I was young and foolish once, I feel old and foolish now. Amend rule 12-3-13 (Abstract Crescent) by replacing the following text delimited by SHEESH SHEESH 1. Each player has 3 days to send the referee their play for the given round. A player's play is a positive integer congruent to their current player number modulo n (where n is the current number of players). For example, in an 8 player game, player 6 can make plays of 6,14,22,30,etc. When Abstract Crescent is played in a duel, numbers larger than 20 cannot be chosen. SHEESH with the text delimited as SANER SANER 1. Each player has 3 days to send the referee their play for the given round. A player's play is a positive integer congruent to their current player number modulo n (where n is the current number of players). For example, in an 8 player game, player 6 can make plays of 6,14,22,30,etc. The players number must be less than or equal to 10 times the total number of players in that instance of Abstract Crescent. SANER {{ Any currently existing games of Abstract Crescent are declared Moribund and ended immediate. }}
This is a Grandiose Proposal. 1. Append the following to the end of the "Effect:" section of Rule 7-16-4 (ASS Song: Ode to Joy) as a separate paragraph: " iv) Players may not perform any operation on points. " [Only while the song is playing] 2. Amend Rule 1-1 (Resolving Conflicts) by deleting the final paragraph which reads: " If two rules have different base numbers, use the base number to determine which is lowest. Among rules with the same base number, use the sub rule numbers to determine which rule has the lowest number, treating a rule without a sub rule number as if the sub rule number was zero. " [Compare the effect of that paragraph with the one in Rule 2-3: "An H number is larger than another H number if the first (from left to right) integer which differs between the two is larger. When a rule Z1 is moved to become rule Z2, all its children Z1-X are moved to Z2-X"] 3.a Amend Rule 1-2-2 (Spelling Bee) by: i) replacing the text "[sic]" with "(sic)" in section 5.b.e. [no semantic meaning] ii) deleting the sentence "This clause takes precedence over any rule which would require such notation." in section 7. [The rules don't require any such notation - Rule 6-4-4 states rules should be annotated with "customary ancillary information", which customarily does not include the spelling bee.] 3.b {{All Dull Spellbooks are transformed into Shimmering Spellbooks.}} 3.c Amend Rule 1-2-2-1 (Spellbooks) to read in full: " Shimmering Spellbooks exist. They are non-tradeable entities. A player may not own more than one Shimmering Spellbook, excess books are destroyed. Players may destroy any Shimmering Spellbooks in their possession as a public action. Any player with a Shimmering Spellbook is permitted to initiate a flight of the Spelling Bee, as in Rule 1-2-2. Some Offices may include possession of Shimmering Spellbooks among their privileges; in this case, if ever the holder of such an Office does not possess a Shimmering Spellbook, one is created in their possession. " 4. Replace section e under the heading "The Privileges are:" of Rule 6-4-4 (Rule-Harfer) with: " e) To own a Shimmering Spellbook. f) It is a privilege of the Rule Harfer to create Shimmering Spellbooks for players, or to destroy them, as a public action. " 5. Amend Rule 1-2-8-2 (Yes Virginia) by: a) deleting sections V and VII and renumbering section VI to V. [The deleted section refers to non-entities left over from various repeals - namely APPs and Skills.] b) deleting the final paragraph. [unnecessary and incorrect precedence clause - "This Rule takes precedence over all Rules numbered 200 or lower."] 6. Amend Rule 1-4 (When Score Changes Take Effect) by: a) deleting (in section 1.d) the phrase "This section (1), defers precedence to R2-2.". [The identical precedence clause at the end of the rule takes care of this.] b) deleting (in section 4) the phrase "it is the duty of the Scorekeeper to announce such score changes." [As far as I can see this requires me to announce that the self deleting text in P4229 caused EA!P! to lose 8 points and the rule-harfer (IB) and the scorekeeper (K2) to gain 4 points each - funnily enough that is exactly what P4229 has already said....] 7. Amend Rule 1-6-1 (Player Names) by: a) changing the phrase "neither the President" into "the President" in the third paragraph. 8. Amend Rule 1-6-2 (Proposal and Rule Titles) by deleting the phrase "(This paragraph takes precedence over Rule 1-6-3.)". [Funny thing - it already does :-)] 9. Amend Rule 1-6-3 (Entity Names) by deleting the phrase: " If the Rules do not specify any other method for determining its name, or if the method specified does not give a legal name, that entity shall be considered nameless until a name is legally assigned to it. " [Latter sections of the same rule have the same effect - cf the second last paragraph.] 10. Amend Rule 1-8 (Retractions) by deleting the phrase "d) Discoveries (retracted Discoveries are Debunked)." [Blueprints, Gadgets and Frankenstein's Monsters have gone - for now ;-)]}} 11. Amend Rule 2-1-1 (Fair Voting Practices) by: a) deleting sub-section B from section I which reads "B. Being part of a political party that gets a unity vote." [Political Party? Unity Vote?] b) deleting section III which reads: " Entities which generate effects based on the way players vote on a proposal, do so prior to the application of that proposal. " [Section II currently reads: "If a proposal adds, changes, or repeals rules that generate effects or cause some entity to generate effects (including but not limited to score changes) based on the way players vote, then those rules generate no effects based on the way players vote on that particular proposal. This section of this rule takes precedence over all other rules which generate effects based on the way players vote on proposals." Rule 1-4 section 5 takes precedence over section III in the matter of scoring: "If a Rule describes a score change that would normally come about as the result of the passage of a Proposal, then that score change is considered to occur an infinitesimal amount of time before any of the rule changes or effects listed in that Proposal occur." The above change just makes the effect of 1-4 extend to things other than score changes.] 12. Amend Rule 2-2 (Scoring When A Proposal's Voting Results are Reported) by making section I read in full: " All the following scoring changes are applied at the time the Proposal's tabulated voting results are officially reported, prior to any of the proposals effects. " [Simpler timeline: Proposal's results reported, Score changes due to acceptance/rejection, Effect of proposal (including further score changes] 13. Amend Rule 2-2-2 (Literature) by deleting the phrase ", and up to any player to find another piece of literature that also contains the quote." from the final paragraph of section I.A. [Literature quotes need not be unique anymore - this is a hangover from precious amendments] 14. Amend Rule 2-2-3 (Ackanomic Unity) by replacing section 1 with: " 1) The day of Ackanomic Unity shall be the date the proposal was accepted. " [A shorter version with the same effect] 15. Amend Rule 2-2-4 (Parades) by: a) replacing the phrase similar to "The Guest of Honour will also recieve a puzzle piece of eir choice as long as that piece is not part of a Winnable Bag." with "The Guest of Honour will receive an additional 10 points." b) replace the final paragraph [cardboard cut-outs and replicas] with [cardboard cut-outs alone]: " Any vacationing player will be represented by a cardboard cut-out on wheels, which will lower the whole tone of the occasion, so any points they would have received as a result of the Parade will be withheld. " 16. Amend Rule 2-2-6 (Let there be Harf!) by replacing the paragraph starting with (At most one player is "Funky and Stylish" at any one time;) with the following HLOEL delimited text. HLOEL "Funky and Stylish" is a unique title. When a player is designated "Funky and Stylish", they gain 5 points. Only one player may be designated "Funky and Stylish" per calendar week. HLOEL 17. Replace the list of punishments (a-i) in Rule 3-6 (Criminal Justice) with: " a) a PUBLIC APOLOGY of 1 or more lines by Player X. b) the TRANSFERENCE of 0 or more entities or characteristics associated with Player X to either the Treasury or the initiator of the CFCJ. c) a SENTENCE in the Gaol of 1 or more days for Player X. d) the REMOVAL of Player X from one or more Institutions to which e currently belongs. e) The IMPEACHMENT of Player X from a single specific office which e currently holds. f) the EXPULSION of Player X from the game. " 18. Amend Rule 4 (Players and Player States) by deleting sub-section b from section V. [Acting officer redundancy] 19. Amend Rule 4-1-1 (Mentors) by replacing the phrase: " Any Active player may place emself in the Mentor pool or remove emself therefrom by notifying the Registrar. This notification may be done privately. " with: " Any Active player may place emself in the Mentor pool or remove emself therefrom by notifying the Registrar. " [notification of the registrar implies the possibility of private correspondence] 20. Amend Rule 4 (Far Out) by replacing the phrase: " If the player does not respond within 3 days, their location is changed to Fairy Land. " with: " If the player fails to perform a game action within 3 days, their location is changed to Fairy Land. " [respond - game action same thing :-)] 21. Amend Rule 4-4-5-2 (Dishonourable Acts) by: a) removing the phrase "1 Honour: going to Gaol" from the list of Uniquely Dishonourable Acts and placing it in the list of Repeatably Dishonourable Acts. [Well it is] b) deleting the phrase "1 honour: Bribing players (not Tammany) on a proposal." [Alas Tammany is no longer with us] 22. Amend Rule 4-5 (A Degree Proves You're Educated) by: a) replacing "A player may gain the title student" with "A player, who is not already a student, may gain the title student" in the first paragraph of section 1. [multiple studentships prohibited] b) delete the phrase "pretend to" in the second paragraph of section 1. [Pretend!!! PRETEND!!!?] 23. Delete sub-section f of section 9 of Rule 4-11 (Boons of the Ancients) which reads similar to: " f) The Gods are Puzzled. The player recieves an APP of eir choice. This piece may be part of a Winnable Bag. (1) " [puzzle pieces are non-entities] 24.a Amend Rule 6 (Offices, Commonalities) by deleting the phrase "This sub-section takes precedence over section (iv) and R6-4." from section viii.a. [It does this anyway - rule 6 is lower than rule 6-4] 24.b Amend Rule 6-1 (Acting Officers) by deleting "Evil Math Troll," and "General Contractor," from section III. [repealed offices] 25. Amend Rule 6-4-13 (Map-Harfer) by: a) deleting section 1 which reads: " 1) To appoint Assistant Map-Harfers to assist his in the execution of duties b) and c) above. " [covered by other rules ie 6-2-1] b) renumbering section 2 to section 1. 26. Amend Rule 6-4-19 (Dungeon Master) by deleting item ii from the list of privileges. [Basic player characteristics were repealed] 27. Amend Rule 6-5-1 (President) by deleting its final sentence which reads: " This section has precedence over rule 6. " [Rule 6-1 defers to rule 6-5-1 so there is no need for this - why it wants to take precedence over rule 6 is a bit of a mystery ;-)] 28. Amend Rule 7-14 (Definition of Otzma Cards) by replacing "R516" with "the auction". [Relative references rock :-)] 29 [See P4242] 30. Append "Frinks are entities." to the end of Rule 7-15 (Royal Frinks) [This should've been done ages ago] 31. Amend Rule 7-16 (Ackanomic Sound System) by: a) deleting the phrase "This action fails if the entity does not own sufficient A$, or has no Tokens." from final paragraph of section II. [This is covered by rule 7-1 - "Entities may not manipulate ownable entities which they do not own except as explicitly permitted by the rules."] b) deleting the phrase "The act of placing a Token into the banna-shaped slot of the ASS' control panel destroys that Token." from section IV. [Covered by section II] c) replace sub-section of section IV which currently reads: " e) Cost: The amount of A$ which must be placed in the banna-shaped slot in the ASS' control panel to play this Song. If the Cost is not specified, it defaults to Infinite; i.e., the Song cannot be purchased with A$ as described above. " with: " e) Cost: If the Cost is not specified the Song can not be purchased with A$. " {{K 2's Courage is reduced by 10}} 32. Amend Rule 7-17 (Chemicals) by: a) deleting the paragraph that starts with "Brain Damage (14)". b) deleting the phrase "Eir Fire Characteristic increases by 1, and " from the paragraph commencing with "Spontaneous Combustion (1)" and capitalise the first letter of its final sentence. [Basic player characteristics and elemental characteristics have all been repealed] 33. Delete the final sentence in Rule 7-17-1 (Ancientium) which reads "Ingestion of a nose-sack of Ancientium causes the Ingestor's Wisdom Characteristic to increase by 1." 34. Amend Rule 8-4 (Winning by Points) by replacing "the Magic Number" with "their Magic Number" in the final paragraph. 35. Amend Rule 9-1 (Gaol) by: a) replacing the second paragraph with: " The Gaol has an Evidence Room but its kinda cramped so we don't put anything in there anymore " b) removing ", or to be Mad Sculptors" from the fourth paragraph. c) deleting item 8 which reads "8) A player in the Gaol may remove a Puppet Head.". 36. Amend Rule 10-1-7 (Ackanomic Institute of Genetic Replication) by replacing the paragraph that starts with "Wings:" with the following: " Wings: Cost -- 100 A$. Winged players and only winged players, can fly. Since extra heads ruin a player's aerodynamics, a player may not have both wings and an extra head. " [There was a CFJ about this - now its official :-)] 37. Amend Rule 10-3 (Buildings) by: a) in section I, deleting sub-sections iv and v. b) in section II, replacing "an Attached building" in section iii with "a building". c) in section III, delete sub-section iii [Floating buildings are old harf] 38. Amend Rule 10-6 (We don't need Gravity) by: a) deleting the phrase ", in the case of a building it shall become Tethered" b) deleting the final paragraph. [Old Harf - but I don't have the courage :-)] {{K 2's courage is reduced by 1}}
[The rules still use terminology from when Cortex composition was static] Amend Rule 3-4 (Overturning Judgements) Section V to read in full: " Supreme Cortices should make every effort to return verdicts assigned to them within a reasonable amount of time in order to keep the game moving along. A Justice may decline a CFJ assigned to them (as part of a cortex) as a public action. In addition, if a Cortex has been considering a particular CFJ for more than 30 days, that Cortex (ie both members) shall automatically decline that CFJ upon this fact being pointed out publicly by any active player. When a Justice declines a CFJ assigned to em, e shall be replaced according to the usual method for selecting cortex members. " Amend Rule 3-4-1 (Selecting a Cortex) to read in full: " Whenever the Rules call for the Supreme Court to consider a CFJ for the first time, the Clerk of the Courts shall assign that CFJ to a Supreme Cortex and select its two members, as outlines below. A Supreme Cortex exists only for the purpose of judging a single case, although there may be multiple Cortices with overlapping or identical memberships. When the CotC is required to select one or more players to be part of a Supreme Cortex (hereafter Cortex) e shall do so based on the following guidelines: 1) All active members of the Supreme Court, other than those who are already part of the Cortex, are considered to be in the pool of candidates 2) Any player who has declined the case is removed from the pool 3) Any player who is named as a defendant is removed from the pool 4) Any player who made the case initially is removed from the pool 5) Any player who appealed the case is removed from the pool If steps 3,4 or 5 would result in fewer than the required number of players, it is not performed. If the pool does not contain sufficient players, then the cortex for which the player was required shall consist of the entire Supreme Court. Otherwise, sufficient players are selected and removed from the pool, starting with the players who are judging the least number of cases. Ties are broken randomly. If the Rules direct the Supreme Court to consider a given CFJ for a second time, the entire Court shall consider the matter (as opposed to a single Cortex). " Amend section IV of Rule 6-5-2 (Supreme Court) to read in full: " When a Justice goes on Vacation, for each cortices of which they are a member, a Justice is selected to replace em in an Acting capacity. This paragraph takes precedence over Rules that would prevent the same player being an Officer and an Acting Officer in the same Office. "
Create an new rule having the text of this proposal, but excluding this sentence - ni!. The Botanical Gardens are a small common location situated next to the gaol, overlooking the river. It contains a wide variety of rare and valuable plants, including Ackanomic's entire collection of Shrubbery. For the purposes of the rules and other works of botanical importance, the terms Observer and Shrubbery are synonymous.
This is a Grandiose Proposal. A. Make the following modifications to the rules: 1. Amend Rule 1-1 (Resolving Conflicts) by deleting the final paragraph which reads: " If two rules have different base numbers, use the base number to determine which is lowest. Among rules with the same base number, use the sub rule numbers to determine which rule has the lowest number, treating a rule without a sub rule number as if the sub rule number was zero. " [Compare the effect of that paragraph with the one in Rule 2-3: "An H number is larger than another H number if the first (from left to right) integer which differs between the two is larger. When a rule Z1 is moved to become rule Z2, all its children Z1-X are moved to Z2-X"] 2. Amend Rule 1-2-2 (Spelling Bee) by: i) replacing the text "[sic]" with "(sic)" in section 5.b.e. [no semantic meaning] ii) deleting the sentence "This clause takes precedence over any rule which would require such notation." in section 7. [The rules don't require any such notation - Rule 6-4-4 states rules should be annotated with "customary ancillary information", which customarily does not include the spelling bee.] 3.a {{All Dull Spellbooks are transformed into Shimmering Spellbooks.}} 3.b Amend Rule 1-2-2-1 (Spellbooks) to read in full: " Shimmering Spellbooks exist. They are non-tradeable entities. A player may not own more than one Shimmering Spellbook, excess books are destroyed. Players may destroy any Shimmering Spellbooks in their possession as a public action. Any player with a Shimmering Spellbook is permitted to initiate a flight of the Spelling Bee, as in Rule 1-2-2. Some Offices may include possession of Shimmering Spellbooks among their privileges; in this case, if ever the holder of such an Office does not possess a Shimmering Spellbook, one is created in their possession. " 4. Replace section e under the heading "The Privileges are:" of Rule 6-4-4 (Rule-Harfer) with: " e) To own a Shimmering Spellbook. f) It is a privilege of the Rule Harfer to create Shimmering Spellbooks for players, or to destroy them, as a public action. " 5. Amend Rule 1-2-8-2 (Yes Virginia) by: a) deleting the final paragraph. [unnecessary and incorrect precedence clause - "This Rule takes precedence over all Rules numbered 200 or lower."] 6. Amend Rule 1-4 (When Score Changes Take Effect) by: a) deleting (in section 1.d) the phrase "This section (1), defers precedence to R2-2.". [The identical precedence clause at the end of the rule takes care of this.] b) deleting (in section 4) the phrase "it is the duty of the Scorekeeper to announce such score changes." [As far as I can see this requires me to announce that the self deleting text in P4229 caused EA!P! to lose 8 points and the rule-harfer (IB) and the scorekeeper (K2) to gain 4 points each - funnily enough that is exactly what P4229 has already said....] 7. Amend Rule 1-6-1 (Player Names) by: a) changing the phrase "neither the President" into "the President" in the third paragraph. 8. Amend Rule 1-6-2 (Proposal and Rule Titles) by deleting the phrase "(This paragraph takes precedence over Rule 1-6-3.)". [Funny thing - it already does :-)] 9. Amend Rule 1-6-3 (Entity Names) by deleting the phrase: " If the Rules do not specify any other method for determining its name, or if the method specified does not give a legal name, that entity shall be considered nameless until a name is legally assigned to it. " [Latter sections of the same rule have the same effect - cf the second last paragraph.] 10. Amend Rule 2-1-1 (Fair Voting Practices) by: b) deleting section III which reads: " Entities which generate effects based on the way players vote on a proposal, do so prior to the application of that proposal. " [Section II currently reads: "If a proposal adds, changes, or repeals rules that generate effects or cause some entity to generate effects (including but not limited to score changes) based on the way players vote, then those rules generate no effects based on the way players vote on that particular proposal. This section of this rule takes precedence over all other rules which generate effects based on the way players vote on proposals." Rule 1-4 section 5 takes precedence over section III in the matter of scoring: "If a Rule describes a score change that would normally come about as the result of the passage of a Proposal, then that score change is considered to occur an infinitesimal amount of time before any of the rule changes or effects listed in that Proposal occur." The above change just makes the effect of 1-4 extend to things other than score changes.] 11. Amend Rule 2-2 (Scoring When A Proposal's Voting Results are Reported) by making section I read in full: " All the following scoring changes are applied at the time the Proposal's tabulated voting results are officially reported, prior to any of the proposals effects. " [Simpler timeline: Proposal's results reported, Score changes due to acceptance/rejection, Effect of proposal (including further score changes] 12. Amend Rule 2-2-2 (Literature) by deleting the phrase ", and up to any player to find another piece of literature that also contains the quote." from the final paragraph of section I.A. [Literature quotes need not be unique anymore - this is a hangover from precious amendments] 13. Amend Rule 2-2-3 (Ackanomic Unity) by replacing section 1 with: " 1) The day of Ackanomic Unity shall be the date the proposal was accepted. " [A shorter version with the same effect] 14. Amend Rule 2-2-4 (Parades) by: a) replacing the sentence which starts with "The Guest of Honour will also" and ends with "a puzzle piece of eir choice as long as that piece is not part of a Winnable Bag." with "The Guest of Honour will receive an additional 10 points." b) replace the final paragraph [cardboard cut-outs and replicas] with [cardboard cut-outs alone]: " Any vacationing player will be represented by a cardboard cut-out on wheels, which will lower the whole tone of the occasion, so any points they would have received as a result of the Parade will be withheld. " 15. Amend Rule 2-2-6 (Let there be Harf!) by replacing the paragraph starting with (At most one player is "Funky and Stylish" at any one time;) with the following HLOEL delimited text. HLOEL "Funky and Stylish" is a unique title. When a player is designated "Funky and Stylish", they gain 5 points. Only one player may be designated "Funky and Stylish" per calendar week. HLOEL 16. Replace the list of punishments (a-i) in Rule 3-6 (Criminal Justice) with: " a) a PUBLIC APOLOGY of 1 or more lines by Player X. b) the TRANSFERENCE of 0 or more entities or characteristics associated with Player X to either the Treasury or the initiator of the CFCJ. c) a SENTENCE in the Gaol of 1 or more days for Player X. d) the REMOVAL of Player X from one or more Institutions to which e currently belongs. e) The IMPEACHMENT of Player X from a single specific office which e currently holds. f) the EXPULSION of Player X from the game. " 17. Amend Rule 4 (Players and Player States) by deleting sub-section b from section V. [Acting officer redundancy] 18. Amend Rule 4-1-1 (Mentors) by replacing the phrase: " Any Active player may place emself in the Mentor pool or remove emself therefrom by notifying the Registrar. This notification may be done privately. " with: " Any Active player may place emself in the Mentor pool or remove emself therefrom by notifying the Registrar. " [notification of the registrar implies the possibility of private correspondence] 19. Amend Rule 4 (Far Out) by replacing the phrase: " If the player does not respond within 3 days, their location is changed to Fairy Land. " with: " If the player fails to perform a game action within 3 days, their location is changed to Fairy Land. " [respond - game action same thing :-)] 20. Amend Rule 4-4-5-2 (Dishonourable Acts) by: a) removing the phrase "1 Honour: going to Gaol" from the list of Uniquely Dishonourable Acts and placing it in the list of Repeatably Dishonourable Acts. [Well it is] b) deleting the phrase which starts "1 honour: Bribing players" [Alas Bribery and Tammany are no longer with us] 21. Amend Rule 4-5 (A Degree Proves You're Educated) by: a) replacing "A player may gain the title student" with "A player, who is not already a student, may gain the title student" in the first paragraph of section 1. [multiple studentships prohibited] b) delete the phrase "pretend to" in the second paragraph of section 1. [Pretend!!! PRETEND!!!?] 22 Amend Rule 6 (Offices, Commonalities) by deleting the phrase "This sub-section takes precedence over section (iv) and R6-4." from section viii.a. [Incorrect and it has appropriate precedence anyway - rule 6 is lower than rule **6-1**] 23 Amend Rule 6-1 (Acting Officers) by deleting "Evil Math Troll," and "General Contractor," from section III. [repealed offices] 24. Amend Rule 6-4-13 (Map-Harfer) by: a) deleting section 1 which reads: " 1) To appoint Assistant Map-Harfers to assist his in the execution of duties b) and c) above. " [covered by other rules ie 6-2-1] b) renumbering section 2 to section 1. 25. Amend Rule 6-5-1 (President) by deleting its final sentence which reads: " This section has precedence over rule 6. " [Rule 6-1 defers to rule 6-5-1 so there is no need for this - why it wants to take precedence over rule 6 is a bit of a mystery ;-)] 26. Amend Rule 7-14 (Definition of Otzma Cards) by replacing "R516" with "the auction". [Relative references rock :-)] 27. Append "Frinks are entities." to the end of Rule 7-15 (Royal Frinks) [This should've been done ages ago] 28. Amend Rule 7-16 (Ackanomic Sound System) by: a) deleting the phrase "This action fails if the entity does not own sufficient A$, or has no Tokens." from final paragraph of section II. [This is covered by rule 7-1 - "Entities may not manipulate ownable entities which they do not own except as explicitly permitted by the rules."] b) deleting the phrase "The act of placing a Token into the banna-shaped slot of the ASS' control panel destroys that Token." from section IV. [Covered by section II] c) replace sub-section of section IV which currently reads: " e) Cost: The amount of A$ which must be placed in the banna-shaped slot in the ASS' control panel to play this Song. If the Cost is not specified, it defaults to Infinite; i.e., the Song cannot be purchased with A$ as described above. " with: " e) Cost: If the Cost is not specified the Song can not be purchased with A$. " 29. Amend Rule 7-17 (Chemicals) by: a) deleting the paragraph that starts with "Brain Damage (14)". b) deleting the phrase "Eir Fire Characteristic increases by 1, and "from the paragraph commencing with "Spontaneous Combustion (1)" and capitalise the first letter of its final sentence. [Basic player characteristics and elemental characteristics have all been repealed] 30. Delete the final sentence in Rule 7-17-1 (Ancientium) which reads "Ingestion of a nose-sack of Ancientium causes the Ingestor's Wisdom Characteristic to increase by 1." 31. Amend Rule 8-4 (Winning by Points) by replacing "the Magic Number" with "their Magic Number" in the final paragraph. 32. Amend Rule 9-1 (Gaol) by: a) replacing the second paragraph with: " The Gaol has an Evidence Room but its kinda cramped so we don't put anything in there anymore " b) removing ", or to be Mad Sculptors" from the fourth paragraph. 33. Amend Rule 10-1-7 (Ackanomic Institute of Genetic Replication) by replacing the paragraph that starts with "Wings:" with the following: " Wings: Cost -- 100 A$. Winged players and only winged players, can fly. Since extra heads ruin a player's aerodynamics, a player may not have both wings and an extra head. " [There was a CFJ about this - now its official :-)] 34. Amend Rule 10-3 (Buildings) by: a) in section I, deleting sub-sections iv and v. b) in section II, replacing "an Attached building" in section iii with "a building". c) in section III, delete sub-section iii [Floating buildings are old harf] 35. Amend Rule 10-6 (We don't need Gravity) by: a) deleting the phrase ", in the case of a building it shall become Tethered" b) deleting the final paragraph. [Old Harf - but I don't have the courage :-)] B. If Proposal 4246 fails, alter the rules in the following ways: 1. Append the following to the end of the list in the "Effect:" section of Rule 7-16-4 (ASS Song: Ode to Joy) as new items: " iv) Players may not perform any operation on points. v) The Happy Number takes a randomly determined positive number less than The Magic Number each time this song starts to play. The DJ is responisble for perfoming this determination. vi) The Sad Number is the The Magic Number minus The Happy Number. " [Only while the song is playing]
Make the following changes to rule 2-3: 1) Remove ", optionally preceded by an H" 2) Remove the letter "H" (the capital only) from the chart in section I. 3) Amend the last paragraph of section I to read: " An H number is larger than another H number if the first (from left to right) integer which differs between the two is larger; a rule is always larger than all its ancestors. When a rule Z1 is moved to become rule Z2, all its children Z1-X are moved to Z2-X "
Create rule 1-2-6-1, "Timeslicing", with the following SAFERSMARTERANDFIXED delimited text. SAFERSMARTERANDFIXED No player may perform the same public action more than once per day. Two actions should be considered the same if they are defined by the same clause in a rule, even if some details are different. This limit is known as the Standard Time Limitation (STL). The following actions are not bound by the STL: proposing, voting, sending messages, submitting a CFJ, anything in a subgame, anything required by an office held by the player, and anything for which another rule places an alternate time limitation. This rule defers to all other rules. SAFERSMARTERANDFIXED {{[I think I got most of the important exceptions, but I probably missed a few.]}}
Repeal rule 17-2-1, "Declaration of War: Agora". All Declarations of War cease to exist. Amend Rule 17-2, "A Few of Our Least Favorite Things", by inserting "voluntarily" before "registered players" in the last paragraph, and also by replacing "rival nomic" with "any nomic with which Ackanomic is in a State of War" in that paragraph.
{{[well, we didn't want towers. Then let's repeal em. Boing!]}} remove 'and his home has a tower' from 1-2-8-2 (Yes, Virginia) remove item V and renumber accordingly from the same rule. in rule 10-2-1 (real estate), remove '(including the cost of any towers)' in rule 10-3 (buildings), remove '(except for towers)', remove item V.ii., and renumber accordingly in rule 10-4-2 and 10-4-3, replace ', Buildings, and Towers.' with 'and Buildings.'
Amend rule 2-1 (Voting on proposals) by replacing 'seven days' with 'five days' {{[Ni!]}}
Amend Rule 12-3 (General Equipment) by replacing subsection a in section III which reads: " a) The Official Scrabble Player's Dictionary (OSPD), as defined by the URL: telnet://brauer.math.utoronto.ca:7777 " with: " a) The Official Scrabble Player's Dictionary (OSPD), as defined by the URL: telnet://moo.ackanomic.org "
{{[OK, the way we're doing it right now works, but not very well. Elements are not very standardized, they are scattered around as children of 14, they're starting to clutter like chess pieces or otzma cards, and it's hardish to do something to all of them at once. I feel they are approaching critical mass, and I wanted to do a re-org before it was too hard to. Like else...if said in a recent research thread: If you like the concept, vote for this. The implementation is slightly wonky in a couple of places (Illuminatine and polictikafavroum) but on the whole this is better than the way we have it and those two can be fixed further by future props.]}} repeal the following rules: 14-1 (Ancientium) 14-2 (and the moon is made of...) 14-3 (illuminatine) 14-4 (harfium) 14-6 (mathium) 14-7 (fiendium) 14-8 (polictikafavroum) 14-9 (Nihilipili) 14-10 (Oxygium and Ni!trogium) Amend rule 7-2-3 (Steel Flea) by inserting between the 5th and 6th paragraphs the following text: The only source of Ancientium left in Ackanomic is the unlimited personal colIection of Phoebe. If the player posting Phoebe's wisdom includes "ANCIENTIUMFORYOU" as the initial letters of successive sentences and the wisdom is not challenged or the result of the Hearing finds that the wisdom was legitimate then the the player who posted the wisdom receives one nose-sack of Ancientium. Append to rule 8-7 (Le Grand Fromage) the following text: Any player may create a nose-sack of Cheesium in eir possession by destroying a cheese e owns, provided e would not immediately regain it, as a public action. Append to rule 6-5-6 (Illuminatus) the following: Once a week, any player may create a nose-sack of Illuminatine in eir possession by publicly declaring; "It takes five people to make a conspiracy." [Nicholas Cage in Snake Eyes, Brian De Palma director] but only if eir score is twenty-three Insert before the antepenultimate paragraph of rule 2-2-6 (Let there be Harf!) the following text: A player who is Harfmeister or Funky and Stylish may create a nose-sack of Harfium in eir possession. If a player does so, e immediately loses that title. Append to Rule 99-1 (Evil Math Troll) the following text: An Evil Math Troll may create a nose-sack of Mathium as a public action. If e does so, e immediately stops being an Evil Math Troll. Ingesting Mathium causes a Bitten player to heal. Any player who ingests Fiendium becomes an Evil Math Troll. Append to rule 1-6-1 (Player names) the following: Any player may create a nose sack of Polictikafavroum as a public action. However, there may not be more than ten nose sacks of Polictikafavroum associated with a particular player in existence at any one time. Amend rule 10-7 (we'd better have pressure) by placing the following text after the second paragraph: This gas is made up mainly of the common elements Oxygium, Ni!trogium, and Nihilipili. All players breathe Oxygium or Ni!trogium. Players breathe Oxygium by default. An Oxygium-breather who has been On Ice for more than a month may change into a Ni!trogium breather as a public action, provided that e has not already done so since e was last On Ice for more than a month. If a Ni!trogium breather posts a public message without breathing (ingesting) Ni!trogium in it, e becomes an Oxygium breather again. A player may create a nose-sack of whichever element e breathes, or of Nihilipili as a public action. The isotope of Nihilipili that exists in Ackanomic in highly unstable, so all such nose-sacks that are unused are destroyed at the end of the message which created them. Create a rule, numbered 14-1, entitled 'Elements and properties' with the following text: " All Elements are defined by this rule. All Elements are monomers. If the word list of an element is not explicitly stated in this rule, then it is the empty list. The discovered Elements of Ackanomic are: Ancientium Cheesium (word list: transfer) Illuminatine Harfium (word list: harf, harfy, Harfmeister, Funky and Stylish) Mathium Fiendium Politikafavroum (word list is the current Ackanomic name of its creator with and without 's appended to it) Nihilipili (word list: one, to, the, a, an, or, if, but, is, with, may, not, be, in, for, of.) Oxygium (word list: active) Ni!trogium (word list: on, ice, icy) "
Amend Rule 6-5-7 "Son I am able though you scare me / Watch beloved / Watch me scare you though / Able am I son" by appending the HARFY delimited paragraph. HARFY In elections for Scaremonger, for each degree a candidate holds in Harfology the University shall cast an extra vote for em. HARFY Amend Rule 3-1 "Selecting A Judge" by appending the RESPECTEDOPINION delimited paragraph. RESPECTEDOPINION Players not on the CFJ ineligibility list who have a degree in Jurisprudence shall have twice the chance of being selected for a CFJ. RESPECTEDOPINION Amend Rule 17 "Ambassador" by appending the following CIVILSERVICETEST delimited paragraph. CIVILSERVICETEST In elections for Ambassador, for each degree a Nominee holds in Inter Nomic Relations the University shall cast an extra vote for em. CIVILSERVICETEST In Rule 6-5-1 "President" replace the OUTMODED text with the EXPERIENCEREQUIRED delimited text. OUTMODED The Presidency of Ackanomia is an Office with one Seat. The player who holds that seat is called the President. The President's Term of Office is 8 weeks. The Presidency is filled by an Election for Office. OUTMODED EXPERIENCEREQUIRED The Presidency of Ackanomia is an Office with one Seat. The player who holds that seat is called the President. The President's Term of Office is 8 weeks. The Presidency is filled by an Election for Office. In elections for President, for each degree a Nominee holds the University shall cast as an extra vote for em. EXPERIENCEREQUIRED In Rule 6-4-1 "Speaker" replace the OLD text with the NEW text. OLD c) Tie Resolution: New Election. OLD NEW c) Tie Resolution: New Election. d) Each degree a Nominee holds shall cause the University to cast an extra vote for em. NEW In Rule 6-5-2 "Supreme Court" replace the PARTLYLUCK text with the ENSUREDQUALIFICATION text. PARTLYLUCK Only those players with Bronze Torches are eligible to be Justices, except that a player holding a seat in the Office of Justice is always eligible to hold that seat. A player impeached from the Office of Justice during the last 90 days, or a player who resigned from the Office of Justice during the last 30 days, is ineligible for the Office of Justice. PARTLYLUCK ENSUREDQUALIFICATION Only those players who own Bronze Torches and have a degree in Custom, Jurisprudence, or Legislation are eligible to be Justices, except that a player holding a seat in the Office of Justice is always eligible to hold that seat. A player impeached from the Office of Justice during the last 90 days, or a player who resigned from the Office of Justice during the last 30 days, is ineligible for the Office of Justice. ENSUREDQUALIFICATION
Ammend rule 2-1-3 (substantially similar proposals) such that its text is the same as that of rule 2-1-3-1 and then repeal rule 2-1-3-1 (substantially safer proposals)
{{Every currently existing entity other than players are henceforth to be considered "Rubbed with poo."}} Create a rule as a descendant of Rule 3-2 titled "Now Things Are Really Messy" with the following GROSS delimited text. GROSS Any player may point and laugh at any entity which has been "Rubbed with poo." It is the Crime Of Poor Poo Discrimination to point and laugh at any entity which has not been "Rubbed with poo." [All entities created after the adoption of this rule should be refered to a ECATPE or Entities Created After The Poo Era.] If any player abstains on any proposal then they shall be "Rubbed with poo." If a player so rubbed votes +100 (or more) on at least 15 consecutive proposals then they are declared Nice & Clean and are no longer "Rubbed with poo." GROSS
[The rules still use terminology from when Cortex composition was static] Amend Rule 3-4 (Overturning Judgements) Section V to read in full: " Supreme Cortices should make every effort to return verdicts assigned to them within a reasonable amount of time in order to keep the game moving along. A Justice may decline a CFJ assigned to them (as part of a cortex) as a public action. In addition, if a Cortex has been considering a particular CFJ for more than 30 days, that Cortex (ie both members) shall automatically decline that CFJ upon this fact being pointed out publicly by any active player. When a Justice declines a CFJ assigned to em, e shall be replaced according to the usual method for selecting cortex members. " Amend Rule 3-4-1 (Selecting a Cortex) to read in full: " Whenever the Rules call for the Supreme Court to consider a CFJ for the first time, the Clerk of the Courts shall assign that CFJ to a Supreme Cortex and select its two members, as outlines below. A Supreme Cortex exists only for the purpose of judging a single case, although there may be multiple Cortices with overlapping or identical memberships. When the CotC is required to select one or more players to be part of a Supreme Cortex (hereafter Cortex) e shall do so based on the following guidelines: 1) All active members of the Supreme Court, other than those who are already part of the Cortex, are considered to be in the pool of candidates. 2) Any player who has declined the case is removed from the pool. 3) Any player who is named as a defendant is removed from the pool. 4) Any player who made the case initially is removed from the pool. 5) Any player who appealed the case is removed from the pool. If steps 3,4 or 5 would result in fewer than the required number of players, it is not performed. If the pool does not contain sufficient players, then the cortex for which the player was required shall consist of the entire Supreme Court. Otherwise, sufficient players are selected and removed from the pool, starting with the players who are judging the least number of cases. Ties are broken randomly. If the Rules direct the Supreme Court to consider a given CFJ for a second time, the entire Court shall consider the matter (as opposed to a single Cortex). " Amend section IV of Rule 6-5-2 (Supreme Court) to read in full: " When a Justice goes on Vacation, for each cortices of which they are a member, a Justice is selected to replace em in an Acting capacity. This paragraph takes precedence over Rules that would prevent the same player being an Officer and an Acting Officer in the same Office. "
Amend Rule 2-4 (The Blue Cross) by replacing the following text: " Reaching or exceeding BCR 20 makes a player an MBC. Reaching or exceeding BCR 60 makes a player an OMBC. Reaching or exceeding BCR 180 makes a player a CBC. Reaching or exceeding BCR 340 makes a player a KCBC. Reaching or exceeding BCR 500 makes a player a GCBC. " with: " Reaching or exceeding BCR 20 makes a player an MBC. Reaching or exceeding BCR 40 makes a player an OMBC. Reaching or exceeding BCR 80 makes a player a CBC. Reaching or exceeding BCR 160 makes a player a KCBC. Reaching or exceeding BCR 320 makes a player a GCBC. " {{[In the history of Ackanomic: Only 16 players have got a BCR of 40+. Only 8 players have ever got 80+. Only 3 players have got above 160. Only 1 player has breached 320. Is it just me or does anyone else think the goal posts should be moved a little ?]}}
Repeal Rule 1-1-1 (Gravity, a reprise) Repeal Rule 2-5 (WITH . . . A HERRING!) Rule 2-2-6-2 (Silly Phrases) Repeal Rule 2-1-3-1 (Substantially Safer Proposals) Amend Rule 2-1-3 (Substantially Similar Proposals) to read in full: " If two proposals currently in the proposal queue are substantially similar then the later of the two to be submitted shall be deemed invalid and removed from voting consideration. " {{[If a proposal is substantially similar, it is invalid immediately - not after three weeks of appeals.]}} {{Transfer half the points K 2 gained on this proposal to Laa Laa}}
The Financier gains 6 points. All players cease to be Workers, Religious, and Warriors, if they have not already. All Black Marks are destroyed. All Jade Grapefruit are destroyed. All Lyncanthropic players cease to be lyncanthropic. All Players who have been martyred cease to have been martyred. All Puzzle Pieces are destroyed. All Repealed Otzma Cards are destroyed The True Prophet Ceases to be the True Prophet. The Indiana Jones Staff is destroyed. The Puzzler ceases to be the Puzzler. The word zopzop occurs in this proposal. Append to rule 7-2-5 the following text: When a title that was rule-defined is repealed, all players lose that title.
[ni!] if this proposal was not boring [yeah right], Emperor Ai! Pedrito! loses 5 points and else...if gains 5 points Convert all chess pieces into A$ equal to eir material value. Convert all Benefyts into 9 points each. Repeal 12-8 [Party Chess] and all its descendants. Repeal 16-3 [Backers]
This is a Grandiose Proposal. A. Make the following modifications to the rules: 1. Amend Rule 1-1 (Resolving Conflicts) by deleting the final paragraph which reads: " If two rules have different base numbers, use the base number to determine which is lowest. Among rules with the same base number, use the sub rule numbers to determine which rule has the lowest number, treating a rule without a sub rule number as if the sub rule number was zero. " [Compare the effect of that paragraph with the one in Rule 2-3: "An H number is larger than another H number if the first (from left to right) integer which differs between the two is larger. When a rule Z1 is moved to become rule Z2, all its children Z1-X are moved to Z2-X"] 2. Amend Rule 1-2-2 (Spelling Bee) by: i) replacing the text "[sic]" with "(sic)" in section 5.b.e. [no semantic meaning] ii) deleting the sentence "This clause takes precedence over any rule which would require such notation." in section 7. [The rules don't require any such notation - Rule 6-4-4 states rules should be annotated with "customary ancillary information", which customarily does not include the spelling bee.] 3.a {{All Dull Spellbooks are transformed into Shimmering Spellbooks.}} 3.b Amend Rule 1-2-2-1 (Spellbooks) to read in full: " Shimmering Spellbooks exist. They are non-tradeable entities. A player may not own more than one Shimmering Spellbook, excess books are destroyed. Players may destroy any Shimmering Spellbooks in their possession as a public action. Any player with a Shimmering Spellbook is permitted to initiate a flight of the Spelling Bee, as in Rule 1-2-2. Some Offices may include possession of Shimmering Spellbooks among their privileges; in this case, if ever the holder of such an Office does not possess a Shimmering Spellbook, one is created in their possession. " 4. Replace section e under the heading "The Privileges are:" of Rule 6-4-4 (Rule-Harfer) with: " e) To own a Shimmering Spellbook. f) It is a privilege of the Rule Harfer to create Shimmering Spellbooks for players, or to destroy them, as a public action. " 5. Amend Rule 1-2-8-2 (Yes Virginia) by: a) deleting the final paragraph. [unnecessary and incorrect precedence clause - "This Rule takes precedence over all Rules numbered 200 or lower."] 6. Amend Rule 1-4 (When Score Changes Take Effect) by: a) deleting (in section 1.d) the phrase "This section (1), defers precedence to R2-2.". [The identical precedence clause at the end of the rule takes care of this.] b) deleting (in section 4) the phrase "it is the duty of the Scorekeeper to announce such score changes." [As far as I can see this requires me to announce that the self deleting text in P4229 caused EA!P! to lose 8 points and the rule-harfer (IB) and the scorekeeper (K2) to gain 4 points each - funnily enough that is exactly what P4229 has already said....] 7. Amend Rule 1-6-1 (Player Names) by: a) changing the phrase "neither the President" into "the President" in the third paragraph. 8. Amend Rule 1-6-2 (Proposal and Rule Titles) by deleting the phrase "(This paragraph takes precedence over Rule 1-6-3.)". [Funny thing - it already does :-)] 9. Amend Rule 1-6-3 (Entity Names) by deleting the phrase: " If the Rules do not specify any other method for determining its name, or if the method specified does not give a legal name, that entity shall be considered nameless until a name is legally assigned to it. " [Latter sections of the same rule have the same effect - cf the second last paragraph.] 10. Amend Rule 2-1-1 (Fair Voting Practices) by: b) deleting section III which reads: " Entities which generate effects based on the way players vote on a proposal, do so prior to the application of that proposal. " [Section II currently reads: "If a proposal adds, changes, or repeals rules that generate effects or cause some entity to generate effects (including but not limited to score changes) based on the way players vote, then those rules generate no effects based on the way players vote on that particular proposal. This section of this rule takes precedence over all other rules which generate effects based on the way players vote on proposals." Rule 1-4 section 5 takes precedence over section III in the matter of scoring: "If a Rule describes a score change that would normally come about as the result of the passage of a Proposal, then that score change is considered to occur an infinitesimal amount of time before any of the rule changes or effects listed in that Proposal occur." The above change just makes the effect of 1-4 extend to things other than score changes.] 11. Amend Rule 2-2 (Scoring When A Proposal's Voting Results are Reported) by making section I read in full: " All the following scoring changes are applied at the time the Proposal's tabulated voting results are officially reported, prior to any of the proposals effects. " [Simpler timeline: Proposal's results reported, Score changes due to acceptance/rejection, Effect of proposal (including further score changes] 12. Amend Rule 2-2-2 (Literature) by deleting the phrase ", and up to any player to find another piece of literature that also contains the quote." from the final paragraph of section I.A. [Literature quotes need not be unique anymore - this is a hangover from precious amendments] 13. Amend Rule 2-2-3 (Ackanomic Unity) by replacing section 1 with: " 1) The day of Ackanomic Unity shall be the date the proposal was accepted. " [A shorter version with the same effect] 14. Amend Rule 2-2-4 (Parades) by: a) replacing the sentence which starts with "The Guest of Honour will also" and ends with "a puzzle piece of eir choice as long as that piece is not part of a Winnable Bag." with "The Guest of Honour will receive an additional 10 points." b) replace the final paragraph [cardboard cut-outs and replicas] with [cardboard cut-outs alone]: " Any vacationing player will be represented by a cardboard cut-out on wheels, which will lower the whole tone of the occasion, so any points they would have received as a result of the Parade will be withheld. " 15. Amend Rule 2-2-6 (Let there be Harf!) by replacing the paragraph starting with (At most one player is "Funky and Stylish" at any one time;) with the following HLOEL delimited text. HLOEL "Funky and Stylish" is a unique title. When a player is designated "Funky and Stylish", they gain 5 points. Only one player may be designated "Funky and Stylish" per calendar week. HLOEL 16. Replace the list of punishments (a-i) in Rule 3-6 (Criminal Justice) with: " a) a PUBLIC APOLOGY of 1 or more lines by Player X. b) the TRANSFERENCE of 0 or more entities or characteristics associated with Player X to either the Treasury or the initiator of the CFCJ. c) a SENTENCE in the Gaol of 1 or more days for Player X. d) the REMOVAL of Player X from one or more Institutions to which e currently belongs. e) The IMPEACHMENT of Player X from a single specific office which e currently holds. f) the EXPULSION of Player X from the game. " 17. Amend Rule 4 (Players and Player States) by deleting sub-section b from section V. [Acting officer redundancy] 18. Amend Rule 4-1-1 (Mentors) by replacing the phrase: " Any Active player may place emself in the Mentor pool or remove emself therefrom by notifying the Registrar. This notification may be done privately. " with: " Any Active player may place emself in the Mentor pool or remove emself therefrom by notifying the Registrar. " [notification of the registrar implies the possibility of private correspondence] 19. Amend Rule 4 (Far Out) by replacing the phrase: " If the player does not respond within 3 days, their location is changed to Fairy Land. " with: " If the player fails to perform a game action within 3 days, their location is changed to Fairy Land. " [respond - game action same thing :-)] 20. Amend Rule 4-4-5-2 (Dishonourable Acts) by: a) removing the phrase "1 Honour: going to Gaol" from the list of Uniquely Dishonourable Acts and placing it in the list of Repeatably Dishonourable Acts. [Well it is] b) deleting the phrase which starts "1 honour: Bribing players" [Alas Bribery and Tammany are no longer with us] 21. Amend Rule 4-5 (A Degree Proves You're Educated) by: a) replacing "A player may gain the title student" with "A player, who is not already a student, may gain the title student" in the first paragraph of section 1. [multiple studentships prohibited] b) delete the phrase "pretend to" in the second paragraph of section 1. [Pretend!!! PRETEND!!!?] 22 Amend Rule 6 (Offices, Commonalities) by deleting the phrase "This sub-section takes precedence over section (iv) and R6-4." from section viii.a. [Incorrect and it has appropriate precedence anyway - rule 6 is lower than rule **6-1**] 23 Amend Rule 6-1 (Acting Officers) by deleting "Evil Math Troll," and "General Contractor," from section III. [repealed offices] 24. Amend Rule 6-4-13 (Map-Harfer) by: a) deleting section 1 which reads: " 1) To appoint Assistant Map-Harfers to assist his in the execution of duties b) and c) above. " [covered by other rules ie 6-2-1] b) renumbering section 2 to section 1. 25. Amend Rule 6-5-1 (President) by deleting its final sentence which reads: " This section has precedence over rule 6. " [Rule 6-1 defers to rule 6-5-1 so there is no need for this - why it wants to take precedence over rule 6 is a bit of a mystery ;-)] 26. Amend Rule 7-14 (Definition of Otzma Cards) by replacing "R516" with "the auction". [Relative references rock :-)] 27. Append "Frinks are entities." to the end of Rule 7-15 (Royal Frinks) [This should've been done ages ago] 28. Amend Rule 7-16 (Ackanomic Sound System) by: a) deleting the phrase "This action fails if the entity does not own sufficient A$, or has no Tokens." from final paragraph of section II. [This is covered by rule 7-1 - "Entities may not manipulate ownable entities which they do not own except as explicitly permitted by the rules."] b) deleting the phrase "The act of placing a Token into the banna-shaped slot of the ASS' control panel destroys that Token." from section IV. [Covered by section II] c) replace sub-section of section IV which currently reads: " e) Cost: The amount of A$ which must be placed in the banna-shaped slot in the ASS' control panel to play this Song. If the Cost is not specified, it defaults to Infinite; i.e., the Song cannot be purchased with A$ as described above. " with: " e) Cost: If the Cost is not specified the Song can not be purchased with A$. " 29. Amend Rule 7-17 (Chemicals) by: a) deleting the paragraph that starts with "Brain Damage (14)". b) deleting the phrase "Eir Fire Characteristic increases by 1, and "from the paragraph commencing with "Spontaneous Combustion (1)" and capitalise the first letter of its final sentence. [Basic player characteristics and elemental characteristics have all been repealed] 30. Delete the final sentence in Rule 7-17-1 (Ancientium) which reads "Ingestion of a nose-sack of Ancientium causes the Ingestor's Wisdom Characteristic to increase by 1." 31. Amend Rule 8-4 (Winning by Points) by replacing "the Magic Number" with "their Magic Number" in the final paragraph. 32. Amend Rule 9-1 (Gaol) by: a) replacing the second paragraph with: " The Gaol has an Evidence Room but its kinda cramped so we don't put anything in there anymore " b) removing ", or to be Mad Sculptors" from the fourth paragraph. 33. Amend Rule 10-1-7 (Ackanomic Institute of Genetic Replication) by replacing the paragraph that starts with "Wings:" with the following: " Wings: Cost -- 100 A$. Winged players and only winged players, can fly. Since extra heads ruin a player's aerodynamics, a player may not have both wings and an extra head. " [There was a CFJ about this - now its official :-)] 34. Amend Rule 10-3 (Buildings) by: a) in section I, deleting sub-sections iv and v. b) in section II, replacing "an Attached building" in section iii with "a building". c) in section III, delete sub-section iii [Floating buildings are old harf] 35. Amend Rule 10-6 (We don't need Gravity) by: a) deleting the phrase ", in the case of a building it shall become Tethered" b) deleting the final paragraph. [Old Harf - but I don't have the courage :-)] B. If Proposal 4246 fails, alter the rules in the following ways: 1. Append the following to the end of the list in the "Effect:" section of Rule 7-16-4 (ASS Song: Ode to Joy) as new items: " iv) Players may not perform any operation on points. v) The Happy Number takes a randomly determined positive number less than The Magic Number each time this song starts to play. The DJ is responisble for perfoming this determination. vi) The Sad Number is the The Magic Number minus The Happy Number. " [Only while the song is playing]
in rule 8-7 (Le Grand Fromage): in the gouda (subgames) paragraph, replace 'or wins three games from the games and contest' with 'or wins three different games (not multiple instances of the same game) from the games and contest rule suite' [BOING!]
Create a new rule 2-6, "The Betting Pool", with the following BORINGDELIMITER delimited text BORINGDELIMITER Each player who is not in debt may bet between 0 and 100 mannna either for or against each proposal by notifying the Tabulator. When a proposal is accepted, each player who bet for it is a winner, and each who bet against it is a loser; when a proposal is rejected, each player who bet against it is a winner, and each who be for it is a loser. Whenever a proposal is either accepted or rejected, the losers all pay the amount of mannna they bet into the Pot. Each winner receives (amount that player bet)/(total of all winning bets)*(amount in pot) mannna, rounded down. All excess mannna is left in the Pot. The Pot is a named entity which may only own mannna. The Tabulator may open or close the betting halls as a public action. When the betting halls are closed the preceding paragraph has no effect; this sentence takes precedence over the preceding paragraph. {{The betting halls are closed}} BORINGDELIMITER
{{[There are too many proposals which do nothing more than tweak a line or two as a minor fix. These are a waste of time and points. CSRs were supposed to do these, but that's not working.]}} Rename rule 6-4-11-1 to "Mutations" and give it the following FROB delimited text FROB Any player may attempt a Mutations as a public action. A Mutations is any change to the rules, the Ackanomic Lexicon, the Literature List, or the Postal Code. If, during the next three days, any two players object to it as a public action, it is rejected, otherwise it is accepted and the rule change is made. If the Mutations changes the rules than the objection of the Rule-Harfer alone is enough to reject it. Similar powers are posessed by the Spelling Exchequer if the Tweak changes the Literature List, the Postmaster for the Postal Code, and the Poet Laureate for the Literature List. FROB In rule 1-2-1, replace the first two sentences of the last paragraph with "The Ackanomic Lexicon may only be modified by Proposals or CSRs." Remove the last sentence of rule 2-2-2. Remove section d of rule 6-4-4 and reletter accordingly. In rules 6-4-12 and 10-5, remove all sentences containing the acronym "CSR".
{{[Expecting the cortex to agree on reasoning is time consuming; this changes it so that the justices need only agree on the verdict.]}} Amend the rule 3-4, sections II and III to read: " II. How the Supreme Court judges a CFJ The Supreme Court shall then decide the case, and should return its verdict within one week. If this is the first time the Supreme Court has considered that CFJ, the unanimous decision of the owners of the Supreme Cortex that was assigned the CFJ shall be the verdict of the Court. If the Supreme Court has already returned a verdict on the CFJ in question, and this verdict was appealed, the Supreme Court's verdict shall be the unanimous decision of all active Justices (returned within one week of the full Court receiving the CFJ) or the decision of a 2/3 supermajority of the active Justices (if the Court does not reach a unanimous decision within one week). Each Justice in a case should send reasoning and a verdict, optionally along with a penalty, to the CotC. If a sufficient number have the same verdict then the CotC should publicly announce the result along with all of the reasonings as per a normal case. Note that the Cortex or Court need not, and encouraged not to, reach internal agreement on the reasoning. III. Effects upon a judgement of an appeal by the Supreme Court If the court agrees with the previous verdict, the player who lodged the appeal shall be fined between 0 and 25 points for a frivolous appeal, with the penalty to be 25 points unless the Justices specify otherwise by the same margin neccessary to decide the case. If the court disagrees with the previous verdict, then the verdict shall be overturned to the new verdict, and all players who decided the previous verdict [i.e. judge, or justice on a Cortex] shall be fined between 0 and 10 points, the penalty to be 1 unless the Justices specify otherwise. Further, if the judgement (A) under appeal included a penalty for a frivolous appeal or a judgement overturn, and judgement A is itself overturned, then points shall be awarded to the parties penalised by judgement (A) as described above, to exactly balance the points lost from that judgement. "
/dev/joe, Laa Laa, Blest Lax Monk Pal, A German Dog, Alfvaen, Studge, Sir Galahad, ThinMan, and King Felix [voted to accept 4258] are Traitors. All votes on proposals in the queue of Traitors are destroyed. All Traitors are placed in gaol for 12 days.
{{[ Ackanomic could use some teeth. Currently, the only action taken against rival nomics is to throw their players in Gaol. This is not only useless, but backwards. In the words of K 2, "There isn't anyone in gaol :-) If they were I think they would get pardoned pretty quick." This proposal enumerates methods whereby Ackanomic may infiltrate and harfiate a rival nomic. Nothing is required of anybody until they volunteer, but volunteers have an effective means to manipulate the enemy nomic through its very essence. Proposal 4258 temporarily removed the possibility that Agora could throw us all in our own Gaol, and caused a minor uproar. This proposal removes the threat entirely, and allows us to reinstate the Declaration of War. Let us not be unprepared for Agora's attack! ]}} Delete the last paragraph of rule 17-2, "A Few of Our Least Favorite Things". [Currently reads: "While Ackanomic is in a State of War, all players who are voluntarily registered players of the any nomic with which Ackanomic is in a State of War shall be placed in Gaol. They may only be released by Presidential Pardon or the repeal of the Declaration of War. This rule takes such precedance as may be required for this paragraph to do as it claims." ] Create a new rule, numbered 17-2-1, named "Sharing the Harf", with the following tWNo7OvKh2Wa0V0oZFlR6A-delimited text. tWNo7OvKh2Wa0V0oZFlR6A While Ackanomic is in a State of War with a nomic, herein called the rival nomic, active players of Ackanomic should attempt to humiliate, incorporate, or harfiate the rival nomic. To accomplish this, they are encouraged to join the rival nomic and throw zopzop into the rival nomic's ruleset. Any active player of Ackanomic may call a Pep Rally on a Strike Action to be taken in the rival nomic. A Pep Rally is a Hearing, with valid responses of "This will humiliate the rascals!" and "The implications and probable resolution of the stated strategy are utterly inadequate for rendering the opposition incapacitated with excessive joviality." The player who called the Pep Rally is the Hearing Harfer and may be called the Strategist while the Pep Rally is in session. If the verdict of a Pep Rally is "This will humiliate the rascals!" then each active player able to perform the Strike Action in the rival nomic for three days, must do so within those three days. Failure to comply with this paragraph is the Crime of Treason, with a minimum sentence of three days in Gaol and a thirty-line Public Apology. If the verdict of a Pep Rally is not "This will humiliate the rascals!" then the Strategist shall be fined the Standard Harfer Fee for disrupting the peace. tWNo7OvKh2Wa0V0oZFlR6A Create a new rule, numbered 17-2-2, named "The Dawning of the Age", with the following 01J6ILKZM3W08WX038-delimited text. 01J6ILKZM3W08WX038 When a Declaration of War ceases to exist, 1) the President may award one Purple Heart to each player who has significantly contributed to the harf of the rival nomic, in the judgement of the President; and 2) an Ackanomic Parade shall be held, with the author of the proposal or other action repealing the Declaration of War as the Guest of Honour. Purple Hearts are Medals, and are created or destroyed as necessary by the Frobozz Magic Medal Company, Ackanomic Division. 01J6ILKZM3W08WX038 Add the following Bd1PvSAb9t2WFSI5aA-delimited text to rule 4-4-5-1, "Honourable Acts", under the line "Repeatably Honourable Acts:". Bd1PvSAb9t2WFSI5aA 2 honour : Receiving a Purple Heart. Bd1PvSAb9t2WFSI5aA
Emperor Ai! Pedrito! is an idiot. E is placed in gaol for one picosecond.
Amend Rule 6-5-2 (Supreme Court) by replacing the INELIGIBLE with the ILLEGIBLE text: INELIGIBLE Only those players who own Bronze Torches and have a degree in Custom, Jurisprudence, or Legislation are eligible to be Justices, except that a player holding a seat in the Office of Justice is always eligible to hold that seat. A player impeached from the Office of Justice during the last 90 days, or a player who resigned from the Office of Justice during the last 30 days, is ineligible for the Office of Justice. INELIGIBLE ILLEGIBLE Only those players who own Bronze Torches or have an MA or higher in Custom, Jurisprudence or Legislation are eligible to be Justices, except that a player holding a seat in the Office of Justice is always eligible to hold that seat. A player impeached from the Office of Justice during the last 90 days, or a player who resigned from the Office of Justice during the last 30 days, is ineligible for the Office of Justice. ILLEGIBLE
Append to section d of rule 6-2 (this is the section on elections to offices) the following text:" During the first day of an election, a nominee may publicly withdraw and name another nominee for the same office who has not withdrawn; if the nominee does not specify such a nominee then the attempt to withdraw fails. When Count Tabula counts the votes for this election, all votes for the withdrawn nominee will instead be counted as if they were cast for the player the whithdrawn nominee named. "
Create rule 17-2-1, "The Presidential Councils" with the following KILL delimited text KILL A Presidential Council is a body of 5 voting players. One of them is always the President, and the other four are appointed by the President. It is a privilage of the President remove any member of a Presidential Council (other than emself) and to appoint and voting player to fill a vacancy on a Presidential Council which has fewer than 5 members. There is at all times a Presidential Council known as the Presidential Defense Council. The PDC should determine ways to defend Ackanomic from invasion. Whenever Ackanomic is at war with a nomic named <name>, there is a Presidential Council known as the <name> Attack Council. This Council should determine the specific goals of the war effort (if they are not specified elsewhere), and how best to implement them. The President is encouraged to fill Attack Councils with a combination of trustworthy Ackans familar with the rules of that nomic and rabidly anti-<name> Ackans who want to stop at nothing short of annihilation. KILL
{{[OK. So what can one nomic do to another nomic when there are no enormous holes in the rules? Just about the only thing is to join the nomic and overwhelm the loyal players with votes. I was perusing the Agoran ruleset, and they have protection somewhat akin to this. Seems wise.]}} Create rule 17-2-2, "Wartime Crisis", with the following text: " To protect Ackanomic from attack by hostile nomics, any player who fears an influx of new players or an invading army can declare a Wartime Crisis on any proposal due more than 3 days from the declaration as a public action. This causes the proposal to become Protected. {{[I considered limiting it to once a week, but that would have defeated the purpose. If 4 or 5 hostile players join and each proposes 5 non-similar game-breakers, we want to be able to thwart all of them]}} Also as a public action, any Justice, the Speaker, or the President, may deny the validity of a declaration of Wartime Crisis. If such a denial occurs, the player who declared the Wartime Crisis loses 20 points, 100 mannna, is fined A$300, and is placed in gaol for 3 days, and the proposal is no longer Protected. {{[Let's not have frivolous declarations.]}} When a Protected proposal comes due, all newbies are considered to have abstained. This rule takes precedence over all descendents of rule 2 with which it conflicts. "
{{[OK. So what can one nomic do to another nomic when there are no enormous holes in the rules? Just about the only thing is to join the nomic and overwhelm the loyal players with votes. I was perusing the Agoran ruleset, and they have protection somewhat akin to this. Seems wise.]}} Create rule 17-2-2, "Wartime Crisis", with the following BOING-delimited text: BOING To protect Ackanomic from attack by hostile nomics, any player who fears an influx of new players or an invading army can declare a Wartime Crisis on any proposal due more than 3 days from the declaration as a public action. This causes the proposal to become Protected. {{[I considered limiting it to once a week, but that would have defeated the purpose. If 4 or 5 hostile players join and each proposes 5 non-similar game-breakers, we want to be able to thwart all of them]}} Also as a public action, any Justice, the Speaker, or the President, may deny the validity of a declaration of Wartime Crisis. If such a denial occurs, the player who declared the Wartime Crisis loses 20 points, 100 mannna, is fined A$300, and is placed in gaol for 3 days, and the proposal is no longer Protected. {{[Let's not have frivolous declarations.]}} When a Protected proposal comes due, all newbies are considered to have abstained. This rule takes precedence over all descendents of rule 2 with which it conflicts. BOING
[ni!] Convert all chess pieces into A$ equal to eir material value. Convert all Benefyts into 9 points each. Repeal 12-8 [Party Chess] and all its descendants. Repeal 16-3 [Backers]
{{[There are too many proposals which do nothing more than tweak a line or two as a minor fix. These are a waste of time and points. CSRs were supposed to do these, but that's not working.]}} Rename rule 6-4-11-1 to "Mutations" and give it the following FROB delimited text FROB Any player may attempt a Mutations as a public action. A Mutations is any change to the rules, the Ackanomic Lexicon, the Literature List, or the Postal Code. If, during the next three days, any two players object to it as a public action, it is rejected, otherwise it is accepted and the rule change is made. If the Mutations changes the rules than the objection of the Rule-Harfer alone is enough to reject it. Similar powers are posessed by the Spelling Exchequer if the Tweak changes the Literature List, the Postmaster for the Postal Code, and the Poet Laureate for the Literature List. FROB In rule 1-2-1, replace the first two sentences of the last paragraph with "The Ackanomic Lexicon may only be modified by Proposals or CSRs." Remove the last sentence of rule 2-2-2. Remove section d of rule 6-4-4 and reletter accordingly. In rules 6-4-12 and 10-5, remove all sentences containing the acronym "CSR".
In rule 3-4-1, replace "If the pool does not contain sufficient players, then the cortex for which the player was required shall consist of the entire Supreme Court." with "If the pool does not contain sufficient players than the Clerk of the Courts may appoint enough players to the Supreme Court as Emergency Justices to judge that CFJ only; the Clerk may not appoint the initiator, the defendant, or a player who has declined that CFJ; e is encouraged to nominate players with bronze torches, players with degrees in Jurisprudence or Legislation, and players who have judged a large number of CFJs; it is a power of the President to veto any such appointment." {{[Yes, it gives power to the CotC. Our current CotC, however, is an epitome of virtue who would never abuse this power. Historically, harfers have respected the privaleges of their offices and not abused them]}}
In rule 1-2-8-2 (Yes Virginia): alter item IV in the following ways: append to sentence 3: 'unless e already has it' replace 'but did not receive them' with '(possibly including the player who owned it) but did not receive it' replace 'Yellow Goose Card but did not receive it' with 'Yellow Goose Card but did not receive one'
BOING! NI! THATCHER! In rule 1-2-8-2 (Yes Virginia): alter item IV in the following ways: append to sentence 3: 'unless e already has it' replace 'but did not receive them' with '(possibly including the player who owned it) but did not receive it' replace 'Yellow Goose Card but did not receive it' with 'Yellow Goose Card but did not receive one'
This is a modest proposal. In rule 14-10, replace "If a player ever owns a nose-sack of an element e does not breathe, it vanishes in a vile-smelling puff of smoke" with "If a player ever owns a nose-sack of either Oxygium or Ni!trogium and does not breath that element, it vanishes in a vile-smelling puff of smoke"
[zopzop] Amend Rule 6-4-19 (Dungeon Master) by removing item iii (currently reads: '(iii) to assign players to Castes and track the membership of each of the Castes [See rule 11-2]. ' [Castes were repealed long ago] Amend Rule 6-5-8 (Herald) by removing duty 1 (tracking honour) and renumbering. [this will make it so that the DM tracks Honour. Herald is, or should be, an office with nominal duties; all offices with an actual term except President are largely nominal. (As DM, let me assure you, I have little enough to do that this is a welcome addition.)]
The following players are granted the title zopzop: 404 Not Found Burn the Witch Emperor Ai! Pedrito! IdiotBoy Niccolo Flychuck Studge All rules numbered 10 or higher are repealed, except rule 99. All Otzma cards Skeleton Key are destroyed, and the rule that defines them is repealed. All proposals by zopzops in the queue are retracted. All votes by zopzops on proposals in the queue are destroyed. Each zopzop gains 2 harf and loses 3 Honour. Each zopzop is given A$300 by the treasury. Each zopzop is given a black goose card. All zopzops are placed in gaol with a sentence of 15 years. Append to rule 1 the following: 'the player legally able to take the name "and" may alter the rules or the game state as a public action.'
Amend rule 14-10 (Oxygium and Ni!trogium) in the following ways: a) Replace the phrase "All players breathe Oxygium or Ni!trogium." with "Oxygium and Ni!trogium are breathable elements. All players breath exactly one breathable element." b) Replace the text "A player may create a nose-sack of whichever of these elements e breathes as a public action. If a player ever owns a nose-sack of an element e does not breathe" with "A player may create a nose-sack of whichever element e breathes as a public action. If a player ever owns a nose-sack of a breathable element which e does not breath" {{[ This prevents all nose-sacks of everything except Oxygium (currently) from being immediately destroyed, and sets up the framework so that more breathable elements could be added later in an easy fashion. ]}}
Repeal Rule 2-5 (WITH . . . A HERRING!) Repeal Rule 2-2-6-2 (Silly Phrases)
Amend Rule 7-14 as follows: Delete subsection 3 of section I. [This removes the optional office of RuneMaker from existence.] Delete section III. [This removes the notion of Otzma Days, irrelevant when there is no Runemaker.] Rename section IV as section III. Rename section V as section IV.
[It has come to my attention that no other player seems to send in "obvious" win attempts or emperor attempts that rely on nothing more than the rampant discordianism of Acka. Therefore, I decided to sacrifice my proposal record and score to regularly offer Acka what it so desperately needs: A Discordian Alternative to the perfidy of Tyrannical Democracy.] Amend Rule 1 by appending to the bottom the following EMPEROR delimited text. EMPEROR The player able to take the name of Studge is able to amend, repeal, and/or create rules, and otherwise modify the ruleset and gamestate as a public action. EMPEROR
{{[Here's what this does: Reorganizes the 2's (Proposals) so that rule 2 defines general proposal stuff, 2-1 and its children define voting, 2-2 and its children contain all instructions regarding proposal results and effects. Splits the mannna rule to mimic points Moves Blue Cross and Rule Numbers into more appropriate places (with awards and the 1's, respectively) Removes rule suites (which are no longer relevant thanks to hierarchical rule numbering) and all rule suite references in the rules. ]}} Move rule 2 to rule 20. Create rule 2, "Proposals" and move the first and last paragraphs of rule 20 to it and then the text of 20-1-3, in that order. Create rule 2-1, "Voting" and move the first paragraph of rule 20 to it, then the last two paragraphs of 20-1, then the rest of 20-1 except for the last paragraph. Move rule 20-1-1 to 2-1-1. Create rule 2-2, "Results". Move the rest of 20-1 to it, and then the rest of 20. Move rule 20-2 to 2-2-1. Create rule 2-2-2, "Mannna Results" move everything in rule 20-1-2 except for the first two and the last paragraph. Make all children of 2-2-1 children of 2-2 instead. Make 20-1-4 a child of rule 2-2. Make rule 20-5, if it exists, a child of rule 2. Move rule 7-4 to 7-4-1 and move 20-1-2 to 7-4-2. Move 20-4 to 4-10-1. Move 20-3 to 1-10 and rename it "Rule Numbers" Repeal rule 20 and all its descendants. Remove all sentences from the following rules containing the word "suite": 4-8, 4-11, 6-4-11-1, and 12-8. In 7-14 remove the first sentence and ", and belong to the Otzma Card Rule Suite" In 7-14-1 replace "4. This rule takes precedence over all other rules in the Otzma Card Rule Suite except rule 7-14-2 to which it defers precedence." with "4. This rule takes precedence over all other descendants of rule 7-14 except for rule 7-14-2, to which it defers precedence." In 12-8-2 replace "parts of the Party Chess Suite" with "descendants of rule 12-8"
[It has come to my attention that no other player than Studge seems to send in "obvious" win attempts or emperor attempts that rely on nothing more than the rampant discordianism of Acka. Therefore, I decided to sacrifice my proposal record -- and Studge -- to regularly offer Acka what it so desperately needs: a punching bag. ] Amend Rule 1 by appending to the bottom the following EMPEROR delimited text. EMPEROR Any player may amend, repeal, and/or create rules, and otherwise modify the ruleset and gamestate as a public action, inasmuch as the effects of such alteration affect no entity other than the player legally able to assume the name Studge, and furthermore the alteration has a negative effect on said player. EMPEROR [ Let's face it, the other's been done. ]
In rule 2-3 replace: "When a rule Z1 is moved to become rule Z2, all its children Z1-X are moved to Z2-X " with: "When a rule Z1 is renumbered to become rule Z2, all its children Z1-X are renumbered to Z2-X "
{{[Here's what this does: Reorganizes the 2's (Proposals) so that rule 2 defines general proposal stuff, 2-1 and its children define voting, 2-2 and its children contain all instructions regarding proposal results and effects. Splits the mannna rule to mimic points Moves Blue Cross and Rule Numbers into more appropriate places (with awards and the 1's, respectively) Removes rule suites (which are no longer relevant thanks to hierarchical rule numbering) and all rule suite references in the rules. ]}} For the purposes of this proposal, the term renumber shall be synonomous with the term move as defined in rule 2-3, 20-3, or 1-10, depending on where in this proposal you may be. Renumber rule 2 to rule 20. Create rule 2, "Proposals" and move the first and last paragraphs of rule 20 to it and then the text of 20-1-3, in that order. Create rule 2-1, "Voting" and move the first paragraph of rule 20 to it, then the last two paragraphs of 20-1, then the rest of 20-1 except for the last paragraph. Renumber rule 20-1-1 to 2-1-1. Create rule 2-2, "Results". Move the rest of 20-1 to it, and then the rest of 20. Renumber rule 20-2 to 2-2-1. Create rule 2-2-2, "Mannna Results" move everything in rule 20-1-2 except for the first two and the last paragraph. Make all children of 2-2-1 children of 2-2 instead. Make 20-1-4 a child of rule 2-2. Make rule 20-5, if it exists, a child of rule 2. Renumber rule 7-4 to 7-4-1 and move 20-1-2 to 7-4-2. Renumber 20-4 to 4-10-1. Renumber 20-3 to 1-10 and rename it "Rule Numbers" Repeal rule 20 and all its descendants. Remove all sentences containing the word "suite" from the following rules: 4-8, 4-11, 6-4-11-1, and 12-8. In 7-14 remove the first sentence and ", and belong to the Otzma Card Rule Suite" In 7-14-1 replace "4. This rule takes precedence over all other rules in the Otzma Card Rule Suite except rule 7-14-2 to which it defers precedence." with "4. This rule takes precedence over all other descendants of rule 7-14 except for rule 7-14-2, to which it defers precedence." In 12-8-2 replace "parts of the Party Chess Suite" with "descendants of rule 12-8"
{[[All this proposal does is delete several references to party chess. Nothing interesting]}} From rule 8-7 (Le Grand Fromage) delete the text: ", wins a game of party chess" Ammend rule 7-4-1 (convertible economics) to read: " The following are Conversions are permissible. Unless otherwise specified, the result of the conversion is in the possession of the Player performing the Conversion. Time Limited Conversions: The following listed conversion may only be performed if a Conversion from this list has not been performed by the Operating Player within the prior 14 days. i) The Conversion of 15 points into an Otzma Card randomly selected from those types with an F-Designation of Normal or Common. ii) The Conversion of 20 points into an Otzma Card of a randomly determined type. Almost-Unlimited Conversions: The Conversions listed here may be performed up to 100 times each per day per player, as long as each individual Conversion is legal. i) The Conversion of 1 points into 2 Ackadollars. ii) The Conversion of 2 point into 1 Mannna. iii) The Conversion of 10 Ackadollar into 1 Mannna. iv) The Conversion of 1 Mannna into 2 Ackadollar. " {{[removes references to party chess pieces and benefyts]}} Repeal rules 7-14-7 (Otzma Card of Type Tactical Retreat), 7-16-1 (ASS Song: Chess Piece Face), and 7-14-8 (Otzma Card of Type Paratroop). [The only othe reference too chess in the rules that I could find is in the common sense report rule, and whilst I considered fixing that, I think the whole rule could do with a server overhaul, so I will leave it for another time]