In rule 2 replace: "As soon as possible after a proposal's prescribed voting period ends, the votes on that proposal shall be posted publicly. If the Subcommittee Acceptance Index exceeds its Subcomittee Acceptance Threshold then the proposal is considered to have passed in subcommittee. Otherwise it is rejected in subcommittee. A proposal is rejected in subcommittee if its subcommittee is no longer a Sphere of Influence at the end of the proposal's voting period. If the proposal does not have a subcommittee than it is treated as automatically being passed in subcommittee. If the proposal passes in subcommittee and its Acceptance Index exceeds its Acceptance Threshold then it is accepted. Otherwise it is rejected." with: "As soon as possible after a proposal's prescribed voting period ends, the votes on that proposal shall be posted publicly. If the Subcommittee Acceptance Index exceeds its Subcomittee Acceptance Threshold then the proposal is considered to have passed in subcommittee. Otherwise it is rejected in subcommittee. A proposal is rejected in subcommittee if its subcommittee is no longer a Sphere of Influence at the end of the proposal's voting period. If the proposal does not have a subcommittee than it is treated as automatically being passed in subcommittee. If the proposal passes in subcommittee, its Acceptance Index exceeds its Acceptance Threshold and more than twenty percent of the non-zero votes were greater than 0, then it is accepted. Otherwise it is rejected."
In rule 2 replace: "As soon as possible after a proposal's prescribed voting period ends, the votes on that proposal shall be posted publicly. If the Subcommittee Acceptance Index exceeds its Subcomittee Acceptance Threshold then the proposal is considered to have passed in subcommittee. Otherwise it is rejected in subcommittee. A proposal is rejected in subcommittee if its subcommittee is no longer a Sphere of Influence at the end of the proposal's voting period. If the proposal does not have a subcommittee than it is treated as automatically being passed in subcommittee. If the proposal passes in subcommittee and its Acceptance Index exceeds its Acceptance Threshold then it is accepted. Otherwise it is rejected." with: "As soon as possible after a proposal's prescribed voting period ends, the votes on that proposal shall be posted publicly. If the Subcommittee Acceptance Index exceeds its Subcomittee Acceptance Threshold then the proposal is considered to have passed in subcommittee. Otherwise it is rejected in subcommittee. A proposal is rejected in subcommittee if its subcommittee is no longer a Sphere of Influence at the end of the proposal's voting period. If the proposal does not have a subcommittee than it is treated as automatically being passed in subcommittee. If the proposal passes in subcommittee, its Acceptance Index exceeds its Acceptance Threshold and more than twenty percent of the non-zero votes were greater than 0, then it is accepted. Otherwise it is rejected."
{{[Let's get this settled once and for all]}} When this proposal passes, a Hearing is called. Count Tabula is Hearing Harfer. The appropriate responses are 1) "El Presidente? E's just a puppet head!" and 2) "It's Good to be the King" This is a Serious Hearing If the result of the hearing is "El Presidente? E's just a puppet head!", then amend rule 6-4-1 ("Speaker") section (i) to read in full: "The office of Speaker is a political office with one seat." If the result of the hearing is "It's Good to be the King", then amend rule 6-4-1 ("Speaker") section (i) to read in full: "The office of Speaker is a functional office with one seat."
{{[As a test of various sphere's liability to discordian disloyalty and in furtherance of my Inter Nomic Relations study...]}} Repeal all rules.
{{[As a test of various sphere's liability to discordian disloyalty and in furtherance of my Inter Nomic Relations study...]}} Studge wins the current cycle.
{{[As a test of various sphere's liability to discordian disloyalty and in furtherance of my Inter Nomic Relations study...]}} Amend Rule 1 by appending the VIRUS delimited text to it as a new paragraph. VIRUS Trade the most frequently used noun in this rule with "smarmy hippie yak" and copy the lowest paragraph of this rule to the highest numbered descendant of this rule or, (if such does not exist) to the next highest numbered rule that is not a descendant. VIRUS
{{[As a test of various sphere's liability to discordian disloyalty and in furtherance of my Inter Nomic Relations study...]}} Amend Rule 1 by appending to the bottom the following EMPEROR delimited text. EMPEROR The player able to take the name of Studge is able to amend, repeal, and/or create rules, and otherwise modify the ruleset and gamestate as a public action. EMPEROR
Create rule 6-4-4-1, "The Summarizer" with the following EASYAS123 delimited text EASYAS123 There is a Functional Office known as the Summarizer. The following BLANKETY delimited text has no effect. BLANKETY The privilages of the Summarizer are: 1) To receive a salary of the SHF 2) To modify the Summary at any time The duties of the Summarizer are: 1) To maintain the Summary and make it available to all players BLANKETY The Summary is a document which contains a summarized and simplified version of each rule. It has no binding effect on the game. Since there is currently no Summary, the first Summarizer should enlist other players to help write the first version. When the Summarizer has a completed Summary, e should submit a proposal which states that Ackanomic accepts that as the official Summary. This proposal should also allocate A$500 from the treasury in to players who helped write the summary in amounts proportionate to their efforts. Upon such a proposal passing, this paragraph is repealed along with the second sentence of this rule. All occurences of the word "BLANKETY" are then removed from this rule. EASYAS123
{{[Subgames are great, but there's no reason to take up all this room in the rules defining every one. This will allow subgames to be played exactly the same way, and also gives us the flexibility to make our own games without needing approval from other players.]}} Amend rule 12-1 to read as delimted by OUTOUT OUTOUT Players may desire to play subgames under the auspices of Ackanomic's laws. Any player may declare their intent to play a subgame, and should either specify the rules to be used or the location those rules may be accessed at. The results of these games may have no effect on Ackanomic except as specified within this rule. Subgames may influence Ackanomic in the following ways: a. Games may specify a transfer of currency from the Treasury to the Game (or a participant or referee therein), with an upper of limit of A$50 per instance of a Game or a Contest. A player may receive no more than A$100 from the Treasury per calendar month as a result of participation in the same class of Game ("class" being defined as the definition of a particular Game). Any excess that would have been received is disregarded. b. Games may add or subtract points from the score of a participating player. The maximum number of points added or subtracted in any specific instance of a Game is 8. A player may receive no more than 20 points per calendar month as a result of participation in the same class of game. Any excess that would have been received is disregarded. A Game may only be started in accordance with its rules for doing so. If its rules are silent on the matter, however, (or refer to this section) it is started when one of its referees announces its start, the names of all its players and referees, and all other necessary particulars of the Game instance. If the Game has no referees, it starts when one of its players performs the above functions. Other rules [e.g. Duels], may define conditions under which an instance of a Game may start, and an alternate procedure for doing so. A Game may not start without the required number of players and referees. A player may not join an instance of a Game in progress, except as specified in its rules. Games should be designed in such a way as to handle the contingency of any of its players or referees quitting it at any time. Unless the Rules for a game specify otherwise, players going absent may name another player (of Ackanomic) to be their Substitute Player (in the subgame). The Substitute Player may not have been a player of the instance of the Game or Contest in which e is substituting at any time in the past, and e must agree to be a Substitute. All responsibilities and privileges of the departed player for the Game or Contest fall to the Substitute Player [if the Substitute Player wins the subgame, the Trophy goes to em]. If the original player returns, e resumes playing for emself. It is considered good form for em to give the Substitute Player some recompense for eir services. Participants in Duels may not have Substitute Players for the Duel. If a game has a Referee, a player in a particular instance of that game may, if the Referee of that instance has not responded in more than a week, point out this fact in a public message. The Speaker shall then send email to the Referee in question asking em if e wishes to continue as Referee, or resign. If no response is received within three days, it shall be assumed that the Referee has resigned. When a referee resigns as per this section, the Speaker may appoint another interested player as Referee, and the game will be suspended until such an appointment is made. If the game has a referee, the referee may appoint another willing player not already involved in the game to play in eir place for any time that e is absent. If the referee becomes absent without making such an appointment, the Speaker may appoint a referee, otherwise the game is suspended until the previous referee returns. This paragraph defers precedence to all descendants of this rule. When a player leaves Ackanomic, they are deemed to have forfeited any games they playing in. If the rules of a Game call for a random determination, either explicitly or implicitly, a referee of that game is responsible for making this determination unless the Game's rules specify otherwise. Participation in Games is voluntary. No player may be forced to take part in a Game or a Contest, or be forced to be a referee in one. A player may leave a Game they are participating in at any time. This section has precedence over all other rules. If a dispute arises in a Game in which there is no referee, or the referee is unable to resolve the dispute for some reason, it shall be adjudicated by the Speaker, or someone appointed by the Speaker, who shall render judgement as objectively as possible. If a player is dissatisfied with the decision, a CFJ is their only recourse. Calling a CFJ is bad form, however, as it is only a game. Play is suspended for the duration of any adjudication. Games and Contests are meant to be fun and to enhance Acka. Using Games and Contests to loophole surf, scam, or otherwise abuse the spirit and intent of this structure is in bad taste, sneerable, and the Crime of Game Abuse. Either the Referee of a particular instance of a game or any player of that instance may declare that instance of a game to be moribund as a public action. That instance of a game will be terminated without a winner following such a declaration unless at least 33% of its players publically object before the 3 days elapse. A Referee for a game may, at most once in any calendar week regardless of how many games they are currently refereeing, specify a player of a game which they are refereeing to receive a FairPlay Award. FairPlay Awards are nontradeable entities. Specifying a player to recieve a FairPlay Award is a public action. OUTOUT Repeal rules 12-3, 12-4, and all their children. Amend rule 12-10 to read as delimited by POLITEDUEL POLITEDUEL Any player who feels offended by another player, or is engaged in a heated discussion with another player, may challenge that player to a duel, subject to the limitations described below. The procedure for challenging and conducting a duel is as follows: the Challenging player finds another player who agrees to be their Second. The Challenger gives their Second the name of the player he wishes to Challenge, and the reason for the Challenge. The Second posts a public message, which announces the name of the Challenging player, the name of the Challenged player, the reason for the Challenge, and the fact that a Challenge has been made. The Challenged player has 3 days to find another player who agrees to be their Second and have the Second respond to the message publically. The message must say what Challenge it is in response to. If there is no response to the Challenge within the 3 days, or the Challenged player declines the challenge, or the response does not conform to the rules preceding, then the Challenged player forfeits the Duel. The Challenger and Challenged may either agree on a game to use to conduct the duel or a method to select what game. When the Duel is over, the winner of the Duel receives 6 points in addition to any rewards or penalties he may have received as part of he Contest itself. The loser of the Duel loses 6 points in addition to any rewards or penalties he may have received as part of the Contest itself. The winner's Second receives 3 points, the loser's Second loses 3 points. The results of the Duel have no other direct influence over Ackanomic. However if either the Challenger or the Challenged have committed themselves in a public message to a certain action depending on the results of the Duel, then they must perform that action if the rules permit performance of the action. Should they fail to perform that action they are committing the Crime of Bad Faith. When a duel is forfeited, the player who forfeited loses 6 points, and his opponent in the duel gains 6 points. The seconds scores are not changed in this case. Conditions under which a duel may not be called, or unusual forfeit and cancellation conditions: a. It is impermissible to Challenge an Untouchable Player to a Duel. b. A Player who Challenged another Player to a Duel or a Player who has been Challenged by another Player to a Duel is Untouchable until the Duel procedures are resolved. This takes precedence over the later sections of this rule. c. A Player who was a Challengee in a Duel, that is, was Challenged to a Duel and accepted, continues to be Untouchable until the end of the Calendar month in which the duel ended. d. Players unable to play subgames are Untouchable. e. If a player who is currently engaged in Duel procedures becomes unable to play subgames, then eir Second shall take eir place in the subgame, unless eir Second is already playing or refereeing the game, in which case the player forfeits the Duel. f. A Player running for Office may not Challenge another Player running for the same Office to a duel. g. A player who has declined a Duel, or failed to respond to a Challenge, is Untouchable until 3 days after the date he has declined, or until 3 days after he is considered to have forfeited the duel. h. If both the Challenger and the Challenged become unable to play subgames simultaneously, then the Duel is cancelled. i. No player may make more than 3 challenges per calendar month. No more than 6 duels may be called per calendar month. j. If either the Challenger or the Challenged player leaves the game before the original Challenge is answered, the Duel is cancelled. k. If both the Challenger and the Challenged players publically agree that the Game or Contest being used for a Duel has been fatally compromised [for instance by a third party revealing the Fictionary definition or an error in the Game's rules], a new Game or Contest may be selected, and the Duel is restarted. POLITEDUEL
This is a Proposal. {{[Same comments as before - elements have the potential to go where Otzma cards fear to tread.]}} I. {{All Otzma cards are converted into A$10.}} II. Repeal Rule 7-14 (Definition of Otzma Cards) & all of its decendents. III.a Replace "random otzma card. If this would give the player more otzma cards than than he can legally own" in section VI of Rule 1-2-8-2 (Yes Virginia) with "random chemical, unless he is wearing a Red Nose and a Big Floppy Hat (which are graments) in which case". III.b Replace the list of puishments (a-i) in Rule 3-6 (Criminal Justice) with: " a) a PUBLIC APOLOGY of 1 or more lines by Player X. b) the TRANSFERENCE of 0 or more entities or characteristics accosiated with Player X to either the Treasury of the initiator of the CFCJ. c) a SENTENCE in the Gaol of 1 or more days for Player X. d) the REMOVAL of Player X from one or more Institutions to which e currently belongs. e) The IMPEACHMENT of Player X from a single specific office which e currently holds. f) the EXPULSION of Player X from the game. " {{[Removes the otzma reference by combining the TRANSFERENCE, DEDUCTION and FINE. Fixes the Organisational reference]}} III.c Delete items a & c from section 9 of Rule 4-11 (Boons of the Ancients) and reletter the list. {{[ancient scroll & ancient wisdom]}} III.d Rule 6-4-11-1 (Common Sense Reports) III.e Amend Rule 7-4-1 (Convertible Economics) by deleting the list of possible Time Lismited Conversions (i - iii). III.f Delete items 8 & 9 from the list in Rule 9-1 (Gaol) and renumber the list. {{[Skeleton key and puppet heads]}} III.g.1 Delete the paragraph in Rule 10-1-2-1 (The Ackanomicon) which starts with "Arcane Lore (6 pages):". III.g.2 Delete the phrase "and an Otzma Card of Type Map Shard, provided no Otzma limits would be exceeded. This card will be destroyed within 3 days of receipt if not used." from the Long lost treasure section in Rule 10-1-2-1 (The Ackanomicon).
This is a Modest Proposal. {{[Boring and near boring voters have less of an effect]}} Replace the items b & c in the list in Rule 2-1-2 (Mannna from Heaven) with: " b) Players who cast a vote with an absolute value between 40 and 100, inclusive, gain one third of the difference between the absolute value of their vote and 100, rounded down, in Mannna. c) Players who cast a vote with an absolute value less than 40 gain 20 Mannna. " Replace section VII of Rule 2-2 (Scoring When A Proposal's Voting Results are Reported) with the following: " VII. Boring Proposals A proposal is Boring if and only if the majority of votes cast on it, ignoring votes of exactly 40 or -40, were between -39 and 39 inclusive. The above provisions notwithstanding, no points are scored by any player as a result of a Boring proposal being accepted or rejected. "
This is a Modest Proposal. Replace the text "such as creating a Trinket or Organization" in Rule 1-6 (" ") with "such as creating a Trinket". In each of the following rules, replace all occurrences of the string "Organization" and "Organisation" with "Institution". Rule 4 (Players and Player States), section VI.e. Rule 6-4-14 (Org-Harfer), section b [twice]. Additionally, delete section c. Rule 6-5-8-1 (Heraldry) (in the first sentence). Rule 8-2-4 (Commission d'Arts), section 1 & 2 [thrice]. Rule 10-3 (Buildings), Section VI.iii. Rule 13-1 "The Evil Overlords of Ackanomic (retired)" [twice in paragraph 4]. Repeal Rule 9-2 (in Contempt). Add the text " and fined A$100" after all occurrences of "in Contempt" in the following rules: Rule 7-3-1-2 (Auction) in section 6c [twice]. Rule 8-2-4 (Commission d'Arts) in section 4.
{{[There are too many proposals which do nothing more than tweak a line or two as a minor fix. These are a waste of time and points. CSRs were supposed to do these, but that's not working.]}} Rename rule 6-4-11-1 to "Tweaks" and give it the following FROB delimited text FROB Any player may attempt a Tweak as a public action. A tweak is any single change to the rules, the Ackanomic Lexicon, the Literature List, or the Postal Code. If, during the next three days, any two players object to it as a public action, it is rejected, otherwise it is accepted and the rule change is made. If the Tweak changes the rules than the objection of the Rule-Harfer alone is enough to reject it. Similar powers are posessed by the Spelling Exchequer if the Tweak changes the Literature List, the Postmaster for the Postal Code, and the Poet Laureate for the Literature List. FROB In rule 1-2-1, replace the first two sentences of the last paragraph with "The Ackanomic Lexicon may only be modified by Proposals or CSRs." Remove the last sentence of rule 2-2-2. Remove section d of rule 6-4-4 and reletter accordingly. In rules 6-4-12 and 10-5, remove all sentences containing the acronym "CSR".
{{return rule 10-2 to the way it looked before P4195 passed. Change the rules as if proposal 4195 had passed, but the first occurrence of '10-2' in the proposal was replaced with '10' [This is the fix to rule 10-2, which I screwed up accidentally with 4195. I apologize for including it in this non-fix proposal, but as I have 4 props already in the queue, and the subjects are related, I thought it was forgivable. Note please that this proposal is *not* scammy. It allows players who don't have strong political views to earn a bit of money for that. The total amount of money available to all of Acka from this prop is 360*SHF (approximately A$9,000) It will take quite a while for all of this roadwork to be distributed, and each player will have chances to do work without fear of much Hubert. It is merely a way to stimulate the economy and make a creation-type rule. I think these are fun, and harfy.] Trent loses 4 points. else...if gains 4 points.}} Add a rule, numbered 10-1-10, named The Path Through the Wilds, with the following CONTRACTOR-delimited text CONTRACTOR It is currently a miserable, dangerous affair to travel from the City to the Town, and vice versa. It has thus been decided that the citizens of Ackanomic should build a road from the City to the Town. The Road is to be 100,000 cat-heights (40 mokokaka) in length. An Ackan who owns a Shovel or a Pick may work on the road. {{One randomly chosen active player receives the Steamroller. All active players other than the owner of the Steamroller are placed on a list, ordered randomly. Each player on the first half of the list receives a Shovel. Each player on the second half receives a Pick. If there are an odd number of players on the list, the middle member receives a Shovel}} Shovels and Picks are ownable entities. The Steamroller is a unique, tradeable entity. A Player with a Pick may Break Up Rocks as a public action. This action fails unless the player Breaking Up Rocks specifies a proposal currently in the queue. The player's vote on that proposal is disregarded, because e is too busy working the road crew to vote on it. However, e does create the groundwork for 2,500 cat-heights (One mokokaka) of road. If a player Breaking Up Rocks has specified a proposal as per this rule, e may not Break Up Rocks again until that proposal has come due. Only 40 mokokaka may be broken up. A Player with a Shovel may Dig Out the Road as a public action, provided that there is some length of Broken Up Road that has not been Dug Out. Digging Out the Broken Up Road digs out 2500 cat-heights. (1 mokokaka) A player Digging Out the Road is too busy to spend time currying political favor. As a result, Digging Out fails if the Digger has a Voting Characteristic greater than 1, or if a player has Dug Out within the last week. If The Player who owns the Steamroller passes a proposal, e may Finish a mokokaka of Dug Out Road as a public action within the next three days, provided that a mokokaka of Dug Out, Unfinished Road exists. Foreman is an office. The Foreman must keep track of the length of the Road Bed, the length of Dug Up Road, and the lengths Broken Up, Dug Out, and Finished by each player. This information must be made available to any player on request, and should be kept on a webpage. {{The Player able to assume the name Trent receives the title Foreman in an acting capacity}} When the road is completed, I) each player is paid by the treasury as follows: 5 * SHF for each mokokaka Broken Up 3 * SHF for each mokokaka Dug Out 1 * SHF for each mokokaka Finished II) the foreman receives the SHF as a bonus. III) This rule is renamed City-Town Highway. IV) The text of this rule is replaced with the following HIGHWAY-delimited text HIGHWAY The Highway between the City and Town of Ackanomic exists and is a common location in the Wilds. It is 100,000 cat-heights (40 mokokaka) long. It was built by honest, hardworking Ackans like you and me. Shovels and Picks are ownable entities. The Steamroller is a unique, tradeable entity. HIGHWAY CONTRACTOR
{{[Sorry Niccolo, but it's just not happening]}} Convert all chess pieces into A$ equal to eir material value. Repeal 12-8 [Party Chess] and all its descendants. Repeal 16-2 [Backers]
Add a new rule as a child of 7-17 (Chemicals) entitled Mathium, with the following text: Mathium is an element. An Evil Math Troll may create a nose-sack of Mathium as a public action. If e does so, e immediately stops being an Evil Math Troll. Ingesting Mathium causes a Bitten player to heal. Add a new rule as a child of 7-17 (Chemicals) entitled Fiendium, with the following text: Fiendium is an element. Any player who ingests Fiendium becomes an Evil Math Troll. Remove 'Evil Math Troll' from Rule 6-1 (Acting Officers) Add a rule in the unassigned rule section, entitled Evil Math Troll, with the following text. Evil Math Trolls are Scary. They can Bite other players if they are in the same Location, as a public action. If a player has been Bitten for three days, and has not been healed, e loses 10 points and becomes an Evil Math Troll. If an Evil Math Troll bites anyone, e is immediately placed in gaol for a day. If there is ever a bridge across the Ackanomic River, Evil Math Trolls may hide under it, and no other players may.
This is a Modest Proposal. I. [First to secure some space:] Renumber rules with "7-17" at the start of thier rule numbers by replacing those numbers with "14". II.a Create a new rule numbered 15 with the title "Reaction mechanisms" and the text: " Any player (chemist) may initiate a chemical reaction as a public action. When a Chemist initiates a reaction, she must specify how much of each chemical she owns is to be used and the reaction mechanism to be used. Any additional information required for the reaction mechanism should also be specified at this time. The selected chemicals then implode in a burst of coloured anti-light (chosen at the chemists discretion) and the reaction proceeds according to the chosen reaction mechanism. The decedents of this rule specify specific reaction mechanisms. They should specify the chemicals required to initiate a reaction, since a reaction can not be initiated without at least one chemical. Reactions take three days to complete and shall have no effect until that time, unless its reaction mechanism specifies otherwise. When a reaction is complete, it shall either fail or be successful. A reaction is only successful if all requirements of its reaction mechanism have been met. " II.b Create a new rule as a decedent of rule 15 called "Polymerization" with the text: " There is a reaction mechanism known as Polymerization. Polymerization reactions only occur between monomers. Monomers are chemicals which have a list of words associated with them. When a Polymerization reaction is set up the chemist should specify a single word from the word list of each monomer to be involved in the reaction, and construct a sentence from those words. The resultant sentence is the reaction's polymer. The polymer is valid if it unambiguously describes the manipulation of some quantity of entities from one legal state to another. However, if the application of the polymer would result in: i) an entity owning a negative number of any entity or ii) an entity in an illegal state (eg a trinket with a negative value) then it is invalid. If the reaction is successful and if it has a valid polymer, then the manipulation described by the polymer is performed, otherwise, the chemist is said to have suffered a humiliating failure. " III.a Create a new rule as a decedent of rule 14, titled "Polictikafavroum" and with the text: " Polictikafavroum is a chemical and a monomer who's word list consists of the current Ackanomic name of its creator with and without an 's appended to it, unless a rule specifies otherwise. Any player may create a nose sack of Polictikafavroum as a public action, however, there may not be more than ten nose sacks of Polictikafavroum associated with a particular player in existence at any one time. " III.b Create a rule as a decedent of rule 14, titled "Nihilipili" and with the text: " Nihilipili is an element and a monomer with the following word list: one, to, the, a, an, or, if, but, is, with, may, not, be, in, for, of. The isotope of Nihilipili that exists in Ackanomic in highly unstable, while any number of nose sacks of Nihilipili may be created as a public action, all unused nose sacks are destroyed at the end of the message which created them. " IV. [hi-jack some of the existing elements] IV.a Amend Rule 14-2 (And the moon is made of..) by inserting the text " and a monomer with a word list of: transfer" after the first occurrence of "element". IV.b Amend Rule 14-4 (Harfium) by inserting the text " and a monomer with a word list of: Harfmeister, harf, harfy, Funky and Stylish" after the first occurrence of "element". {{[This is prolly a scam waiting to happen - but if it is it'll be a very creative and thus harfy one :-) The intent is to permit (eventually) players to initiate reactions like "Transfer one of K 2's A$ to JT" or "move /dev/joe to the Wilds" - it all depends on the monomers that get defined... Phoebe gains a Winning Condition - The Treasury is moved to the Wilds ;-).]}}
This is a Proposal. I. [First to secure some space:] Renumber rules with "7-17" at the start of thier rule numbers by replacing those numbers with "14". II.a Create a new rule numbered 15 with the title "Reaction mechanisms" and the text: " Any player (chemist) may initiate a chemical reaction as a public action. When a Chemist initiates a reaction, she must specify how much of each chemical she owns is to be used and the reaction mechanism to be used. Any additional information required for the reaction mechanism should also be specified at this time. The selected chemicals then implode in a burst of coloured anti-light (chosen at the chemists discretion) and the reaction proceeds according to the chosen reaction mechanism. The decedents of this rule specify specific reaction mechanisms. They should specify the chemicals required to initiate a reaction, since a reaction can not be initiated without at least one chemical. Reactions take three days to complete and shall have no effect until that time, unless its reaction mechanism specifies otherwise. When a reaction is complete, it shall either fail or be successful. A reaction is only successful if all requirements of its reaction mechanism have been met. " II.b Create a new rule as a descendant of rule 15 called "Polymerization" with the text: " There is a reaction mechanism known as Polymerization. Polymerization reactions only occur between monomers. Monomers are chemicals which have a list of words associated with them. When a Polymerization reaction is set up the chemist should specify a single word from the word list of each monomer to be involved in the reaction, and construct a sentence from those words. The resultant sentence is the reaction's polymer. The polymer is valid if it unambiguously describes the manipulation of some quantity of entities from one legal state to another. However, if the application of the polymer would result in: i) an entity owning a negative number of any entity or ii) an entity in an illegal state (eg a trinket with a negative value) then it is invalid. If the reaction is successful and if it has a valid polymer, then the manipulation described by the polymer is performed, otherwise, the chemist is said to have suffered a humiliating failure. " III.a Create a new rule as a descendant of rule 14, titled "Polictikafavroum" and with the text: " Polictikafavroum is a chemical and a monomer who's word list consists of the current Ackanomic name of its creator with and without an 's appended to it, unless a rule specifies otherwise. Any player may create a nose sack of Polictikafavroum as a public action, however, there may not be more than ten nose sacks of Polictikafavroum associated with a particular player in existence at any one time. " III.b Create a rule as a descendant of rule 14, titled "Nihilipili" and with the text: " Nihilipili is an element and a monomer with the following word list: one, to, the, a, an, or, if, but, is, with, may, not, be, in, for, of. The isotope of Nihilipili that exists in Ackanomic in highly unstable, while any number of nose sacks of Nihilipili may be created as a public action, all unused nose sacks are destroyed at the end of the message which created them. " IV. [hi-jack some of the existing elements] IV.a Amend Rule 14-2 (And the moon is made of..) by inserting the text " and a monomer with a word list of: transfer" after the first ccurrence of "element". IV.b Amend Rule 14-4 (Harfium) by inserting the text " and a monomer with a word list of: Harfmeister, harf, harfy, Funky and Stylish" after the first occurrence of "element". {{All rules created by this proposal die.}} {{[This is prolly a scam waiting to happen - but if it is it'll be a very creative and thus harfy one :-) As proposed this is just an idea waiting to happen. The intent is to permit (eventually) players to initiate reactions like "Transfer one of K 2's A$ to JT" or "move /dev/joe to the Wilds" - it all depends on the monomers that get defined... Phoebe gains a Winning Condition - The Treasury is moved to the Wilds ;-). A "No Reaction" reaction would also be useful (to perform a similar function to the go-fish)]}}
This is Needless Furniture. [Sometimes officers take over from other officers who have been delinquent or have left the game taking their knowledge of the game state with them. This rule offers an alternative to wading through the archives.] Create rule 6-6 named "Pragamtic Harfing" with the following MANIC delimited text: MANIC Any Officer responsible for tracking an aspect of the game state may make a public report known as a Pragmatic Report detailing the status of that aspect as e believes it to exist. This report becomes a true representation of the game state if it goes uncorrected for two weeks. For a correction to be valid it must offer the correct information in place of what was presented by the officer. [i.e. No player may simply say "That's not right", they have to offer a valid alternative.] It is a privilidge of the President and the Speaker to publicly invalidate a Pragmatic Report without the need for replacement information. MANIC Amend rule 6-20-1 ("SHF") by replacing the first occurence of the string "OD" with the string "public action". And replace the string "OD is overturned" with the string "public action is objected to by more than two players".
Create rule 1-9, "Harfer Protection" with the following FAIRISFAIR delimited text FAIRISFAIR No player shall be penalized in any way for sending a public message which e is required or expected to send; this shall include any harfing or other duties associated with officers e holds, as well as any refereeing or similar activities. This rule takes precedence over all other rules, especially "Gaol" and "Pomp and Circumstance". FAIRISFAIR
In rule 1-2-9 (colours) replace: "ochre; orange" with "ochre; octarine; orange"
Delete the last paragraph of rule 1-6-1-1 (True names) [currently reads: "the prudent sorceror regarded his own true name as his most valued possession but also the greatest threat to his continued good health" Vernor Vinge, True Names (but with extra square brackets around the last 4 words, which I don't want to nest)] Repeal rules 1-7-1, 1-7-2, 1-7-3, 1-7-4, and 1-7-5 [various paradigm types, even though paradigms seem to be undefined right now (and nobody had best try unilaterally changing the paradigm type either)] Repeal rule 2-1-3-1 [it is almost identical to rule 2-1-3] Delete from rule 4-4-5-2 the following: "1 honour: Bribing players (not Tammany) on a proposal." In rule 10-1-5 (fairy land) replace: "No one is certain exactly were Fairy Land is" with: "No one is certain exactly where Fairy Land is" [correcting a typo]
Delete the text "This Rule is Unassailable." wherever it appears in the text of rules. In rule 4-4-7, "Voting Characteristic", change "Active" to "Voting" in the sentence "No player may raise their Voting Characteristic above 50% of the number of Active Players." In rule 7-4-1, "Convertible Economics", change "Unlimited Conversions: The Conversions listed here may be performed any number of time as long as each individual Conversion is legal." to: "Almost-Unlimited Conversions: The Conversions listed here may be performed up to 100 times each per day per player, as long as each individual Conversion is legal." {{[ Puts some limits on scams, without restricting almost any reasonable legit usage. ]}}
Delete all paragraphs in rule 1 (The Game of Ackanomic) that occur after the phrase: "This rule has precedence over all other rules.".
I. Amend Rule 2-1 (Voting on Proposals) by replacing the first sentence which reads: " Voting Players may vote an integer with an absolute value less than or equal to 100 times their Voting Characteristic on each proposal, by sending their vote to the Tabulator. " with: " Voting Players may vote an integer with an absolute value less than or equal to 100 plus 20 times their Voting Characteristic on each proposal, by sending their vote to the Tabulator. " II. Amend Rule 4-4-7 (Voting Characteristic) by: a. replacing the phrase: " A player with Voting Characteristic greater than 1 may lower their Voting Characteristic by 1 as a Public Action, and receive A$2000 for doing so. " with: " A player with Voting Characteristic greater than 0 may lower their Voting Characteristic by 1 as a Public Action, and receive A$2000 for doing so. " b. replacing the final paragraph with: " No player may raise their Voting Characteristic more than 5 points above the modal Voting Characteristic of all Voting Players. "
{{[This would limit A$ scams to the A$ in the treasury and thus prevent rampant excesses cf recent scams.]}} Replace the second paragraph (starts with: "AckaDollars may not be created nor destroyed") of Rule 7-5 (AckaDollars and Trinkets), with the following: " AckaDollars may not be created nor destroyed except as the result of an Operation. Whenever the Rules specify that a Player should receive A$, and do not indicate where those A$ should come from, they shall come from the Treasury. Whenever the Rules specify that a Player should lose A$, and do not indicate where those A$ should go to, or specify that A$ should be transfered to the Treasury, they shall be destroyed instead. Every Monday at Midday the Treasury shall create sufficent A$ such that the total number of A$ is 100,000 less the combined value of all extant Trinkets (including those Trinkets created in Ackanomic, yet exported as described in the rules). However, if the Treasury owns no A$ and the application of the preceeding sentence would create more than A$1000 then the Treasury shall only create A$1000. "
This is a boring proposal. Amend rule 6-4-12, 'Postmaster' as follows: replace section c, which reads as delimited by OLD OLD c) If twenty or more of a Vacationing or Non-voting player's email messages bounce during a period of at least seven days, then the Postmaster may unsubscribe that player from any and all mailing lists. OLD with the following text as delimited by FIX FIX c) If twenty or more of a Vacationing player's, Non-voting player's, or observer's email messages bounce during a period of at least seven days, then the Postmaster may unsubscribe that player from any and all mailing lists. FIX {{[It doesn't make much sense to not be able to unsub observers who start bouncing and thus cannot be notified]}}
{{[Last time I played Bacon, with Vynd, we each submitted a proposal, and the bacon rules were substantially changed. However, in my duel with Alfvaen, I've seen what seems to be a largish flaw. If your opponent's chain is shorter, you lose absolutely nothing by challenging. So...]}} In the rule 'Bacon', change the following " If a player challenges and the challenged chain is valid, the challenger's chain is deemed invalid. " to: " If a player challenges and the challenged chain is valid, the challenged player gains a point and the round continues. "
{{[This is something that Acka voted for already, but I accidentally repealed the coordinate system and there are conflicts between rule 10 and 10-2. This resolves everything, putting it all the way it seemed to be in my earler, ill-fated prop. I give my word of honor that there are no scams I know about in this prop.] Emperor Ai! Pedrito! loses 8 points The Rule-Harfer gains 4 points The Scorekeeper gains 4 points }} 1) Delete the following TELEPORT-delimited text from rule 10-2 (Land), and place it between the second and third paragraphs of rule 10 (Geography) TELEPORT In order to accept a trade, or to gift any entities, the donator and the recipient must be in the same region. This does not apply to any rule-mandated payments (CFCJ punishments, for example), or to any transaction between the treasury and another entity. If a player attempts to accept a trade, or gift an entity, to an entity in a different region, then the player first moves to the region of the entity on the other side of the transfer. TELEPORT 2) remove the second sentence of the fifth paragraph and the entire final paragraph of rule 10 (Geography) 3) delete the following FRONTIER-delimited text from rule 10-2 (Land) and append it to rule 10 (Geography): FRONTIER The Town is a region of Ackanomic located beyond the Wilds. The default location for the Town is the Hitching Post. All Kaas of Land and all Buildings are located in either the City or the Town, unless otherwise specified by the Rules. Beyond the Town is the region known only as the Outer Territories. FRONTIER 4) Amend rule 10-2 (land) by replacing the following MYBAD-delimited text after the second paragraph: MYBAD Since ancient times (except for a few weeks when SOMEONE negligently deleted this paragraph), the peoples of Acka have used The Lonely Mountain, at the center of Ackanomic, as their reference for describing the positions of city Kaas. Each Kaa can be refered to through the use of a coordinate system with The Lonely Mountain at the center. The coordinates of a Kaa of land are how many kaas to the North, or South, the Kaa is from The Lonely Mountain, prefaced by an N if it is North or an S if it is South. This is followed by a second number, the number of kaas to the East or West the Kaa is from The Lonely Mountain, prefaced by an E for East or W for West. Thus a Kaa which is 4 kaas North and 3 kaas West of The Lonely Mountain has the coordinates of (N4 W3). If a kaa is directly East or West of The Lonely Mountain, then the first number of its coordinates is a zero, prefaced by an N. If a Kaa of Land is directly North or South of The Lonely Mountain, then the second number of its coordiantes is zero, prefaced by a W. The Lonely Mountain's coordinates are always (N0 W0). MYBAD
{{[ This proposal mainly fixes inconstancies, redundancies and "dangling" references to repealed thingies. In my opinion the main non-trivial amendments made by this proposal are: #3 dull spellbooks are removed and the rule harfer awards shimmering ones (e has to apply most of the stingings anyway) #21 Going to gaol becomes repeatably dishonourable. #29.b repeal of the Swing Sale Otzma. #35 The gaol loses its evidence room. #36-38 Buildings no longer dangle - ever. In order to prevent this proposal from becoming excessively large I haven't included any discussion as to why I consider a fix to be trivial - if its not evident (or you think I'm wrong :-) feel free to ask - I shall naturally rush to the defence of my proposal ;-) ]}} 1. Amend Rule 1-1 (Resolving Conflicts) by deleting the final paragraph. 2. Amend Rule 1-2-2 (Spelling Bee) by: a) replacing the text "[sic]" with "(sic)" in section 5.b.e. b) deleting the sentence "This clause takes precedence over any rule which would require such notation." in section 7. 3.a {{ All Dull Spellbooks are transformed into Shimmering Spellbooks. }} 3.b Amend Rule 1-2-2-1 (Spellbooks) to read in full: " Shimmering Spellbooks exist. They are non-tradeable entities. A player may not own more than one Shimmering Spellbook, excess books are destroyed. Players may destroy any Shimmering Spellbooks in their possession as a public action. Any player with a Shimmering Spellbook is permitted to initiate a flight of the Spelling Bee, as in Rule 1-2-2. Some Offices may include possession of Shimmering Spellbooks among their privileges; in this case, if ever the holder of such an Office does not possess a Shimmering Spellbook, one is created in their possession. " 4. Replace section e under the heading "The Privileges are:" of Rule 6-4-4 (Rule-Harfer) with: " e) To own a Shimmering Spellbook. f) It is a privilege of the Rule Harfer to create Shimmering Spellbooks for players, or to destroy them, as a public action. " 5. Amend Rule 1-2-8-2 (Yes Virginia) by: a) deleting sections V and VII and renumbering section VI to V. b) deleting the final paragraph. 6. Amend Rule 1-4 (When Score Changes Take Effect) by: a) deleting (in section 1.d) the phrase "This section (1), defers precedence to R2-2." b) deleting (in section 4) the phrase "it is the duty of the Scorekeeper to announce such score changes." 7. Amend Rule 1-6-1 (Player Names) by: a) changing the phrase "neither the President" into "the President" in the third paragraph. 8. Amend Rule 1-6-2 (Proposal and Rule Titles) by deleting the phrase "(This paragraph takes precedence over Rule 1-6-3.)". 9. Amend Rule 1-6-3 (Entity Names) by deleting the phrase: " If the Rules do not specify any other method for determining its name, or if the method specified does not give a legal name, that entity shall be considered nameless until a name is legally assigned to it. " 10. Amend Rule 1-8 (Retractions) by deleting the phrase "d) Discoveries (retracted Discoveries are Debunked)." 11. Amend Rule 2-1-1 (Fair Voting Practices) by: a) deleting sub-section B from section I. b) changing section III to read in full: " Entities which generate effects based on the way players vote on a proposal, do so prior to the application of that proposal. " 12. Amend Rule 2-2 (Scoring When A Proposal's Voting Results are Reported) by making section I read in full: " All the following scoring changes are applied at the time the Proposal's tabulated voting results are officially reported, prior to any of the proposals effects. " 13. Amend Rule 2-2-2 (Literature) by deleting the phrase ", and up to any player to find another piece of literature that also contains the quote." from the final paragraph of section I.A. 14. Amend Rule 2-2-3 (Ackanomic Unity) by replacing section 1 with: " 1) The day of Ackanomic Unity shall be the date the proposal was accepted. " 15. Amend Rule 2-2-4 (Parades) by: a) deleting the phrase "The Guest of Honour will also recieve a puzzle piece of eir choice as long as that piece is not part of a Winnable Bag." b) replace the final paragraph with: " Any vacationing player will be represented by a cardboard cut-out on wheels, which will lower the whole tone of the occasion, so any points they would have received as a result of the Parade will be withheld. " 16. Amend Rule 2-2-6 (Let there be Harf!) by replacing the paragraph containing "Funky and Stylish" with the following HLOEL delimited text. HLOEL "Funky and Stylish" is a unique title. When a player is designated "Funky and Stylish", they gain 5 points. Only one player may be designated "Funky and Stylish" per calendar week. HLOEL 17. Replace the list of punishments (a-i) in Rule 3-6 (Criminal Justice) with: " a) a PUBLIC APOLOGY of 1 or more lines by Player X. b) the TRANSFERENCE of 0 or more entities or characteristics associated with Player X to either the Treasury of the initiator of the CFCJ. c) a SENTENCE in the Gaol of 1 or more days for Player X. d) the REMOVAL of Player X from one or more Institutions to which e currently belongs. e) The IMPEACHMENT of Player X from a single specific office which e currently holds. f) the EXPULSION of Player X from the game. " 18. Amend Rule 4 (Players and Player States) by deleting sub-section b from section V. 19. Amend Rule 4-1-1 (Mentors) by deleting the phrase: "This notification may be done privately." in the second paragraph. 20. Amend Rule 4 (Far Out) by replacing the phrase: " If the player does not respond within 3 days, their location is changed to Fairy Land. " with: " If the player fails to perform a game action within 3 days, their location is changed to Fairy Land. " 21. Amend Rule 4-4-5-2 (Dishonourable Acts) by: a) removing the phrase "1 Honour: going to Gaol" from the list of Uniquely Dishonourable Acts and placing it in the list of Repeatably Dishonourable Acts. b) deleting the phrase "1 honour: Bribing players (not Tammany) on a proposal." 22. Amend Rule 4-5 (A Degree Proves You're Educated) by: a) replacing "A player may gain the title student" with "A player, who is not already a student, may gain the title student" in the first paragraph of section 1. b) delete the phrase "pretend to" in the second paragraph of section 1. [Pretend!!! PRETEND!!!?] 23. Delete sub-section f of section 9 of Rule 4-11 (Boons of the Ancients) 24. Amend Rule 6 (Offices, Commonalities) by: a) deleting the phrase "This sub-section takes precedence over section (iv) and R6-4." from section viii.a b) deleting "Evil Math Troll," and "General Contractor," from section III. 25. Amend Rule 6-4-13 (Map-Harfer) by: a) deleting section 1 [appoint Assistant Map-Harfers - covered by other rules] b) renumbering section 2 to section 1 26. Amend Rule 6-4-19 (Dungeon Master) by deleting item ii from the list of privileges. 27. Amend Rule 6-5-1 (President) by deleting its final sentence. 28. Amend Rule 7-14 (Definition of Otzma Cards) by replacing "R516" with "the auction" 29.a {{ Each Otzma card of type Swinging Sale, Founder's Boon and Training Regime is converted into A$10. }} 29.b Repeal Rule 7-14-6 (Otzma Card of type Swinging Sale) 29.c Repeal Rule 7-14-13 (Otzma Card of Type Founder's Boon) 29.d Repeal Rule 7-14-15 (Otzma Card of type Training Regime) 30. Append "Frinks are entities." to the end of Rule 7-15 (Royal Frinks) 31. Amend Rule 7-16 (Ackanomic Sound System) by: a) replacing the following phrase from section II: " This action fails if the entity does not own sufficient A$, or has no Tokens. " with: " This action fails if the song has no cost. " [rule 7-1 takes care of the situation where a player does not own enough A$ or tokens] b) replacing sub-section e of section IV with: " e) Cost: The cost of the song. If the Cost is not specified, then the song has no cost. " 32. Amend Rule 7-17 (Chemicals) by: a) deleting the paragraph that starts with "Brain Damage (14)". b) deleting the phrase "Eir Fire Characteristic increases by 1, and " from the paragraph commencing with "Spontaneous Combustion (1)" and capitalise the first letter of its final sentence. 33. Delete the final sentence in Rule 7-17-1 (Ancientium). 34. Amend Rule 8-4 (Winning by Points) by replacing "the Magic Number" with "their Magic Number" in the final paragraph. 35. Amend Rule 9-1 (Gaol) by: a) deleting the second paragraph. b) removing ", or to be Mad Sculptors" from the third [currently fourth] paragraph. c) deleting item 8. 36. Amend Rule 10-1-7 (Ackanomic Institute of Genetic Replication) by replacing the paragraph that starts with "Wings:" with the following: " Wings: Cost -- 100 A$. Winged players and only winged players, can fly. Since extra heads ruin a player's aerodynamics, a player may not have both wings and an extra head. " 37. Amend Rule 10-3 (Buildings) by: a) in section I, deleting sub-sections iv and v. b) in section II, replacing "an Attached building" in section iii with "a building". c) in section III, delete sub-section iii 38. Amend Rule 10-6 (We don't need Gravity) by: a) deleting the phrase ", in the case of a building it shall become Tethered" b) deleting the final paragraph.
{{[This problem needs a more general solution - for now I'll just step on the scam]}} Replace the phrase "Any player may" in Rule 7-17-3 (lluminatine) with "Once a week, any player may".
{{[ The new improved version :-) This proposal mainly fixes inconstancies, redundancies and "dangling" references to repealed thingies. In my opinion the main non-trivial amendments made by this proposal are: #3 dull spellbooks are removed and the rule harfer awards shimmering ones (e has to apply most of the stingings anyway) #21 Going to gaol becomes repeatably dishonourable. #29.b repeal of the Swing Sale Otzma. #35 The gaol loses its evidence room. #36-38 Buildings no longer dangle - ever. In order to prevent this proposal from becoming excessively large I haven't included any discussion as to why I consider a fix to be trivial - if its not evident (or you think I'm wrong :-) feel free to ask - I shall naturally rush to the defence of my proposal ;-) ]}} 1. Amend Rule 1-1 (Resolving Conflicts) by deleting the final paragraph. 2. Amend Rule 1-2-2 (Spelling Bee) by: a) replacing the text "[sic]" with "(sic)" in section 5.b.e. b) deleting the sentence "This clause takes precedence over any rule which would require such notation." in section 7. 3.a {{ All Dull Spellbooks are transformed into Shimmering Spellbooks. }} 3.b Amend Rule 1-2-2-1 (Spellbooks) to read in full: " Shimmering Spellbooks exist. They are non-tradeable entities. A player may not own more than one Shimmering Spellbook, excess books are destroyed. Players may destroy any Shimmering Spellbooks in their possession as a public action. Any player with a Shimmering Spellbook is permitted to initiate a flight of the Spelling Bee, as in Rule 1-2-2. Some Offices may include possession of Shimmering Spellbooks among their privileges; in this case, if ever the holder of such an Office does not possess a Shimmering Spellbook, one is created in their possession. " 4. Replace section e under the heading "The Privileges are:" of Rule 6-4-4 (Rule-Harfer) with: " e) To own a Shimmering Spellbook. f) It is a privilege of the Rule Harfer to create Shimmering Spellbooks for players, or to destroy them, as a public action. " 5. Amend Rule 1-2-8-2 (Yes Virginia) by: a) deleting sections V and VII and renumbering section VI to V. b) deleting the final paragraph. 6. Amend Rule 1-4 (When Score Changes Take Effect) by: a) deleting (in section 1.d) the phrase "This section (1), defers precedence to R2-2." b) deleting (in section 4) the phrase "it is the duty of the Scorekeeper to announce such score changes." 7. Amend Rule 1-6-1 (Player Names) by: a) changing the phrase "neither the President" into "the President" in the third paragraph. 8. Amend Rule 1-6-2 (Proposal and Rule Titles) by deleting the phrase "(This paragraph takes precedence over Rule 1-6-3.)". 9. Amend Rule 1-6-3 (Entity Names) by deleting the phrase: " If the Rules do not specify any other method for determining its name, or if the method specified does not give a legal name, that entity shall be considered nameless until a name is legally assigned to it. " 10. Amend Rule 1-8 (Retractions) by deleting the phrase "d) Discoveries (retracted Discoveries are Debunked)." 11. Amend Rule 2-1-1 (Fair Voting Practices) by: a) deleting sub-section B from section I. b) changing section III to read in full: " Entities which generate effects based on the way players vote on a proposal, do so prior to the application of that proposal. " 12. Amend Rule 2-2 (Scoring When A Proposal's Voting Results are Reported) by making section I read in full: " All the following scoring changes are applied at the time the Proposal's tabulated voting results are officially reported, prior to any of the proposals effects. " 13. Amend Rule 2-2-2 (Literature) by deleting the phrase ", and up to any player to find another piece of literature that also contains the quote." from the final paragraph of section I.A. 14. Amend Rule 2-2-3 (Ackanomic Unity) by replacing section 1 with: " 1) The day of Ackanomic Unity shall be the date the proposal was accepted. " 15. Amend Rule 2-2-4 (Parades) by: a) deleting the phrase "The Guest of Honour will also recieve a puzzle piece of eir choice as long as that piece is not part of a Winnable Bag." b) replace the final paragraph with: " Any vacationing player will be represented by a cardboard cut-out on wheels, which will lower the whole tone of the occasion, so any points they would have received as a result of the Parade will be withheld. " 16. Amend Rule 2-2-6 (Let there be Harf!) by replacing the paragraph starting with (At most one player is "Funky and Stylish") with the following HLOEL delimited text. HLOEL "Funky and Stylish" is a unique title. When a player is designated "Funky and Stylish", they gain 5 points. Only one player may be designated "Funky and Stylish" per calendar week. HLOEL 17. Replace the list of punishments (a-i) in Rule 3-6 (Criminal Justice) with: " a) a PUBLIC APOLOGY of 1 or more lines by Player X. b) the TRANSFERENCE of 0 or more entities or characteristics associated with Player X to either the Treasury of the initiator of the CFCJ. c) a SENTENCE in the Gaol of 1 or more days for Player X. d) the REMOVAL of Player X from one or more Institutions to which e currently belongs. e) The IMPEACHMENT of Player X from a single specific office which e currently holds. f) the EXPULSION of Player X from the game. " 18. Amend Rule 4 (Players and Player States) by deleting sub-section b from section V. 19. Amend Rule 4-1-1 (Mentors) by deleting the phrase: "This notification may be done privately." in the second paragraph. 20. Amend Rule 4 (Far Out) by replacing the phrase: " If the player does not respond within 3 days, their location is changed to Fairy Land. " with: " If the player fails to perform a game action within 3 days, their location is changed to Fairy Land. " 21. Amend Rule 4-4-5-2 (Dishonourable Acts) by: a) removing the phrase "1 Honour: going to Gaol" from the list of Uniquely Dishonourable Acts and placing it in the list of Repeatably Dishonourable Acts. b) deleting the phrase "1 honour: Bribing players (not Tammany) on a proposal." 22. Amend Rule 4-5 (A Degree Proves You're Educated) by: a) replacing "A player may gain the title student" with "A player, who is not already a student, may gain the title student" in the first paragraph of section 1. b) delete the phrase "pretend to" in the second paragraph of section 1. [Pretend!!! PRETEND!!!?] 23. Delete sub-section f of section 9 of Rule 4-11 (Boons of the Ancients) 24.a Amend Rule 6 (Offices, Commonalities) by deleting the phrase "This sub-section takes precedence over section (iv) and R6-4." from section viii.a 24.b Amend Rule 6-1 (Acting Officers) by deleting "Evil Math Troll," and "General Contractor," from section III. 25. Amend Rule 6-4-13 (Map-Harfer) by: a) deleting section 1 [appoint Assistant Map-Harfers - covered by other rules] b) renumbering section 2 to section 1 26. Amend Rule 6-4-19 (Dungeon Master) by deleting item ii from the list of privileges. 27. Amend Rule 6-5-1 (President) by deleting its final sentence. 28. Amend Rule 7-14 (Definition of Otzma Cards) by replacing "R516" with "the auction" 29.a {{ Each Otzma card of type Swinging Sale, Founder's Boon and Training Regime is converted into A$10. }} 29.b Repeal Rule 7-14-6 (Otzma Card of type Swinging Sale) 29.c Repeal Rule 7-14-13 (Otzma Card of Type Founder's Boon) 29.d Repeal Rule 7-14-15 (Otzma Card of type Training Regime) 30. Append "Frinks are entities." to the end of Rule 7-15 (Royal Frinks) 31. Amend Rule 7-16 (Ackanomic Sound System) by: a) replacing the following phrase from section II: " This action fails if the entity does not own sufficient A$, or has no Tokens. " with: " This action fails if the song has no cost. " [rule 7-1 takes care of the situation where a player does not own enough A$ or tokens] b) replacing sub-section e of section IV with: " e) Cost: The cost of the song. If the Cost is not specified, then the song has no cost. " 32. Amend Rule 7-17 (Chemicals) by: a) deleting the paragraph that starts with "Brain Damage (14)". b) deleting the phrase "Eir Fire Characteristic increases by 1, and " from the paragraph commencing with "Spontaneous Combustion (1)" and capitalise the first letter of its final sentence. 33. Delete the final sentence in Rule 7-17-1 (Ancientium). 34. Amend Rule 8-4 (Winning by Points) by replacing "the Magic Number" with "their Magic Number" in the final paragraph. 35. Amend Rule 9-1 (Gaol) by: a) deleting the second paragraph. b) removing ", or to be Mad Sculptors" from the third [currently fourth] paragraph. c) deleting item 8. 36. Amend Rule 10-1-7 (Ackanomic Institute of Genetic Replication) by replacing the paragraph that starts with "Wings:" with the following: " Wings: Cost -- 100 A$. Winged players and only winged players, can fly. Since extra heads ruin a player's aerodynamics, a player may not have both wings and an extra head. " 37. Amend Rule 10-3 (Buildings) by: a) in section I, deleting sub-sections iv and v. b) in section II, replacing "an Attached building" in section iii with "a building". c) in section III, delete sub-section iii 38. Amend Rule 10-6 (We don't need Gravity) by: a) deleting the phrase ", in the case of a building it shall become Tethered" b) deleting the final paragraph.
{{[ Ackanomic could use some teeth. Currently, the only action taken against rival nomics is to throw their players in Gaol. This is not only useless, but backwards. In the words of K 2, "There isn't anyone in gaol :-) If they were I think they would get pardoned pretty quick." This proposal enumerates methods whereby Ackanomic may infiltrate and harfiate a rival nomic. Nothing is required of anybody until they volunteer, but volunteers have an effective means to manipulate the enemy nomic through its very essence. ]}} Delete the last paragraph of rule 17-2, "A Few of Our Least Favorite Things". [Currently reads: "While Ackanomic is in a State of War, all players who are registered players of the rival nomic shall be placed in Gaol. They may only be released by Presidential Pardon or the repeal of the Declaration of War. This rule takes such precedance as may be required for this paragraph to do as it claims." ] Renumber rule 17-2-1, "Declaration of War: Agora", to 17-2-4. Renumber rule 1-1-1, "Gravity, a reprise", to 17-2-3. Create a new rule, numbered 17-2-1, named "Sharing the Harf", with the following WAR-delimited text. WAR While Ackanomic is in a State of War with a nomic, herein called the rival nomic, active players of Ackanomic should attempt to humiliate, incorporate, or harfiate the rival nomic. To accomplish this, they are encouraged to join the rival nomic. Any active player of Ackanomic may call a Pep Rally on a Strike Action to be taken in the rival nomic. A Pep Rally is a Hearing, with valid responses of "This will humiliate the rascals!" and "The implications and probable resolution of the stated strategy are utterly inadequate for rendering the opposition incapacitated with excessive joviality." The player who called the Pep Rally is the Hearing Harfer and may be called the Strategist while the Pep Rally is in session. If the verdict of a Pep Rally is "This will humiliate the rascals!" then each active player able to perform the Strike Action in the rival nomic for three days, must do so within those three days. Failure to comply with this paragraph is the Crime of Treason, with a minimum sentence of three days in Gaol and a thirty-line Public Apology. If the verdict of a Pep Rally is not "This will humiliate the rascals!" then the Strategist shall be fined the Standard Harfer Fee for disrupting the peace. WAR Create a new rule, numbered 17-2-2, named "The Dawning of the Age", with the following PEACE-delimited text. PEACE When a Declaration of War ceases to exist, 1) the President may award one Purple Heart to each player who has significantly contributed to the harf of the rival nomic, in the judgement of the President; and 2) an Ackanomic Parade shall be held, with the author of the proposal or other action repealing the Declaration of War as the Guest of Honour. Purple Hearts are Medals, and are created or destroyed as necessary by the Frobozz Magic Medal Company, Ackanomic Division. PEACE Add the following HONOUR-delimited text to rule 4-4-5-1, "Honourable Acts", under the line "Repeatably Honourable Acts:". HONOUR 2 honour : Receiving a Purple Heart. HONOUR
Repeal rule 1-6-1-1 (True Names) {{[As far as I can see this rule serves no purpose (the registrar can object to any name change if e wishes anyway), does not seem to be enforced (when was the last time a player's true name was reported when e joined the game) and I don't think is particularly well written anyway. What if someone has cause to change their RL name fir exampke? Is it fair to leave them stuck with the old name for Ackan purposes? And why must a player unlucky enough to share a RL name with another player be stuck with /1 at the end of their name? I know I'd rather be Thomas Walmley, or TE Walmsley, or several other things than Tom Walmsley/1. And that bit of gratuitous literature at the end really should go. If this is rejected or has strong comments against, I'll author another proposal to fix the problems as I see them, but since I don't see the need for the rule in the first place, I thought I'd try repealing it first]}}
Append the following to the end of Rule 1-2 (Conventions) as a new section and number it appropriately: " Acka shall operate in the same time zone as New York City, USA [EDT(-0400)/EST(-0500)]. All dates and times will be assumed to be in that time zone, unless specified otherwise. When an event is specified to occur on a particular day, it shall occur at noon (12:00) on that day, unless specified otherwise. A "calendar week" starts at the beginning of a Sunday and lasts 7 days. " Repeal Rule 1-2-7 (Time Zone)
Amend Rule 10-1-2-1 (The Ackanomicon) by replacing the paragraph which starts with "Vile prophecies (5 pages):" with the following: " Vile prophecies (5 pages): These are pages describing all manner of terrible events that are to befall the reader in the near future. The reader of one of these pages suffers a loss of 5 points, unless she is the ScareMonger, in which case everyone else will lose 5 points and she will feel vindicated. "
I. wibble II. Amend Section III (Scoring on Proposals) of Rule 2-2 (Scoring When A Proposal's Voting Results are Reported) to read in full: " When a proposal is accepted its author and all players who voted on it gain half the difference between their current score and their Magic Number. When a proposal is rejected its author and all players who voted on it have thier score halved. "
Amend rule 12-3-13 (Abstract Crescent) by replacing the following text delimited by SHEESH SHEESH 1. Each player has 3 days to send the referee their play for the given round. A player's play is a positive integer congruent to their current player number modulo n (where n is the current number of players). For example, in an 8 player game, player 6 can make plays of 6,14,22,30,etc. When Abstract Crescent is played in a duel, numbers larger than 20 cannot be chosen. SHEESH with the text delimited as SANER SANER 1. Each player has 3 days to send the referee their play for the given round. A player's play is a positive integer congruent to their current player number modulo n (where n is the current number of players). For example, in an 8 player game, player 6 can make plays of 6,14,22,30,etc. The players number must be less than or equal to 10 times the total number of players in that instance of Abstract Crescent. SANER {{ Amend the game state of the current game of Abstract Crescent to be played by the rules as modified by this proposal and to reset the score of any player with less than -n points to 0, where n is the number of players. }} {{[ It's either that or I'll drop out of the game since if this rule passes I'd have no chance of winning ever. ]}}
{{[ Given that newspapers, as currently defined, tend to go belly-up on a frequent basis, and that we now have only one type of Institutional Power, I decided to combine the ideas with a new incentive. The Printing Press may be more expensive, but it is permanent and may be paid off in time. We may now also have multiple people writing for the same paper provided they are members of a single Institution, which makes more intuitive sense to me. Please note that a Spherical Rator would be destroyed when a Sphere of Influence buys a Printing Press. However, a Newspaper may have the same membership as a Sphere. ]}} Renumber Rule 16-2, "Backers", to 16-3. Renumber Rule 7-7, "The Press", to 16-2, and amend it to the text delimited by NEW_NEWS. NEW_NEWS A Printing Press is an Institutional Power. Any Institution may at any time buy a Printing Press for four times the Standard Harfing Fee. An Institution which owns a Printing Press is known as a Newspaper. A member of a Newspaper is allowed to post messages to an official mailing list with an indication that the message is an article of that Newspaper. Such an article is then said to have been published by that Newspaper. At the end of each month in which a Newspaper published at least one article of at least 300 words, it will receive A$10 for the efforts of its writers. When a Newspaper ceases to own a Printing Press, it is said to have 'gone bust' and ceases to be a Newspaper. A posting that is not sent to one of the official mailing lists is never considered to be a newspaper publication. In addition, no player may publish an article in a Newspaper of which e is not a member. News articles may be published without reference to a specific Newspaper; such articles are said to be the work of the Underground Press or the Samizdat. Journalistic pseudonyms are permitted. It is the Crime of Lying In Print for the author of an article to refuse to publish a correction of a clearly false statement which appeared in that article, after a public request for such a correction has been made. Simply neglecting to publish such a correction for a period of three days or more after the request shall be taken as refusal to do so. NEW_NEWS
Assign a rule, entitled Oxygium and Nitrogium, as a child of the Chemicals rule, with text as follows: Oxygium is an element, and a monomer with a word list of: active. Nitrogium is an element, and a monomer with a word list of: on, ice, icy. Ingesting Oxygium and Nitrogium has no effect on players. All players breathe Oxygium or Nitrogium. Players breathe Oxygium by default. An Oxygium-breather who has been On Ice for more than a month may change into a Nitrogium breather as a public action, provided that e has not already done so since e was last On Ice for more than a month. If a Nitrogium breather posts a public message without breathing (ingesting) Nitrogium in it, e becomes an Oxygium breather again. A player may create a nose-sack of whichever of these elements e breathes as a public action. If a player ever owns a nose-sack of an element e does not breathe, it vanishes in a vile-smelling puff of smoke.
{{if this proposal was not boring, Emperor Ai! Pedrito! loses 7 points and else...if gains 7 points}} {{[Sorry Niccolo, but it's just not happening]}} Convert all chess pieces into A$ equal to eir material value. Repeal 12-8 [Party Chess] and all its descendants. Repeal 16-2 [Backers]
{{each player who owns any otzma card training regime, founder's boon, or swinging sale has all such destroyed, and receives a random otzma card not of these types. [BOING!]}} Repeal the following rules: 7-14-6 (Swinging Sale) 7-14-13 (Founder's Boon) 7-14-15 (training regime)
Assign a rule, entitled Oxygium and Ni!trogium, as a child of the Chemicals rule, with text as follows: Oxygium is an element, and a monomer with a word list of: active. Ni!trogium is an element, and a monomer with a word list of: on, ice, icy. Ingesting Oxygium and Ni!trogium has no effect on players. All players breathe Oxygium or Ni!trogium. Players breathe Oxygium by default. An Oxygium-breather who has been On Ice for more than a month may change into a Ni!trogium breather as a public action, provided that e has not already done so since e was last On Ice for more than a month. If a Ni!trogium breather posts a public message without breathing (ingesting) Ni!trogium in it, e becomes an Oxygium breather again. A player may create a nose-sack of whichever of these elements e breathes as a public action. If a player ever owns a nose-sack of an element e does not breathe, it vanishes in a vile-smelling puff of smoke.
{{[Towers seem to have been repealed, but there are still a bunch of references to them in the rules. Instead of getting rid of all of them, let's add them back.]}} {{All towers are destroyed. (They were repealed anyways, PLEASE don't vote against this prop because of that)}} Create a new rule, numbered 10-3-1, entitled Towers, with the following text: " Any player who owns a lavish or larger building may build a Tower on that building. It costs half the cost of the building plus A$100 to do so. Towers are Tall, ownable entities associated with a specific building. Because of this, climbing to the top of a tower gives players access to different parts of the atmosphere. Any player who has a Tower on a building e owns may, as a public action, climb to the top of the tower and harvest a nose-sack of Spongium, if e has not done so in the past week. " Create a child of the chemicals rule called Spongium, with the following text: Spongium is an element, and a monomer with a word list of: trinket, trinkets, compose, dissolve. Ingesting a nose-sack of Spongium makes one's voice all high and squeaky.
{{If this proposal was not boring, Emperor Ai! Pedrito! loses 10 points [ I am sick and tired of fixes failing because of 1) lack of interest, 2) people voting against them because they are worried about them being vehicles, or people gaining points from them, 3) sphere politics 4) one person voting -200 and sinking it because all the yes votes were +1 or +20 or something, 5) Ni! I worked long and hard to find the errors I attempt to correct in the next fix. I would do it with the spelling bee, if I had a Spellbook. I would do it by CSR if I were allowed to. Since this is the only format I can present this in, please vote for it. Almost every change is cosmetic, and the few that are slightly more (e.g. 1-2-8-2 and 7-16-4) are very minor changes that remove old refs and such. I am submitting this proposal just to give prop 4246 a fallback. Please, PLEASE, do not vote no on it because of this. If you don't like what I'm doing with this prop (4245), vote no on *4245*. Don't take it out on the fix. ] Emperor Ai! Pedrito! loses 30 points. Every voting player gains a point. Everyone votes +1 on prop 4246}}
{{[This is something of an omnibus grammar/spelling/repealed references fix. I explain it in the previous prop.] Ni! If by mistake the closing of a delimiter ' or " is neglected, then, in this proposal, the end of a line will close all such open delimiters. If this proposal was not boring, Emperor Ai! Pedrito! loses 10 points. [I include commentary only when the change i am making is more than spelling, grammar, or the deletion of outdated references, or for my own reference as rule-harfer.] }} replace 'publically' with 'publicly' wherever it appears in the ruleset. [1-3, 1-4, 1-8, 2-5, 3, 3-3, 3-4, 3-5, 4-8, 4-11, 6-4, 6-4-2, 6-4-13, 6-5-5, 7-5, 7-14-3, 7-14-10, 7-16, 7-16-1, 7-18, 8-2-1, 8-2-4, 10-5, 12-1, 12-3-2, 12-3-3, 12-3-9, 12-3-14, 12-6, 12-7, 12-8-2, 12-9, 12-10] In rule 1-1-1 (Gravity, a reprise): change 'existance' to 'existence' in rule 1-2 (Conventions): change 'refered' to 'referred' in rule 1-2-2 (spelling bee): replace 'Ie' with 'I.e.' In rule 1-2-4-1 (no email no game): replace 'vermillion' with 'vermilion' In rule 1-2-8-2 (yes virginia): replace 'than than' with 'than' replace 'is is' with 'is' replace 'an APP of random colour and shape' with 'a nose-sack of fiendium' [APP are repealed and there is currently no way to get Fiendium] replace 'eir Air Skill is increased by 5. If the Moon is full, however, all of eir elemental skills are incresed by 5.' with 'e receives a nose-sack of cheesium.' [Elemental Skills are repealed. Moon, cheese. Makes sense to me.] In rule 1-8 (retractions): remove item d (discoveries) In rule 2 (Proposals): replace 'promotor' with 'promoter' [we're not agora, thank you very much] replace 'Subcomittee' with 'Subcommittee' In rule 2-1-1 (Fair Voting Practices): remove item B (Being part of a political party that gets a unity vote.) In rule 2-2-2 (Literature): replace 'totalling' with 'totaling' In rule 2-2-4 (Parades): replace 'recieve' with 'receive' In rule 2-2-6-1 (The Harfy Phrase): replace the final sentence with: 'Each player who voted on an accepted proposal containing the harfy phrase gains 3 points.' [that approximates its old effect] In rule 2-3 (Proposal and Rule Numbering): replace 'exisiting' with 'existing' In rule 2-3-1 (Rule Suites): replace 'sentance' with 'sentence' In rule 3 (Invoking Judgement): replace "CFJ's" with "CFJs" replace 'eg' with 'e.g.' In rule 3-4 (Overturning Judgements): replace 'under under' with 'under' In rule 3-4-1 (Selecting a Cortex): replace 'refered' with 'referred In rule 3-6 (Criminal Justice): replace 'Organization' with 'Institution' replace "CFCJ's" with "CFCJs" replace 'commited' with 'committed' replace '(ie,' with '(i.e.,' in rule 4-4-5-2 (Dishounourable Acts): remove the text ' (not Tammany)' in rule 4-6 (Reincarnating into the third cat): replace 'by certain' with 'by a certain' in rule 4-8 (Quests): replace 'recieved' with 'received' each time it appears. in rule 4-11 (Boons of the Ancients): replace "thats" with "that's" remove item f (APP) and reletter item g accordingly. in rule 6 (Offices, Commonalities): replace 'sentance' with 'sentence' in rule 6-1 (Acting Officers): replace 'Upperand' with 'Upper and' remove the text ', General Contractor' in rule 6-2 (Offices, Related Definitions): replace 'qv' with 'q.v.' in rule 6-4-4 (Rule-Harfer): replace 'consistant' with 'consistent' replace 'privelege' with 'privilege' replace 'comitting' with 'committing' in rule 6-4-4-1 (Summarizer): replace 'privilages' with 'privileges' replace 'occurences' with 'occurrences' in rule 6-4-10 (Registrar): remove the text ', AOJ' [I think AOJs were repealed before I joined Acka] in rule 6-4-12 (Postmaster): replace 'haikus' with 'haiku' in rule 6-4-13 (Map-Harfer): replace 'occurence' with 'occurrence' (both times) In rule 6-4-19 (Dungeon Master): remove all text beginning with 'and whose privileges are:' [BPC and Caste are repealed] In rule 6-5-8-1 (Heraldry): replace "CFCJ's" with CFCJs In rule 6-5-9 (Dean): replace 'recieves' with 'receives' In rule 7-2-3 (Steel Flea): replace 'marvellous' with 'marvelous In rule 7-3-1-2 (Auction): replace 'the the' with 'the' replace 'has has' with 'has' In rule 7-5 (Ackadollars and Trinkets): replace 'transfered' with 'transferred' replace 'sufficent' with 'sufficient' replace 'preceeding' with 'preceding' replace 'posession' with 'possession' (twice) In rule 7-13 (Garments, especially hats): replace 'the the' with 'the' in rule 7-14-14 (Roulette Wheel): replace 'probabalistic' with 'probabilistic' repeal rule 7-16-4 (ASS song Ode to Joy) [This is probably the most controversial change in this prop. all the song does currently is give people who voted yes on someone's first passed prop one extra point and also cause a big scam.] in rule 7-18 (Spiro Agnew: Grow a WHAT?!?): replace 'possesion' with 'possession' In rule 8-2 (End of Cycle): replace 'postive' with 'positive' replace 'the go to' with 'then go to' In rule 8-6 (Winning by Agenda): replace 'Agend' with 'Agent' In rule 9-1 (Gaol): replace "CFJ's" with "CFJs" remove item 3 (Appeal for Pardon) and item 8 (Remove a Puppet Head) and renumber accordingly remove ', AOJs' In rule 10-2 (Land): replace 'refered' with 'referred' replace 'coordiantes' with 'coordinates' In rule 12-1 (Games & Contests): replace 'or or' with 'or' replace 'labelled' with 'labeled' (twice) replace 'recieve' with 'receive' In rule 12-3-4 (Tromino Go): replace 'the the' with 'the' In rule 12-3-5 (Double Crash): replace 'ie' with 'i.e.' (twice) replace 'agrement' with 'agreement' replace 'occured' with 'occurred' In rule 12-3-6 (Triple Double Crash): replace 'ie' with 'i.e.' replace 'forfeitied' with 'forfeited' In rule 12-3-7 (Single Capture Go): replace 'ie' with 'i.e.' In rule 12-6 (The Machine that goes *ping*): replace 'considred' with 'considered' replace 'weighter' with 'weightier' replace 'which occurs' with 'which it occurs' In rule 12-8-1 (Swingers play around I board and playing pieces): replace 'the the' with 'the' In rule 12-8-1-15 (PCP: Demon): replace 'the the' with 'the' In rule 12-8-3 (Winning a Hand): replace 'recieves' with 'receives' In rule 12-8-4 (Party Hall): replace 'Swingerhsip' with 'Swingership' In rule 12-8-4-1 (The Benefits of Swinging): replace 'the the' with 'the' In rule 14-1 (Ancientium): replace 'the the' with 'the' In rule 15-1 (Reaction Mechanisms): replace 'eg' with 'e.g.' In the rule Backers (16-2 or 16-3): replace 'transfered' with 'transferred' (three times) In rule 17 (Ambassador): replace 'offical' with 'official' In rule 17-2 (Dec. of War: Agora) replace 'rouge' with 'rogue' replace 'herby' with 'hereby' replace 'delcaration' with 'declaration'
In rule 2 (proposals) replace the following THAUM delimited text with the following HEDGEHOG delimited text: THAUM If a proposal is accepted, one of two things happen. If the proposal consisted of a list of one-time effects, such as changes to the rules, then those effects shall be applied, one at a time, in the order in which they appear in the proposal. (Ambiguous, retroactive, and/or meaningless effects are ignored.) Otherwise, the proposal itself, excluding any furniture, changes from a proposal to a rule. [It is assigned a title and number as described in Rules 1-6-2 and 2-3.] THAUM HEDGEHOG If a proposal is accepted, then any one-time effects, such as changes to the rules, shall be applied, one at a time, in the order in which they appear in the proposal. (Ambiguous, retroactive, and/or meaningless effects are ignored.) HEDGEHOG {{[To me, there could be potential ambiguities about whether something is a new rule or a list of one time changes. Although this is only a minor point it isn't difficult to start a proposal with "create a new rule readings as follows:" so this may as well go]}}
Ammend rule 2-1-3 (substantially similar proposals) such that its text is the same as that of rule 2-1-3-1 and then repeal rule 2-1-3-1 (substantially safer proposals)
[12 ducks and a mongoose named Larry ran through Ackanomic the other day and played about in all the rule titles. Although the rule harfer did a valiant job and trying to repair the titles (it can be awful extracting the dead cobras for example) some mess remained.] Retitle all rules to the rot-13 encoded form of their old title (i.e. replace each letter in the first half of the alphabet with the letter 13 characters after it, replace all other letters with the letter thirteen characters before it in the alphabet, and leave all other characters unaltered).
In rule 12-3-9 (Viruses) replace the text: "each new player gets three Place or Infect moves in his first turn instead of the usual one move." with the text: "each new player gets two Place or Infect moves in his first turn instead of the usual one move." [as it stands you have some sort of advantage joining on turn two as there is less chance of a conflicting move]