Proposal 4359
Home on the Range
Emperor Ai! Pedrito!
Due: Tue Sep 14 00:53:43 1999
Sphere: Anti-Canada Kamikaze Alliance
Status: rejected
[Well, we don't have any real use for them any more. I think Acka is
tending away from the 'real world' moo-ish sort of feel, with the repeal,
at various times, of castes, basic player characteristics, gadgets, and
most recently the map of the city. And I like it.
---> So, what this is is a repeal of player homes. <---
They do very little except bother the map-harfer, i'll wager. If this
fails, I'll be bitter, because it took me forever to go through and find
all the references, and the only person it really impacts is the
rule-harfer, that is, me. If it passes, I think I'll try to repeal player
locations altogether.]
**Every player who is in a player's home has his or her location changed to
the Wilds.
**In rule 2-2-6 (Let there be Harf!), remove the text "and must immediately
go to his or her home if he or she may legally do so."
**In rule 4-1 (Joining the game), remove item II.1 and renumber the
remaining items.
**In rule 7-1-3 (Lumps of Coal), remove the final two sentences of the
first paragraph (they discuss home descriptions)
**In rule 7-2-7-1 (ASS song: The Gnome), replace 'his home' with 'The Town'
**In rule 7-2-10 (MTG*):
*Replace 'unique entity' with 'unique ownable entity'
*Remove the first paragraph of item II
*Replace 'in whose home the Machine resides' with 'who owns the Machine'
*Replace 'the Machine shares his abode' with 'e owns the Machine'
*Replace 'change in location' with 'change in ownership'
*Replace 'location' with 'owner' (3 times)
*Replace "another active player's Home" with "the possession of another
active player" (4 times)
*Replace 'to his home' with 'to his possession'
*Replace 'the home' with 'the possession'
**In rule 8-2 (End of Cycle), remove the second sentence of item j ("All
players who are in the Ackanomic Afterlife are relocated to their homes.")
**In rule 10-1 (Locations):
*In item 5, replace 'their Home, if it exists' with 'the Wilds of Ackanomia'
*Remove item 6 and renumber the remaining items.
*In item 8 (9 originally), replace 'their Home' with 'the Wilds of
Ackanomia' both times.
**In rule 10-1-2 (Library), replace
'returned to their homes'
with
'ejected to the Wilds of Ackanomia'
**In rule 10-3 (Buildings), remove the entirety of item ii and remove the
lettering of items i and I.
**In rule 13-1 (Evil Overlords..., retired), replace the text
"his own home, if he has one, or to the Wilds of Ackanomia if he doesn't."
with
"the Wilds of Ackanomia"
Proposal 4360
It could take as long as hearts!
K 2
Due: Tue Sep 14 17:56:45 1999
Sphere: All Canadians're Kind & Amiable
Status: accepted
[At the current rate of progress FFFM will take 60 days for each of the
6 rounds to complete (okay we've almost completed 2 rounds in three
months so it might not be _that_ bad ;-)
This proposal aims to speed things up a little.
Firstly, aside from the strain it would place on the grey matter there
isn't any reason why each of the rounds couldn't be played concurrently.
To allow for the fact that it will be more challenging the time for move
submission is stretched to one week (thus each round lasts 10 days).
This will mean that FFFM will be complete in no more than 100 days
rather than 60*n days (360 for the current game!).
Secondly, to address the difficulty of getting to the target zoo (and
hence of a round ending before its 10th stage) players have the option
of making two "phantom moves" (which don't effect eir zoo) instead of
the usual zoo altering one. The phantom moves will make it faster for
players to uncover information about the machines at the expense of
going no where.
Thirdly after round 5 players may transform two groups of animals
instead of one
Fourth, players who default passed during the previous three rounds,
default pass three days into the round. ]
I. Amend Rule 12-3-16 (Frog, Frog, Frog, Mouse) to read in full (as
delimited by "FFFM ->A MMMF"):
FFFM ->A MMMF
1) General Equipment
Optionally, a Public Dorum [IRC server].
Gamepoints as required.
2) Number of Players
At least 3 players are required. The maximum number of players is the
number of players in Ackanomic.
3) Number of referees
This game uses no referees.
4) Starting the game
The game begins when one of the players posts a list of players who
intend to play. Each player on the list is a Mad Scientist.
Each Mad Scientist chooses rules for two transformation machines, a
target zoo (a collection of at least one and no more than 9 animals),
and a zoo of 5 randomly chosen animals for each player, and publicly
announces the target zoo and each player's zoo; e keeps the rules for
the machines secret. However, if the zoo chosen for any player matched
the target zoo, then before the information is posted, that zoo is
replaced with a new zoo created in the same manner. This process is
repeated until no player's zoo matches the target zoo exactly.
Three days after the start of the game each Mad Scientist who has not
announced the starting information is Delinquent.
5) Joining and Leaving a Game in Progress
Players may not join games in progress except to fill in as replacements
for players who have left the game. If a player leaves, his seat remains
vacant until somebody fills it. Vacant seats automatically pass any time
they have a move left to make, but if a vacant seat is filled before the
round ends, its new occupant may override that pass with any legal play.
If a round ends with a Mad Scientist's seat vacant and eir results for
that round unposted, that Mad Scientist is delinquent. If the Mad
Scientist leaves the game, e is considered delinquent.
A Player may not substitute for a Mad Scientist unless she has told them
the transformation rules for thier machine.
6) Rules
I. Starting a Round
The game consists of a series of no more than 10 rounds. The first round
starts when all Mad Scientists have announced their starting
information. Latter rounds commence at the end of the previous round.
II. During a Round
Each round, each player privately submits a move to each of the Mad
Scientists. Players do not submit moves to themselves. Invalid moves are
ignored, but the once a player has made a valid move in a turn she may
not change it, except for overriding a default pass. When a round has
been going for 7 days, all players who have not yet submitted a valid
move to a particular Mad Scientist make a default pass.
If a Mad Scientist has logged three default passes from a particular
player in the previous three rounds, that player automatically makes a
default pass to that Mad Scientist three days into the round (unless
they have already attempted a move in that round).
III. Ending a Round
When a Mad Scientist has received a move from each player (including
moves made automatically), e shall post the moves each player made, the
results of those moves, and the current zoos for each player. Then, if
any player's zoo matched the target zoo or if it is the 10th round, the
Mad Scientist ceases to be a Mad Scientist (only the zoos that the
effected Mad Scientist tracks are compared).
If a Mad Scientist has not announced the moves made during the current
round after it has been in progress for 10 days, she is delinquent.
When all Mad Scientists have announced the moves made during the round,
the round ends.
IV. Delinquent Mad Scientist
If a Mad Scientist is Delinquent and a player points this fact out
before the Mad Scientist rectifies the situation that caused them to be
come delinquent, then the Mad Scientist loses 5 points and loses that
title. (For instance, if a Mad Scientist posts the results for a round
more than 10 days after it started e would not be delinquent unless some
other player pointed it out.)
V. Scoring a Round
When a player ceases to be a Mad Scientist, the following scoring takes
place based on the most resent information released by them: (the
player's zoo and the target zoo are those that were tracked by the
former Mad Scientist).
Each player's zoo is divided into two parts, a bag and an excess. For
each species, if the player has more animals than there are of that
species in the target zoo, then as many as are in the target zoo are
placed in the bag and any leftover animals are placed in the excess;
otherwise, all the player's animals of that species are placed in the
bag.
Then, the player scores a number of gamepoints equal to (10*N/T) -
(2*K), rounded down to an integer, where N is the total number of
animals in the bag, T is the total number of animals in the target zoo,
and K is the total umber of animals in the excess. [In other words, he
scores a fraction out of 10 points for the animals he has that match the
target zoo, and loses 2 points for each extra animal.] However, if this
number is negative, the player instead scores zero gamepoints that
round. In addition to this, each player whose zoo matched the target zoo
exactly receives 5 gamepoints.
The former Mad Scientist does not score this way; instead, she receives
a number of gamepoints equal to the difference between the smallest and
largest scores the other players received for the round.
7) Other information needed to play
The animals used in the game are the following: cat, dog, frog, mouse.
The first letters of these animals' names may be used as shorthand
in describing moves, results of moves, and zoos.
I. Transformation Rules
The rule for each transformation machine consists of one or more
transformations. Each transformation consists of a pattern to match
and the replacement for that pattern. The patterns may only depend on
the number, species, and arrangement of animals being fed into
the machine for a single move. The replacement may be absolute, or
depend partly or completely on the animals matched by the pattern.
It is permissible for a transformation to change the number of animals,
and it is recommended for some of them to do so, so that a target
zoo with a number of animals other than 5 can be reached. All
transformations must be deterministic, i.e., if the machine turns dfmc
into
dfdd once, it should always do so for the rest of the round whenever
dfmc is fed into the machine.
II. Example Transformations
["The last animal is transformed into a dog" converts dfmc -> dfmd "The
last two animals are transformed into duplicates of the first
animal" converts dfmc -> dfdd "Whenever a cat is immediately followed by
a mouse, those two animals are replaced by a frog" converts
dfcmmcm -> dffmf "Every dog is replaced by a cat followed by two frogs
and then a mouse" converts cdmdfc -> ccffmmcffmfc]
III. Applying Transformation Rules
When a transformation rule is applied, each transformation in the rule
is applied, in order, to the current list of animals in the machine.
The animals in the machine are changed before the next transformation is
applied, so the rule consisting of the three transformations "All
dogs become cats. All cats become frogs. All frogs become mice." would
turn all animals entering the machine into mice.
IV. Moves
Each turn, each player submits one of the following moves to each Mad
Scientist (but not themselves). After the fifth round players may submit
a second Transformation, using the animals remaining after the first
transformation (but before it is applied). A player's zoo, is the zoo
tracked for them by the Mad Scientist to whom the move was submitted.
A. Pass. No change occurs in the player's zoo.
B. Restart. The player's entire zoo is replaced by a new collection of 5
randomly-chosen animals, again with the provision that if the
chosen zoo matches the target zoo exactly, it is replaced with another
newly chosen zoo, repeatedly, until it does not match the target zoo.
C. Transformation. Along with this move, the player submits an ordered
list of animals to be fed into one of the transformation machines,
and specifies which machine (A or B) they are fed into. The list of
animals must only contain animals from that player's zoo, and no more
animals of any one species than are in his zoo. Those animals are
removed from his zoo, fed into the machine indicated in the order
specified, that machine's transformation rule is applied to those
animals, and the resulting animals are returned to his zoo. This is the
usual
move, and may be specified by just stating the machine and list of
animals.
D. Theoretical. Identical to a Transformation except that up to two
lists of animals may be specified, the lists are not constrained by the
player's zoo, the animals appear out of no where (they are not taken
from the players zoo), and the resultant animals immediately disappear
(they are not added to the players zoo).
8) Conditions for winning the game
When the game ends, whoever has the highest score wins. If there is a
tie for highest score, all tied players win.
9) Trophies
The winner receives a standard trophy.
10) Ending the game
When there are no Mad Scientists and the final scores have been posted,
the game ends.
FFFM ->A MMMF
Create a new rule numbered 12-3-16-1 with the title of this proposal and
the text:
"
Until the end of the current round, the current game of Frog, Frog,
Frog, Mouse shall follow the old rules. When the round ends:
i) the game shall be amended to follow the new rules.
ii) all of it players except JT and K 2 shall be Mad Scientists.
iii) this rule shall repeal itself.
"
Proposal 4364
I've got 5 in the queue
Emperor Ai! Pedrito!
Due: Thu Sep 16 13:13:30 1999
Sphere: All Canadians're Kind & Amiable
Status: Automatically retracted by Rule 2
Quoth the Raven gains a winning condition.
IdiotBoy is expelled from the game.
Red Mao Gang is granted the offices Speaker, Web-Harfer, Trinket-Harfer,
President, Herald, Treasure-Harfer, Promoter, Tabulator, Rule-Harfer, Count
Tabula, Dungeon Master, Summarizer, Registrar, Clerk of the Court, Map
Harfer, DeeJay, Scaremonger, and Spelling Exchequer
Slakko is granted a degree in each major currently defined except visionary.
Burn the Witch is given a pointy ear.
/dev/joe is given a black goose card.
Proposal 4365
But I haven't
Quoth the Raven
Due: Thu Sep 16 13:20:22 1999
Sphere: Wombles of Wibbledon
Status: accepted
Quoth the Raven gains a winning condition.
IdiotBoy is expelled from the game.
Red Mao Gang is granted the offices Speaker, Web-Harfer, Trinket-Harfer,
President, Herald, Treasure-Harfer, Promoter, Tabulator, Rule-Harfer,
Count Tabula, Dungeon Master, Summarizer, Registrar, Clerk of the Court,
Map Harfer, DeeJay, Scaremonger, and Spelling Exchequer
Slakko is granted a degree in each major currently defined except
visionary.
Burn the Witch is given a pointy ear.
/dev/joe is given a black goose card.
Proposal 4367
Chaos Theory!
IdiotBoy
Due: Mon Sep 20 13:01:59 1999
Sphere: Hypnotist of Ladies
Status: accepted
Delete section (v) from Rule 6-4-1, which as of the time of this proposal
reads as follows:
"
(v) The Speaker is the Officer in charge of random things, and shall
make random determinations when the rules require such, and those
rules do not specify another officer or procedure for making the
random determination, or it is not possible for the specified officer
to do so.
When the rules require one of a set of distinct objects to be chosen
or operated on without specifying how one is to be chosen, the Officer
in charge of random things shall choose one of the possible choices at
random, with equal probabilities for all possible choices.
"
Renumber the sections (vi) and (vii) of Rule 6-4-1 to (v) and (vi),
respectively.
Amend section (iv) of Rule 6-4-1, replacing the strings "(vi)" and
"(viii)" with "(v)" and "(vii)", respectively.
Create a new rule as a child of 6-4, titled "Officer in Charge of Random
Things" with the following GLEIK-delimited text:
GLEIK
(i) The Office of Officer in Charge of Random Things (OiCoRT) is a
political office with one seat.
(ii) Whenever this Office is vacant, it shall be filled by an Election
for Office. The specifications for the Election for Office are:
a) Nomination Period: 3 days.
b) Voting Period: 3 days.
c) Tie Resolution: New Election.
(iii) As a Priviledge of Office, the OiCoRT shall receive a salary equal
to the Standard Harfer Fee, as defined by the Rules.
(iv) A Duty of Office shall be to make random determinations when the
rules require such, and those rules do not specify another officer or
procedure for making the random determination, or it is not possible for
the specified officer to do so.
When the rules require one of a set of distinct objects to be chosen
or operated on without specifying how one is to be chosen, the Officer
in Charge of Random Things shall choose one of the possible choices at
random, with equal probabilities for all possible choices.
GLEIK
{{ The Office of Officer in Charge of Random Things is made vacant. }}
Proposal 4371
Kernel
Malenkai
Due: Fri Sep 24 19:10:29 1999
Sphere: All Canadians're Kind & Amiable
Status: accepted
[If you think about it, we need very few of the rules
that we have to do what we do. It also seems like alot
of uninteresting rules and framework and procedure and
the like can be eliminated, allowing us and prospective
players to concentrate on the essence of what makes gaming
gaming, while retaining the nomic-like framework of
self-modification. Moreover, its my belief that prospective
players will be attracted if the ruleset is put on a diet
and all the boring stuff is put in a tiny kernel.
So ... lets clean up a bit (alot of which is my fault
anyway) and then add back in what we really like and want
some other day. Not that I expect this to pass in a billion
years ... :-) but I've always wanted to do this. Of
course, the fun part is to think about it. And I won't even
be here to vote on it; I wonder if a proposal has ever gotten
zero votes?]
=========================================================
"
This rule has precedence over all other rules. Text
delimited by square brackets is a note. Notes have
no semantic meaning.
The game state of Ackanomic is deemed to consist of
this rule and those persons who were Players the
instant before the results of the proposal which
amended this rule to its current form were reported,
and nothing else, except the Player who was the
Rule-Harfer on Fri, 10 Sep 1999 21:47:05 [Emperor
Ai! Pedrito!] is deemed to be the Speaker. These
persons are known as Registered Players.
The instant after this rule becomes the only rule in
the game state of Ackanomic, it is amended a) such
that its entire text is replaced by the text below
delimited by double dollar signs (excluding the
delimiters); b) such that its title is "The Game
of Ackanomic"; and c) such that its number is 1.
[
$$
I. Follow the Rules
All Registered Players (Players) must always abide
by all the Rules then in effect, in the form in which
they are then in effect, and interpreted in accordance
with customary English Language usage and semantics.
II. The Game State
The Game State may only be changed, and shall only
change, as described in the Rules. The terms "Rules"
and "Game State" shall be interpreted to mean the
Rules of Ackanomic and Game State of Ackanomic,
respectively.
III. The Game State is Platonic
The Speaker shall attempt to keep an accurate track
of the facts of the Game State (View) and make eir
View of it available to all Players.
IV. Joining and Leaving
A Player may become a non-Player by sending a
Public Message to that effect. A non-Player may
become a Player by e-mailing eir intent to the
Speaker or by sending a Public Message to that effect.
V. Speaker Succession
Whenever any Player who is not the Speaker correctly
points out in a Public Message that no Player is the
Speaker, or that the Speaker has not sent a Public
Message within the past 7 days, or that the Speaker
has broken (or attempted to break) the Rules, then
the notifying Player becomes the Speaker. Alternatively,
the Speaker loses eir Speakership by either abdicating
or by appointing a successor in a Public Message.
VI. Proposals
A Proposal is a list of proposed changes to the Game
State. Any Player may make a Proposal by e-mailing
its text to the Speaker (or to a bot designated by the
Speaker). Within 3 days of receipt of a Proposal, the
Speaker (or eir bot) shall assign an integer number
to the Proposal and send its text in a Public Message,
at which time the Proposal is said to be in the Proposal
Queue (Queue).
VII. Voting on Proposals
All Players may vote either Yes or No for any Proposal
in the Queue by e-mailing eir vote to the Speaker (or to
a bot designated by the Speaker). If a Player votes more
than once on a particular Proposal, all but their most
recent vote on that Proposal are disregarded.
VIII. Accepting Proposals
Upon a Proposal being in the Queue for exactly 7 days, it
is either Accepted or Rejected and it is removed from the
Queue. At this time, a Proposal is Accepted if and only
if a majority of the votes cast on it were Yes, and the
Player who authored it did not vote No. The Speaker (or
eir bot) shall report in a Public Message the status of
any Accepted Proposal within 3 days of it becoming Accepted;
its changes to the Game State are applied in the order they
are contained in the Proposal at the time of this report.
IX. Calls for Judgment
Players may disagree with the Speaker's View of the Game
State by detailing the nature of their disagreement in a
Public Message. The Speaker shall attempt to adjust eir
View so that a consensus View is reached after hearing
debate on the matter. If a Player still disagrees with
the Speaker's View, e may Call for Judgment on the matter
by detailing the essence of eir disagreement to all Players
in another Public Message. Players may publicly cast one
vote on the matter (along with any arguments they deem
relevant), and the Speaker shall adjust eir View to the
will of the expressed majority 3 days after the most
recent vote has been cast, or 7 days after the Call was
made, whichever comes first, if there is a majority
opinion on the matter.
X. Public Messages
The Speaker may change the designation of the Official
Mailing List in a Public Message. In the absence of
such a designation, ackanomic@ackanomic.org shall be
the Official Mailing List. A Public Message is an
e-mail sent to either all Players or to the Official
Mailing List.
XI. Miscellany
The Speaker may assign numbers and titles to Rules that
do not have them. E may also make spelling, grammar,
formatting, and section numbering corrections, provided
such corrections do not change the meaning of the Rules.
If E makes such changes, e shall detail them in a
Public Message.
$$
]
"
Proposal 4373
Kernal Mk II
Dragon Mage
Due: Sat Oct 2 18:54:58 1999
Sphere: Hypnotist of Ladies
Status: rejected
{{[
There is some disagreement about whether Malenkai's Kernel
actually did what some of us think it did. In the thread
where it did, this proposal really doesn't exist because it
is being submitted to the old bot, and the speaker in the
kernel thread hasn't named a bot that can accept proposals.
The only changes from Malenkai's are that this one actually
specifies that it is modifying or changing a rule and some
formatting. It also specifies rufus to be the initial
Speaker instead of EA!P!.
]}}
[
If you think about it, we need very few of the rules that we
have to do what we do. It also seems like alot of uninteresting
rules and framework and procedure and the like can be eliminated,
allowing us and prospective players to concentrate on the essence
of what makes gaming gaming, while retaining the nomic-like
framework of self-modification. Moreover, its my belief that
prospective players will be attracted if the ruleset is put on a
diet and all the boring stuff is put in a tiny kernel.
So ... lets clean up a bit (alot of which is my fault anyway) and
then add back in what we really like and want some other day. Not
that I expect this to pass in a billion years ... :-) but I've
always wanted to do this. Of course, the fun part is to think
about it. And I won't even be here to vote on it; I wonder if a
proposal has ever gotten zero votes?
]
Replace the current text of Rule 1 with the following KERNEL
delimited text
KERNEL
This rule has precedence over all other rules. Text delimited by
square brackets is a note. Notes have no semantic meaning.
The game state of Ackanomic is deemed to consist of this rule and
those persons who were Players the instant before the results of
the proposal which amended this rule to its current form were
reported, and nothing else, except the Player with the email address
'dscheidt@enteract.com' [rufus] is deemed to be the Speaker. These
persons are known as Registered Players.
The instant after this rule becomes the only rule in the game state
of Ackanomic, it is amended a) such that its entire text is replaced
by the text below delimited by double dollar signs (excluding the
delimiters); b) such that its title is "The Game of Ackanomic"; and
c) such that its number is 1.
[
$$
I. Follow the Rules
All Registered Players (Players) must always abide by all the
Rules then in effect, in the form in which they are then in
effect, and interpreted in accordance with customary English
Language usage and semantics.
II. The Game State
The Game State may only be changed, and shall only change, as
described in the Rules. The terms "Rules" and "Game State"
shall be interpreted to mean the Rules of Ackanomic and Game
State of Ackanomic, respectively.
III. The Game State is Platonic
The Speaker shall attempt to keep an accurate track of the
facts of the Game State (View) and make eir View of it
available to all Players.
IV. Joining and Leaving
A Player may become a non-Player by sending a Public Message
to that effect. A non-Player may become a Player by e-mailing
eir intent to the Speaker or by sending a Public Message to
that effect.
V. Speaker Succession
Whenever any Player who is not the Speaker correctly points
out in a Public Message that no Player is the Speaker, or that
the Speaker has not sent a Public Message within the past 7
days, or that the Speaker has broken (or attempted to break)
the Rules, then the notifying Player becomes the Speaker.
Alternatively, the Speaker loses eir Speakership by either
abdicating or by appointing a successor in a Public Message.
VI. Proposals
A Proposal is a list of proposed changes to the Game State.
Any Player may make a Proposal by e-mailing its text to the
Speaker (or to a bot designated by the Speaker). Within 3
days of receipt of a Proposal, the Speaker (or eir bot) shall
assign an integer number to the Proposal and send its text
in a Public Message, at which time the Proposal is said to be
in the Proposal Queue (Queue).
VII. Voting on Proposals
All Players may vote either Yes or No for any Proposal in the
Queue by e-mailing eir vote to the Speaker (or to a bot
designated by the Speaker). If a Player votes more than once
on a particular Proposal, all but their most recent vote on
that Proposal are disregarded.
VIII. Accepting Proposals
Upon a Proposal being in the Queue for exactly 7 days, it is
either Accepted or Rejected and it is removed from the Queue.
At this time, a Proposal is Accepted if and only if a
majority of the votes cast on it were Yes, and the Player
who authored it did not vote No. The Speaker (or eir bot)
shall report in a Public Message the status of any Accepted
Proposal within 3 days of it becoming Accepted; its changes
to the Game State are applied in the order they are contained
in the Proposal at the time of this report.
IX. Calls for Judgment
Players may disagree with the Speaker's View of the Game State
by detailing the nature of their disagreement in a Public
Message. The Speaker shall attempt to adjust eir View so that
a consensus View is reached after hearing debate on the matter.
If a Player still disagrees with the Speaker's View, e may Call
for Judgment on the matter by detailing the essence of eir
disagreement to all Players in another Public Message. Players
may publicly cast one vote on the matter (along with any
arguments they deem relevant), and the Speaker shall adjust eir
View to the will of the expressed majority 3 days after the
most recent vote has been cast, or 7 days after the Call was
made, whichever comes first, if there is a majority opinion
on the matter.
X. Public Messages
The Speaker may change the designation of the Official
Mailing List in a Public Message. In the absence of such
a designation, ackanomic@ackanomic.org shall be the Official
Mailing List. A Public Message is an e-mail sent to either
all Players or to the Official Mailing List.
XI. Miscellany
The Speaker may assign numbers and titles to Rules that do
not have them. E may also make spelling, grammar, formatting,
and section numbering corrections, provided such corrections
do not change the meaning of the Rules. If E makes such
changes, e shall detail them in a Public Message.
$$
]
KERNEL
Proposal 4378
Game Delinquency
K 2
Due: Sat Oct 2 18:58:18 1999
Sphere: Hypnotist of Ladies
Status: accepted
[
A modification of the un-refereeded games such that a player's turn ends
when someone points out they've taken too long.
Piddily little payments/entities/junk is/are removed.
]
-----
I. Amend Rule 12-1 (Games & Contests) by:
I.A.i deleting the phrase "They may receive no rewards other than A$,
and such rewards may not exceed A$10 per Game instance." from section
III.e.
I.A.ii. delete sub-section h from section III.
I.B. altering section IV by:
I.B.i. deleting the phrase ", except as defined in this Rule, and with
the following specific exceptions" from sub-section a.
I.B.ii. deleting sub-sections b, c, d and e from section IV and
relettering the remaining subsections.
I.C. deleting section V [Adding Games].
I.D. deleting section VII [Exhibitions].
I.E. deleting section XIII [Additional Game Rewards].
I.F. renumbering its sections as appropriate.
-----
II. remove the phrase "No Trophy is awarded to the winner of this
contest." from Rule 12-3-1 (Limerick Contest).
-----
III. Amend Rule 12-3-2 (Ghost) by:
III.A. replacing the phrase in the first paragraph of section 4 which
reads:
"
Each player's turn shall last the lesser of three days or until that
player plays.
"
with:
"
Each player's turn shall last until either the player is delinquent or
she makes a play. A player is delinquent when it has been thier turn for
three days and some other player points this fact out.
"
III.B remove the following text from section 5:
"
The winner receives a standard Trophy.
When a winner is found, the referee shall receive 8 A$. If this game
took place as a Duel, the winner shall receive no additional
compensation. If it was not a Duel and fewer than four players began the
game, the winner receives four points. If from four to eight players
began the game, the winner receives points equal to the number of
players that began the game. If more than eight players began the game,
the winner receives 8 points.
"
-----
IV. Amend Rule 12-3-3 (Fictionary) by:
IV.A. replacing the following paragraph from section IV:
"
A round is composed of the following steps, in order. All steps shall be
completed within 3 days of the completion of the previous step (or the
start of the round in the case of the first step). If a player(s) fails
to perform the designated action by the end of this time limit, the
listed default action is deemed to have been performed, and they lose 1
Gamepoint.
"
with:
"
A round is composed of the following steps, in order. A step ends when
all players responsible for performing an action during it have done so.
When it is pointed out that a player has not performed their action for
a step which has been in progress for more than 3 days, that player
performs the default action for that step, and they lose one game point.
"
IV.B. replacing the final paragraph of step 1 with:
"
The Default action for this step causes the end of the current round.
"
IV.C. amend step 5b to read:
"
5b) The game shall end when all players have been Brainiac the same
number of times, and one or more players has 25 or more
Gamepoints. The single player with the most Gamepoints wins.
"
IV.D. delete the phrase "and no payoff" from step 5d.
-----
V.A. Delete the second paragraph of Section 8 of Rule 12-3-4 (Tromino
Go).
V.B. Delete the final sentence of Rule 12-3-4 (Tromino Go) which reads:
"If it does end the game, the referee should post the final score, who
won, and the A$ transfers resulting from it."
-----
VI. Delete the final sentence of Rule 12-3-5 (Double Crash) which reads:
"
If the game was not being played as a Duel, the winner receives A$25
from the Treasury. No Trophy is awarded to the winner of the game.
"
-----
VII. Delete the two final sentences of Rule 12-3-6 (Triple Double Crash)
which reads:
"
If the game was not being played as a Duel, the winner receives A$25
from the Treasury. No Trophy is awarded to the winner of the game.
"
-----
VIII. Remove the phrase "A standard Trophy is awarded to the winner."
from section 8 of Rule 12-3-9 (Viruses).
-----
IX. Delete the final paragraph of Rule 12-3-10 (Mediocrity) which reads:
"
Trophy: the winner of the game shall receive a standard Trophy, and a
rather Mediocre example of one at that. The winner is encouraged to
complain (albeit in a rather nonplussed manner) about the Mediocre
nature of the Trophy.
"
-----
X. Delete the final section of Rule 12-3-12 (Word un-association).
-----
XI. Delete the phrase "Each Winner receives a Standard Trophy." from the
initial paragraph of section 3 in Rule 12-3-13 (Abstract Crescent).
-----
XII. Delete the phrase "The winner shall receive a standard Trophy. The
referee shall receive A$8 from the Treasury upon conclusion of the
game." from Rule 12-3-14 (Bacon).
-----
XIII. In Rule 12-3-15 (Acka Role Playing), delete section 9 and replace
it with section 10.
-----
XIV. In Rule 12-3-16 (Frog, Frog, Frog, Mouse), delete section 9 and
replace it with section 10.
-----
XV. Repeal Rule 12-4 (Decks of Playing Cards) and its decedents.
-----
XVI.A. {{All trophies are destroyed}}.
XVI.B. Repeal Rule 7-1-14 (Trophies).
-----
XVII. Amend Rule 12-3-11 (Ye Olde Rusty Lantern) by:
XVII.A. deleting the sentence which reads:
"
Upon being awarded an Ale, a player also receives a FairPlay Award.
"
[in the 'plays' section]
XVII.B. deleting the last paragaph of the "bards" section.
XVII.C. deleting the final paragraph.
-----
XVIII. Amend Rule 12-7 (Grab-a-Donkey) by deleting the sentence which
reads:
"
The Wrangler is permitted to distribute FairPlay awards during a game of
Grab-a-Donkey, as described in Rule 12-1 section XIII
"
[near the top]
-----
Proposal 4381
A Desperate Choice for Desperate Times
Clamshell Lawyer
Due: Wed Oct 6 17:04:48 1999
Sphere: Wombles of Wibbledon
Status: rejected
Replace each instance of "Phoenix", "CalvinBall", "Kernel Ackanomic",
"Ackalackadocious", "Ackannnomic", or "Ackanomic" in all Rules with the
string "Oop! Ack!anomic". Remove any occurences of " (which can be
abbreviated as Kacka)". Replace any instance of "Acka" with "Oop!
Ack!a". Append to the end of Rule 1 as a separate paragraph, numbered
appropriately where necessary:
"Bill the Cat is the official mascot of Oop! Ack!anomic. Anyone caught
impugning His Hairiness or producing, distributing, or possessing
unofficial Bill the Cat merchandise (including but not limited to: tote
bags, promotional cups, pajamas, baby toys, drug paraphernalia, underwear,
Odor-Eaters (tm), vomit inducers, fake tongues, and those little dolls
with suction cups that cling to car windows) will be barfed upon most
severely. With hairballs."
[ Note: this proposal was also submitted in that other, lesser game which
has the temerity to call itself Ackanomic. ]
Proposal 4384
Kernel
Malenkai
Due: Sat Oct 9 17:57:51 1999
Sphere: Wombles of Wibbledon
Status: rejected
[If you think about it, we need very few of the rules
that we have to do what we do. It also seems like alot
of uninteresting rules and framework and procedure and
the like can be eliminated, allowing us and prospective
players to concentrate on the essence of what makes gaming
gaming, while retaining the nomic-like framework of
self-modification. Moreover, its my belief that prospective
players will be attracted if the ruleset is put on a diet
and all the boring stuff is put in a tiny kernel.
So ... lets clean up a bit (alot of which is my fault
anyway) and then add back in what we really like and want
some other day. Not that I expect this to pass in a billion
years ... :-) but I've always wanted to do this. Of
course, the fun part is to think about it. And I won't even
be here to vote on it; I wonder if a proposal has ever gotten
zero votes?]
=========================================================
Change rule 1's text to this:
"
This rule has precedence over all other rules. Text
delimited by square brackets is a note. Notes have
no semantic meaning.
The game state of Ackanomic is deemed to consist of
this rule and those persons who were Players the
instant before the results of the proposal which
amended this rule to its current form were reported,
and nothing else, except the Player who was the
Rule-Harfer on Fri, 10 Sep 1999 21:47:05 [Emperor
Ai! Pedrito!] is deemed to be the Speaker. These
persons are known as Registered Players.
The instant after this rule becomes the only rule in
the game state of Ackanomic, it is amended a) such
that its entire text is replaced by the text below
delimited by double dollar signs (excluding the
delimiters); b) such that its title is "The Game
of Ackanomic"; and c) such that its number is 1.
[
$$
I. Follow the Rules
All Registered Players (Players) must always abide
by all the Rules then in effect, in the form in which
they are then in effect, and interpreted in accordance
with customary English Language usage and semantics.
II. The Game State
The Game State may only be changed, and shall only
change, as described in the Rules. The terms "Rules"
and "Game State" shall be interpreted to mean the
Rules of Ackanomic and Game State of Ackanomic,
respectively.
III. The Game State is Platonic
The Speaker shall attempt to keep an accurate track
of the facts of the Game State (View) and make eir
View of it available to all Players.
IV. Joining and Leaving
A Player may become a non-Player by sending a
Public Message to that effect. A non-Player may
become a Player by e-mailing eir intent to the
Speaker or by sending a Public Message to that effect.
V. Speaker Succession
Whenever any Player who is not the Speaker correctly
points out in a Public Message that no Player is the
Speaker, or that the Speaker has not sent a Public
Message within the past 7 days, or that the Speaker
has broken (or attempted to break) the Rules, then
the notifying Player becomes the Speaker. Alternatively,
the Speaker loses eir Speakership by either abdicating
or by appointing a successor in a Public Message.
VI. Proposals
A Proposal is a list of proposed changes to the Game
State. Any Player may make a Proposal by e-mailing
its text to the Speaker (or to a bot designated by the
Speaker). Within 3 days of receipt of a Proposal, the
Speaker (or eir bot) shall assign an integer number
to the Proposal and send its text in a Public Message,
at which time the Proposal is said to be in the Proposal
Queue (Queue).
VII. Voting on Proposals
All Players may vote either Yes or No for any Proposal
in the Queue by e-mailing eir vote to the Speaker (or to
a bot designated by the Speaker). If a Player votes more
than once on a particular Proposal, all but their most
recent vote on that Proposal are disregarded.
VIII. Accepting Proposals
Upon a Proposal being in the Queue for exactly 7 days, it
is either Accepted or Rejected and it is removed from the
Queue. At this time, a Proposal is Accepted if and only
if a majority of the votes cast on it were Yes, and the
Player who authored it did not vote No. The Speaker (or
eir bot) shall report in a Public Message the status of
any Accepted Proposal within 3 days of it becoming Accepted;
its changes to the Game State are applied in the order they
are contained in the Proposal at the time of this report.
IX. Calls for Judgment
Players may disagree with the Speaker's View of the Game
State by detailing the nature of their disagreement in a
Public Message. The Speaker shall attempt to adjust eir
View so that a consensus View is reached after hearing
debate on the matter. If a Player still disagrees with
the Speaker's View, e may Call for Judgment on the matter
by detailing the essence of eir disagreement to all Players
in another Public Message. Players may publicly cast one
vote on the matter (along with any arguments they deem
relevant), and the Speaker shall adjust eir View to the
will of the expressed majority 3 days after the most
recent vote has been cast, or 7 days after the Call was
made, whichever comes first, if there is a majority
opinion on the matter.
X. Public Messages
The Speaker may change the designation of the Official
Mailing List in a Public Message. In the absence of
such a designation, ackanomic@ackanomic.org shall be
the Official Mailing List. A Public Message is an
e-mail sent to either all Players or to the Official
Mailing List.
XI. Miscellany
The Speaker may assign numbers and titles to Rules that
do not have them. E may also make spelling, grammar,
formatting, and section numbering corrections, provided
such corrections do not change the meaning of the Rules.
If E makes such changes, e shall detail them in a
Public Message.
$$
]
"
Proposal 4392
It became necessary to destroy the village in order to
Ape Idiom Reporter
Due: Thu Oct 28 13:26:19 1999
Sphere: Wombles of Wibbledon
Status: rejected
save it
[Ackanomic is dying. We had been dying by inches since I joined -- I don't
remember the joining orders, but I think Eris (now Cthulhu) and myself were
the last new members of the game who were productive and stuck with it. (my
apologies to anyone I may have forgotten, and especially to Reductio, who I
haven't included here because e joined so recently) With this split into
fat and thin, some of the players have found a way to revive what they call
Ackanomic. Not I. This nomic is my ackanomic.
But we're dying. The split has forced this to the forefront of my
attention. But let's die with dignity. I'm sad to be submitting this
proposal, but I think it's better than waiting for the game to disintegrate
even more. We all have other things to do. At least half of us are
players in other nomics, and there are plenty of nomics out there, if
that's what you want. But acka, as we know it, the acka that we love, the
acka that we will cherish, is dead.
In other words,
Stick a fork in us. We're done.
]
Destroy all entities other than rules.
Append the following text to rule 1 as a new paragraph.
"Ackanomic is on hiatus. Due to lack of interest, and a particularly nasty
threadsplit, it died on October 28, 1999. Anyone who is interested in
reviving it, here's how. Any non-player may, by fiat, cause emself to
become a player, registrar, and postmaster, and speaker. This action fails
unless the non-player spins around 3 times while saying 'Ackanomic' and
throwing salt over eir left shoulder. This paragraph takes precedence over
any rules with which it conflicts. If the action described in this
paragraph occurs, then this paragraph deletes itself. [Please notify any
old players you can track down if you are reviving Ackanomic]"
-- Ape Idiom Reporter B(Scam)
Crazy French-Scotsman * Student (Scamology)
Clerk of the Court * Count Tabula * DeeJay *
Dungeon Master * Herald * Justice * President *
Registrar * Rule-Harfer * Speaker * Treasure-Harfer
Proposal 4397
The First Major Prop: Point Repeal
Studge
Due: Wed Jan 12 04:05:19 2000
Sphere: :None:
Status: rejected
Repeal Rule 1-4 When Score Changes Take Effect
Amend Rule 1-8 Retractions by deleting each sentence in it which refers to
points.
Repeal Rule 2-2-1 Scoring When A Proposal's Voting Results are Reported
Amend Rule 2-2-5 Brass Monkey by replacing all instances of the term
"points" with "mannna".
Amend Rule 2-2-6 Let there be Harf! by replacing the POINTS1 delimited text
with the MANNNA1 delimited text and the POINTS2 with MANNNA2.
POINTS1
5 points (a score change based on proposal content)
POINTS1
MANNNA1
5 Mannna
MANNNA1
POINTS2
they gain 5 points.
POINTS2
MANNNA2
they gain 5 Mannna.
MANNNA2
Amend Rule 2-2-8 A Minority of One by replacing the PP text with the MM text.
PP
If the player in question was already the Tyrant, then their score shall be
reset to 0, and the points gained or lost distributed equally amongst all
other players (rounding away from 0).
PP
MM
If the player in question was already the Tyrant, then half of ir mannna
shall be distributed equally amongst all other players (rounding away from 0).
MM
Amend Rule 3-2 Delivering Judgement by replacing "points" with "mannna".
Amend Rule 3-4 Overturning Judgements by deleting the section titled "III.
Effects upon a judgement of an appeal by the Supreme Court" and renumber
the other sections appropriately.
Amend Rule 4 Players and Player States by deleting section VII.d. and
renumbering appropriately.
Amend Rule 4-1-2 Crazy French-Scotsmen by replacing the terms "points" and
"score" with the term "mannna".
Amend Rule 4-4-3 Characteristic: Harf by replacing the instances of
"points" with "mannna".
Amend Rule 4-11 Boons of the Ancients by replacing "11 points" with "20
mannna".
Amend Rule 5-2 Politeness Moon by replacing both "3 points" and "2 points"
with "1 harf".
Amend Rule 6-3 Offices, Impeachment by replacing "penalized 10 points" with
"penalized 20 mannna".
Amend Rule 6-4-6 Scorekeeper to contain only the FIXED delited text.
FIXED
The Office of the Scorekeeper is a Functional Office. The Duties of the
Scorekeeper are:
(a) maintaining a record of the players' Mannna.
(b) recording each Mannna change
(c) announcing when a player has a negative amount of Mannna and when that
has ceased to be the case.
(d) performing any random determinations involved in a process solely
involving Mannna.
FIXED
Amend Rule 6-5-6 Illuminatus by deleting its last sentence.
Amend Rule 6-5-7 Son I am able though you scare me / Watch beloved / Watch
me scare you though / Able am I son by replacing "points" with "mannna".
Amend Rule 7-1-7 Prosthetic Foreheads by deleting the part which reads "
and the player who described it loses two points".
Amend Rule 7-1-11 Eggs and Fruit by replacing the OLD text with the NEW text.
OLD
reduce his own score to zero at any time by informing the Scorekeeper that
he is doing so, provided that his score is greater than zero.
OLD
NEW
destroy any amount of eir own mannna by informing the Scorekeeper that e is
doing so.
NEW
Amend Rule 7-1-15 Chemicals by replacing "points" with "mannna" and by
deleting "a point and".
Amend Rule 7-1-15-3 Illuminatine by replacing "score" with "mannna".
Amend Rule 7-2-1 The Magic Potato by replacing all its text with the
following ILIKETATERS delimited text.
ILIKETATERS
This rule creates a unique entity known as the Magic Potato. The Magic
Potato will be given to a randomly chosen Active player each week. The
responsibility of choosing the Player randomly will be left up to the
Officer in charge of random things. There will exist only one Magic Potato
at any one time. The Player that currently holds the Magic Potato will gain
three extra mannna for each proposal of eirs that is accepted while e holds
the Magic Potato.
There also exists the Great Tuba of Ackanomic, a unique entity. Whenever
the Magic Potato is transferred from one player to another, the Great Tuba
is given to the player who just lost the Magic Potato. The holder of the
Great Tuba receives one extra mannna whenever one of eir proposals passes.
ILIKETATERS
Amend Rule 7-2-3 Steel Flea by replacing each instance of "6 points" or "3
points" with "25 A$"
Repeal Rule 7-4-1 Points
Amend Rule 7-4-1-1 Convertible Economics by deleting items i and ii and
renumbering the rest appropriately.
Amend Rule 8-2 End of Cycle by replacing its text with the following
MUCHBETTER delimited text.
MUCHBETTER
Upon a Cycle being won as described by Rule 8, the following steps occur,
in order:
a) Ackanomic play is suspended.
b) All Chartreuse Goose Eggs, Right-Handed Grapefruit and Agenda Hats that
are not being worn are destroyed. All Nemesis Eggplants with the same
condition as an Agenda Hat that was destroyed in this manner are destroyed.
Each player who owns at least one Chartreuse Goose Card has one Chartreuse
Goose Card in eir possession destroyed.
c) The winner is given the title of winner of the cycle, and a Right-Handed
Grapefruit and a Champion's Cloak are created in that player's possession.
If this results in eir having two Champion's Cloaks, one of them is
instantly transformed into a Badge of Glory.
d) All players who have zero or fewer mannna are given a Chartreuse Goose
Egg.
e) If the amount of A$s in circulation plus the value of all extant
Trinkets exceeded the amount in the Treasury at the time this winner was
declared, the following shall occur:
i) All entities with a Total Wealth greater than zero shall transfer 10% of
eir Total Wealth to the Treasury.
ii) All entities with a Total Wealth greater than zero and all players with
a Total Wealth of zero or less, shall be placed on The List in decreasing
order of Total Wealth. If there is a tie for Total Wealth, the Financier
shall make the random determination necessary to order the entities on the
list.
iii) A random entity appearing in the first half of The List, shall
transfer 5% of eir total wealth to the active player lowest on The List and
both entities shall be removed from The List.
iv) If there are at least two entities still on The List, one of which is a
player and the other of which has positive wealth,
then go to step iii.
f) If the cycle currently ending has exceeded 30 days in length, all
players who have been vacationing for the entire cycle are removed from the
game as if they have quit.
i) The game cycle number is incremented.
j) All players who are in Gaol are released from Gaol. All players who are
in the Ackanomic Afterlife are relocated to eir homes.
k) If the game state is such that the single winner of the last cycle would
immediately win again upon the resumption of Ackanomic play, a Chartreuse
Goose Card is transferred to that player.
l) All events specified by other rules to occur at the end of the cycle
occur, in the numeric order of the rule that defines the
event [see rules 593, 8-7 and 8-2-4].
m) Ackanomic play resumes.
MUCHBETTER
Amend Rule 8-2-4 Commission d'Arts by replacing "points" with "mannna".
Repeal Rule 8-4 Winning by Points.
Amend Rule 8-5 Winning is Inherently Amusing (or Winning by Palindrome) by
deleting the UNNECESSARY text.
UNNECESSARY
This win, if it occurs, shall occur immediately after the score changes as
a result of the Proposal being accepted are applied.
UNNECESSARY
Amend Rule 8-6 Winning by Agenda by adding an opening square comment
bracket before all of the text currently there and adding a similar close
bracket after everything.
{{[I'm not sure how to do hat weights, but I don't want to get rid of them,
this just puts the issue on pause.]}}
Amend Rule 9-5 The Haiku Limit by doing the same bracketing trick as was
done to 8-6.
Amend Rule 10-1-2-1 The Ackanomicon by replacing all the "points" with
"mannna" except the one about sanity points.
Amend Rule 99-9 Serfdom by replacing the "points" with "mannna".
Proposal 4398
Yes, we have no tomatoes
Clamshell Lawyer
Due: Fri Jan 14 12:39:20 2000
Sphere: :None:
Status: accepted
Transmute the text of this Proposal, excluding this sentence, to a Rule
numbered at the Rule-Harfer's discretion and titled "How Many People
Remember the OLD Final Fantasy? Yeah, That's Right, The Dumb One".
There exists a unique entity named Namingway. Namingway is a powerful
Acka-oid (as in humanoid) automaton created by the Ancients in a fit of
Ackapomorphism. Many powers were reputedly invested in him by his
creators, but the only one he has seen fit to reveal to today's Ackazens
is the power to rename players.
If Phoebe and her matchbox exist and are not Somewhere Else, then whenever
the matchbox is found by a player, Namingway shall appear at the house of
the most recent player to hold her (Phoebe's) matchbox. If Phoebe is
Somewhere Else, or was most recently Somewhere Else, Namingway shall also
be Somewhere Else.
While Namingway is at a player's house, that player may ask Namingway to
change eir (the player's) name. Such a request should be made publically,
should include the new name to which the player wishes to change, and, to
have a better chance of success, should include tasteful pleading (not to
exceed grovelling) on the part of the supplicant. If all these
requirements are met, then Namingway will change the player's name to the
requested one and transfer 25 Mannna from the player to the Treasury as
payment.
Much more insidiously, players may request Namingway to change the name of
_another_ player. To do so, the requesting player must have an
absolute value of at least 200 Mannna, must tell Namingway whose name is
to be changed and the new name of that player, and must *really* grovel.
We're talking complete abasement here. If, in the judgement of the
Speaker (the President if the Speaker is the requesting player or the
target player) the fawning is adequate and the other conditions are met,
Namingway will make the requested name change. In payment, he will
transfer half the requesting player's Mannna to the Treasury if that
player's Mannna total was positive, or will double the amount of eir
Mannna if the total was negative.
If a player is in possession of The Really Big Blue Thing That Doesn't Do
Too Much, Really and Namingway is at eir house, then if e attempts to use
either of them they will get into a petty squabble over who is to name
whom, and both will retire to the Wilds of Ackanomic to duke it out.
{{ If players' houses, or The Really Big Blue Thing That Doesn't
Do Too Much, Really, or, for that matter, anything else referenced in
this Proposal has been repealed, the author of this Proposal gets thirty
lashes with a limp noodle. And then thirty with a firm one. }}
Proposal 4400
Piecewise Repeal I (Points)
Studge
Due: Mon Jul 10 21:12:53 2000
Sphere: :None:
Status: accepted
{{[
I was holding off on these until there was a comittee to run them through, but I guess that would hold things up forever.
This would clean things up rather dramatically. It failed when it was called Proposal 4397, but maybe it will work this time... Perhaps it helps that instead of changing all of the penalties and benefits to mannna, which would create massive harfing work for /dev/joe, it converts points to A$ which no one is doing any work for anyway :)
]}}
Repeal the following rules:
Rule 1-4 When Score Changes Take Effect
Rule 2-2-1 Scoring When A Proposal's Voting Results are Reported
Rule 8-4 Winning by Points
Amend Rule 1-8 Retractions by deleting each sentence in it which refers to
points.
Amend Rule 2-2-5 Brass Monkey by replacing all instances of the term
"points" with "AckaDollars".
Amend Rule 2-2-6 Let there be Harf! by replacing the POINTS1 delimited text with the MANNNA1 delimited text and the POINTS2 with MANNNA2.
POINTS1
5 points (a score change based on proposal content)
POINTS1
MANNNA1
5 AckaDollars
MANNNA1
POINTS2
they gain 5 points.
POINTS2
MANNNA2
they gain 5 AckaDollars.
MANNNA2
Amend Rule 2-2-8 A Minority of One by replacing the PP text with the MM text.
PP
If the player in question was already the Tyrant, then their score shall be reset to 0, and the points gained or lost distributed equally amongst all other players (rounding away from 0).
PP
MM
If the player in question was already the Tyrant, then half of eir AckaDollars shall be distributed equally amongst all other players (rounding away from 0).
MM
Amend Rule 3-2 Delivering Judgement by replacing "points" with "AckaDollars".
Amend Rule 3-4 Overturning Judgements by deleting the section titled "III.
Effects upon a judgement of an appeal by the Supreme Court" and renumber
the other sections appropriately.
Amend Rule 4 Players and Player States by deleting section VII.d. and
renumbering appropriately.
Amend Rule 4-1-2 Crazy French-Scotsmen by replacing the terms "points" and
"score" with the term "AckaDollars".
Amend Rule 4-4-3 Characteristic: Harf by replacing the instances of
"points" with "AckaDollars".
Amend Rule 4-11 Boons of the Ancients by replacing "11 points" with "20
AckaDollars".
Amend Rule 5-2 Politeness Moon by replacing both "3 points" and "2 points"
with "1 harf".
Amend Rule 6-3 Offices, Impeachment by replacing "penalized 10 points" with "penalized 20 AckaDollars".
Amend Rule 6-4-6 Scorekeeper to contain only the FIXED delimited text.
FIXED
The Office of the Scorekeeper is a Functional Office. The Duties of the
Scorekeeper are:
(a) maintaining a record of the players' Mannna.
(b) recording each Mannna change
(c) announcing when a player has a negative amount of Mannna and when that
has ceased to be the case.
(d) performing any random determinations involved in a process solely
involving Mannna.
FIXED
Amend Rule 6-5-6 Illuminatus by deleting its last sentence.
Amend Rule 6-5-7 Son I am able though you scare me / Watch beloved / Watch
me scare you though / Able am I son by replacing "points" with "AckaDollars".
Amend Rule 7-1-7 Prosthetic Foreheads by deleting the part which reads "
and the player who described it loses two points".
Amend Rule 7-1-11 Eggs and Fruit by replacing the OLD text with the NEW text.
OLD
A player who owns a Chartreuse Goose Egg may reduce his own score to zero at any time by informing the Scorekeeper that he is doing so, provided that his score is greater than zero. Chartreuse Goose Eggs have no other power.
OLD
NEW
Chartreuse Goose Eggs used to have something to do with points, but no they pretty much do nothing.
NEW
Amend Rule 7-1-15 Chemicals by replacing "points" with "AckaDollars" and by deleting "a point and".
Amend Rule 7-1-15-3 Illuminatine by replacing "score" with "AckaDollars".
Amend Rule 7-2-1 The Magic Potato by replacing all its text with the
following ILIKETATERS delimited text.
ILIKETATERS
This rule creates a unique entity known as the Magic Potato. The Magic
Potato will be given to a randomly chosen Active player each week. The
responsibility of choosing the Player randomly will be left up to the
Officer in charge of random things. There will exist only one Magic Potato
at any one time. The Player that currently holds the Magic Potato will gain twice the SHF for each proposal of eirs that is accepted while e holds the Magic Potato.
There also exists the Great Tuba of Ackanomic, a unique entity. Whenever
the Magic Potato is transferred from one player to another, the Great Tuba
is given to the player who just lost the Magic Potato. The holder of the
Great Tuba receives the SHF whenever one of eir proposals passes.
ILIKETATERS
Amend Rule 7-2-3 Steel Flea by replacing each instance of "6 points" or "3
points" with "the SHF"
Repeal Rule 7-4-1 Points
Amend Rule 7-4-1-1 Convertible Economics by deleting items i and ii and
renumbering the rest appropriately.
Amend Rule 8-2 End of Cycle by replacing its text with the following
MUCHBETTER delimited text.
MUCHBETTER
Upon a Cycle being won as described by Rule 8, the following steps occur,
in order:
a) Ackanomic play is suspended.
b) All Chartreuse Goose Eggs, Right-Handed Grapefruit and Agenda Hats that
are not being worn are destroyed. All Nemesis Eggplants with the same
condition as an Agenda Hat that was destroyed in this manner are destroyed. Each player who owns at least one Chartreuse Goose Card has one Chartreuse Goose Card in eir possession destroyed.
c) The winner is given the title of winner of the cycle, and a Right-Handed Grapefruit and a Champion's Cloak are created in that player's possession. If this results in eir having two Champion's Cloaks, one of them is instantly transformed into a Badge of Glory.
d) All players who have zero or fewer mannna are given a Chartreuse Goose
Egg.
e) If the amount of A$s in circulation plus the value of all extant
Trinkets exceeded the amount in the Treasury at the time this winner was
declared, the following shall occur:
i) All entities with a Total Wealth greater than zero shall transfer 10% of eir Total Wealth to the Treasury.
ii) All entities with a Total Wealth greater than zero and all players with a Total Wealth of zero or less, shall be placed on The List in decreasing order of Total Wealth. If there is a tie for Total Wealth, the Financier shall make the random determination necessary to order the entities on the list.
iii) A random entity appearing in the first half of The List, shall
transfer 5% of eir total wealth to the active player lowest on The List and both entities shall be removed from The List.
iv) If there are at least two entities still on The List, one of which is a player and the other of which has positive wealth, then go to step iii.
f) If the cycle currently ending has exceeded 30 days in length, all
players who have been vacationing for the entire cycle are removed from the game as if they have quit.
i) The game cycle number is incremented.
j) All players who are in Gaol are released from Gaol. All players who are
in the Ackanomic Afterlife are relocated to eir homes.
k) If the game state is such that the single winner of the last cycle would immediately win again upon the resumption of Ackanomic play, a Chartreuse Goose Card is transferred to that player.
l) All events specified by other rules to occur at the end of the cycle
occur, in the numeric order of the rule that defines the
event [see rules 593, 8-7 and 8-2-4].
m) Ackanomic play resumes.
MUCHBETTER
Amend Rule 8-2-4 Commission d'Arts by replacing "points" with "AckaDollars".
Amend Rule 8-5 Winning is Inherently Amusing (or Winning by Palindrome) by deleting the UNNECESSARY text.
UNNECESSARY
This win, if it occurs, shall occur immediately after the score changes as
a result of the Proposal being accepted are applied.
UNNECESSARY
Amend Rule 8-6 Winning by Agenda by adding an opening square comment
bracket before all of the text currently there and adding a similar close
bracket at the end of the rule's text.
{{[I'm not sure how to do hat weights, but I don't want to get rid of them, this just puts the issue on pause.]}}
Amend Rule 9-5 The Haiku Limit by doing the same bracketing trick as was
done to 8-6.
Amend Rule 10-1-2-1 The Ackanomicon by replacing all the "points" with
"AckaDollars" except the one about sanity points.
Amend Rule 99-9 Serfdom by replacing the "points" with "AckaDollars".