[I think that professors should have a little more say as to who joins their ranks.] in rule 4-5 (A degree proves you're educated), insert between --- "Students who THINK? What will they come up with next..." and --- and --- for the Thesis to be accepted, more than 1/2 of the valid responses should be --- the following text: "For each degree a player has in the major of the thesis, the University shall cast an additional vote in the hearing equivalent to that player's vote."
{{[With certain proposals, especially those effecting the Promoter/Tabulator, it's helpful and polite to give the affected officer a little time to implement the changes. This creates a simple method to do that.]}} Create rule 2-2-9, "Delayed Proposals" with the following WAIT delimited text. WAIT If, earlier than any rule changes, a proposal contains a sentence of the form "This proposal delays for <player list>." or "The proposals delays up to <time> for <player list>.", where <time> is replaced by a unit of time and <player list> is replaced by the name of one or more Active players or Offices, then the proposal is a Delayed proposal. When a Delayed proposal is accepted, no effects are generated immediately. All changes made by the proposal will occur as soon as either <time> has passed since the proposal's acceptance, or the holder of each office in <player list> and the player able to assume each of the names in <player list> has publicly stated that they are ready for the proposal to occur. WAIT
[The reference to Modest proposals in 2-2-1 confused me a bit, given that Modest proposals no longer exist. This removes the reference. Also, a little rule clean-up concerning Rule 6-5-8 as Rule 6-5-8-1 (referred to in 6-5-8) does not exist but 7-1-6 serves the same function.] Remove the quoted word, "Modest", from Rule 2-2-1, section III Replace the following quoted text from Rule 6-5-8, "Rule 6-5-8-1", with the following quoted text, "Rule 7-1-6".
Replace the full text of Rule 8-2-4 (Commission d'Arts) with the following WESUQ-delimited text: WESUQ Silver Moons are non-tradeable entities. They may only be created and awarded in accordance with the Rules. Any player in possession of a Silver Moon shall have the right use the Title "Smooth Operator". WESUQ Change the title of Rule 8-2-4 to "Art is Dead". {{ The Rule Harfer is enjoined to renumber Rule 8-2-4 as he feels appropriate. }} {{[ We can barely ever pull together a Commission any more and get results out. I was on one of these once and we didn't even seem to know how it was supposed to work. If you don't want to repeal it via this proposal, maybe you could write a proposal to better define the way the Commission works. I think we should make it easier to recognize inspired writing, but what do I know? ]}}
Replace the full text of Rule 8-2-4 (Commission d'Arts) with the following WESUQ-delimited text: WESUQ Silver Moons are non-tradeable entities. They may only be created and awarded in accordance with the Rules. Any player in possession of a Silver Moon shall have the right use the Title "Smooth Operator". WESUQ Change the title of Rule 8-2-4 to "Art is Dead". {{ The Rule Harfer is enjoined to renumber Rule 8-2-4 as he feels appropriate. }} {{[ We can barely ever pull together a Commission any more and get results out. I was on one of these once and we didn't even seem to know how it was supposed to work. If you don't want to repeal it via this proposal, maybe you could write a proposal to better define the way the Commission works. I think we should make it easier to recognize inspired writing, but what do I know? ]}}
Repeal rule 2-2-6-1 (The Harfy Phrase)
Repeal rule 2-2-6-1 (The Harfy Phrase)
repeal rule 1-1-1 (Gravity, a reprise)
[Well, we don't have any real use for them any more. I think Acka is tending away from the 'real world' moo-ish sort of feel, with the repeal, at various times, of castes, basic player characteristics, gadgets, and most recently the map of the city. And I like it. ---> So, what this is is a repeal of player homes. <--- They do very little except bother the map-harfer, i'll wager. If this fails, I'll be bitter, because it took me forever to go through and find all the references, and the only person it really impacts is the rule-harfer, that is, me. If it passes, I think I'll try to repeal player locations altogether.] **Every player who is in a player's home has his or her location changed to the Wilds. **In rule 2-2-6 (Let there be Harf!), remove the text "and must immediately go to his or her home if he or she may legally do so." **In rule 4-1 (Joining the game), remove item II.1 and renumber the remaining items. **In rule 7-1-3 (Lumps of Coal), remove the final two sentences of the first paragraph (they discuss home descriptions) **In rule 7-2-7-1 (ASS song: The Gnome), replace 'his home' with 'The Town' **In rule 7-2-10 (MTG*): *Replace 'unique entity' with 'unique ownable entity' *Remove the first paragraph of item II *Replace 'in whose home the Machine resides' with 'who owns the Machine' *Replace 'the Machine shares his abode' with 'e owns the Machine' *Replace 'change in location' with 'change in ownership' *Replace 'location' with 'owner' (3 times) *Replace "another active player's Home" with "the possession of another active player" (4 times) *Replace 'to his home' with 'to his possession' *Replace 'the home' with 'the possession' **In rule 8-2 (End of Cycle), remove the second sentence of item j ("All players who are in the Ackanomic Afterlife are relocated to their homes.") **In rule 10-1 (Locations): *In item 5, replace 'their Home, if it exists' with 'the Wilds of Ackanomia' *Remove item 6 and renumber the remaining items. *In item 8 (9 originally), replace 'their Home' with 'the Wilds of Ackanomia' both times. **In rule 10-1-2 (Library), replace 'returned to their homes' with 'ejected to the Wilds of Ackanomia' **In rule 10-3 (Buildings), remove the entirety of item ii and remove the lettering of items i and I. **In rule 13-1 (Evil Overlords..., retired), replace the text "his own home, if he has one, or to the Wilds of Ackanomia if he doesn't." with "the Wilds of Ackanomia"
[At the current rate of progress FFFM will take 60 days for each of the 6 rounds to complete (okay we've almost completed 2 rounds in three months so it might not be _that_ bad ;-) This proposal aims to speed things up a little. Firstly, aside from the strain it would place on the grey matter there isn't any reason why each of the rounds couldn't be played concurrently. To allow for the fact that it will be more challenging the time for move submission is stretched to one week (thus each round lasts 10 days). This will mean that FFFM will be complete in no more than 100 days rather than 60*n days (360 for the current game!). Secondly, to address the difficulty of getting to the target zoo (and hence of a round ending before its 10th stage) players have the option of making two "phantom moves" (which don't effect eir zoo) instead of the usual zoo altering one. The phantom moves will make it faster for players to uncover information about the machines at the expense of going no where. Thirdly after round 5 players may transform two groups of animals instead of one Fourth, players who default passed during the previous three rounds, default pass three days into the round. ] I. Amend Rule 12-3-16 (Frog, Frog, Frog, Mouse) to read in full (as delimited by "FFFM ->A MMMF"): FFFM ->A MMMF 1) General Equipment Optionally, a Public Dorum [IRC server]. Gamepoints as required. 2) Number of Players At least 3 players are required. The maximum number of players is the number of players in Ackanomic. 3) Number of referees This game uses no referees. 4) Starting the game The game begins when one of the players posts a list of players who intend to play. Each player on the list is a Mad Scientist. Each Mad Scientist chooses rules for two transformation machines, a target zoo (a collection of at least one and no more than 9 animals), and a zoo of 5 randomly chosen animals for each player, and publicly announces the target zoo and each player's zoo; e keeps the rules for the machines secret. However, if the zoo chosen for any player matched the target zoo, then before the information is posted, that zoo is replaced with a new zoo created in the same manner. This process is repeated until no player's zoo matches the target zoo exactly. Three days after the start of the game each Mad Scientist who has not announced the starting information is Delinquent. 5) Joining and Leaving a Game in Progress Players may not join games in progress except to fill in as replacements for players who have left the game. If a player leaves, his seat remains vacant until somebody fills it. Vacant seats automatically pass any time they have a move left to make, but if a vacant seat is filled before the round ends, its new occupant may override that pass with any legal play. If a round ends with a Mad Scientist's seat vacant and eir results for that round unposted, that Mad Scientist is delinquent. If the Mad Scientist leaves the game, e is considered delinquent. A Player may not substitute for a Mad Scientist unless she has told them the transformation rules for thier machine. 6) Rules I. Starting a Round The game consists of a series of no more than 10 rounds. The first round starts when all Mad Scientists have announced their starting information. Latter rounds commence at the end of the previous round. II. During a Round Each round, each player privately submits a move to each of the Mad Scientists. Players do not submit moves to themselves. Invalid moves are ignored, but the once a player has made a valid move in a turn she may not change it, except for overriding a default pass. When a round has been going for 7 days, all players who have not yet submitted a valid move to a particular Mad Scientist make a default pass. If a Mad Scientist has logged three default passes from a particular player in the previous three rounds, that player automatically makes a default pass to that Mad Scientist three days into the round (unless they have already attempted a move in that round). III. Ending a Round When a Mad Scientist has received a move from each player (including moves made automatically), e shall post the moves each player made, the results of those moves, and the current zoos for each player. Then, if any player's zoo matched the target zoo or if it is the 10th round, the Mad Scientist ceases to be a Mad Scientist (only the zoos that the effected Mad Scientist tracks are compared). If a Mad Scientist has not announced the moves made during the current round after it has been in progress for 10 days, she is delinquent. When all Mad Scientists have announced the moves made during the round, the round ends. IV. Delinquent Mad Scientist If a Mad Scientist is Delinquent and a player points this fact out before the Mad Scientist rectifies the situation that caused them to be come delinquent, then the Mad Scientist loses 5 points and loses that title. (For instance, if a Mad Scientist posts the results for a round more than 10 days after it started e would not be delinquent unless some other player pointed it out.) V. Scoring a Round When a player ceases to be a Mad Scientist, the following scoring takes place based on the most resent information released by them: (the player's zoo and the target zoo are those that were tracked by the former Mad Scientist). Each player's zoo is divided into two parts, a bag and an excess. For each species, if the player has more animals than there are of that species in the target zoo, then as many as are in the target zoo are placed in the bag and any leftover animals are placed in the excess; otherwise, all the player's animals of that species are placed in the bag. Then, the player scores a number of gamepoints equal to (10*N/T) - (2*K), rounded down to an integer, where N is the total number of animals in the bag, T is the total number of animals in the target zoo, and K is the total umber of animals in the excess. [In other words, he scores a fraction out of 10 points for the animals he has that match the target zoo, and loses 2 points for each extra animal.] However, if this number is negative, the player instead scores zero gamepoints that round. In addition to this, each player whose zoo matched the target zoo exactly receives 5 gamepoints. The former Mad Scientist does not score this way; instead, she receives a number of gamepoints equal to the difference between the smallest and largest scores the other players received for the round. 7) Other information needed to play The animals used in the game are the following: cat, dog, frog, mouse. The first letters of these animals' names may be used as shorthand in describing moves, results of moves, and zoos. I. Transformation Rules The rule for each transformation machine consists of one or more transformations. Each transformation consists of a pattern to match and the replacement for that pattern. The patterns may only depend on the number, species, and arrangement of animals being fed into the machine for a single move. The replacement may be absolute, or depend partly or completely on the animals matched by the pattern. It is permissible for a transformation to change the number of animals, and it is recommended for some of them to do so, so that a target zoo with a number of animals other than 5 can be reached. All transformations must be deterministic, i.e., if the machine turns dfmc into dfdd once, it should always do so for the rest of the round whenever dfmc is fed into the machine. II. Example Transformations ["The last animal is transformed into a dog" converts dfmc -> dfmd "The last two animals are transformed into duplicates of the first animal" converts dfmc -> dfdd "Whenever a cat is immediately followed by a mouse, those two animals are replaced by a frog" converts dfcmmcm -> dffmf "Every dog is replaced by a cat followed by two frogs and then a mouse" converts cdmdfc -> ccffmmcffmfc] III. Applying Transformation Rules When a transformation rule is applied, each transformation in the rule is applied, in order, to the current list of animals in the machine. The animals in the machine are changed before the next transformation is applied, so the rule consisting of the three transformations "All dogs become cats. All cats become frogs. All frogs become mice." would turn all animals entering the machine into mice. IV. Moves Each turn, each player submits one of the following moves to each Mad Scientist (but not themselves). After the fifth round players may submit a second Transformation, using the animals remaining after the first transformation (but before it is applied). A player's zoo, is the zoo tracked for them by the Mad Scientist to whom the move was submitted. A. Pass. No change occurs in the player's zoo. B. Restart. The player's entire zoo is replaced by a new collection of 5 randomly-chosen animals, again with the provision that if the chosen zoo matches the target zoo exactly, it is replaced with another newly chosen zoo, repeatedly, until it does not match the target zoo. C. Transformation. Along with this move, the player submits an ordered list of animals to be fed into one of the transformation machines, and specifies which machine (A or B) they are fed into. The list of animals must only contain animals from that player's zoo, and no more animals of any one species than are in his zoo. Those animals are removed from his zoo, fed into the machine indicated in the order specified, that machine's transformation rule is applied to those animals, and the resulting animals are returned to his zoo. This is the usual move, and may be specified by just stating the machine and list of animals. D. Theoretical. Identical to a Transformation except that up to two lists of animals may be specified, the lists are not constrained by the player's zoo, the animals appear out of no where (they are not taken from the players zoo), and the resultant animals immediately disappear (they are not added to the players zoo). 8) Conditions for winning the game When the game ends, whoever has the highest score wins. If there is a tie for highest score, all tied players win. 9) Trophies The winner receives a standard trophy. 10) Ending the game When there are no Mad Scientists and the final scores have been posted, the game ends. FFFM ->A MMMF Create a new rule numbered 12-3-16-1 with the title of this proposal and the text: " Until the end of the current round, the current game of Frog, Frog, Frog, Mouse shall follow the old rules. When the round ends: i) the game shall be amended to follow the new rules. ii) all of it players except JT and K 2 shall be Mad Scientists. iii) this rule shall repeal itself. "
Remove from rule 2 (Proposals) the text: ", and the player being put in Gaol with a sentence of 1 day" [this is for when a payer tries submitting more proposals than eir proposal characteristic allows. The proposal is still automatically retracted but there is no longer any accompanying gaol sentence]
[Ok. Come on. Do we really need pressure?] repeal rule 10-7 (If we don't need gravity, we'd better have pressure)
[Ok. Come on. Do we really need not gravity?] repeal rule 10-6 (We don't need gravity)
Quoth the Raven gains a winning condition. IdiotBoy is expelled from the game. Red Mao Gang is granted the offices Speaker, Web-Harfer, Trinket-Harfer, President, Herald, Treasure-Harfer, Promoter, Tabulator, Rule-Harfer, Count Tabula, Dungeon Master, Summarizer, Registrar, Clerk of the Court, Map Harfer, DeeJay, Scaremonger, and Spelling Exchequer Slakko is granted a degree in each major currently defined except visionary. Burn the Witch is given a pointy ear. /dev/joe is given a black goose card.
Quoth the Raven gains a winning condition. IdiotBoy is expelled from the game. Red Mao Gang is granted the offices Speaker, Web-Harfer, Trinket-Harfer, President, Herald, Treasure-Harfer, Promoter, Tabulator, Rule-Harfer, Count Tabula, Dungeon Master, Summarizer, Registrar, Clerk of the Court, Map Harfer, DeeJay, Scaremonger, and Spelling Exchequer Slakko is granted a degree in each major currently defined except visionary. Burn the Witch is given a pointy ear. /dev/joe is given a black goose card.
Repeal rule 2-2-7 (Literature). In rule 1-2-2 (Spelling Bee), remove section 3) c), which as of the time of this proposals reads as: "c) The Literature List" {{[ The Literature List, as we have interpreted it, is unworkable. I feel about as strongly about this as the Silver Moon thing. I don't particularly want to see it go away as a concept, but I think we need a better system. ]}}
Delete section (v) from Rule 6-4-1, which as of the time of this proposal reads as follows: " (v) The Speaker is the Officer in charge of random things, and shall make random determinations when the rules require such, and those rules do not specify another officer or procedure for making the random determination, or it is not possible for the specified officer to do so. When the rules require one of a set of distinct objects to be chosen or operated on without specifying how one is to be chosen, the Officer in charge of random things shall choose one of the possible choices at random, with equal probabilities for all possible choices. " Renumber the sections (vi) and (vii) of Rule 6-4-1 to (v) and (vi), respectively. Amend section (iv) of Rule 6-4-1, replacing the strings "(vi)" and "(viii)" with "(v)" and "(vii)", respectively. Create a new rule as a child of 6-4, titled "Officer in Charge of Random Things" with the following GLEIK-delimited text: GLEIK (i) The Office of Officer in Charge of Random Things (OiCoRT) is a political office with one seat. (ii) Whenever this Office is vacant, it shall be filled by an Election for Office. The specifications for the Election for Office are: a) Nomination Period: 3 days. b) Voting Period: 3 days. c) Tie Resolution: New Election. (iii) As a Priviledge of Office, the OiCoRT shall receive a salary equal to the Standard Harfer Fee, as defined by the Rules. (iv) A Duty of Office shall be to make random determinations when the rules require such, and those rules do not specify another officer or procedure for making the random determination, or it is not possible for the specified officer to do so. When the rules require one of a set of distinct objects to be chosen or operated on without specifying how one is to be chosen, the Officer in Charge of Random Things shall choose one of the possible choices at random, with equal probabilities for all possible choices. GLEIK {{ The Office of Officer in Charge of Random Things is made vacant. }}
Replace the following phrase from the final paragraph of Rule 99-5 (Evil Twins): " When votes are tallied, if the Evil Twins cast votes with the same sign, " with: " When votes are tallied on proposals which were not authored by either of the twins, if the Evil Twins cast votes with the same sign, "
I was young and foolish then. I'm old and foolish now. This is a Modest Proposal. I. Amend Rule 4 (Players and Player States) by: a) in section I "Player States", replacing: " Players are named, unownable entities. " with: " Players are named, tradeable entities. " b) in section VII "Upon Becoming (and while) On Ice", inserting the following as a new item between items f and g: " x) They cease to own emself and are placed in the treasury. " and renumbering the items appropriately. {{[Icy players have to buy emselves out :-)]}} II. {{All active Players own themselves. All other players are in the treasury.}} III. Append after the following sentence in Rule 4-1 (Joining the Game): " Upon the posting of this announcement, the person's state is changed to either Voting (the default) or Non-Voting, depending on their wishes expressed as above. " the following: " New players own emselves. " IV. Create a Rule titled "Serfdom" with the following (SURFSUP delimited) text: SURFSUP For the purposes of this Rule any Player who owns a Player other than emself shall be referred to as a Master while the Player who is owned by a Master shall be referred to as a serf. 1. Duties and Obligations of a serf. i) A serf is respectful. A serf shall refer to eir Master as either Master, M'Lord or Most Harfy One, or alternately by a title specified by eir Master. It is the Crime of Disrespect for a serf to address or refer to eir master in any other manner. ii) A serf is considerate. A serf may not challenge eir Master to a duel nor be a second to a Player who has. Nor may they call a hearing of any type against eir Master. iii) A serf is helpless. If a serf feels they have been unfairly treated by any Player other than eir Master they may complain publicly about em. If it is legal for the Master to challenge the offending Player to a duel e must do so, if e does not e shall lose 6 points and eir serf shall gain 6 points. This Privilege may be exercised at most once per month. 2. Rights and Responsibilities of a Master. i) A Master is Wise. Four times per calendar month a Master may command eir serf (if e is a voting Player) to perform a particular voting action on a proposal by privately mailing both the Tabulator and eir serf of the required voting strategy. Provided that the serf was not the author of that proposal, the serf shall perform the required voting action on the selected proposal. Any entities required to perform the voting action must be supplied by the Master. Additionally, the Master shall transfer the Standard Harfer fee to eir serf the first time this privilege is exercised in each calendar month. While an entity may own a Player it shall not be considered to own the Player's possessions. SURFSUP
{{[ Okay, things being in gaol for an non-specified length of time can be problematic. This attempts to fix this without reinstating repealed pardons. It also cleans up the wording of the wake up in gaol clause of ingesting. ]}} Amend rule 9-1 (Gaol) by replacing the current text delimited by GAOL_TIME GAOL_TIME A player is released from the Gaol if and when their sentence expires. Other rules may specify other conditions under which a player is released. GAOL_TIME with the following text delimited by LIMITED_GAOL_TIME LIMITED_GAOL_TIME A player is released from the Gaol if and when their sentence expires or after 1 day has passed, whichever is longer. Other rules may specify other conditions under which a player is released. LIMITED_GAOL_TIME Amend rule 7-1-15 (Chemicals) by replacing the following VOMIT delimited text VOMIT Vomiting (18) The Ingested Chemical causes an attack of Vomiting, followed by the ingestor passing out. E wakes up in gaol with a headache, and loses 25 mannna. VOMIT with the following GAOL_FIX delimited text GAOL_FIX Vomiting (18) The Ingested Chemical causes an attack of Vomiting, followed by the ingestor passing out. E awakens after being placed in Gaol (where e shall remain for 24 hours) with a headache and loses 25 Mannna. GAOL_FIX
[If you think about it, we need very few of the rules that we have to do what we do. It also seems like alot of uninteresting rules and framework and procedure and the like can be eliminated, allowing us and prospective players to concentrate on the essence of what makes gaming gaming, while retaining the nomic-like framework of self-modification. Moreover, its my belief that prospective players will be attracted if the ruleset is put on a diet and all the boring stuff is put in a tiny kernel. So ... lets clean up a bit (alot of which is my fault anyway) and then add back in what we really like and want some other day. Not that I expect this to pass in a billion years ... :-) but I've always wanted to do this. Of course, the fun part is to think about it. And I won't even be here to vote on it; I wonder if a proposal has ever gotten zero votes?] ========================================================= " This rule has precedence over all other rules. Text delimited by square brackets is a note. Notes have no semantic meaning. The game state of Ackanomic is deemed to consist of this rule and those persons who were Players the instant before the results of the proposal which amended this rule to its current form were reported, and nothing else, except the Player who was the Rule-Harfer on Fri, 10 Sep 1999 21:47:05 [Emperor Ai! Pedrito!] is deemed to be the Speaker. These persons are known as Registered Players. The instant after this rule becomes the only rule in the game state of Ackanomic, it is amended a) such that its entire text is replaced by the text below delimited by double dollar signs (excluding the delimiters); b) such that its title is "The Game of Ackanomic"; and c) such that its number is 1. [ $$ I. Follow the Rules All Registered Players (Players) must always abide by all the Rules then in effect, in the form in which they are then in effect, and interpreted in accordance with customary English Language usage and semantics. II. The Game State The Game State may only be changed, and shall only change, as described in the Rules. The terms "Rules" and "Game State" shall be interpreted to mean the Rules of Ackanomic and Game State of Ackanomic, respectively. III. The Game State is Platonic The Speaker shall attempt to keep an accurate track of the facts of the Game State (View) and make eir View of it available to all Players. IV. Joining and Leaving A Player may become a non-Player by sending a Public Message to that effect. A non-Player may become a Player by e-mailing eir intent to the Speaker or by sending a Public Message to that effect. V. Speaker Succession Whenever any Player who is not the Speaker correctly points out in a Public Message that no Player is the Speaker, or that the Speaker has not sent a Public Message within the past 7 days, or that the Speaker has broken (or attempted to break) the Rules, then the notifying Player becomes the Speaker. Alternatively, the Speaker loses eir Speakership by either abdicating or by appointing a successor in a Public Message. VI. Proposals A Proposal is a list of proposed changes to the Game State. Any Player may make a Proposal by e-mailing its text to the Speaker (or to a bot designated by the Speaker). Within 3 days of receipt of a Proposal, the Speaker (or eir bot) shall assign an integer number to the Proposal and send its text in a Public Message, at which time the Proposal is said to be in the Proposal Queue (Queue). VII. Voting on Proposals All Players may vote either Yes or No for any Proposal in the Queue by e-mailing eir vote to the Speaker (or to a bot designated by the Speaker). If a Player votes more than once on a particular Proposal, all but their most recent vote on that Proposal are disregarded. VIII. Accepting Proposals Upon a Proposal being in the Queue for exactly 7 days, it is either Accepted or Rejected and it is removed from the Queue. At this time, a Proposal is Accepted if and only if a majority of the votes cast on it were Yes, and the Player who authored it did not vote No. The Speaker (or eir bot) shall report in a Public Message the status of any Accepted Proposal within 3 days of it becoming Accepted; its changes to the Game State are applied in the order they are contained in the Proposal at the time of this report. IX. Calls for Judgment Players may disagree with the Speaker's View of the Game State by detailing the nature of their disagreement in a Public Message. The Speaker shall attempt to adjust eir View so that a consensus View is reached after hearing debate on the matter. If a Player still disagrees with the Speaker's View, e may Call for Judgment on the matter by detailing the essence of eir disagreement to all Players in another Public Message. Players may publicly cast one vote on the matter (along with any arguments they deem relevant), and the Speaker shall adjust eir View to the will of the expressed majority 3 days after the most recent vote has been cast, or 7 days after the Call was made, whichever comes first, if there is a majority opinion on the matter. X. Public Messages The Speaker may change the designation of the Official Mailing List in a Public Message. In the absence of such a designation, ackanomic@ackanomic.org shall be the Official Mailing List. A Public Message is an e-mail sent to either all Players or to the Official Mailing List. XI. Miscellany The Speaker may assign numbers and titles to Rules that do not have them. E may also make spelling, grammar, formatting, and section numbering corrections, provided such corrections do not change the meaning of the Rules. If E makes such changes, e shall detail them in a Public Message. $$ ] "
Every repealed rule of Ackanomic is returned to the ruleset in its last state prior to being repealed
{{[ There is some disagreement about whether Malenkai's Kernel actually did what some of us think it did. In the thread where it did, this proposal really doesn't exist because it is being submitted to the old bot, and the speaker in the kernel thread hasn't named a bot that can accept proposals. The only changes from Malenkai's are that this one actually specifies that it is modifying or changing a rule and some formatting. It also specifies rufus to be the initial Speaker instead of EA!P!. ]}} [ If you think about it, we need very few of the rules that we have to do what we do. It also seems like alot of uninteresting rules and framework and procedure and the like can be eliminated, allowing us and prospective players to concentrate on the essence of what makes gaming gaming, while retaining the nomic-like framework of self-modification. Moreover, its my belief that prospective players will be attracted if the ruleset is put on a diet and all the boring stuff is put in a tiny kernel. So ... lets clean up a bit (alot of which is my fault anyway) and then add back in what we really like and want some other day. Not that I expect this to pass in a billion years ... :-) but I've always wanted to do this. Of course, the fun part is to think about it. And I won't even be here to vote on it; I wonder if a proposal has ever gotten zero votes? ] Replace the current text of Rule 1 with the following KERNEL delimited text KERNEL This rule has precedence over all other rules. Text delimited by square brackets is a note. Notes have no semantic meaning. The game state of Ackanomic is deemed to consist of this rule and those persons who were Players the instant before the results of the proposal which amended this rule to its current form were reported, and nothing else, except the Player with the email address 'dscheidt@enteract.com' [rufus] is deemed to be the Speaker. These persons are known as Registered Players. The instant after this rule becomes the only rule in the game state of Ackanomic, it is amended a) such that its entire text is replaced by the text below delimited by double dollar signs (excluding the delimiters); b) such that its title is "The Game of Ackanomic"; and c) such that its number is 1. [ $$ I. Follow the Rules All Registered Players (Players) must always abide by all the Rules then in effect, in the form in which they are then in effect, and interpreted in accordance with customary English Language usage and semantics. II. The Game State The Game State may only be changed, and shall only change, as described in the Rules. The terms "Rules" and "Game State" shall be interpreted to mean the Rules of Ackanomic and Game State of Ackanomic, respectively. III. The Game State is Platonic The Speaker shall attempt to keep an accurate track of the facts of the Game State (View) and make eir View of it available to all Players. IV. Joining and Leaving A Player may become a non-Player by sending a Public Message to that effect. A non-Player may become a Player by e-mailing eir intent to the Speaker or by sending a Public Message to that effect. V. Speaker Succession Whenever any Player who is not the Speaker correctly points out in a Public Message that no Player is the Speaker, or that the Speaker has not sent a Public Message within the past 7 days, or that the Speaker has broken (or attempted to break) the Rules, then the notifying Player becomes the Speaker. Alternatively, the Speaker loses eir Speakership by either abdicating or by appointing a successor in a Public Message. VI. Proposals A Proposal is a list of proposed changes to the Game State. Any Player may make a Proposal by e-mailing its text to the Speaker (or to a bot designated by the Speaker). Within 3 days of receipt of a Proposal, the Speaker (or eir bot) shall assign an integer number to the Proposal and send its text in a Public Message, at which time the Proposal is said to be in the Proposal Queue (Queue). VII. Voting on Proposals All Players may vote either Yes or No for any Proposal in the Queue by e-mailing eir vote to the Speaker (or to a bot designated by the Speaker). If a Player votes more than once on a particular Proposal, all but their most recent vote on that Proposal are disregarded. VIII. Accepting Proposals Upon a Proposal being in the Queue for exactly 7 days, it is either Accepted or Rejected and it is removed from the Queue. At this time, a Proposal is Accepted if and only if a majority of the votes cast on it were Yes, and the Player who authored it did not vote No. The Speaker (or eir bot) shall report in a Public Message the status of any Accepted Proposal within 3 days of it becoming Accepted; its changes to the Game State are applied in the order they are contained in the Proposal at the time of this report. IX. Calls for Judgment Players may disagree with the Speaker's View of the Game State by detailing the nature of their disagreement in a Public Message. The Speaker shall attempt to adjust eir View so that a consensus View is reached after hearing debate on the matter. If a Player still disagrees with the Speaker's View, e may Call for Judgment on the matter by detailing the essence of eir disagreement to all Players in another Public Message. Players may publicly cast one vote on the matter (along with any arguments they deem relevant), and the Speaker shall adjust eir View to the will of the expressed majority 3 days after the most recent vote has been cast, or 7 days after the Call was made, whichever comes first, if there is a majority opinion on the matter. X. Public Messages The Speaker may change the designation of the Official Mailing List in a Public Message. In the absence of such a designation, ackanomic@ackanomic.org shall be the Official Mailing List. A Public Message is an e-mail sent to either all Players or to the Official Mailing List. XI. Miscellany The Speaker may assign numbers and titles to Rules that do not have them. E may also make spelling, grammar, formatting, and section numbering corrections, provided such corrections do not change the meaning of the Rules. If E makes such changes, e shall detail them in a Public Message. $$ ] KERNEL
Create a new rule titled "Delegation" with the text: " The Speaker may delegate any of their duties to any willing player. That player is then responsible for carrying out that duty. Any penalties that result from failure to perform that duty then apply to the player rather the Speaker. A player who has been delegated a duty may relinquish it as a public action, likewise the Speaker may re-assign that duty to another willing player. The Speaker is required to make available a list detailing which players have been delegated duties. "
Create a new Rule, numbered 2 if this avoids a conflict and 271276 otherwise, entitled "What Is a Ruleset?", with the following CLEANUP-delimited text: CLEANUP Each Rule has a Rule number associated with it, which is a real number. In the event that two rules other than this one are in conflict, the rule with the lower number takes precedence unless either rule explicitly cedes precedence. In the event that this rule conflicts with any other rule, this rule takes precedence. If at any stage a Rule does not have a rule number associated with it, the Speaker shall allocate it a Rule Number as soon as possible. For the purposes of all rules including this one, any task required to be performed by a certain player "as soon as possible" must be performed within 3 days of any email received by that player pointing out the need to perform the task. CLEANUP
A. Repeal Rule 7-1-8 (Definition of Otzma Cards) and its decedents. B. Remove item a [ancient scroll] from section 9 of Rule 4-11 (Boons of the Ancients) and reletter the list from whence it came. C. Remove the phrase "otzma and " from Rule 7-1-15 (Chemicals). D. Remove the phrase "random otzma card. If this would give the player more otzma cards than he can legally own, he instead receives a " from section IV of Rule 7-2-7-1 (ASS Song: The Gnome). E. Amend Rule 7-4-1-1 (Convertible Economics) by deleting items i and ii from the first list. [Otzma creations] F. Delete "7) A player in Gaol may play a Skeleton Key Otzma Card." from Rule 9-1 (Gaol) and renumber the list it came from. F. Remove the Arcane Lore section from Rule 10-1-2-1 (The Ackanomicon). G. Amend the Long lost treasure section of Rule 10-1-2-1 (The Ackanomicon) to read in full: " Long lost treasure (2 pages): These pages describe the locations of long lost treasure troves. The reader gains A$250. "
i. Create a new rule numbered 2-1-2 with the text: " Any player may spend Mannna on a proposal, provided they have sufficient to do so. Mannna spent in this manner is destroyed. When 1000 Mannna has been spent on a proposal, the magnitude of each non-zero vote is shifted to 100 and players may only place votes of +100, -100 and 0 on that proposal. This rule takes precedence over its parent. "
[ A modification of the un-refereeded games such that a player's turn ends when someone points out they've taken too long. Piddily little payments/entities/junk is/are removed. ] ----- I. Amend Rule 12-1 (Games & Contests) by: I.A.i deleting the phrase "They may receive no rewards other than A$, and such rewards may not exceed A$10 per Game instance." from section III.e. I.A.ii. delete sub-section h from section III. I.B. altering section IV by: I.B.i. deleting the phrase ", except as defined in this Rule, and with the following specific exceptions" from sub-section a. I.B.ii. deleting sub-sections b, c, d and e from section IV and relettering the remaining subsections. I.C. deleting section V [Adding Games]. I.D. deleting section VII [Exhibitions]. I.E. deleting section XIII [Additional Game Rewards]. I.F. renumbering its sections as appropriate. ----- II. remove the phrase "No Trophy is awarded to the winner of this contest." from Rule 12-3-1 (Limerick Contest). ----- III. Amend Rule 12-3-2 (Ghost) by: III.A. replacing the phrase in the first paragraph of section 4 which reads: " Each player's turn shall last the lesser of three days or until that player plays. " with: " Each player's turn shall last until either the player is delinquent or she makes a play. A player is delinquent when it has been thier turn for three days and some other player points this fact out. " III.B remove the following text from section 5: " The winner receives a standard Trophy. When a winner is found, the referee shall receive 8 A$. If this game took place as a Duel, the winner shall receive no additional compensation. If it was not a Duel and fewer than four players began the game, the winner receives four points. If from four to eight players began the game, the winner receives points equal to the number of players that began the game. If more than eight players began the game, the winner receives 8 points. " ----- IV. Amend Rule 12-3-3 (Fictionary) by: IV.A. replacing the following paragraph from section IV: " A round is composed of the following steps, in order. All steps shall be completed within 3 days of the completion of the previous step (or the start of the round in the case of the first step). If a player(s) fails to perform the designated action by the end of this time limit, the listed default action is deemed to have been performed, and they lose 1 Gamepoint. " with: " A round is composed of the following steps, in order. A step ends when all players responsible for performing an action during it have done so. When it is pointed out that a player has not performed their action for a step which has been in progress for more than 3 days, that player performs the default action for that step, and they lose one game point. " IV.B. replacing the final paragraph of step 1 with: " The Default action for this step causes the end of the current round. " IV.C. amend step 5b to read: " 5b) The game shall end when all players have been Brainiac the same number of times, and one or more players has 25 or more Gamepoints. The single player with the most Gamepoints wins. " IV.D. delete the phrase "and no payoff" from step 5d. ----- V.A. Delete the second paragraph of Section 8 of Rule 12-3-4 (Tromino Go). V.B. Delete the final sentence of Rule 12-3-4 (Tromino Go) which reads: "If it does end the game, the referee should post the final score, who won, and the A$ transfers resulting from it." ----- VI. Delete the final sentence of Rule 12-3-5 (Double Crash) which reads: " If the game was not being played as a Duel, the winner receives A$25 from the Treasury. No Trophy is awarded to the winner of the game. " ----- VII. Delete the two final sentences of Rule 12-3-6 (Triple Double Crash) which reads: " If the game was not being played as a Duel, the winner receives A$25 from the Treasury. No Trophy is awarded to the winner of the game. " ----- VIII. Remove the phrase "A standard Trophy is awarded to the winner." from section 8 of Rule 12-3-9 (Viruses). ----- IX. Delete the final paragraph of Rule 12-3-10 (Mediocrity) which reads: " Trophy: the winner of the game shall receive a standard Trophy, and a rather Mediocre example of one at that. The winner is encouraged to complain (albeit in a rather nonplussed manner) about the Mediocre nature of the Trophy. " ----- X. Delete the final section of Rule 12-3-12 (Word un-association). ----- XI. Delete the phrase "Each Winner receives a Standard Trophy." from the initial paragraph of section 3 in Rule 12-3-13 (Abstract Crescent). ----- XII. Delete the phrase "The winner shall receive a standard Trophy. The referee shall receive A$8 from the Treasury upon conclusion of the game." from Rule 12-3-14 (Bacon). ----- XIII. In Rule 12-3-15 (Acka Role Playing), delete section 9 and replace it with section 10. ----- XIV. In Rule 12-3-16 (Frog, Frog, Frog, Mouse), delete section 9 and replace it with section 10. ----- XV. Repeal Rule 12-4 (Decks of Playing Cards) and its decedents. ----- XVI.A. {{All trophies are destroyed}}. XVI.B. Repeal Rule 7-1-14 (Trophies). ----- XVII. Amend Rule 12-3-11 (Ye Olde Rusty Lantern) by: XVII.A. deleting the sentence which reads: " Upon being awarded an Ale, a player also receives a FairPlay Award. " [in the 'plays' section] XVII.B. deleting the last paragaph of the "bards" section. XVII.C. deleting the final paragraph. ----- XVIII. Amend Rule 12-7 (Grab-a-Donkey) by deleting the sentence which reads: " The Wrangler is permitted to distribute FairPlay awards during a game of Grab-a-Donkey, as described in Rule 12-1 section XIII " [near the top] -----
----- *. Delete the phrase ", at which time the player in question shall pay the Standard Harfer Fee" from Rule 1-6-1 (Player Names) ---- I. Delete the phrase "and paying the Standard Harfer Fee" from Rule 6 (Offices, Commonalities). ----- II. Amend Rule 6-20-1 (SHF) to read in full: " The Standard Harfer Fee (SHF) is A$25. Whenever the rules direct that the SHF be paid, it is paid to the Treasury. " ----- III. Delete the phrase "then the entity requesting the Coat of Arms shall pay the Standard Harfer Fee, and the " from Rule 7-1-6 (Heraldry). ----- IV. Repeal Rule 10-1-1 (Evil Laboratory). -----
Amend Rule 2 (Proposals) by replacing the text which reads: " However, if the number of proposals authored by that player currently in their authorised voting period is equal to or exceeds their Proposal characteristic, any attempt to submit a proposal will lead to that proposal being automatically retracted, and the player being put in Gaol with a sentence of 1 day. " with: " If the number of proposals authored by that player currently in their authorised voting period is equal to or exceeds their Proposal characteristic, they are fined 200 Mannna if they have it or the proposal is invalid if they don't. "
Replace each instance of "Phoenix", "CalvinBall", "Kernel Ackanomic", "Ackalackadocious", "Ackannnomic", or "Ackanomic" in all Rules with the string "Oop! Ack!anomic". Remove any occurences of " (which can be abbreviated as Kacka)". Replace any instance of "Acka" with "Oop! Ack!a". Append to the end of Rule 1 as a separate paragraph, numbered appropriately where necessary: "Bill the Cat is the official mascot of Oop! Ack!anomic. Anyone caught impugning His Hairiness or producing, distributing, or possessing unofficial Bill the Cat merchandise (including but not limited to: tote bags, promotional cups, pajamas, baby toys, drug paraphernalia, underwear, Odor-Eaters (tm), vomit inducers, fake tongues, and those little dolls with suction cups that cling to car windows) will be barfed upon most severely. With hairballs." [ Note: this proposal was also submitted in that other, lesser game which has the temerity to call itself Ackanomic. ]
[The financier has to track trinket names anyways. So this would just be a repeal of the rule-mandated descriptions of trinkets.] Remove the quoted text 'Trinket-Harfer, ' from rule 6-1. Repeal rule 6-4-15 (Trinket Harfer) In rule 7-5: *Replace the first instance of 'and description' with 'and an optional description' *Remove: 1. the remaining instances of 'and description' 2. ', describing,'
Replace the final two paragraphs of rule 10 (Geography) with: Beyond the Town is the region known as the Outer Territories. Acka-Lite is located in the Outer Territories. Kansas is a moon of Acka. It is a location that is not in, on, or around Ackanomia. Create a rule, 17-2-6, entitled Declaration of War: Acka-Lite, with the following text: In recognition of the vile attempt to destroy Ackanomic by the traitorous colonists of Acka-Lite, Ackanomic does hereby declare war on the nomic Acka-Lite, which shall be the Ackanomic-recognized name of the nomic created on September 24th, 1999, with Gabriel Drummond-Cole as speaker.
[If you think about it, we need very few of the rules that we have to do what we do. It also seems like alot of uninteresting rules and framework and procedure and the like can be eliminated, allowing us and prospective players to concentrate on the essence of what makes gaming gaming, while retaining the nomic-like framework of self-modification. Moreover, its my belief that prospective players will be attracted if the ruleset is put on a diet and all the boring stuff is put in a tiny kernel. So ... lets clean up a bit (alot of which is my fault anyway) and then add back in what we really like and want some other day. Not that I expect this to pass in a billion years ... :-) but I've always wanted to do this. Of course, the fun part is to think about it. And I won't even be here to vote on it; I wonder if a proposal has ever gotten zero votes?] ========================================================= Change rule 1's text to this: " This rule has precedence over all other rules. Text delimited by square brackets is a note. Notes have no semantic meaning. The game state of Ackanomic is deemed to consist of this rule and those persons who were Players the instant before the results of the proposal which amended this rule to its current form were reported, and nothing else, except the Player who was the Rule-Harfer on Fri, 10 Sep 1999 21:47:05 [Emperor Ai! Pedrito!] is deemed to be the Speaker. These persons are known as Registered Players. The instant after this rule becomes the only rule in the game state of Ackanomic, it is amended a) such that its entire text is replaced by the text below delimited by double dollar signs (excluding the delimiters); b) such that its title is "The Game of Ackanomic"; and c) such that its number is 1. [ $$ I. Follow the Rules All Registered Players (Players) must always abide by all the Rules then in effect, in the form in which they are then in effect, and interpreted in accordance with customary English Language usage and semantics. II. The Game State The Game State may only be changed, and shall only change, as described in the Rules. The terms "Rules" and "Game State" shall be interpreted to mean the Rules of Ackanomic and Game State of Ackanomic, respectively. III. The Game State is Platonic The Speaker shall attempt to keep an accurate track of the facts of the Game State (View) and make eir View of it available to all Players. IV. Joining and Leaving A Player may become a non-Player by sending a Public Message to that effect. A non-Player may become a Player by e-mailing eir intent to the Speaker or by sending a Public Message to that effect. V. Speaker Succession Whenever any Player who is not the Speaker correctly points out in a Public Message that no Player is the Speaker, or that the Speaker has not sent a Public Message within the past 7 days, or that the Speaker has broken (or attempted to break) the Rules, then the notifying Player becomes the Speaker. Alternatively, the Speaker loses eir Speakership by either abdicating or by appointing a successor in a Public Message. VI. Proposals A Proposal is a list of proposed changes to the Game State. Any Player may make a Proposal by e-mailing its text to the Speaker (or to a bot designated by the Speaker). Within 3 days of receipt of a Proposal, the Speaker (or eir bot) shall assign an integer number to the Proposal and send its text in a Public Message, at which time the Proposal is said to be in the Proposal Queue (Queue). VII. Voting on Proposals All Players may vote either Yes or No for any Proposal in the Queue by e-mailing eir vote to the Speaker (or to a bot designated by the Speaker). If a Player votes more than once on a particular Proposal, all but their most recent vote on that Proposal are disregarded. VIII. Accepting Proposals Upon a Proposal being in the Queue for exactly 7 days, it is either Accepted or Rejected and it is removed from the Queue. At this time, a Proposal is Accepted if and only if a majority of the votes cast on it were Yes, and the Player who authored it did not vote No. The Speaker (or eir bot) shall report in a Public Message the status of any Accepted Proposal within 3 days of it becoming Accepted; its changes to the Game State are applied in the order they are contained in the Proposal at the time of this report. IX. Calls for Judgment Players may disagree with the Speaker's View of the Game State by detailing the nature of their disagreement in a Public Message. The Speaker shall attempt to adjust eir View so that a consensus View is reached after hearing debate on the matter. If a Player still disagrees with the Speaker's View, e may Call for Judgment on the matter by detailing the essence of eir disagreement to all Players in another Public Message. Players may publicly cast one vote on the matter (along with any arguments they deem relevant), and the Speaker shall adjust eir View to the will of the expressed majority 3 days after the most recent vote has been cast, or 7 days after the Call was made, whichever comes first, if there is a majority opinion on the matter. X. Public Messages The Speaker may change the designation of the Official Mailing List in a Public Message. In the absence of such a designation, ackanomic@ackanomic.org shall be the Official Mailing List. A Public Message is an e-mail sent to either all Players or to the Official Mailing List. XI. Miscellany The Speaker may assign numbers and titles to Rules that do not have them. E may also make spelling, grammar, formatting, and section numbering corrections, provided such corrections do not change the meaning of the Rules. If E makes such changes, e shall detail them in a Public Message. $$ ] "
create a new rule with the text: " When this rule is created A Vote of Confidence, which is a hearing, is called. It is the responsibility of Ape Idiom Reporter (or player who has previously had such a name) to conduct this hearing. Valid responses are "I'm Alive", "I'm feeling a little ill... I think it might have been something I ate", "I'm dead". All players are permitted to respond. Players who fail to respond are deemed to have lodged the response "I'm dead" When the Hearing has finished : i) Each player who responded with "I'm Alive" becomes an Voting Player. ii) Each Player who responded with "I'm feeling a little ill... I think it might have been something I ate" becomes a Non-voting Player. iii) Each Players who responded with "I'm dead" go on ice. iv) The result of the hearing is appended in notes brackets to the end of rule 1. v) This rule is repealed.
create a new rule with the text: " Ackanomic acknowledges the existence of a game which believes that up until 24 Sep 1999 19:14:12, when differing opinion on the effect of Proposal 4371 caused its genesis, it was the same game as this one. That game is hence forth as Acka-Lite. The entire rule-set of Acka-Lite forms this rule's decedents. Ackanomic's Game state contains, as a sub set of its own, Acka-Lite's Games State. Acka-Lite's Game State may only be manipulated according to this rule's decedents, this takes precedence over all other rules. This rule's decedents may only effect Acka-Lite's Game State and shall have no other effect on Ackanomic's game state. Proposals which would effect this rule's decedents (for example by creating, modifying, or repealing a rule) or which would effect Acka-Lite's Game State, are invalid unless they are also submitted according to this rule's decedents. This rule takes precedence over its decedents. This rule and its decedents defer to all other rules, except where noted otherwise. [The current rules of Acka-Lite] "
Amend Rule 2 (Proposals) by replacing the text which reads: " However, if the number of proposals authored by that player currently in their authorised voting period is equal to or exceeds their Proposal characteristic, any attempt to submit a proposal will lead to that proposal being automatically retracted, and the player being put in Gaol with a sentence of 1 day. " with: " If the number of proposals authored by that player currently in their authorised voting period is equal to or exceeds their Proposal characteristic, they are fined 200 Mannna if they have it or the proposal is invalid if they don't. "
All players become Canadian.
{{[These are all "loner rules" that don't do much but add bytes to the ruleset as far as I can see.]}} Repeal "Rule 1-1-1 Gravity, a reprise" Repeal "Rule 1-2-9 Colours" Repeal "Rule 2-2-3 Ackanomic Unity" Repeal "Rule 2-2-6-1 The Harfy Phrase" Repeal "Rule 5-3 The Best and the Most Logical" {{[I think this cleans parades out of the ruleset cleanly.]}} Repeal "Rule 2-2-4 Parades" In "Rule 7-1-3 Lumps of Coal" delete the sentence: "So long as a player owns a Lump of Coal, he may not participate in parades, and is instead represented by a cardboard cutout, with all attendant penalties." In "Rule 17-2-2 The Dawning of the Age" replace the SNARFUU delimited text with a period. SNARFUU ; and 2) an Ackanomic Parade shall be held, with the author of the proposal or other action repealing the Declaration of War as the Guest of Honour. SNARFUU {{[Honour isn't tied to any other mechanisms in the game, making it easy to repeal and being an indication that its not so crucial to Acka.]}} Repeal "Rule 4-4-5 Honour" Repeal "Rule 4-4-5-1 Honourable Acts" Repeal "Rule 4-4-5-2 Dishonourable Acts" {{[Quests pretty much don't get used.]}} Repeal "Rule 4-8 Quests Rule Suite" Repeal "Rule 4-8-1 Quest of the Royal Frink" {{[We won't have the people for extraneous offices for a while.... after this, we should give a careful eye to all the other offices as well.]}} Repeal "Rule 6-4-4-1 The Summarizer"
This is a Grandiose Proposal. Rule 0 is created with the text: " The rules and game state of Ackanomic are adjusted such that they are identical to Acka-Lite. This rule takes precedence over all other rules. "
{{All entities other than players, rules and proposals are destroyed.}}
save it [Ackanomic is dying. We had been dying by inches since I joined -- I don't remember the joining orders, but I think Eris (now Cthulhu) and myself were the last new members of the game who were productive and stuck with it. (my apologies to anyone I may have forgotten, and especially to Reductio, who I haven't included here because e joined so recently) With this split into fat and thin, some of the players have found a way to revive what they call Ackanomic. Not I. This nomic is my ackanomic. But we're dying. The split has forced this to the forefront of my attention. But let's die with dignity. I'm sad to be submitting this proposal, but I think it's better than waiting for the game to disintegrate even more. We all have other things to do. At least half of us are players in other nomics, and there are plenty of nomics out there, if that's what you want. But acka, as we know it, the acka that we love, the acka that we will cherish, is dead. In other words, Stick a fork in us. We're done. ] Destroy all entities other than rules. Append the following text to rule 1 as a new paragraph. "Ackanomic is on hiatus. Due to lack of interest, and a particularly nasty threadsplit, it died on October 28, 1999. Anyone who is interested in reviving it, here's how. Any non-player may, by fiat, cause emself to become a player, registrar, and postmaster, and speaker. This action fails unless the non-player spins around 3 times while saying 'Ackanomic' and throwing salt over eir left shoulder. This paragraph takes precedence over any rules with which it conflicts. If the action described in this paragraph occurs, then this paragraph deletes itself. [Please notify any old players you can track down if you are reviving Ackanomic]" -- Ape Idiom Reporter B(Scam) Crazy French-Scotsman * Student (Scamology) Clerk of the Court * Count Tabula * DeeJay * Dungeon Master * Herald * Justice * President * Registrar * Rule-Harfer * Speaker * Treasure-Harfer
Replace all occurrances of "ThinMan" in any official documents with "Ackanomic's Lord Military Governor." Replace all occurrances of "Malenkai" or "saaremaa" with "George the Annoying Argumentative Intellectual." Replace all occurrances of "Acka-Lite" with "Pumpkin Patch." Ape Idiom Reporter's name is changed to "Emperor Ape Idiom Reporter." All of these changes exclude a following period. [ Don't know if it worked, ThinMan, but it was a beauty either way. ]
Ackanomic (the good one, not the one where everything got repealed) is still officially alive, as will be proved in subsequent days and weeks by the huge flurry of proposals generated. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com
1. Amend rule 1-2-8-1 by appending: " For each proposal which is accepted on Remembrance Day that creates or repeals at least one rule, the author of that proposal receives a Boon of the Ancients " 2. In rule 1-6-1, replace the second through last paragraphs with the following: " No player may change eir Ackanomic name, but rules and entities granted the power by the rules may change players' Ackanomic names, provided the new name is in accordance with the rules. The Registrar is required to record and announce any legal name changes, and is encouraged but not required to point out any failed name changes as well. When a player's Ackanomic name is changed, all Ackanomic business besides Rules will be changed to follow eir new name, and any Rules which refer to the player by their old name will still refer to that player even though their name has changed. "
All current players receive the entities they would receive if they joined the game as a new player, that is A$900, 100 manna and a house.
Repeal Rule 1-4 When Score Changes Take Effect Amend Rule 1-8 Retractions by deleting each sentence in it which refers to points. Repeal Rule 2-2-1 Scoring When A Proposal's Voting Results are Reported Amend Rule 2-2-5 Brass Monkey by replacing all instances of the term "points" with "mannna". Amend Rule 2-2-6 Let there be Harf! by replacing the POINTS1 delimited text with the MANNNA1 delimited text and the POINTS2 with MANNNA2. POINTS1 5 points (a score change based on proposal content) POINTS1 MANNNA1 5 Mannna MANNNA1 POINTS2 they gain 5 points. POINTS2 MANNNA2 they gain 5 Mannna. MANNNA2 Amend Rule 2-2-8 A Minority of One by replacing the PP text with the MM text. PP If the player in question was already the Tyrant, then their score shall be reset to 0, and the points gained or lost distributed equally amongst all other players (rounding away from 0). PP MM If the player in question was already the Tyrant, then half of ir mannna shall be distributed equally amongst all other players (rounding away from 0). MM Amend Rule 3-2 Delivering Judgement by replacing "points" with "mannna". Amend Rule 3-4 Overturning Judgements by deleting the section titled "III. Effects upon a judgement of an appeal by the Supreme Court" and renumber the other sections appropriately. Amend Rule 4 Players and Player States by deleting section VII.d. and renumbering appropriately. Amend Rule 4-1-2 Crazy French-Scotsmen by replacing the terms "points" and "score" with the term "mannna". Amend Rule 4-4-3 Characteristic: Harf by replacing the instances of "points" with "mannna". Amend Rule 4-11 Boons of the Ancients by replacing "11 points" with "20 mannna". Amend Rule 5-2 Politeness Moon by replacing both "3 points" and "2 points" with "1 harf". Amend Rule 6-3 Offices, Impeachment by replacing "penalized 10 points" with "penalized 20 mannna". Amend Rule 6-4-6 Scorekeeper to contain only the FIXED delited text. FIXED The Office of the Scorekeeper is a Functional Office. The Duties of the Scorekeeper are: (a) maintaining a record of the players' Mannna. (b) recording each Mannna change (c) announcing when a player has a negative amount of Mannna and when that has ceased to be the case. (d) performing any random determinations involved in a process solely involving Mannna. FIXED Amend Rule 6-5-6 Illuminatus by deleting its last sentence. Amend Rule 6-5-7 Son I am able though you scare me / Watch beloved / Watch me scare you though / Able am I son by replacing "points" with "mannna". Amend Rule 7-1-7 Prosthetic Foreheads by deleting the part which reads " and the player who described it loses two points". Amend Rule 7-1-11 Eggs and Fruit by replacing the OLD text with the NEW text. OLD reduce his own score to zero at any time by informing the Scorekeeper that he is doing so, provided that his score is greater than zero. OLD NEW destroy any amount of eir own mannna by informing the Scorekeeper that e is doing so. NEW Amend Rule 7-1-15 Chemicals by replacing "points" with "mannna" and by deleting "a point and". Amend Rule 7-1-15-3 Illuminatine by replacing "score" with "mannna". Amend Rule 7-2-1 The Magic Potato by replacing all its text with the following ILIKETATERS delimited text. ILIKETATERS This rule creates a unique entity known as the Magic Potato. The Magic Potato will be given to a randomly chosen Active player each week. The responsibility of choosing the Player randomly will be left up to the Officer in charge of random things. There will exist only one Magic Potato at any one time. The Player that currently holds the Magic Potato will gain three extra mannna for each proposal of eirs that is accepted while e holds the Magic Potato. There also exists the Great Tuba of Ackanomic, a unique entity. Whenever the Magic Potato is transferred from one player to another, the Great Tuba is given to the player who just lost the Magic Potato. The holder of the Great Tuba receives one extra mannna whenever one of eir proposals passes. ILIKETATERS Amend Rule 7-2-3 Steel Flea by replacing each instance of "6 points" or "3 points" with "25 A$" Repeal Rule 7-4-1 Points Amend Rule 7-4-1-1 Convertible Economics by deleting items i and ii and renumbering the rest appropriately. Amend Rule 8-2 End of Cycle by replacing its text with the following MUCHBETTER delimited text. MUCHBETTER Upon a Cycle being won as described by Rule 8, the following steps occur, in order: a) Ackanomic play is suspended. b) All Chartreuse Goose Eggs, Right-Handed Grapefruit and Agenda Hats that are not being worn are destroyed. All Nemesis Eggplants with the same condition as an Agenda Hat that was destroyed in this manner are destroyed. Each player who owns at least one Chartreuse Goose Card has one Chartreuse Goose Card in eir possession destroyed. c) The winner is given the title of winner of the cycle, and a Right-Handed Grapefruit and a Champion's Cloak are created in that player's possession. If this results in eir having two Champion's Cloaks, one of them is instantly transformed into a Badge of Glory. d) All players who have zero or fewer mannna are given a Chartreuse Goose Egg. e) If the amount of A$s in circulation plus the value of all extant Trinkets exceeded the amount in the Treasury at the time this winner was declared, the following shall occur: i) All entities with a Total Wealth greater than zero shall transfer 10% of eir Total Wealth to the Treasury. ii) All entities with a Total Wealth greater than zero and all players with a Total Wealth of zero or less, shall be placed on The List in decreasing order of Total Wealth. If there is a tie for Total Wealth, the Financier shall make the random determination necessary to order the entities on the list. iii) A random entity appearing in the first half of The List, shall transfer 5% of eir total wealth to the active player lowest on The List and both entities shall be removed from The List. iv) If there are at least two entities still on The List, one of which is a player and the other of which has positive wealth, then go to step iii. f) If the cycle currently ending has exceeded 30 days in length, all players who have been vacationing for the entire cycle are removed from the game as if they have quit. i) The game cycle number is incremented. j) All players who are in Gaol are released from Gaol. All players who are in the Ackanomic Afterlife are relocated to eir homes. k) If the game state is such that the single winner of the last cycle would immediately win again upon the resumption of Ackanomic play, a Chartreuse Goose Card is transferred to that player. l) All events specified by other rules to occur at the end of the cycle occur, in the numeric order of the rule that defines the event [see rules 593, 8-7 and 8-2-4]. m) Ackanomic play resumes. MUCHBETTER Amend Rule 8-2-4 Commission d'Arts by replacing "points" with "mannna". Repeal Rule 8-4 Winning by Points. Amend Rule 8-5 Winning is Inherently Amusing (or Winning by Palindrome) by deleting the UNNECESSARY text. UNNECESSARY This win, if it occurs, shall occur immediately after the score changes as a result of the Proposal being accepted are applied. UNNECESSARY Amend Rule 8-6 Winning by Agenda by adding an opening square comment bracket before all of the text currently there and adding a similar close bracket after everything. {{[I'm not sure how to do hat weights, but I don't want to get rid of them, this just puts the issue on pause.]}} Amend Rule 9-5 The Haiku Limit by doing the same bracketing trick as was done to 8-6. Amend Rule 10-1-2-1 The Ackanomicon by replacing all the "points" with "mannna" except the one about sanity points. Amend Rule 99-9 Serfdom by replacing the "points" with "mannna".
Transmute the text of this Proposal, excluding this sentence, to a Rule numbered at the Rule-Harfer's discretion and titled "How Many People Remember the OLD Final Fantasy? Yeah, That's Right, The Dumb One". There exists a unique entity named Namingway. Namingway is a powerful Acka-oid (as in humanoid) automaton created by the Ancients in a fit of Ackapomorphism. Many powers were reputedly invested in him by his creators, but the only one he has seen fit to reveal to today's Ackazens is the power to rename players. If Phoebe and her matchbox exist and are not Somewhere Else, then whenever the matchbox is found by a player, Namingway shall appear at the house of the most recent player to hold her (Phoebe's) matchbox. If Phoebe is Somewhere Else, or was most recently Somewhere Else, Namingway shall also be Somewhere Else. While Namingway is at a player's house, that player may ask Namingway to change eir (the player's) name. Such a request should be made publically, should include the new name to which the player wishes to change, and, to have a better chance of success, should include tasteful pleading (not to exceed grovelling) on the part of the supplicant. If all these requirements are met, then Namingway will change the player's name to the requested one and transfer 25 Mannna from the player to the Treasury as payment. Much more insidiously, players may request Namingway to change the name of _another_ player. To do so, the requesting player must have an absolute value of at least 200 Mannna, must tell Namingway whose name is to be changed and the new name of that player, and must *really* grovel. We're talking complete abasement here. If, in the judgement of the Speaker (the President if the Speaker is the requesting player or the target player) the fawning is adequate and the other conditions are met, Namingway will make the requested name change. In payment, he will transfer half the requesting player's Mannna to the Treasury if that player's Mannna total was positive, or will double the amount of eir Mannna if the total was negative. If a player is in possession of The Really Big Blue Thing That Doesn't Do Too Much, Really and Namingway is at eir house, then if e attempts to use either of them they will get into a petty squabble over who is to name whom, and both will retire to the Wilds of Ackanomic to duke it out. {{ If players' houses, or The Really Big Blue Thing That Doesn't Do Too Much, Really, or, for that matter, anything else referenced in this Proposal has been repealed, the author of this Proposal gets thirty lashes with a limp noodle. And then thirty with a firm one. }}
Create a rule numbered 99-10 with the following CLEANINGUP delimited text. CLEANINGUP The Mannna holdings of each player is set to 100. The A$ holdings of each player is set to A$500. This rule repeals itself upon taking effect. CLEANINGUP
{{[ I was holding off on these until there was a comittee to run them through, but I guess that would hold things up forever. This would clean things up rather dramatically. It failed when it was called Proposal 4397, but maybe it will work this time... Perhaps it helps that instead of changing all of the penalties and benefits to mannna, which would create massive harfing work for /dev/joe, it converts points to A$ which no one is doing any work for anyway :) ]}} Repeal the following rules: Rule 1-4 When Score Changes Take Effect Rule 2-2-1 Scoring When A Proposal's Voting Results are Reported Rule 8-4 Winning by Points Amend Rule 1-8 Retractions by deleting each sentence in it which refers to points. Amend Rule 2-2-5 Brass Monkey by replacing all instances of the term "points" with "AckaDollars". Amend Rule 2-2-6 Let there be Harf! by replacing the POINTS1 delimited text with the MANNNA1 delimited text and the POINTS2 with MANNNA2. POINTS1 5 points (a score change based on proposal content) POINTS1 MANNNA1 5 AckaDollars MANNNA1 POINTS2 they gain 5 points. POINTS2 MANNNA2 they gain 5 AckaDollars. MANNNA2 Amend Rule 2-2-8 A Minority of One by replacing the PP text with the MM text. PP If the player in question was already the Tyrant, then their score shall be reset to 0, and the points gained or lost distributed equally amongst all other players (rounding away from 0). PP MM If the player in question was already the Tyrant, then half of eir AckaDollars shall be distributed equally amongst all other players (rounding away from 0). MM Amend Rule 3-2 Delivering Judgement by replacing "points" with "AckaDollars". Amend Rule 3-4 Overturning Judgements by deleting the section titled "III. Effects upon a judgement of an appeal by the Supreme Court" and renumber the other sections appropriately. Amend Rule 4 Players and Player States by deleting section VII.d. and renumbering appropriately. Amend Rule 4-1-2 Crazy French-Scotsmen by replacing the terms "points" and "score" with the term "AckaDollars". Amend Rule 4-4-3 Characteristic: Harf by replacing the instances of "points" with "AckaDollars". Amend Rule 4-11 Boons of the Ancients by replacing "11 points" with "20 AckaDollars". Amend Rule 5-2 Politeness Moon by replacing both "3 points" and "2 points" with "1 harf". Amend Rule 6-3 Offices, Impeachment by replacing "penalized 10 points" with "penalized 20 AckaDollars". Amend Rule 6-4-6 Scorekeeper to contain only the FIXED delimited text. FIXED The Office of the Scorekeeper is a Functional Office. The Duties of the Scorekeeper are: (a) maintaining a record of the players' Mannna. (b) recording each Mannna change (c) announcing when a player has a negative amount of Mannna and when that has ceased to be the case. (d) performing any random determinations involved in a process solely involving Mannna. FIXED Amend Rule 6-5-6 Illuminatus by deleting its last sentence. Amend Rule 6-5-7 Son I am able though you scare me / Watch beloved / Watch me scare you though / Able am I son by replacing "points" with "AckaDollars". Amend Rule 7-1-7 Prosthetic Foreheads by deleting the part which reads " and the player who described it loses two points". Amend Rule 7-1-11 Eggs and Fruit by replacing the OLD text with the NEW text. OLD A player who owns a Chartreuse Goose Egg may reduce his own score to zero at any time by informing the Scorekeeper that he is doing so, provided that his score is greater than zero. Chartreuse Goose Eggs have no other power. OLD NEW Chartreuse Goose Eggs used to have something to do with points, but no they pretty much do nothing. NEW Amend Rule 7-1-15 Chemicals by replacing "points" with "AckaDollars" and by deleting "a point and". Amend Rule 7-1-15-3 Illuminatine by replacing "score" with "AckaDollars". Amend Rule 7-2-1 The Magic Potato by replacing all its text with the following ILIKETATERS delimited text. ILIKETATERS This rule creates a unique entity known as the Magic Potato. The Magic Potato will be given to a randomly chosen Active player each week. The responsibility of choosing the Player randomly will be left up to the Officer in charge of random things. There will exist only one Magic Potato at any one time. The Player that currently holds the Magic Potato will gain twice the SHF for each proposal of eirs that is accepted while e holds the Magic Potato. There also exists the Great Tuba of Ackanomic, a unique entity. Whenever the Magic Potato is transferred from one player to another, the Great Tuba is given to the player who just lost the Magic Potato. The holder of the Great Tuba receives the SHF whenever one of eir proposals passes. ILIKETATERS Amend Rule 7-2-3 Steel Flea by replacing each instance of "6 points" or "3 points" with "the SHF" Repeal Rule 7-4-1 Points Amend Rule 7-4-1-1 Convertible Economics by deleting items i and ii and renumbering the rest appropriately. Amend Rule 8-2 End of Cycle by replacing its text with the following MUCHBETTER delimited text. MUCHBETTER Upon a Cycle being won as described by Rule 8, the following steps occur, in order: a) Ackanomic play is suspended. b) All Chartreuse Goose Eggs, Right-Handed Grapefruit and Agenda Hats that are not being worn are destroyed. All Nemesis Eggplants with the same condition as an Agenda Hat that was destroyed in this manner are destroyed. Each player who owns at least one Chartreuse Goose Card has one Chartreuse Goose Card in eir possession destroyed. c) The winner is given the title of winner of the cycle, and a Right-Handed Grapefruit and a Champion's Cloak are created in that player's possession. If this results in eir having two Champion's Cloaks, one of them is instantly transformed into a Badge of Glory. d) All players who have zero or fewer mannna are given a Chartreuse Goose Egg. e) If the amount of A$s in circulation plus the value of all extant Trinkets exceeded the amount in the Treasury at the time this winner was declared, the following shall occur: i) All entities with a Total Wealth greater than zero shall transfer 10% of eir Total Wealth to the Treasury. ii) All entities with a Total Wealth greater than zero and all players with a Total Wealth of zero or less, shall be placed on The List in decreasing order of Total Wealth. If there is a tie for Total Wealth, the Financier shall make the random determination necessary to order the entities on the list. iii) A random entity appearing in the first half of The List, shall transfer 5% of eir total wealth to the active player lowest on The List and both entities shall be removed from The List. iv) If there are at least two entities still on The List, one of which is a player and the other of which has positive wealth, then go to step iii. f) If the cycle currently ending has exceeded 30 days in length, all players who have been vacationing for the entire cycle are removed from the game as if they have quit. i) The game cycle number is incremented. j) All players who are in Gaol are released from Gaol. All players who are in the Ackanomic Afterlife are relocated to eir homes. k) If the game state is such that the single winner of the last cycle would immediately win again upon the resumption of Ackanomic play, a Chartreuse Goose Card is transferred to that player. l) All events specified by other rules to occur at the end of the cycle occur, in the numeric order of the rule that defines the event [see rules 593, 8-7 and 8-2-4]. m) Ackanomic play resumes. MUCHBETTER Amend Rule 8-2-4 Commission d'Arts by replacing "points" with "AckaDollars". Amend Rule 8-5 Winning is Inherently Amusing (or Winning by Palindrome) by deleting the UNNECESSARY text. UNNECESSARY This win, if it occurs, shall occur immediately after the score changes as a result of the Proposal being accepted are applied. UNNECESSARY Amend Rule 8-6 Winning by Agenda by adding an opening square comment bracket before all of the text currently there and adding a similar close bracket at the end of the rule's text. {{[I'm not sure how to do hat weights, but I don't want to get rid of them, this just puts the issue on pause.]}} Amend Rule 9-5 The Haiku Limit by doing the same bracketing trick as was done to 8-6. Amend Rule 10-1-2-1 The Ackanomicon by replacing all the "points" with "AckaDollars" except the one about sanity points. Amend Rule 99-9 Serfdom by replacing the "points" with "AckaDollars".