Bank to a player. Only the Federated Bank may create or destroy I-mids. In order to join the board of directors, a player must have accepted this treaty and recieve the approval of at least half of the board members, unless there are no members, in which case the need only accept this treaty. Only a member of the board of directors can chair the board of directors. Should there at any time not be a chair of the board of directors, the member to have joined the earliest will become chair. The chair is responsible for carying out the terms of this treaty. Henry has joined the Board of Directors and is thus the chair. The "No Federated Bank Treaty": There will be no entity with sole responsibility for the creation and production of I-mids as they are defined in the Federated Bank Treaty. Instead, all currencies must be managed by their respective creators.
Narf rule 1 The proper interpretation of "When a player makes a rule of eir own, e shall notify the other players of the rule." is that all rules of all players must be public knowledge. No player may have rules which are not known to all players. end Narf rule 1 Narf rule 2 Any player who does not have at least 1 personal rule shall not be a player of Autonomic, save that e may make a rule and thus become a player. Additionaly, any player who does not communicate with the list for a period of 14 days shall no longer be a player of Autonomic, unless e alerted us to the impending absence in advance. end Narf rule 2 Narf rule 3 If someone is considered to have free trade with me, all their rules are considered valid unless they conflict with mine. Free trade may be initiated at any time by Narf, but only if all of their rules are known by Narf. End Narf rule 3 Narf rule 4 There exists a type of game entity known as Narf Entities. Narf Entities may only be created, manipulated or destroyed as specified in Narf rules, save that the main rule set will always take precedence. End Narf rule 4 Narf rule 5 I am a concerned party. End Narf rule 5
Section 0: The interpretation of main rule 2 will be that a player merely need inform other players of the creation of a rule, not of its content. Section 1: Rule 1: There exists a type of object known as a Dan-enitity. Dan-entities can be owned by any player (even if that player's rules do not admit the existence of Dan-entities). Dan-entitites have other properties dependent upon the Dan-entity. Rule 2: There exists a type of Dan-entity known as an NPT. An NPT is also a T-Currency. An NPT is a cylindrical piece of iodine. NPTs may only be created by the Bank. Rule 3: There exists an entity known as the Bank. The Bank may mint T-Currencies. The Bank will only mint T-Currencies at the request of Henry. Rule 3: Dan-enitities can be tradeable. If a Dan-enitity is tradeable, it can be given to any other player by its owner. Dan-mids are tradeable. Rule 4: A given amount of A units of currency, X, will be worth B units of currency Y, where B=A*(total number of units Y/total number of units X). Section 2 Rule 1: If someone is considered to have free trade with me, all their rules are considered valid unless they conflict with mine. Rule 2: Free trade with a person may be initiated at any time by Henry, but only if all of their rules are known by Henry. Section 3: Rule 1: There exists a type of rule known as Dan-treaties. Dan-treaties do not have any authority of their own, but can be referenced by any rule. Any player can create Dan-treaties by informing all players of their text, even if eir rules do not acknowledge the existence of Dan-treaties. Rule 2: The Federated Bank Treaty will be accepted, and all requirements made by it will be treated as rules by Henry. 100 NPTs have been minted.